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Offline Asid

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Re: The Withering
« Reply #15 on: November 09, 2016, 12:27:44 AM »
New Camp Management Gameplay - Development Update # 2
8 NOVEMBER   

Hello everybody!

I would like to share another glimpse of the upcoming new camp management gameplay that will become a part of our major update.

Workshop building during daytime phase, players will be able to manage the camp production from the workshop building menu.



The storage building during evening phase, each building will grow as players upgrade the building level.



The radio tower during evening phase, this is where players will manage the diplomacy tasks of the camp.



Headquarters at night, is where players will be able to access the camp status, report, tasks and other important camp information.



Roster tent at night, here players will be able to manage their custom characters and transfer the equipment



Roster tent interior, is where your characters hang out.



Camp gates during the morning phase.



Camp perimeter wall.



All of the camp interface will be available by interaction with the in game building or directly from the camp interface that can be accessed from anywhere in the camp.

Most of the camp management features will be adjusted to suit the new gameplay and the camp population will be drastically increased. The buildings will be manned by survivors and will become more productive with more survivors working in them.

Stay tuned as we will be releasing more screenshots and a gameplay video soon!

Thank you!
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Offline Asid

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Re: The Withering
« Reply #16 on: December 25, 2016, 10:10:35 PM »
Free Roam: Development update #3
25 DECEMBER   - CROCHAN

Hello everybody!

I know it's been quiet for a while, and I am very excited to announce that we are nearing a major update release!

We had a special team meeting this Friday where we were discussing the strategy for rolling out the major update as well as preliminary release date. The good news is we will be able to release the update in two phases. The first phase will include the new Free Roam map with all of the locations transferred from the previous Free Roam. This phase will also include the new Camp Management gameplay where players will be able to explore their camps with their leader characters. The new controller will also become a part of the update.

The first phase update is currently scheduled for roll out approximately two weeks from now on Jan 10th.

The second phase of the update will be the long awaited Multiplayer update. That will allow players to play in a Co-Op Multiplayer mode. Upon release the Multiplayer features will be limited to Missions only. And we plan to expand the functionality to Free Roam shortly after the second phase roll out scheduled for Jan 24th.

I will be posting development updates on a weekly basis at this point and share the new screens from the upcoming gameplay, as well as talk about the features in more details!

Happy Holidays everybody!
Crochan.
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Offline Asid

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Re: The Withering
« Reply #17 on: January 18, 2017, 01:57:39 PM »
Update 1.1.0.0
Community Announcements - CrochaN

Update 1.1.0.0 is going live soon!

The wait is finally over and we are happy to announce that our first part of the major update is about to go live! In this update we are introducing a lot of changes as well as new gameplay elements.

New Camp Management gameplay



The brand new Camp Management gameplay allows players to explore their survivors camp with their Leader character. Players are now able to walk around the camp and access all of the management features directly from the third person. The general management interface is also available to players, at anytime by pressing "O" on the keyboard.



We will be expanding the new camp management gameplay with additional features in our future updates, such as camp population, player characters and defense gameplay mechanics.

New Free Roam map



The new Free Roam map is also a part of this update. Players will now be able to explore the new Utah State map with all of the locations from the previous version of the free roam available.


*Important Information*



Due to the fact that a lot of changes were introduced with this update under the hood, players might encounter minor issues in this release. We are aware of most of them and are going to address them in our upcoming patches.

The new player controller will feel different than the previous version, and some of the functionality might not be as smooth. We are constantly working on improving this and plan to have a more polished version of the controller by the time of the Multiplayer release.

The new Free Roam map is also a work in progress and will be expanded with the new locations, missions and features such as reputation vendors and Factions gameplay elements in the future updates.

Please keep in mind that your feedback and bug reporting play a very important part in the development process. Players are strongly encouraged to report any issues they are encountering during the gameplay.

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Offline Asid

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Re: The Withering
« Reply #18 on: January 21, 2017, 12:50:31 AM »
Update 1.1 Rollback
20 JANUARY   - CROCHAN

Hello everybody!

This announcement is going to be different from the rest of them, as it comes from me rather than CM Softworks Inc.

We are working on resolving the issues with the Steam repository merge as well as the bugs / issues that were reported by the community. It will take some time to sort them out and resolve the merge issue, so in the meantime we are going to roll back the changes to our previous stable build.

Unfortunately, not without consequences. Some of the progress data might be lost. Yes, it sucks but it's not the end of the world and Early Access means that sometimes $%&# happens.

The new 1.1 build will be available through the open beta and I will provide access to players who are willing to help with the testing.

Thank you all for quickly responding and providing us with the bug report and feedback on 1.1, it allowed us to gather and prioritize the issue resolution approach.

As for the rest of the noise that was echoing around the forum walls.. Please keep in mind that we are a small team of dedicated developers who actually care more about the game and it's community, than the number of copies sold.

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Offline Attila

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Re: The Withering
« Reply #19 on: January 22, 2017, 03:47:02 PM »
Nice game :)
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Offline Asid

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Re: The Withering
« Reply #20 on: January 30, 2017, 06:12:48 PM »
Update 1.1.x Development News
30 JANUARY

Hello everybody,

It has been a very intense week and I am happy to let you know that we were able to resolve the majority of the issues that were spotted and reported during the initial 1.1.x rollout.

We are planning to have a new build accessible through the "Beta" branch by the end of this week, and I will be providing the information on how to switch between the builds.

The new build will have a separate data stream and will not affect the progress of the current game.

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Offline Asid

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Re: The Withering
« Reply #21 on: February 06, 2017, 12:38:26 AM »
Version 1.1.x Beta Access
5 FEBRUARY

Hello everybody,

We have an updated build of version 1.1 available for public beta. The build is using a separate game progress data and players who choose to join the beta will not affect their game progress.

The purpose of this beta is to identify the issues, and form a priority remediation strategy based on the findings.

To access the 1.1 beta build follow the steps below:

1) In the Steam game library right click The Withering and select properties

2) In the properties window, switch to BETAS tab on top

3) Enter gimmebetapls in beta access code and click on Check Code

4) Select the Public Beta Branch from the drop down menu and allow Steam to download the new build

If you do not see the Public Beta Branch, please make sure you entered the code correctly.

Please report any issues you are encountering during the beta test under Update 1.1.0.0 Feedback thread, here:

http://steamcommunity.com/app/427950/discussions/0/143387886722944790/

We will review the reported issues, and resolve them accordingly.

Thank you.

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Offline Asid

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Re: The Withering
« Reply #22 on: March 15, 2017, 11:36:10 AM »
Update 1.1.14.1 BETA branch
15 MARCH

Update 1.1.14.1 is now Live!

In this update we address the issues that were reported by the community during the initial 1.1 Update rollout, as well as introducing some new features into the mix. Please see the full patch notes for details.

NOTE: This update is for BETA branch, to gain access to BETA branch please follow the instructions in the patch notes below.

Patch Notes

The following issues were addressed in this update:

FIXED: Health would exceed the limit sometimes
FIXED: Quick Heal cooldown did not work
FIXED: Abandon Camp did not work properly
FIXED: Melee weapons would not equip sometimes
FIXED: Weapon Mods would not apply
FIXED: Weapon Mods would not calculate properly
FIXED: Body Armor lost on returning to camp
FIXED: Did not lose inventory when killed on a mission
FIXED: Weapon models aim is off
FIXED: Items would not get picked up sometimes
FIXED: Backpacks would not increase inventory capacity sometimes
FIXED: Mouse invert did not work
FIXED: Item interaction would not work sometimes
FIXED: Sprinting did not consume stamina
FIXED: Stamina consumption when running
FIXED: None leader characters would not unload resources into camp
FIXED: Cant unload weapons
FIXED: Can dismantle equipped outfits
FIXED: Shotgun sound effect would not play properly
FIXED: No roll after falling
FIXED: Could repair items with no durability stat
FIXED: Switching to empty weapon slot
FIXED: Armor would not go into armor slot sometimes
FIXED: Items disappearing from inventory last slot
FIXED: Stats could not be trained sometimes
FIXED: Multiple HUD display issues
FIXED: Day / Night cycle would not reflect current phase on start
FIXED: Multiple inventory transferring issues
FIXED: Parts would exceed the limit in the inventory
FIXED: Character portraits did not display correctly
FIXED: Character data would get overridden sometimes
FIXED: Character outfits would not display properly on the model

Cloud Save
We are introducing the Steam Cloud save solution for The Withering with this update. Players game progress will now be saved to a file and synchronized to Steam Cloud. This will allow players to run the game on different machines and still gain access to the game progression.

Upcoming Changes

In our next patch that is scheduled for the end of this week we plan to fix the outstanding minor issues that were spotted during the testing phase and implement the brand new MiniMap feature.

Players will be able to easily locate nearby points of interest while roaming in the real time action game mode.

Quarantine Zone

We are currently working on rebuilding the infamous City of Woodsfield. The new Woodsfield will become a Quarantine Zone, where player skills will be put to the test, facing Elite enemies and new Elimination Missions.

The new Woodsfield will become a single Quarantine zone on a brand new map. The current city maps will be dismantled and reassembled as mission grounds. This will allow us to speed up the development progress and not waste any effort that was put into these maps.

Gaining Access to BETA

As it was mentioned above, this update is for the game's BETA branch only. To gain access to the BETA branch please follow the steps below:

1) In the Steam game library right click The Withering and select properties

2) In the properties window, switch to BETAS tab on top

3) Enter gimmebetapls in beta access code and click on Check Code

4) Select the Public Beta Branch from the drop down menu and allow Steam to download the new build

If you do not see the Public Beta Branch, please make sure you entered the code correctly.

Please report any issues you are encountering during the beta test under Update 1.1.0.0 Feedback thread, here:

http://steamcommunity.com/app/427950/discussions/0/143387886722944790/

Thank you!
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Offline Asid

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Re: The Withering
« Reply #23 on: April 03, 2017, 02:18:11 AM »
Update 1.1.17.8
Community Announcements - CrochaN

Update 1.1.17.8 is now Live!
In this update we address the issues that were reported by the community, as well as issues that were discovered by the internal testing. Please see the full patch notes for details.

NOTE: This update is for BETA branch, to gain access to BETA branch please follow the instructions in the patch notes below.

Patch Notes
The following issues were addressed in this update:

FIXED: Loot rarity did not work properly sometimes
FIXED: Day / Night cycle phase blending did not work properly
FIXED: Visual effects did not blend properly with time phase
FIXED: Replacing weapon mods caused extracted mod bonus to randomize
FIXED: Weapon mods bonuses did not display correct stats
FIXED: Bandits did not react to player sometimes
FIXED: Survivors could not join the camp
FIXED: Weapon model would sometimes not be displayed as equipped
FIXED: No health and name label displayed on enemies
FIXED: Mouse was not bound to screen borders on multiple monitor setup
FIXED: Quick heal label did not reflect proper Medkit amount on start
FIXED: Quick heal would sometimes overheal player
FIXED: Camp date would reset sometimes
FIXED: Camp upgrade confirmation did not release sometimes
FIXED: Hard landing animation
FIXED: Low climbing animation
FIXED: Reload animation speed was off sometimes

MiniMap
The MiniMap functionality has been extended to all maps, players can now easily spot crates and supply drops in the vicinity. Main camp intractable buildings are also displayed on the MiniMap now.

Additional expansions will be applied in the future updates.

Mouse Sensitivity
Players are now able to adjust the mouse sensitivity as it was requested by the community several times. The new setting can be found under Input tab in the Options.

The default sensitivity is currently configured to match previous sensitivity level.

In Our Next Update
I'd like to share a little bit of information on the new elements coming in our next update.

The new Quarantine Zone preview will become accessible from the Map main camp interface and directly from the Free Roam game mode.

The new area will have players engage the elite enemies with a high chances of a high end loot rarity spoils and lots of equipment crates and resource caches will be available in the Quarantine Zone.

We will be expanding the gameplay area with each following update.

Gaining Access to BETA
As it was mentioned above, this update is for the game's BETA branch only. To gain access to the BETA branch please follow the steps below:

1) In the Steam game library right click The Withering and select properties

2) In the properties window, switch to BETAS tab on top

3) Enter gimmebetapls in beta access code and click on Check Code

4) Select the Public Beta Branch from the drop down menu and allow Steam to download the new build

If you do not see the Public Beta Branch, please make sure you entered the code correctly.

Please report any issues you are encountering during the beta test under Update 1.1.0.0 Feedback thread, here:

http://steamcommunity.com/app/427950/discussions/0/143387886722944790/

Thank you!
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Offline Asid

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Re: The Withering
« Reply #24 on: April 10, 2017, 04:14:17 PM »
Update 1.1.18.5
10 APRIL

Update 1.1.18.5 is now Live!

In this update we are focusing on the issues that were reported by the community as well as discovered during internal testing.

NOTE: This update is for BETA branch, to gain access to BETA branch please follow the instructions in the patch notes below.

Patch Notes

The following issues were addressed in this update:

FIXED: Guns rarity did not apply as weapon stat bonus
FIXED: Melee weapon damage processed incorrectly sometimes
FIXED: Item details window display wrong stats sometimes
FIXED: Weapon mods display 0.0 as bonuses
FIXED: Quality settings did not apply properly
FIXED: Post effects did not apply properly
FIXED: Camp morale did not process properly
FIXED: Abandon camp breaks camp date and phase

ADDED: Caches types can now be seen on MiniMap in corresponding colors


Additional Information
Due to the severity of the issues that were identified, all efforts were directed at resolving these as a priority. The Quarantine Zone preview is rescheduled for the next update.

Gaining Access to BETA

As it was mentioned above, this update is for the game's BETA branch only. To gain access to the BETA branch please follow the steps below:

1) In the Steam game library right click The Withering and select properties

2) In the properties window, switch to BETAS tab on top

3) Enter gimmebetapls in beta access code and click on Check Code

4) Select the Public Beta Branch from the drop down menu and allow Steam to download the new build

If you do not see the Public Beta Branch, please make sure you entered the code correctly.

Please report any issues you are encountering during the beta test under Update 1.1.0.0 Feedback thread, here:

http://steamcommunity.com/app/427950/discussions/0/143387886722944790/

Thank you!
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Offline Asid

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Re: The Withering
« Reply #25 on: April 17, 2017, 02:12:29 PM »
Update 1.1.19.6
17 April

Update 1.1.19.6 is now Live!

In this update we are focusing on the issues that were reported by the community as well as discovered during internal testing.

NOTE: This update is for BETA branch, to gain access to BETA branch please follow the instructions in the patch notes below.

Patch Notes

The following issues were addressed in this update:

FIXED: Bandit behavior was causing additional stress on performance
FIXED: Bandit name indicators did not show elite status sometimes
FIXED: Phases would stale in the camp management gameplay sometimes
FIXED: Construction missions were not processed properly
FIXED: MiniMap in Free Roam adjusted for better view

ADJUSTED: Time settings were not consistent between RTA scenes

ADDED: Quarantine Zone entrance on Free Roam map
ADDED: Woodsfield Quarantine Zone - Preview

Quarantine Zone
In this update we are introducing a new element into the real time action gameplay. The new Quarantine Zone is accessible from the Free Roam map and the entrance is located in the north west part of the map, just past the town, it can also be seen on the MiniMap.



Quarantine Zone is considered to be the most dangerous area and players will encounter elite enemies while exploring it.



Players will find Supply drops and Equipment Crates scattered around the QZ and elite enemies will have a higher chances of dropping a high grade equipment.

Gaining Access to BETA

As it was mentioned above, this update is for the game's BETA branch only. To gain access to the BETA branch please follow the steps below:

1) In the Steam game library right click The Withering and select properties

2) In the properties window, switch to BETAS tab on top

3) Enter gimmebetapls in beta access code and click on Check Code

4) Select the Public Beta Branch from the drop down menu and allow Steam to download the new build

If you do not see the Public Beta Branch, please make sure you entered the code correctly.

Please report any issues you are encountering during the beta test under Update 1.1.0.0 Feedback thread, here:

http://steamcommunity.com/app/427950/discussions/0/143387886722944790/

Thank you!
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Offline Asid

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Re: The Withering
« Reply #26 on: May 19, 2017, 11:28:21 AM »
The Withering 2.0
15 May - CrochaN

The Withering 2.0 Update is now live!

Personal announcement
Hello everybody! Oh, where to begin..? I guess I'll start from the beginning. When I originally introduced The Withering to the world through Steam Greenlight program, I had a vision, I wanted the game to bring something new to the genre. Being a gamer and a fan of the survival games, I wanted to expand the gameplay elements that I felt were lacking in many games. While we achieved a lot during the last year, I still did not feel like we are in the place I have envisioned.

During the last couple of weeks, I have personally did a lot of heavy lifting in game design, gameplay and features. And would like to share this experience with you as well as provide you with a new 2.0 update for the beta branch. This update will change the game in a lot of ways and introduce to you, the players, all the new features that I personally think will make The Withering great.

Update Information
The 2.0 update is focused on all of the new features we are introducing with it, please keep in mind that this is a work in progress and some of the gameplay elements are not yet implemented with this first release. The weapon systems are undergoing drastic changes to fit into the new robust stats system and are not included with this release. However, players will be able to try all of the cool new features listed in details below.

IMPORTANT INFORMATION
Due to the nature of this update, players might experience an issue where the player character will not properly spawn during the first time running the game. In this case, simply enable the mouse pointer by pressing Left Alt and close the game from the Menu bar icon on top right. Restart the game, and it should resolve the issue.

The Camp
The 2.0 introducing a brand new camp gameplay with deep and fluent management system that is no longer a separate entity. In 2.0 players will dynamically move between the Camp and the rest of the world, while sharing the Camp features amongst all of the characters.




Full big list: HERE
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Offline Asid

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Re: The Withering
« Reply #27 on: May 25, 2017, 12:03:04 AM »
The Withering 2.0 - Melee Combat development update
23 MAY   - CROCHAN


Melee Combat
Hello everybody! As I mentioned before, last week I was working on implementing a new melee combat mechanic into The Withering 2.0, and today I would like to share the development progress with you as well as actually show you how this new functionality works with a demonstration video that can viewed by clicking on the link below:

WATCH THE MELEE DEMONSTRATION VIDEO





The new melee combat controller functionality allows players to engage enemies in a fluent real time melee combat with brand new amazing features like enemy locking system, dodging, blocking, a counter system, quick and heavy melee attack combos, and more!

I am currently working on combining the unarmed and melee controllers to work seamlessly together and allow players to dynamically switch between melee and unarmed controls with a single press of a button.

I also plan to release an update for the 2.0 by the end of this week and let you test this new functionality yourselves.

I'm sure you will have questions regarding the new melee controller and it's features, please feel free to discuss them in the thread provided in the Feedback section below.

Feedback
Please leave your thoughts, feedback and ideas in the following thread:

http://steamcommunity.com/app/427950/discussions/0/2741975115076574273/

Please feel free to ask questions in that thread as well.


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Offline Asid

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Re: The Withering
« Reply #28 on: May 29, 2017, 02:00:34 PM »
The Withering 2.0.0.2 Update
28 May - CrochaN   

The Withering 2.0.0.2 update is now live!

This update focuses on bringing the melee combat gameplay into the 2.0. Players will now be able to try out the new melee controller system. As well as a few other features being added with this update that are listed below.

Melee Combat
The new melee combat system is now available. Players can now roam the testing environment and engage enemies in melee. The new combat stance toggle functionality has been implemented into the 2.0 controller that allows players to go in and out of the combat stance by pressing "TAB".



Currently player character is equipped with a test melee weapon and players don't need to worry about dying, once dead players will simply respawn, no penalties are being involved. This approach is selected to expedite the testing procedure.

Extended Settings
The options menu has been extended to allow players more control of the graphics and audio settings in game. Players can now control the quality settings and enable or disable post effects directly from the game. In addition, the audio volume controls have been implemented.



Additional extension of these settings will be added in the next update.

Additional information
During the course of the melee combat development, several game mechanics were involved, developed and implemented into the game. Such as the advanced spawn system. This system will spawn and monitor the enemies and is designed to manage the entities to maximize the performance. The system will work with all enemy types, including the infected enemies that will be added in the future updates. Additional configurations can be applied based on the player feedback.

What's next?
As a next step, I will be adding the gunplay controller functionality into the 2.0 gameplay. The new gunplay controller will be similar to the melee controller in nature and will have all of it's advanced features including smooth transition animations, fluent character aiming and more.

I will be posting a development update along with the demonstration video sometime next week.

Feedback
Please leave your thoughts, feedback and ideas in the following thread:

http://steamcommunity.com/app/427950/discussions/0/2741975115076574273/

Please feel free to ask questions in that thread as well.

Gaining Access to BETA
Please note that this update is for the game's BETA branch only. To gain access to the BETA branch please follow the steps below:

1) In the Steam game library right click The Withering and select properties

2) In the properties window, switch to BETAS tab on top

3) Enter gimmebetapls in beta access code and click on Check Code

4) Select the Public Beta Branch from the drop down menu and allow Steam to download the new build

If you do not see the Public Beta Branch, please make sure you entered the code correctly.

Thank you!
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Offline Asid

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Re: The Withering
« Reply #29 on: July 04, 2017, 03:42:08 PM »
Withering 2.0 Gunplay Demo

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