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Offline Asid

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Eagle Day to Bombing the Reich
« on: August 03, 2016, 08:45:35 PM »


Published on 26 Jun 2016

In this video I stream an hour of Bombing the Reich, a game that lets you replay the European Air War during World War Two from the perspective of the allied air forces, both bomber command and the eighth air force.

Masters of the Air: http://amzn.to/292KVuj (if you're looking for a good book on the Bombing Campaign in WII from the US perspective, yes this is an affiliate link)

http://www.matrixgames.com/products/320/details/Gary.Grigsby%27s.Eagle.Day.to.Bombing.the.Reich
« Last Edit: October 04, 2017, 05:30:22 PM by Asid »

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Offline Asid

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Re: Eagle Day to Bombing the Reich Review
« Reply #1 on: October 04, 2017, 05:30:02 PM »
Public Beta 0.908e


Hello Everyone,

A new Public Beta is now available to download. If you have registered your copy of Eagle Day to Bombing the Reich, you can download the latest beta update from the Members Area.

Performance note - As operating systems have evolved, many people have reported a significant drop in performance and some other DirectX related problems while playing Gary Grigsby's Eagle Day to Bombing of the Reich in fullscreen mode. To help address some of these issues, this update will automatically be installed in Windows 7 compatibility mode.

To further increase performance, either play the game with the "windowed mode" option on, or use a 3rd party full screen emulator like DXWnd. This is the best workaround if you want to tab in and out of the game in full screen mode. You must first remove all compatibility settings to run the game in DXWnd. To do this you should run DXWnd in "expert mode" and "clear the compatibility flags" from the "Tools" menu.

0.908e Beta change log
Changes

1.Overhauled Production System User Interface. Added priority buttons and filters for aircraft type. Added "Weapon Database" menu bar to Production screen. Also changed how research works (See production system write-up in the "Manuals" folder.)
2.Added "highlight airfields with units" button to Defender's reaction phase side menu.
3.Reduced priority of multi-engine aircraft production.
4.Changed the unit upgrade message to show the old AC type as well.
5.Added minimum CH chances for increased damage CH and one-shot-kill CH.
6.Added code to limit units to one strafe attack per mission.
7.Added missions, sorties, fatigue and "days since last mission" columns to squadron information screens.
8.Added a sort button for the units to sort by unit ID.
9.Added ability to bring up "Unit Detail" screen by clicking squadron info button twice in "List Air Unit" and "Order of Battle" screens.
10.Added filters for displaying unique aircraft types (fighter, fighter bomber, jets, etc.) on several info screens.
11.Added historical pilots and leader names to RCAF and other units. Modified the P-61 endurance and allowed rockets to some Typhoon standard load outs (see details in "September 2017 OOB changes" document.)
12.Modified aircraft graphics to be more proportionally realistic during Action Phase.
13.Added roundels for RCAF, RAAF, and RNZAF aircraft.
14.Modified over 70 map locations to more geographically accurate locations (i.e Bitburg, Munster, Rostock, etc.)
15.Added Production and PBEM instruction PDF's

Fixes
1.Fixed replay crash and wrong aircraft graphic bug.
2.Fixed wrong anthem playing for victorious nationality.
3.Found a bug in the AI prod routine that may have caused too many new AC to be built when the old type was needed.
4.Fixed a minor error in the loading of buttons.
5.The "toggle on/off following units" button in Action Phase reversed to now read correctly.
6.Fixed a few other minor issues that may have caused CTD's in the past.


You can also download the Beta patch directly from the Public url!

Happy Gaming!

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Offline Asid

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Re: Eagle Day to Bombing the Reich
« Reply #2 on: February 07, 2018, 03:29:36 PM »



Gary Grigsby’s Eagle Day to Bombing of the Reich has been updated to version v1.03.

This new version brings tons of improvements and changes, making this classic masterpiece better than ever.

We would like to thank everyone involved with this update!

You can download it from here.

Some highlights from the changelog (scroll downto read the full list of changes)

⦁   Turn replay feature now fixed to allow both players the ability to review messages and combat results over and over before continuing to the next turn, especially helpful in pbem games.
⦁   Overhauled Production System User Interface. Added priority buttons and filters for aircraft type. Added "Weapon Database" menu bar to Production screen. Also changed how research works.
⦁   Added missions, sorties, fatigue and "days since last mission" columns to squadron information screens.
⦁   Added a sort button for the units to sort by unit ID.
⦁   Added ability to bring up "Unit Detail" screen by clicking squadron info button twice in "List Air Unit" and "Order of Battle" screens.
⦁   Added filters for displaying unique aircraft types (fighter, fighter bomber, jets, etc.) on several info screens.
⦁   Modified aircraft graphics to be more proportionally realistic during Action Phase.
⦁   Modified over 70 map locations to more geographically accurate locations
⦁   New map graphics
⦁   Added Production and PBEM instructional PDF's
⦁   Lots of minor bug fixes

Changelog - v1.03
Performance note - As operating systems have evolved, many people have reported a significant drop in performance and some other DirectX related problems while playing Gary Grigsby's Eagle Day to Bombing of the Reich in fullscreen mode. To help address some of these issues, this update will automatically be installed in Windows 7 compatibility mode. To further increase performance, either play the game with the "windowed mode" option on, or use a 3rd party full screen emulator like DXWnd. You must first remove all compatibility settings to run the game DXWnd. To do this you should run DXWnd in "expert mode" and "clear the compatibility flags" from the "Tools" menu.

Changes
•   Overhauled Production System User Interface. Added priority buttons and filters for aircraft type. Added "Weapon Database" menu bar to Production screen. Also changed how research works (See production system write-up in the "Manuals" folder.)
•   Added "highlight airfields with units" button to Defender's reaction phase side menu.
•   Reduced priority of multi-engine aircraft production.
•   Changed the unit upgrade message to show the old AC type as well.
•   Added minimum CH chances for increased damage CH and one-shot-kill CH.
•   Added code to limit units to one strafe attack per mission.
•   Added missions, sorties, fatigue and "days since last mission" columns to squadron information screens.
•   Added a sort button for the units to sort by unit ID.
•   Added ability to bring up "Unit Detail" screen by clicking squadron info button twice in "List Air Unit" and "Order of Battle" screens.
•   Added filters for displaying unique aircraft types (fighter, fighter bomber, jets, etc.) on several info screens.
•   Added historical pilots and leader names to RCAF and other units. Modified the P-61 endurance and allowed rockets to some Typhoon standard load outs (see details in "November 2017 OOB changes" document.)
•   Modified aircraft graphics to be more proportionally realistic during Action Phase.
•   Added roundels for RCAF, RAAF, and RNZAF aircraft.
•   Modified over 70 map locations to more geographically accurate locations (i.e Bitburg, Munster, Rostock, etc.)
•   New Map Graphics courtesy of George Ross' awesome visibility mod.
•   Added Production and PBEM instructional PDF's

Fixes
•   Fixed replay crash and wrong aircraft graphic bug.
•   Fixed wrong anthem playing for victorious nationality.
•   Found a bug in the AI prod routine that may have caused too many new AC to be built when the old type was needed.
•   Fixed a minor error in the loading of buttons. o The "toggle on/off following units" button in Action Phase reversed to now read correctly.
•   Fixed a few other minor issues that may have caused CTD's in the past.

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Offline Asid

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Re: Eagle Day to Bombing the Reich
« Reply #3 on: March 30, 2019, 12:25:44 AM »
New Gary Grigsby's Eagle Day to Bombing the Reich Beta
28/03/19


Hi Everyone,

We have a new Public Beta ready for you to start playing!

The patch is available via the Members and Public download Areas.

Changelog below.

•   Please see the Global Performance options section if you are experiencing any issues tabbing in and out while in Fullscreen mode on Windows 10. - DXWnd Instructions
•   Variable moonlight now corresponds to actual phases of the moon relative to sunrise/sunset.
•   Fixed a bug in BoB 40 & 41 campaign where moon rise and set hours went past 24:00 clock during mid-late game.
•   Added several tweaks and smarts to make the German AI day and night bomber offensive in BoB more potent.
•   BoB: Kg 40 and Kgr 126 units in Brest were maritime patrol and minelaying units. They have been reduced in size from Gruppe to Schwarm (assuming some were used for bombing England) and the balance of He 111's returned to the replacement pool.
•   Fixed ops points in BoB and non-campaign BTR scenarios to match rulebook.
•   BoB ’40 sudden death clarification: as an addendum to what is stated in the rulebook, at the end of the second 31 day period (turn 62), the German player must have a combined victory total of 10 or more or the game ends immediately (this has been in effect since the initial 2009 release.)
•   Modified default max ranges for German HQ in BoB to keep early-game AI bombing missions within fighter escort range.
•   Ensured detached groups combine with parent when sharing the same base.
•   Overcast display simplified to show OVC (overcast) base and height elevation.
•   'Top pilots' and 'Honor Roll' views now show days until return to service for WIA veterans.
•   Luftwaffe units in Balkans "Sud Ost" groups now go on alert normally when Allied raids form up in Italy.
•   Fixed duplicate German infantry division showing up on French coast in 1944.
•   Ensured ground war events are triggered the same dates in both 1943 and 1944 campaigns. D-Day happens June 6, 1944 (note that the date for D-Day, Avalanche, and East Front collapse cannot be influenced by bombing troops.)
•   88mm FlaK 41 now distributed by AI from AA pools to home defense in BTR. Similar fixes to some RAF AA guns in BoB.
•   Map now re-centers only when an event falls outside of the current view. The frenetic screen jumping is greatly reduced, especially noticeable for BoB and the smaller scenarios.
•   'Intercept', 'Set Patrol', and 'Set Doctrine' displays now show Nightfighter Groups in blue for easy reference. 'Set Doctrine' display now lists only aircraft currently in use by that Command, with ability to quick reference aircraft database for selected aircraft type.
•   Fixed a bug where the random number generator was always producing the same sequence of numbers at start and not re-seeding. This impacts anything that is randomly set at the start of the scenario, and possibly some other effects.
•   Fixed a bug where "lowest ready" aircraft was showing incorrectly.
•   Clarified "autoplan missions" button and renamed "set bomber targets" to "autoplan missions". Added hotkey text to menu buttons.
•   Verified that changing clock speed from anything but 1 impacts the combat results (as previously suspected). Fixing this bug was very complex so for now clock speed hardwired to 1 and menu button removed. You can still adjust the clock/timer settings under 'Options'.
•   Fixed a major bug/exploit where the cloud cover in BoB games would reset to the north edge of the map whenever the map was zoomed out.
•   Reworked the Fuel-Oil economy routines and greatly reduced the amount of oil and avgas produced by industry. Added a penalty/benefit to ground troop supply depending on shortage status. Shortages are now much more likely to occur with a dedicated fuel/oil campaign. Both players will be notified when the shortage is in effect, but only the defender will see just how severe it is. Besides needing avgas to fly airplanes, shortages impact the delivery of replacements to ground units in BTR leading to greater ability to break the defensive lines.
 
Note that Oil refineries do not produce avgas in BTR, avgas comes from synthetic fuel refineries only. Oil in BTR is used only by the home economy and for supplying the ground troops and the excess is stored.

In BoB, avgas comes from weekly port deliveries and oil refineries. Oil that is not converted to fuel in refineries is used by the home economy and the excess is stored. When the demands of the home economy in both games can no longer be met, a shortage occurs.

•   Fixed several cases where aircraft were not converting to elint or other types.
•   BTR: Fixed several German fighter default doctrines. Also, as the war progresses, Luftwaffe AI doctrine may tend to ignore escorts and become more aggressive toward bomber formations.

BTR: "Wilde Sau" nightfighters Bf 109G-6/U4N and Fw 190A-5/U2 cease production and convert into day fighters sometime before the end of March 1944.

Happy gaming!


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Offline Asid

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Re: Eagle Day to Bombing the Reich
« Reply #4 on: August 18, 2019, 08:44:05 PM »
Gary Grigsby's Eagle Day to Bombing the Reich Version 1.04 now available
10/05/2019


Gary Grigsby's Eagle Day to Bombing the Reich has been updated to version 1.04, and this update it’s huge!

You can download the update (170MB) from: Here

IMPORTANT. This update has brought huge changes and improvements to many game’s aspects. For this reason, any game’s session started before Version 1.04 will not be compatible with this update once in place.

Note: The patch is cumulative so it can even be installed over the beta.

v1.04 Changelog

Changes & Fixes:
• Variable moonlight now corresponds to actual phases of the moon relative to sunrise/sunset.
• Fixed a bug in BoB 40 & 41 campaign where moon rise and set hours went past 24:00 clock during mid-late game.
• Added several tweaks and smarts to make the German AI day and night bomber offensive in BoB more potent.
• BoB: Kg 40 and Kgr 126 units in Brest were maritime patrol and minelaying units. They have been reduced in size from Gruppe to Schwarm (assuming some were used for bombing England) and the balance of He 111's returned to the replacement pool.
• Fixed ops points in BoB and non-campaign BTR scenarios to match rulebook.
• BoB ’40 sudden death clarification: as an addendum to what is stated in the rulebook, at the end of the second 31 day period (turn 62), the German player must have a combined victory total of 10 or more or the game ends immediately (this has been in effect since the initial 2009 release.)
• Modified default max ranges for German HQ in BoB to keep early-game AI bombing missions within fighter escort range.
• Ensured detached groups combine with parent when sharing the same base.
• Overcast display simplified to show OVC (overcast) base and height elevation.
• 'Top pilots' and 'Honor Roll' views now show days until return to service for WIA veterans.
• Luftwaffe units in Balkans "Sud Ost" groups now go on alert normally when Allied raids form up in Italy.
• Fixed duplicate German infantry division showing up on French coast in 1944.
• Ensured ground war events are triggered the same dates in both 1943 and 1944 campaigns. D-Day happens June 6, 1944 (note that the date for D-Day, Avalanche, and East Front collapse cannot be influenced by bombing troops.)
• 88mm FlaK 41 now distributed by AI from AA pools to home defense in BTR. Similar fixes to some RAF AA guns in BoB.
• Map now re-centers only when an event falls outside of the current view. The frenetic screen jumping is greatly reduced, especially noticeable for BoB and the smaller scenarios.
• 'Intercept', 'Set Patrol', and 'Set Doctrine' displays now show Nightfighter Groups in blue for easy reference. 'Set Doctrine' display now lists only aircraft currently in use by that Command, with ability to quick reference aircraft database for selected aircraft type.

• Fixed a bug where the random number generator was always producing the same sequence of numbers at start and not re-seeding. This impacts anything that is randomly set at the start of the scenario, and possibly some other effects.
• Fixed a bug where "lowest ready" aircraft was showing incorrectly.
• Clarified "autoplan missions" button and renamed "set bomber targets" to "autoplan missions". Added hotkey text to menu buttons.
• Verified that changing clock speed from anything but 1 impacts the combat results (as previously suspected). Fixing this bug was very complex so for now clock speed hardwired to 1 and menu button removed. You can still adjust the clock/timer settings under 'Options'.
• Fixed a major bug/exploit where the cloud cover in BoB games would reset to the north edge of the map whenever the map was zoomed out.
• Reworked the Fuel-Oil economy routines and greatly reduced the amount of oil and avgas produced by industry. Added a penalty/benefit to ground troop supply depending on shortage status. Shortages are now much more likely to occur with a dedicated fuel/oil campaign. Both players will be notified when the shortage is in effect, but only the defender will see just how severe it is. Besides needing avgas to fly airplanes, shortages impact the training of new pilots, and delivery of replacements to ground units in BTR leading to greater ability to break the defensive lines.
Note that Oil refineries do not produce avgas in BTR, avgas comes from synthetic fuel refineries only. Oil in BTR is used only by the home economy and for supplying the ground troops and the excess is stored.
In BoB, avgas comes from weekly port deliveries and oil refineries. Oil that is not converted to fuel in refineries is used by the home economy and the excess is stored. When the demands of the home economy in both games can no longer be met, a shortage occurs.

• Fixed several cases where aircraft were not converting to elint or other types.
• BTR: Fixed several German fighter default doctrines. Also, as the war progresses, Luftwaffe AI doctrine may tend to ignore escorts and become more aggressive toward bomber formations.
• BTR: "Wilde Sau" nightfighters Bf 109G-6/U4N and Fw 190A-5/U2 cease production and convert into day fighters sometime before the end of March 1944. Bf 109G-6/U4N upgrades to Bf 109G-14 in July 1944 and Fw 190A-5/U2 upgrades to Fw 190A-8 in March 1944. Nightfighters cannot change to Wilde Sau types.

• Added moral loss for delayed or scrubbed Allied missions.
• Reduced accuracy for high altitude raids >25000' more or less
• Increase risk of mechanical or crew damage at high altitude (icing).

Scenario rebalancing:
o Overlord scenarios: Axis receive points for serviceable aircraft west of x=540 instead of x=500 (this also matches the western limits of "terror bombing" targets.
o Avalanche scenario: Allies receive 75 points per airfield captured in Italy instead of 100. Axis receive points for serviceable aircraft south of y=875 instead of y=950.
o Both 1943 and 1944 campaigns are 65 turns shorter, ending in April 1945, corresponding to the historical date that major offensive air operations ended and giving the Luftwaffe a better chance to win before the entire economy is overrun. Allies must achieve 90 VP instead of 85. Added some more historical at-start damage to German cities. Set baseline terror and industry points the same for 43 and 44 scenarios, and sudden death calculation assumes 44 scenario is already 6 months along (so Allies will already need a minimum score of 14 at the March 1944 checkpoint...)
• Fixed the 1944 Jet Age scenario. Me 262's now come on with a vengeance at start, with the AI doing a good job of integration into the Luftwaffe. 1944 Jet campaign length and VP unchanged but sudden death calculation applies as with 1944 campaign.
• Fixed bugs where German targets and bases in Crete and Balkans would remain until the end of the war. Fixed Rimini airfield remains Axis controlled until Gothic line collapses. Fano airfield is activated for 12th USAAF in early December 1944.
• Axis player can now select ground troops during movement phase and see the supply value and path without it flickering by too fast to read. Replay messages can also be read now without flickering by regardless of scroll speed.

Many more OOB changes, See separate listing.
o Most Allied reinforcements have increased delays.
o In the 44 campaign, all 2ndTAF Typhoons are now rocket equipped.
o The LSNF now has its historical OOB.
o Wherever possible, all units now have their historical leaders.
o Fixed a few data errors introduced in the last patch, mainly dealing with replacements.


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Offline Asid

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Re: Eagle Day to Bombing the Reich
« Reply #5 on: August 20, 2019, 12:43:16 AM »
Patch 1.04.01 and the turnback bug
7/24/2019

By simovitch

The big news is that the dreaded "turnback" bug has been identified and squashed by our gifted programmer Alberto. This annoying bug has been around since pre-Matrix days and thanks to a repeatable save game that I had and a replay provided by Pete McCullagh (and reduced screen shifting from 1.04) Alberto was able to identify the problem rather quickly. I tested my save repeatedly and never saw a turnback.

I need to verify this with Alberto but it seems that the trigger happened whenever "following" units (bombers and escorts) checked for separation from the lead group after bombing. Thus, like stragglers and enemy interceptors, new flight numbers>200 (the maximum number of raids) were assigned. This is fine, since the maximum number of units flying is 2000. The problem occurred when re-assigning return waypoints at trigger time all flight numbers>200 in that raid were ignored. This only impacted followers, since stragglers and interceptors don't use the assigned waypoints. The result was that corrupt followers would "turnback" to the exit point from the trigger point and then follow the waypoints. Changing the MAX_RAID constant to MAX_FLIGHT in a few places of code fixed it!

Other fixes I did myself that need testing when I get a compiled .exe:
1. fixed "days since last mission" incorrectly displayed as "turn number of last mission" for lead bomber groups.
2. fixed attacker's view of area damage on a target changing after saves and checking summary. (fingers crossed on this one)
3. color-coded raid path display for night bombing, day bombing, sweeps and recon.
4. defender AI will now cancel all patrols when attacker missions completed (saves time waiting around for AI patrols to bingo fuel)
5. Overcast/cloud cover over primary target now displays during raid planning screen so you can adjust your raid altitude without flipping back to the main menu.
6. Alberto is working on some fatigue display and minor calculation anomalies and catching some other bugs.


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Offline Asid

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Re: Eagle Day to Bombing the Reich
« Reply #6 on: August 20, 2019, 12:46:10 AM »
Color-coded raid path display
31/07/2019

Here's a screenie of the color-coded raid paths.
White=bombing
blue=night raid/Intruder
orange=recon
green=sweep
red of course is the return leg for all.




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Offline Asid

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Re: Eagle Day to Bombing the Reich
« Reply #7 on: September 11, 2019, 05:37:06 PM »
A quick update on the 1.04.01 patch:
11/09/2019

By simovitch

1. Alberto must be really busy with work and/or RL because he is currently incommunicado, so I'm not sure of a delivery date yet.

2. I added some code to tone down the morale checks/rally for all groups. It seems that everyone reaches "99" way too easy and without merit but to balance that I added a possible morale bonus for resting relative to 'days since last' mission. Also fixed a bug where some groups were starting with very low morale due to how the data file was read.

3. started looking into the fidelity of the whole resupply network for ground troops.

4. The weather forecasting will require some major re-work and will not be in this patch. No modifications to lessen bad weather effects either (another discussion for another time).


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