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Author Topic: Squad Hotfix Release: Alpha 7.2  (Read 2742 times)

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Squad Hotfix Release: Alpha 7.2
« on: August 19, 2016, 02:58:34 PM »
Squad Hotfix Release: Alpha 7.2
Community Announcements - Merlin

We are now pushing a version 7.2 hotfix release, which contains:
•   Fix for physx crashing [The most common crash currently]. Added a workaround in vehicle physics assets for a deeper bug in physx.
•   Fixed a common crash caused by a landscape material issue.
•   Fixed a crash related to vehicle seat code.
•   Allowed sounds shorter than 10 seconds to be loaded async on map load as a fix for some of the stuttering issues players have been seeing.
•   Fixed a number of issues with collision meshes on environment objects.
•   Removed unneeded landscape hole material from Operation First Light.
•   Disabled ribbons in effects for time being to negate a memory leak.
•   Optimized tick rate on effects. (ie not realtime).
•   Removed a few trace messages in the source to reduce some log spam.
•   Made an adjustment to the trace channels and presets used in vehicle collisions to accomodate another vehicle fix.
•   Pushed a simple collision setup for the radiotower, moving it from complex to simple collision, which should stop it from crashing people.
•   Foliage Cvar exploit fixes.
•   Added some ambeint sounds to Yehorivka and Sumari.
•   Updated default unbound binding text to "None" from "QWE".
•   Checked all collision assets for physmat assignment.
•   Added wheel effects on ural.
•   Reduced wheel effects to 4 on all vehicle types.
•   Assigned wreck meshes to "block all".
•   Increase m2 yaw to 30 degrees from 25.

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