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Author Topic: Unity of Command II  (Read 11745 times)

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Offline MrsWargamer

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Re: Unity of Command II
« Reply #15 on: November 05, 2019, 04:57:27 PM »
29 minus 10% sure beats my usual 60 and 90 dollar purchases :)
Just killing cardboard or pixels when not building tanks eh

Offline Asid

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Re: Unity of Command II
« Reply #16 on: November 13, 2019, 03:00:39 PM »
Unity of Command II is out now! Launch stream and a huge giveaway are live!
Tue, 12 November 2019



Dear friends,

Unity of Command II is now available!

Join us right now for a launch celebration and watch a very special guest, XTRG (www.twitch.tv/xtrg), play through the opening stages of the war!

There's a 10% launch discount that's active today, as we appreciate the patience, feedback and support you've given us. Thank you! -10% = 21.41

Finally, there's a surprise from our co-production partners on this project, Croteam, as well as from 2x2 Games: a huge giveaway of 100 games, including Unity of Command Trilogy Bundle, that will fly out in chat during the stream.

Have fun and remember to drop us a line in the discussions section here on Steam, or forums over at unityofcommand.net.


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Offline Asid

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Re: Unity of Command II
« Reply #17 on: November 22, 2019, 09:11:16 PM »
Update 4
22 Nov 2019


New Features:
   New hotkeys: U/I for camera zoom
   New hotkeys: J/K for "Next unit" / "Skip unit"
   Option to ignore the system UI scaling
   HQ Engineering Reminder at End of Conference
   Localization update

Fixes:
   AI crash fix
   Fixed campaign victory banner shown after losing a scenario
   Fixed towed spec becoming unsuppressed on emergency supply
   Fixed status billboards for LCI and para units
   Fixed para drops with specialists from previous scenario
   Fixed Schelde cost (200 - > 0)
   Fixed Finland in the campaign map

Map changes:
   Additional beach-type coast added to northern Sicily

Balance fixes and scenario changes (campaign restart required to experience these):
   Scheldt: Axis truck supply added to Welcheren
   Scheldt: saturation strikes replaced with recon
   purchaseable Free French infantry steps added to late war segments
   purchaseable South African infantry steps added to alternate Italian branch
   purchaseable Brazilian infantry steps added to alternate Italian branch
   Lumberjack & undertone: bugged french armor division fix
   Lumberjack & undertone: unit placement fixes
   End at the Elbe: US 97 ID now correctly under US 15th Army
   Road from Rimini: deployment phase added
   Race Across France: deployment phase added
   US towed arty price fix for late war northern Europe segments. (cost change: 10 --> 20)


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Offline Asid

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Re: Unity of Command II
« Reply #18 on: November 29, 2019, 11:23:19 PM »
Update 5
28 Nov 2019

New Features:
   View hex UV coordinates in scenario editor (hotkey Z)
   Minor sound effects polish
   Tooltips update

Fixes:
   Fixed crash when mapping map views to CTRL hotkeys
   Fixed Movement view in History mode
   Fixed gamebar flags in History mode



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Offline Asid

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Re: Unity of Command II
« Reply #19 on: November 29, 2019, 11:23:32 PM »
Update 6
29 Nov 2019

   Fixed the issue where the game doesn't boot in Steam offline mode
   Fixed strategic objectives not being shown in the campaign screen
   Fixed variant objectives in the Northern Europe campaign segment
   Fixed adding subnationality's armor on reorg (New Zealand armor)
   Tooltip update


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Offline Asid

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Re: Unity of Command II
« Reply #20 on: December 03, 2019, 11:17:00 PM »
Update 7
03 Dec 2019

   Fixed unsetting a hotkey in Options (with ESC)
   Fixed prepositioned and theater assets for all factions and nationalities
   Fixed segment missing Schelde in West campaign
   Fixed variant choosing (Volturno Line)
   Fixed captured terrain sweeping when using the Assault crossing action
   Minor UI fixes
   Improved AI performance


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Create massive game worlds with Unity's Entity Component System (ECS)

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