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Offline Asid

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Eagle Day to Bombing the Reich
« on: August 03, 2016, 08:45:35 PM »





Published on 26 Jun 2016

In this video I stream an hour of Bombing the Reich, a game that lets you replay the European Air War during World War Two from the perspective of the allied air forces, both bomber command and the eighth air force.

Masters of the Air: http://amzn.to/292KVuj (if you're looking for a good book on the Bombing Campaign in WII from the US perspective, yes this is an affiliate link)

http://www.matrixgames.com/products/320/details/Gary.Grigsby%27s.Eagle.Day.to.Bombing.the.Reich
« Last Edit: January 26, 2020, 01:24:15 AM by Asid »
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Re: Eagle Day to Bombing the Reich Review
« Reply #1 on: October 04, 2017, 05:30:02 PM »
Public Beta 0.908e


Hello Everyone,

A new Public Beta is now available to download. If you have registered your copy of Eagle Day to Bombing the Reich, you can download the latest beta update from the Members Area.

Performance note - As operating systems have evolved, many people have reported a significant drop in performance and some other DirectX related problems while playing Gary Grigsby's Eagle Day to Bombing of the Reich in fullscreen mode. To help address some of these issues, this update will automatically be installed in Windows 7 compatibility mode.

To further increase performance, either play the game with the "windowed mode" option on, or use a 3rd party full screen emulator like DXWnd. This is the best workaround if you want to tab in and out of the game in full screen mode. You must first remove all compatibility settings to run the game in DXWnd. To do this you should run DXWnd in "expert mode" and "clear the compatibility flags" from the "Tools" menu.

0.908e Beta change log
Changes

1.Overhauled Production System User Interface. Added priority buttons and filters for aircraft type. Added "Weapon Database" menu bar to Production screen. Also changed how research works (See production system write-up in the "Manuals" folder.)
2.Added "highlight airfields with units" button to Defender's reaction phase side menu.
3.Reduced priority of multi-engine aircraft production.
4.Changed the unit upgrade message to show the old AC type as well.
5.Added minimum CH chances for increased damage CH and one-shot-kill CH.
6.Added code to limit units to one strafe attack per mission.
7.Added missions, sorties, fatigue and "days since last mission" columns to squadron information screens.
8.Added a sort button for the units to sort by unit ID.
9.Added ability to bring up "Unit Detail" screen by clicking squadron info button twice in "List Air Unit" and "Order of Battle" screens.
10.Added filters for displaying unique aircraft types (fighter, fighter bomber, jets, etc.) on several info screens.
11.Added historical pilots and leader names to RCAF and other units. Modified the P-61 endurance and allowed rockets to some Typhoon standard load outs (see details in "September 2017 OOB changes" document.)
12.Modified aircraft graphics to be more proportionally realistic during Action Phase.
13.Added roundels for RCAF, RAAF, and RNZAF aircraft.
14.Modified over 70 map locations to more geographically accurate locations (i.e Bitburg, Munster, Rostock, etc.)
15.Added Production and PBEM instruction PDF's

Fixes
1.Fixed replay crash and wrong aircraft graphic bug.
2.Fixed wrong anthem playing for victorious nationality.
3.Found a bug in the AI prod routine that may have caused too many new AC to be built when the old type was needed.
4.Fixed a minor error in the loading of buttons.
5.The "toggle on/off following units" button in Action Phase reversed to now read correctly.
6.Fixed a few other minor issues that may have caused CTD's in the past.


You can also download the Beta patch directly from the Public url!

Happy Gaming!
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Offline Asid

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Re: Eagle Day to Bombing the Reich
« Reply #2 on: February 07, 2018, 03:29:36 PM »



Gary Grigsby’s Eagle Day to Bombing of the Reich has been updated to version v1.03.

This new version brings tons of improvements and changes, making this classic masterpiece better than ever.

We would like to thank everyone involved with this update!

You can download it from here.

Some highlights from the changelog (scroll downto read the full list of changes)

⦁   Turn replay feature now fixed to allow both players the ability to review messages and combat results over and over before continuing to the next turn, especially helpful in pbem games.
⦁   Overhauled Production System User Interface. Added priority buttons and filters for aircraft type. Added "Weapon Database" menu bar to Production screen. Also changed how research works.
⦁   Added missions, sorties, fatigue and "days since last mission" columns to squadron information screens.
⦁   Added a sort button for the units to sort by unit ID.
⦁   Added ability to bring up "Unit Detail" screen by clicking squadron info button twice in "List Air Unit" and "Order of Battle" screens.
⦁   Added filters for displaying unique aircraft types (fighter, fighter bomber, jets, etc.) on several info screens.
⦁   Modified aircraft graphics to be more proportionally realistic during Action Phase.
⦁   Modified over 70 map locations to more geographically accurate locations
⦁   New map graphics
⦁   Added Production and PBEM instructional PDF's
⦁   Lots of minor bug fixes

Changelog - v1.03
Performance note - As operating systems have evolved, many people have reported a significant drop in performance and some other DirectX related problems while playing Gary Grigsby's Eagle Day to Bombing of the Reich in fullscreen mode. To help address some of these issues, this update will automatically be installed in Windows 7 compatibility mode. To further increase performance, either play the game with the "windowed mode" option on, or use a 3rd party full screen emulator like DXWnd. You must first remove all compatibility settings to run the game DXWnd. To do this you should run DXWnd in "expert mode" and "clear the compatibility flags" from the "Tools" menu.

Changes
•   Overhauled Production System User Interface. Added priority buttons and filters for aircraft type. Added "Weapon Database" menu bar to Production screen. Also changed how research works (See production system write-up in the "Manuals" folder.)
•   Added "highlight airfields with units" button to Defender's reaction phase side menu.
•   Reduced priority of multi-engine aircraft production.
•   Changed the unit upgrade message to show the old AC type as well.
•   Added minimum CH chances for increased damage CH and one-shot-kill CH.
•   Added code to limit units to one strafe attack per mission.
•   Added missions, sorties, fatigue and "days since last mission" columns to squadron information screens.
•   Added a sort button for the units to sort by unit ID.
•   Added ability to bring up "Unit Detail" screen by clicking squadron info button twice in "List Air Unit" and "Order of Battle" screens.
•   Added filters for displaying unique aircraft types (fighter, fighter bomber, jets, etc.) on several info screens.
•   Added historical pilots and leader names to RCAF and other units. Modified the P-61 endurance and allowed rockets to some Typhoon standard load outs (see details in "November 2017 OOB changes" document.)
•   Modified aircraft graphics to be more proportionally realistic during Action Phase.
•   Added roundels for RCAF, RAAF, and RNZAF aircraft.
•   Modified over 70 map locations to more geographically accurate locations (i.e Bitburg, Munster, Rostock, etc.)
•   New Map Graphics courtesy of George Ross' awesome visibility mod.
•   Added Production and PBEM instructional PDF's

Fixes
•   Fixed replay crash and wrong aircraft graphic bug.
•   Fixed wrong anthem playing for victorious nationality.
•   Found a bug in the AI prod routine that may have caused too many new AC to be built when the old type was needed.
•   Fixed a minor error in the loading of buttons. o The "toggle on/off following units" button in Action Phase reversed to now read correctly.
•   Fixed a few other minor issues that may have caused CTD's in the past.
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Offline Asid

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Re: Eagle Day to Bombing the Reich
« Reply #3 on: March 30, 2019, 12:25:44 AM »
New Gary Grigsby's Eagle Day to Bombing the Reich Beta
28/03/19


Hi Everyone,

We have a new Public Beta ready for you to start playing!

The patch is available via the Members and Public download Areas.

Changelog below.

•   Please see the Global Performance options section if you are experiencing any issues tabbing in and out while in Fullscreen mode on Windows 10. - DXWnd Instructions
•   Variable moonlight now corresponds to actual phases of the moon relative to sunrise/sunset.
•   Fixed a bug in BoB 40 & 41 campaign where moon rise and set hours went past 24:00 clock during mid-late game.
•   Added several tweaks and smarts to make the German AI day and night bomber offensive in BoB more potent.
•   BoB: Kg 40 and Kgr 126 units in Brest were maritime patrol and minelaying units. They have been reduced in size from Gruppe to Schwarm (assuming some were used for bombing England) and the balance of He 111's returned to the replacement pool.
•   Fixed ops points in BoB and non-campaign BTR scenarios to match rulebook.
•   BoB ’40 sudden death clarification: as an addendum to what is stated in the rulebook, at the end of the second 31 day period (turn 62), the German player must have a combined victory total of 10 or more or the game ends immediately (this has been in effect since the initial 2009 release.)
•   Modified default max ranges for German HQ in BoB to keep early-game AI bombing missions within fighter escort range.
•   Ensured detached groups combine with parent when sharing the same base.
•   Overcast display simplified to show OVC (overcast) base and height elevation.
•   'Top pilots' and 'Honor Roll' views now show days until return to service for WIA veterans.
•   Luftwaffe units in Balkans "Sud Ost" groups now go on alert normally when Allied raids form up in Italy.
•   Fixed duplicate German infantry division showing up on French coast in 1944.
•   Ensured ground war events are triggered the same dates in both 1943 and 1944 campaigns. D-Day happens June 6, 1944 (note that the date for D-Day, Avalanche, and East Front collapse cannot be influenced by bombing troops.)
•   88mm FlaK 41 now distributed by AI from AA pools to home defense in BTR. Similar fixes to some RAF AA guns in BoB.
•   Map now re-centers only when an event falls outside of the current view. The frenetic screen jumping is greatly reduced, especially noticeable for BoB and the smaller scenarios.
•   'Intercept', 'Set Patrol', and 'Set Doctrine' displays now show Nightfighter Groups in blue for easy reference. 'Set Doctrine' display now lists only aircraft currently in use by that Command, with ability to quick reference aircraft database for selected aircraft type.
•   Fixed a bug where the random number generator was always producing the same sequence of numbers at start and not re-seeding. This impacts anything that is randomly set at the start of the scenario, and possibly some other effects.
•   Fixed a bug where "lowest ready" aircraft was showing incorrectly.
•   Clarified "autoplan missions" button and renamed "set bomber targets" to "autoplan missions". Added hotkey text to menu buttons.
•   Verified that changing clock speed from anything but 1 impacts the combat results (as previously suspected). Fixing this bug was very complex so for now clock speed hardwired to 1 and menu button removed. You can still adjust the clock/timer settings under 'Options'.
•   Fixed a major bug/exploit where the cloud cover in BoB games would reset to the north edge of the map whenever the map was zoomed out.
•   Reworked the Fuel-Oil economy routines and greatly reduced the amount of oil and avgas produced by industry. Added a penalty/benefit to ground troop supply depending on shortage status. Shortages are now much more likely to occur with a dedicated fuel/oil campaign. Both players will be notified when the shortage is in effect, but only the defender will see just how severe it is. Besides needing avgas to fly airplanes, shortages impact the delivery of replacements to ground units in BTR leading to greater ability to break the defensive lines.
 
Note that Oil refineries do not produce avgas in BTR, avgas comes from synthetic fuel refineries only. Oil in BTR is used only by the home economy and for supplying the ground troops and the excess is stored.

In BoB, avgas comes from weekly port deliveries and oil refineries. Oil that is not converted to fuel in refineries is used by the home economy and the excess is stored. When the demands of the home economy in both games can no longer be met, a shortage occurs.

•   Fixed several cases where aircraft were not converting to elint or other types.
•   BTR: Fixed several German fighter default doctrines. Also, as the war progresses, Luftwaffe AI doctrine may tend to ignore escorts and become more aggressive toward bomber formations.

BTR: "Wilde Sau" nightfighters Bf 109G-6/U4N and Fw 190A-5/U2 cease production and convert into day fighters sometime before the end of March 1944.

Happy gaming!

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Offline Asid

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Re: Eagle Day to Bombing the Reich
« Reply #4 on: August 18, 2019, 08:44:05 PM »
Gary Grigsby's Eagle Day to Bombing the Reich Version 1.04 now available
10/05/2019


Gary Grigsby's Eagle Day to Bombing the Reich has been updated to version 1.04, and this update it’s huge!

You can download the update (170MB) from: Here

IMPORTANT. This update has brought huge changes and improvements to many game’s aspects. For this reason, any game’s session started before Version 1.04 will not be compatible with this update once in place.

Note: The patch is cumulative so it can even be installed over the beta.

v1.04 Changelog

Changes & Fixes:
• Variable moonlight now corresponds to actual phases of the moon relative to sunrise/sunset.
• Fixed a bug in BoB 40 & 41 campaign where moon rise and set hours went past 24:00 clock during mid-late game.
• Added several tweaks and smarts to make the German AI day and night bomber offensive in BoB more potent.
• BoB: Kg 40 and Kgr 126 units in Brest were maritime patrol and minelaying units. They have been reduced in size from Gruppe to Schwarm (assuming some were used for bombing England) and the balance of He 111's returned to the replacement pool.
• Fixed ops points in BoB and non-campaign BTR scenarios to match rulebook.
• BoB ’40 sudden death clarification: as an addendum to what is stated in the rulebook, at the end of the second 31 day period (turn 62), the German player must have a combined victory total of 10 or more or the game ends immediately (this has been in effect since the initial 2009 release.)
• Modified default max ranges for German HQ in BoB to keep early-game AI bombing missions within fighter escort range.
• Ensured detached groups combine with parent when sharing the same base.
• Overcast display simplified to show OVC (overcast) base and height elevation.
• 'Top pilots' and 'Honor Roll' views now show days until return to service for WIA veterans.
• Luftwaffe units in Balkans "Sud Ost" groups now go on alert normally when Allied raids form up in Italy.
• Fixed duplicate German infantry division showing up on French coast in 1944.
• Ensured ground war events are triggered the same dates in both 1943 and 1944 campaigns. D-Day happens June 6, 1944 (note that the date for D-Day, Avalanche, and East Front collapse cannot be influenced by bombing troops.)
• 88mm FlaK 41 now distributed by AI from AA pools to home defense in BTR. Similar fixes to some RAF AA guns in BoB.
• Map now re-centers only when an event falls outside of the current view. The frenetic screen jumping is greatly reduced, especially noticeable for BoB and the smaller scenarios.
• 'Intercept', 'Set Patrol', and 'Set Doctrine' displays now show Nightfighter Groups in blue for easy reference. 'Set Doctrine' display now lists only aircraft currently in use by that Command, with ability to quick reference aircraft database for selected aircraft type.

• Fixed a bug where the random number generator was always producing the same sequence of numbers at start and not re-seeding. This impacts anything that is randomly set at the start of the scenario, and possibly some other effects.
• Fixed a bug where "lowest ready" aircraft was showing incorrectly.
• Clarified "autoplan missions" button and renamed "set bomber targets" to "autoplan missions". Added hotkey text to menu buttons.
• Verified that changing clock speed from anything but 1 impacts the combat results (as previously suspected). Fixing this bug was very complex so for now clock speed hardwired to 1 and menu button removed. You can still adjust the clock/timer settings under 'Options'.
• Fixed a major bug/exploit where the cloud cover in BoB games would reset to the north edge of the map whenever the map was zoomed out.
• Reworked the Fuel-Oil economy routines and greatly reduced the amount of oil and avgas produced by industry. Added a penalty/benefit to ground troop supply depending on shortage status. Shortages are now much more likely to occur with a dedicated fuel/oil campaign. Both players will be notified when the shortage is in effect, but only the defender will see just how severe it is. Besides needing avgas to fly airplanes, shortages impact the training of new pilots, and delivery of replacements to ground units in BTR leading to greater ability to break the defensive lines.
Note that Oil refineries do not produce avgas in BTR, avgas comes from synthetic fuel refineries only. Oil in BTR is used only by the home economy and for supplying the ground troops and the excess is stored.
In BoB, avgas comes from weekly port deliveries and oil refineries. Oil that is not converted to fuel in refineries is used by the home economy and the excess is stored. When the demands of the home economy in both games can no longer be met, a shortage occurs.

• Fixed several cases where aircraft were not converting to elint or other types.
• BTR: Fixed several German fighter default doctrines. Also, as the war progresses, Luftwaffe AI doctrine may tend to ignore escorts and become more aggressive toward bomber formations.
• BTR: "Wilde Sau" nightfighters Bf 109G-6/U4N and Fw 190A-5/U2 cease production and convert into day fighters sometime before the end of March 1944. Bf 109G-6/U4N upgrades to Bf 109G-14 in July 1944 and Fw 190A-5/U2 upgrades to Fw 190A-8 in March 1944. Nightfighters cannot change to Wilde Sau types.

• Added moral loss for delayed or scrubbed Allied missions.
• Reduced accuracy for high altitude raids >25000' more or less
• Increase risk of mechanical or crew damage at high altitude (icing).

Scenario rebalancing:
o Overlord scenarios: Axis receive points for serviceable aircraft west of x=540 instead of x=500 (this also matches the western limits of "terror bombing" targets.
o Avalanche scenario: Allies receive 75 points per airfield captured in Italy instead of 100. Axis receive points for serviceable aircraft south of y=875 instead of y=950.
o Both 1943 and 1944 campaigns are 65 turns shorter, ending in April 1945, corresponding to the historical date that major offensive air operations ended and giving the Luftwaffe a better chance to win before the entire economy is overrun. Allies must achieve 90 VP instead of 85. Added some more historical at-start damage to German cities. Set baseline terror and industry points the same for 43 and 44 scenarios, and sudden death calculation assumes 44 scenario is already 6 months along (so Allies will already need a minimum score of 14 at the March 1944 checkpoint...)
• Fixed the 1944 Jet Age scenario. Me 262's now come on with a vengeance at start, with the AI doing a good job of integration into the Luftwaffe. 1944 Jet campaign length and VP unchanged but sudden death calculation applies as with 1944 campaign.
• Fixed bugs where German targets and bases in Crete and Balkans would remain until the end of the war. Fixed Rimini airfield remains Axis controlled until Gothic line collapses. Fano airfield is activated for 12th USAAF in early December 1944.
• Axis player can now select ground troops during movement phase and see the supply value and path without it flickering by too fast to read. Replay messages can also be read now without flickering by regardless of scroll speed.

Many more OOB changes, See separate listing.
o Most Allied reinforcements have increased delays.
o In the 44 campaign, all 2ndTAF Typhoons are now rocket equipped.
o The LSNF now has its historical OOB.
o Wherever possible, all units now have their historical leaders.
o Fixed a few data errors introduced in the last patch, mainly dealing with replacements.

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Offline Asid

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Re: Eagle Day to Bombing the Reich
« Reply #5 on: August 20, 2019, 12:43:16 AM »
Patch 1.04.01 and the turnback bug
7/24/2019

By simovitch

The big news is that the dreaded "turnback" bug has been identified and squashed by our gifted programmer Alberto. This annoying bug has been around since pre-Matrix days and thanks to a repeatable save game that I had and a replay provided by Pete McCullagh (and reduced screen shifting from 1.04) Alberto was able to identify the problem rather quickly. I tested my save repeatedly and never saw a turnback.

I need to verify this with Alberto but it seems that the trigger happened whenever "following" units (bombers and escorts) checked for separation from the lead group after bombing. Thus, like stragglers and enemy interceptors, new flight numbers>200 (the maximum number of raids) were assigned. This is fine, since the maximum number of units flying is 2000. The problem occurred when re-assigning return waypoints at trigger time all flight numbers>200 in that raid were ignored. This only impacted followers, since stragglers and interceptors don't use the assigned waypoints. The result was that corrupt followers would "turnback" to the exit point from the trigger point and then follow the waypoints. Changing the MAX_RAID constant to MAX_FLIGHT in a few places of code fixed it!

Other fixes I did myself that need testing when I get a compiled .exe:
1. fixed "days since last mission" incorrectly displayed as "turn number of last mission" for lead bomber groups.
2. fixed attacker's view of area damage on a target changing after saves and checking summary. (fingers crossed on this one)
3. color-coded raid path display for night bombing, day bombing, sweeps and recon.
4. defender AI will now cancel all patrols when attacker missions completed (saves time waiting around for AI patrols to bingo fuel)
5. Overcast/cloud cover over primary target now displays during raid planning screen so you can adjust your raid altitude without flipping back to the main menu.
6. Alberto is working on some fatigue display and minor calculation anomalies and catching some other bugs.

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Re: Eagle Day to Bombing the Reich
« Reply #6 on: August 20, 2019, 12:46:10 AM »
Color-coded raid path display
31/07/2019

Here's a screenie of the color-coded raid paths.
White=bombing
blue=night raid/Intruder
orange=recon
green=sweep
red of course is the return leg for all.



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Re: Eagle Day to Bombing the Reich
« Reply #7 on: September 11, 2019, 05:37:06 PM »
A quick update on the 1.04.01 patch:
11/09/2019

By simovitch

1. Alberto must be really busy with work and/or RL because he is currently incommunicado, so I'm not sure of a delivery date yet.

2. I added some code to tone down the morale checks/rally for all groups. It seems that everyone reaches "99" way too easy and without merit but to balance that I added a possible morale bonus for resting relative to 'days since last' mission. Also fixed a bug where some groups were starting with very low morale due to how the data file was read.

3. started looking into the fidelity of the whole resupply network for ground troops.

4. The weather forecasting will require some major re-work and will not be in this patch. No modifications to lessen bad weather effects either (another discussion for another time).

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Re: Eagle Day to Bombing the Reich
« Reply #8 on: October 01, 2019, 04:11:09 PM »
A quick update on the 1.04.01 patch:
29/09/2019

By simovitch

Alberto's back on it, but it is going slower than I hoped.

EDIT: I got the new build this morning and I'm running the auto testers and checking a few things out.

We fixed a bug where the oil/avgas economy was not only counting storage at existing locations but also captured and/or future locations so I'm monitoring how that effected the modified shortage routines. Troops were also running supply through non-existent locations. Disrupted FB groups will think twice about strafing on the way back to base, and group morale is tougher to recover now without resting so I'm watching that as well for both sides.

Failure to launch bug might be fixed, at least now you can mouse over flights and see the composition of Flight-no.s >999. I always wondered why I couldn't get that information on some units, especially night raiders (turns out those were the units that exceeded 999). This helps the defender pick more straggler targets to intercept. Its actually a pretty cool improvement if I must say. a couple other "under the hood" bug fixes as well.

I don't plan to add any more features so hopefully we can get this to Matrix in the next few weeks.

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Re: Eagle Day to Bombing the Reich
« Reply #9 on: November 26, 2019, 02:49:02 PM »
A quick update on the 1.04.01 patch:
26 Nov 2019

By simovitch


"OK we finished testing the latest build and I think we are good to go. We apologize for the delay but this build needed lots of testing to get this right.

We will wrap it up and ship it to Matrix this week.

Here is the list of fixes:

PATCH 1.0401
Fixed the dreaded turnback bug.

Fixed “failure to launch” bug, which also allows mouse-over information to appear on units from later flights like night bombing, intruders, and night fighters.

Fixed garbled fatigue display for Axis interceptors in flight.

Raid path lines are now color coded. Blue=night mission, white=day bombing, yellow=recon, green=sweeps. Red is always return leg regardless.

Fixed turns since last mission for assign lead group.

Fixed changing of attacker view of target damage levels after loading saved game.

Added OVC and moonrise display to raid planning screen.

Added random altitude loss for damaged bomber stragglers.

Added minor moral check penalties for not resting between missions. Rally (regaining of morale) dependent more on leader inspiration value.

Fixed supply bug where troops were tracing supply using non-existent locations

Fixed bug where some groups without replacement aircraft remained leaderless after leader returned to group.

1945 AI will convert older me109’s to TA 152’s if available.

Gave Recon pilots more opportunity to gain experience

Added more availability dates to unit display.

Cleaned up allied action log display columns. Re-added asterisk symbol for NAV-equipped bomber groups (not sure why this was taken away in the first place.)

Several unused locations no longer appear in game data. This fixes targeting and hidden flak-trap bugs as well as odd troop supply route choices.

Mistaken targeting slightly reduced if long range, but slightly increased if weather is bad.

Overall Flak effect slightly reduced.

Fixed odd supply line trace from German units in south France.

Air Unit display now shows attached HQ properly.

Strafing fighters will only target airfields with recon-confirmed enemy planes, otherwise they will simply patrol over the target airfield until bingo fuel. This eliminates suicide airfield attacks on empty airfields on the return leg.

Allies must have AS of 3 or greater to win BTR campaigns, otherwise best they can achieve is a draw.

Sudden Death score threshold now shows in red beneath score total in BTR campaigns.

Greatly improved shuttle functionality.

Allied group sizes are more uniform with respect to ready planes and pilots, and holding planes in reserve. For example, US fighter groups no longer hold 24 fighters in reserve, they will instead pull replacements if available. This change fixes some minor morale and pilot allocation inequities.

Added Allied-Italian roundel (was German cross).


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Re: Eagle Day to Bombing the Reich
« Reply #10 on: January 26, 2020, 01:23:49 AM »
Gary Grigsby's Eagle Day to Bombing the Reich v1.05 Now Available!
24 Jan 2020



Gary Grigsby's Eagle Day to Bombing the Reich v1.05 Now Available!

You can download the update from the product page, My Page or directly here.

While you wait for the download to complete, why not check out what this update includes, see the changelog below:

Changes & Fixes:
   •   Fixed the dreaded turnback bug.
   •   Fixed “failure to launch” bug, which also allows mouse-over information to appear on units from later flights like night bombing, intruders, and night fighters where it did not display before.
   •   Fixed garbled fatigue display for Axis interceptors in flight.
   •   Raid path lines are now color coded. Blue=night mission, white=day bombing, yellow=recon, green=sweeps. Red is always return leg regardless.
   •   Fixed turns since last mission to show correctly for assign lead group.
   •   Fixed attacker’s view of target damage levels changing after loading saved game.
   •   Added OVC and moonrise display to raid planning screen.
   •   Added random altitude loss for damaged bomber stragglers.
   •   Added minor moral check penalties for not resting between missions. Rally (regaining of morale) dependent more on leader inspiration value.
   •   Fixed supply bug where troops were tracing supply using non-existent locations.
   •   Fixed bug where some groups without replacement aircraft remained leaderless after leader returned to group.
   •   1945 AI will convert older me109’s to TA 152’s if available.
   •   CLARIFICATION: Before Wilde Sau tactics change, single engine nightfighters can change to 2-engine types, but not vice versa.
   •   Gave Recon pilots more opportunity to gain experience
   •   Added more availability dates to unit display.
   •   Cleaned up allied action log display columns. Re-added asterisk symbol for NAV-equipped bomber groups in unit display (not sure why this was taken away in the first place.)
   •   Several unused locations no longer get loaded into game data. This fixes targeting and hidden flak-trap bugs as well as odd troop supply route choices.
   •   Mistaken targeting slightly reduced if long range, but slightly increased if weather is bad.
   •   Overall Flak effect slightly reduced.
   •   Fixed odd supply line trace from German units in south France.
   •   Air Unit display now shows attached HQ properly.
   •   Strafing fighters will only target airfields with recon-confirmed enemy planes, otherwise they will simply patrol over the target airfield until bingo fuel. This eliminates suicide airfield attacks on empty airfields on the return leg.
   •   Allies must now have AS of 3 or greater to win BTR campaigns, otherwise best they can achieve is a draw.
   •   Allied Sudden Death minimum score threshold now shows in red beneath score total in BTR campaigns.
   •   Greatly improved shuttle functionality.
   •   Fixed some map graphic anachronisms.
   •   Added Allied-Italian roundel (was German cross).


Happy Gaming!

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Re: Eagle Day to Bombing the Reich
« Reply #11 on: June 09, 2020, 01:16:28 PM »
Next patch in final beta testing
5/15/2020

Here's an update on some new features from the next patch:

Strat map now shows weather by zone during planning phase.

Allies must now have AS of 4 or greater to win BTR campaigns (increased from 3).

Human player no longer gets automatic upgrades, allowing player to upgrade or change most plane types manually.

Reinforcement arrival now displays, and centers on entry airfield and gives information about aircraft type.

Leader promotion messages now show inspiration and leadership values.

Auto plan raid range button increment increased to reduce multiple clicking.

Max ranges reduced for AI raids in keeping with available escort ranges. Added some tweaks to increase AI aggressiveness.

Me110 nightfighters will slowly auto upgrade to be fitted with upward firing cannon.

Added flak attack on enemy planes attacking landing aircraft.

Fixed some altitude loss and gain anomalies caused by inconsistent variable types.

Added incremental elevation gain during climb out from takeoff for intercepting fighters.

Reworked e-warfare device upgrades and implementation, fixed data errors causing ELINT to be broken in 1944 campaigns and axis aircraft radar unused in 43 and 44. Aircraft in 1944 scenarios now benefit from previous 5 months of e-warfare technology upgrades.

Pathfinder group pilots start with higher experience.

Area targets that do not produce terror points shown in blue circles in urban display mode, all others shown with black circles instead of red (to differentiate from jammed radar sites.)

Pilot roster now shows which pilots occupy a ready aircraft and highlights the leader. Added color highlights to Top and Honor Roll Pilot views.

When selecting a lead and following groups for a raid, only functional Nav devices will be indicated on the list (i.e. if range is too far for oboe, etc.)

“Find Air Units” tab is added to the reaction phase menu to allow easy lookup and location, showing fatigue, morale, fuel and damage of individual pilots/planes within the selected air group during the action.

Changed cloud movement direction to randomly move from NW to SW direction each turn. Added forecasting of next turns weather in the campaign summary.

Defender at-start start now sees cloud pattern for the upcoming turn.

Defending player less likely to strike balloon cables.

Attacker gains some experience if he kills a balloon.

Fixed bugs where experience was accumulating improperly or not at all.

Fixed bug where game was not properly recognizing fighter to fighter-bomber conversion capability.

Fixed bug where Defender Doctrine was resetting back to default each turn (My bad from 1.05)

Fixed bugs where P51 and P47 Fighter-bomber groups with swapped-out bombs could not be grouped together in a bomb raid. Now they can! Added “b” designation on group lists to differentiate which FB converted groups have bombs and which have drop tanks.

Groups equipped with Navigation (that are in beam-range of target), Elint, or Radar equipped show “n” “e” or “r” respectively on group lists.

Improved ability to select objects on map when zoomed out.

Added altitude performance bands to weapons database display.

fixed some problems with the ground campaign to reward aggressive bombing of frontline (causing earlier breakouts) and penalize if not (delaying breakout). It was nearly impossible to get a result, that got a result, that effected the timing of breakouts. Now it can be a game changer. Still testing this...

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Re: Eagle Day to Bombing the Reich
« Reply #12 on: September 23, 2020, 12:37:07 PM »
Gary Grigsby's Eagle Day to Bombing the Reich v1.06.05
22 Sept 2020




Gary Grigsby's Eagle Day to Bombing the Reich v1.06.05 is Now Available.

It’s time to suit up and switch on those magnetos, the latest patch for Gary Grigsby’s Eagle Day to Bombing the Reich is out now! Building on the tireless efforts of the previous patches, version 1.06.05 fixes even more minor bugs and adds several new features including:

A new “Find Air Units” tab is added to the reaction phase to allow you to easily find the location of each of your air groups during the heat of the action showing the current fatigue, morale, fuel, and damage of each individual pilot and planes. Or, momentarily stop the action and simply select one of your air groups on the map to get its current status - including mission type and even if the pilot is wounded!

The weather system has been reworked to introduce next day forecasting and variable wind direction. Now you can “stand down” and refit your air groups during a bad weather turn, knowing that tomorrow promises to be less cloudy or foggy in your sector. You can now also get the current weather report for all of Europe during the planning phase from a single glance at the strategic map.

All of this and much, much more awaits you with this latest patch for the most realistic and in-depth game of the Battle of Britain and the Strategic Bombing Campaign against Germany ever produced.

You can download the update from the product page, My Page or directly here.

Changes & Fixes:
• Strat map now shows weather by zone during planning phase.
• Changed cloud movement direction to randomly move from NW to SW direction each turn. Added forecasting of next turns weather in Campaign Summary.
• Defender start now sees cloud pattern for the upcoming turn.
• Allies must now have AS of 4 or greater to win BTR campaigns.
• Made tweaks to Eagle Day Attacker AI to increase effectiveness.
• Human player no longer gets automatic upgrades, allowing player to upgrade or change most plane types manually.
• Reinforcement arrival now displays, and centers on entry airfield and gives information about aircraft type.
• Leader promotion messages now show inspiration and leadership values.
• Auto plan raid range button increment increased to reduce multiple clicking.
• Max ranges reduced for AI raids in keeping with available escort ranges. Added some tweaks to increase BTR Attacking AI aggressiveness.
• Me110 night-fighters will auto upgrade to be fitted with upward firing cannon.
• Minor modifications to Jet-Age scenario to accelerate the development of more types of German jets.
• To decrease the over-effectiveness of attacking landing planes, added flak attack on enemy planes attacking landing aircraft, and increased likelihood of attacker calling off the attack if failed morale check.
• Fixed some altitude loss and gain anomalies caused by inconsistent variable types.
• Fixed incremental elevation gain during climb out from takeoff for intercepting fighters.
• Reworked e-warfare device upgrades and implementation, fixed data errors causing ELINT to be broken in 1944 campaigns and axis aircraft radar unused in 43 and 44. Aircraft in 1944 scenarios now benefit from previous 5 months of e-warfare technology upgrades.
• New Pathfinder group pilots start with higher experience.
• Area targets that do not produce terror points shown in blue circles, all others shown with black circles to differentiate from jammed radar sites.
• Pilot roster now shows which pilots occupy a ready aircraft and highlights the leader. Added color highlights to Top and Honor Roll Pilot views.
• When selecting a lead and following groups for a raid, only functional Nav devices will be indicated on the list (i.e. if range is too far for oboe, etc.)
• “Find Air Units” tab is added to the reaction phase to allow easy lookup and location, showing fatigue, morale, fuel, damage, and current mission of individual pilots/planes within the selected air group during the action.
• Enabled dynamic selection of friendly aircraft during reaction phase.
• Defending player less likely to strike balloon cables, Attacker gains some experience if he kills a balloon.
• Fixed bugs where experience was accumulating improperly or not at all.
• Fixed exploit that allowed Axis player to change weapon loadouts in flight.
• Fixed bug where game was not properly recognizing fighter to fighter-bomber conversion capability.
• Fixed bug where Defender Doctrine was resetting to default each turn.
• Fixed bugs where Fighter-bomber groups with swapped-out bombs could not be grouped together in a bomb raid. Added “b” designation on group lists to differentiate which groups have bombs and which have drop tanks.
• Groups equipped with Navigation (in range of target), Elint, or Radar equipped show “n” “e” or “r” respectively on group lists.
• Improved ability to select objects on map when zoomed out.
• Added altitude performance bands to weapons database display.
• Fixed inadvertent AI moving of RAF 100 Group planes.
• Fixed flight altitude changing to default 20K instead of mission altitude.
• “Raid detected” message moved to level 3.
• Pilots are now vulnerable to minor, in-flight wounds which can impact performance as they try to return to base. More likely to happen in non-level bomber types and aircraft with low durability rating.
• Several tweaks to ground campaign making combat occurrences more likely, making the breaking of front-lines more sensitive to the level of effort made by allied ground-attack campaign.
• Fixed bug causing targets to highlight blue after closing Order of Battle screen.

Happy Gaming!


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Re: Eagle Day to Bombing the Reich
« Reply #13 on: November 24, 2020, 12:17:46 AM »
New Developer Beta Hotfix for EDBTR patch version 1.06
16 Oct 2020


**** HOTFIX 1.06.14 AVAILABLE ****


New Developer Beta Hotfix for EDBTR patch version 1.06.

1.06.14 is an unofficial update that fixes some minor bugs that we discovered after the release of the 1.06 patch - and we have added some cool new features for you to try out! Just download the zip file from the link below and extract into your main GGEDTBTR folder where the 1.06 patch resides. This will overwrite several files so answer 'yes' to the MSWindows overwrite prompts.


Although this update should not effect your current 1.06 saves, it is preferable that you start a new game or at least complete your current turn. If your run the game through DxWnd, it's always good to "clear compatibility flags" whenever you update.


1.06.14 fixes and new features:

1. Fixed Scoring bugs for intro and short campaigns and some other scenarios.
2. Added "BigDuke66"'s BoB map graphic fix and several fixes to BoB location errors. fixed KG 40 HQ assignment.
3. The Halifax V and Lancaster II are now available for BTR. Both aircraft reside within 6 Group. Only available if you restart a new game.
4. German gruppe now contain 40 aircraft max.
4. Added ability to select location and airbase info on the map during the reaction phase.
5. Sunrise and sunset now tracks much more realistically to the seasons (based on Paris latitude). This means the attacker really has to pay attention to the time of year and plan his day and night raid launch times accordingly.
6. Added sunrise-sunset info to main display and planning display.
7. Added menu toggle button to stop re-centering of map during reaction phase(!) You can pan but you can't zoom with this feature on.
8. More fixes to speed up play and stop "turnback to target" events. (1.06.09)
9. Made some tweaks to Allied BTR AI.
10. Updated promotion feature and fixed a few bugs. Most promotions in the game were just pilots replacing a fallen or wounded leader. Now you will see a message to that effect - either assuming command or an actual rank promotion. Promotions don't have much effect in the game - yet.

Enjoy, and let us know what you think. Here is the dropbox link: https://www.dropbox.com/s/zu7br4luemosmzb/1.06.14.zip?dl=0



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Re: Eagle Day to Bombing the Reich
« Reply #14 on: December 29, 2020, 02:56:01 AM »
**** HOTFIX 1.06.22 AVAILABLE ****
24 Dec 2020


New Developer Beta Hotfix for EDBTR patch version 1.06.

1.06.22 is an unofficial update (but should be very close to the official patch when released) that fixes some minor bugs that we discovered after the release of the 1.06 patch - and we have added some cool new features for you to try out! Just download the zip file from the link below and extract into your main GGEDTBTR folder where the 1.06 patch resides. This will overwrite several files so answer 'yes' to the MSWindows overwrite prompts.


Although this update should not effect your current 1.06 saves, it is preferable that you start a new game or at least complete your current turn. If your run the game through DxWnd, it's always good to "clear compatibility flags" whenever you update.

1.06.22 fixes and new features:

1. Fixed Scoring bugs for intro and short campaigns and some other scenarios.
2. Added "BigDuke66"'s BoB map graphic fix and several fixes to BoB location errors. fixed KG 40 HQ assignment.
3. The Halifax V and Lancaster II are now available for BTR. Both aircraft reside within 6 Group. Only available if you restart a new game.
4. German gruppe now contain 40 aircraft max.
5. Added ability to select location and airbase info on the map during the reaction phase.
6. Sunrise and sunset now tracks much more realistically to the seasons (based on Paris latitude). This means the attacker really has to pay attention to the time of year and plan his day and night raid launch times accordingly.
7. Added sunrise-sunset info to main display and planning display.
8. Added menu toggle button to stop re-centering of map during reaction phase(!) You can pan but you can't zoom with this feature on.
9. More fixes to speed up play and stop "turnback to target" events.
10. Made some tweaks to Allied BTR AI.
11. Updated promotion feature and fixed a few bugs. Most promotions in the game were just pilots replacing a fallen or wounded leader. Now you will see a message to that effect - either assuming command or an actual rank promotion. Promotions don't have much effect in the game - yet.
12. fixed several variable-type classes that were causing issues with range calculation routines.
13. Removed ability for axis human player to add AA factors to troops. Allowing this was causing several issues with the land combat routines. AI will still replace destroyed troop AA up to pre-set limits. AA factors now contributes to overall troop strength.
14. Game now shows Axis player when new and in-transit rail-flak arrives at destination.
15. Fixed a database error where several Wilde Sau nightfighter groups entering in the 1943 scenarios did not have their FuG 217’s equipped. Current games will automatically upgrade these groups to be equipped. Scenarios starting in 1944 were OK.
16. Made some more tweaks to ground combat resolution. Axis troop supply now shows impact of oil shortage. Oil shortage greatly reduces the ability of ground troops to resupply.
17. “rail use” is now tracked by the AI through rail centers and ports and can impact supply to ground troops. Strafing rail centers can reduce the capacity of rail use where it had no impact in the game before. Axis player can monitor rail use by clicking on rail centers.
18. Added ability to review weapons database from the aircraft list screen.
19. Fixed a bug causing game to crash when wind was from SW and clouds graphics were on.
20. Added additional morale recovery penalty for groups if ready A/C drops below 33% of full group establishment.
21. Increased restriction on groups flying with low morale.
22. Fixed a bug where radars in Brittany (BTR) and Cornwall (BOB) were not detecting raids.
23. Additional tweaks to allied AI raid planning.
24. Fixed an exploit where the defender player could bring future plane types into their replacement pool through the OOB screen.
25. Fixed another probable cause of the turnback bug.

Added feature for replacements:
In the unit list screen you see the number produced (meaning repl delivered if defender or repl received if attacker) by a/c type. The "replacement" screen is no longer redundant, it now shows the net number allocated for each a/c type. A negative number means your pool has dropped below the total #repl produced (i.e. you are burning through this a/c type). A positive number means your pool has increased above the total #repl produced, probably caused by upgrading to a better plane type which puts those old planes back in the pool.


Enjoy, and let us know what you think. Here is the dropbox link:

https://www.dropbox.com/s/vf9zc2s5y6p8sio/1.06.22.zip?dl=0

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