I am back and working on some Poland 39 games playing the Germans or both. I did find the combat rules
6.4.3! Yes they were there but there was a large separation between move and combat rules your eyes can
glaze over. Sorry to say mine did. My bad. But remember- Simple is good when starting so some work on
making a more streamlined turn sheet (that can be printed and taped up above the monitor). Also a much
clearer and complete description of all the numbers and letters on a counter in one place.
I am finding the game play perfectly acceptable as any other board wargame and certainly equal to many
current and past computer games. Combat with air and ground units goes very well. The hardest part of
a computer game such as this, especially with the extended rules, is to remember everything before you
hit the phase button.
Note: Please, please add a "Quit Game Y/N" to the menu as I am often too dumb and clumsy and instead
of hitting the full page/part page boxes on the computer upper right screen I have hit "Close" and ended
a game instead (3 times in a row in one instance).
The key is constant replay of simple then more advanced scenarios to train the player in how to complete
turns effectively and not miss units before advancing to the next phase. The rules explanation for new
players should up-front tell folks that the steps are exactly what they mean which are the sub-phases of
each turn. Learning this up front and doing it repeatedly will get the new player off to a better start.
Again, the game itself plays very well and I agree with all the combat that I have seen but there are a few
question and comments I would like to add tho I am delighted to say I fully endorse AGW 1939-45 tho I have
yet to finish a full scenario yet I look forward eagerly to try out the full campaign once I get more of my
'sea legs' concerning turn playing effectively.
EDIT: Question:
In campaign games how does the player or AI extend supply lines? In the rules the supply railheads don't appear to
move or adjust on captured roads or railways. This would present a lot of problems in a campaign game in France,
Russia, or most places actually.
Comments:
US use of Corps assets changed the power available to US infantry (and to an extent Armored Divisions)
from 1943. More and more artillery and independent tank/tank destroyer forces were available to the point
that a division could call on more and sometimes very much more artillery support than their own divisional
artillery could supply in all gun calibers. In mid 1943 US Infantry should jump from 8-8-4 to 9-9-4 and in or
about July of 1944 from 9-9-4 to 10-10-4.
UK Infantry should increase to at least 9-4-4 by early-mid 1944 for the same reasons.
I do not know how the German player gets the newer smaller 2 Regiment + 1 fusilier Battalion of 1944 and if
they are included later in the game as few Divisions once bled out were not rebuilt as 3 regiment but were
converted from the 3 regiment to 2.
To include the addition of Tiger Tank battalions to some German Panzer units (to be noted in the rules) that
when they are available the German player may then increase by using reinforcements to increase the size of
these specific (like Lehr, HG, GD, 1st SS) by 1 or 2 combat points and can continue to spend these points if
he/she wishes to keep these 'oversized' Panzer units. Edit: note the US 1,2,3rd Armored Divisions were 'heavy'
tank divisions unlike all later units and included 4 battalions of M4s and 2 of light tanks in 2 regiments rather
than the 3 M4 tank battalions and 3 light tank companies. They should be a bit larger and be able to be reinforced
as the German 'oversized' units.
US Fighters once clearing the skies of most of the Luftwaffe spent most of their time in ground attack and I am
unsure if this is included in the grand campaign. 'Hunting parties' of P38 and P47 and Typhoons roved over W.
Europe attacking ground units. Perhaps if the Luftwaffe is reduced to a certain point vs W. Allied air then the F
units will become FB units while the P51s continue to escort bombers in the Strategic Air War.
Personal point on the P38. It was vastly superior to the P40 and ME110 and most people mistake a 2 engine plane
as being automatically inferior to a single engine plane. This is something many late war Japanese pilots could
attest to as being wrong. The P38 should be at least a 9-9-12 not an 8-8-12. Despite a lot of prejudice the Germans
had a healthy fear of these planes. Also a point in that the Spitfire should drop a point or two as the early Spit was
barely superior to the ME109 and just as short legged. The Hurricane actually shot down more than the Spits if I
am correct during the Battle of Britain.