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Offline Asid

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Empires Apart
« on: July 07, 2016, 06:22:02 AM »
Empires Apart

Website: http://empiresapart.net
Forums:  http://empiresapart.net/forums
Twitter:  http://twitter.com/empiresapart
Facebook: http://facebook.com/empiresapart



About
Empires Apart is an old-school Real Time Strategy game set in medieval times. It aims to recapture the excitement and wonder of collecting resources, building an army and raising to victory. With focus on competitive online play, Empires Apart brings the classic real time strategy gameplay to the modern age.

Gameplay Overview
Empires Apart is a throwback to old school isometric medieval RTSs. Games are played on a random generated map where each player picks a Civilization, gathers four types of resources (food, wood, stone, gold) in order to build an army big enough to crush his opponent.



Each Civilization in Empires Apart will feel unique and should be played differently by the player. Each Civilization will have substantially different buildings and units, while keeping the same overall archetypes throughout the game. Civilization bonuses, team bonuses and unique units are thrown away in favour of a truly unique design for each Civilization. Taking a hint from MMORPGs or MOBAs, each Civilization is designed to fit a particular role in a team based game. Each Civilization is designed to be a Rush, Boom or Support type of Civilization. After choosing a Civilization, the player can choose one of two or more Variants. These Variants will keep the Civilization likeness and units roughly the same but will change the way the Civilization plays by favouring certain aspects over others (eg. one variant might have improved cavalry but weaker navy and another variant might have improved navy but weaker cavalry). These Variants are classifiable under the same types as Civilizations do and can therefore alter the potential roles that a Civilization might play in a team based game (eg. a Boom type Civilization might have a Support variant, creating a Boom/Support hybrid).



After choosing a Civilization and a Variant, the player can choose one of two or more Heroes. Heroes are special units that can be created in a Town Center or other important buildings. A player can only create one Hero per game. Once killed, the Hero is gone for the rest of the game. A Hero is a historically relevant figure that behaves unlike any other unit in the game, having access to unique passive and active abilities. Understanding how to use Heroes can turn the tides of a match. While each Civilization must be able to hold its own in a 1v1 scenario, Civilization Types, Variants and Heroes will allow them to excel in team-based games and create interesting team strategies.
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Offline Asid

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Re: Empires Apart
« Reply #1 on: August 04, 2017, 08:07:15 PM »
Empires Apart heads into Beta!


Just over a year ago we announced the collaboration with DESTINYbit on their upcoming title Empires Apart.

The game has the ambition to bring the feel of classic RTS games into the modern era and it’s the work of love of true fans of the genre. It’s been a long ride and the intervening months have been full of hard work. Now that we draw closer to release, the developer needs your help to fine tune, balance and bring the project to completion.





You can join in and help us refine the game – your feedback is very important to us, and it will contribute to making the game even better. You will be joining a group of very active and dedicated alpha-testers who are already in love with the game.

 
"As a competitive RTS gamer, Empires Apart is a game I wouldn’t miss. Got hooked up playing just the alpha, imagine what will happen in the final game." – TheMista

"I am confident Empires Apart will be a great RTS game. All the signs are there that they will make a game worth playing, with dedicated developers, and actively getting community feedback from testers from a variety of backgrounds." – robo_boro

"Even in the early alpha stages of the game, I had moments where I've enjoyed playing Empires Apart more than Starcraft 2 at times." – ZertoN

 
Empires Apart is due to release this Fall on PC. Stay tuned, we’ll publish and reveal more about the game soon! Want to hear all news about the game? Sign up for our newsletter!
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Offline Asid

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Re: Empires Apart
« Reply #2 on: September 01, 2017, 05:18:56 PM »
I have just started playing the beta......
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Offline Asid

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Re: Empires Apart
« Reply #3 on: October 07, 2017, 08:25:09 PM »
Empires Apart Project Update





Gian Paolo Vernocchi, head of DESTINYbit, has a very important message for all of you who are waiting for Empires Apart.
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Offline Asid

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Re: Empires Apart
« Reply #4 on: February 08, 2018, 07:10:47 PM »
Empires Apart - Live Preview on Twitch next week



From Matrix/Slitherine

We have big news for all RTS fans: we will be streaming Empires Apart live for the first time ever.

The developers DESTINYbit will stream the game live themselves next week on Thursday February 15th at 8 pm GMT. Come and chat with them (and us) on our
. You can ask us anything and we will answer your questions as best as we can. Most importantly, we will show you everything about the game.

We are making great progress in the development also thanks to the several thousands people in the beta who provided us with invaluable feedback. We're very excited - we're very close to the mark now, so expect further news soon, during our stream and in the following weeks. Stay tuned, and see you all next week on Thursday on our
.
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Offline Asid

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Re: Empires Apart
« Reply #5 on: February 15, 2018, 04:33:07 PM »
Empires Apart will be released on March 29th!



Legions of RTS fans have been keeping their eyes on Empires Apart since it was first announced.

It has been in closed Beta since September 2017 and the developers from DESTINYbit have been working hard to make it the RTS game they always wanted to play. After collecting the invaluable feedback of several thousand testers who took part in the Beta, we’re now getting closer and closer to release.


Empires Apart - Trailer



Published on Feb 15, 2018


The day that real-time strategy players have been waiting for is drawing near: Empires Apart will be released on March 29th!

To keep you busy until then we will release and publish lots of information and materials about the game. We’ll start later today, at 8 pm GMT, when the developers themselves will stream the game live from our
. Come and ask anything you would like to know.

One last thing: in case you’re in London this weekend, don’t miss the chance to play Empires Apart yourselves. Come visit us at the PC Gamer Weekender, talk with us and meet the developers. We’ll be more than happy to answer all your questions.
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Offline Asid

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Re: Empires Apart
« Reply #6 on: February 21, 2018, 11:36:53 PM »
Empires Apart - Byzantines preview Stream



From Slitherine: Last week we streamed the game for the first time on our Twitch channel.
 
The developers from DESTINYbit showed the game live, but you can watch it now on our YouTube channel.



Tomorrow on Thursday February 22nd DESTINYbit will stream Empires Apart again. This time it'll be centered on the Byzantines faction: their special mechanics, their playstyle, their units, strengths and weaknesses and the tactics you need to employ to win.
 
Come watch the Byzantines stream on our Twitch channel
on February 22nd at 8 pm GMT!
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Offline Asid

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Re: Empires Apart
« Reply #7 on: February 23, 2018, 01:04:23 PM »
Empires Apart Dev Diary - The Game Modes

From Slitherine:

When we started developing Empires Apart, we knew we wanted to create the game that we have always wanted to play.

We took inspiration from our favourite games, and then we thought: “How can we build on these?”. We started to think on what other cool things we could add, what we could change and what we could improve.

 One of our goals with Empires Apart was to add more variety in Game modes. Something we really wanted to do was to provide new ways to play the game. But first it was essential to create a really strong Skirmish mode.




Skirmish in Empires Apart offers huge replayability value.

Select your Civ, and then the Hero you want to use. Each Civ has Heroes, and each Hero has different strengths and abilities. Then, select the number of Opponents that you would like to face, up to 8. You can, of course, assign them to different Teams or set different Difficulty levels.

Then, you can select between eight different map types, as well as 4 different map sizes. You can set a Population cap (100, 200 or 300) and decide on Visibility settings: you can start with a completely explored map and you can even disable the fog of war.

What we truly love are the game modes we added for Skirmish.


Our main game mode is Conquest. In this mode the objective is to destroy all of your opponents’ Town Centers. If they’re not able to rebuild a Town Center within the time limit, you win the game. This was done to give you a clear objective even in “normal” games and shorten the length of games. No more pesky villagers hidden in the corners of the map!

The next mode you can play is Assassination. Every player starts with their chosen Hero, and the goal is to kill all the other enemy heroes. Use all the means at your disposal to eliminate them!

Then you can play Diplomacy. During the course of a game, you can send Alliance offers to other players. Should they accept, you will then be allied, your units won’t fight each other, and you can win the game together. But be careful, they might decide to break the alliance and betray you at any moment!

It gets even better in Assassination with Diplomacy. You need to kill enemy Heroes to win, and you can forge alliances with other factions. Expect lots of intrigue, ambushes and backstabbing.

We also added a completely different way to play the game. Survival. In Survival the goal is to survive as long as you can. By day you will be looking to boost your economy, expand with new buildings, recruit new units… because at night you will be attacked by an ever increasing number of enemies. These can be from any Civ and will attack from all directions. The longer you survive, the harder it gets.

There is also another mode that you can play in Empires Apart: Challenges. Every Civilization has a number of Challenges you can test yourself with. They are situations designed so that they require both problem solving and mechanical skill in order to be completed. They are a great way to learn and master the gameplay mechanics specific to every civilization.



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Offline Asid

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Re: Empires Apart
« Reply #8 on: February 26, 2018, 08:16:45 PM »
China preview stream on Twitch this Thursday!
Empires Apart - Alberto

Last Thursday we showed the Byzantines and how they play in Empires Apart.

We'll continue with our preview streams this week, and with a special guest...



General Agrippa Maxentius returns to the battlefield. He will lead the Chinese civilization and show you their unique mechanics: expect lots of crossbowmen, snipers, explosives, flamethrowers and even Shaolin monks!

Don't miss the stream on Thursday March 1st at 8 pm GMT on our Twitch channel.
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Offline Asid

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Re: Empires Apart
« Reply #9 on: March 06, 2018, 07:14:38 PM »
Empires Apart - France Preview Stream



Another week, another preview live stream of Empires Apart!
 
We've already shown the Byzantines and the Chinese, so this time we'll move to mainland Europe, to a land of chivalry, castles, and maidens leading big armies. We're obviously talking of France.

Come see their mighty cavalry at work in our weekly Empires Apart stream. DESTINYbit will be streaming the game themselves on Thursday March 8th at 8 pm GMT on our
.
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Offline Asid

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Re: Empires Apart
« Reply #10 on: March 13, 2018, 01:39:21 PM »
Empires Apart Dev Diary - The goal of the game



AlbertoC

In our previous dev diaries we focused on the different available game modes, as well as the design behind the UI. Today we are going to cover a number of different subjects, but all have something in common: why we decided to make Empires Apart.

It’s no secret that we drew heavy inspiration from games that marked our childhood: Age of Empires, Empire Earth, and others. We wanted to bring back that feeling, the familiar atmosphere of games we loved, but also add our own touch, as well as modernize the formula, bring it to 2018’s standards. Empires Apart is, basically, the game we wanted to play.


Classic Gameplay with a Unique Twist

With Empires Apart we wanted to have fast, immediate and streamlined gameplay. It has always been our number one objective. When sitting down and starting Empires Apart for the first time everything should be familiar and immediate, easy to pick up, and every Empires Apart game should be a ride, an adrenaline rush, and it should always stay fresh and innovative.

We thought of how we could accomplish this.


Unique Civilizations

First off, we thought that each playable civilization should be completely unique.

Not only all of them have a completely different unit roster, architecture, technological tree, but they also get unique mechanics.

When modelling our playable civilizations we knew we wanted to be faithful to real history, the type of history that is sculpted in our collective imaginery, as if told around a campfire. What was important to us was to deliver the right mood. Each unit and building was named in their respective civilization’s medieval language. The same approach to history is shown in the unique mechanics.

For instance, the Mongols are one of the six playable civilizations in Empires Apart and they are completely nomadic. All their buildings are built by the Qara’utai Tergen, a special Settler unit that you can recruit in your Town Center. Depending on the size of the building, you might need one or more Settlers. At any point you can decide to unpack everything, dismantle the building, get your Settlers back and simply build something else, elsewhere, at no cost. This, alongside the fact that all Mongol units are on horseback gives the Mongols extreme mobility.

Or what to say of the Aztecs, whose units don’t evolve through technology, but rather through combat experience? They are also the only faction which can capture prisoners… and sacrifice them, in order to obtain bonuses and recruit Heroes.



The Mongols are fast and strike hard where you least expect it.


Heroes

Which brings us to Heroes. The introduction of Heroes with special skills (both active and passive) affects gameplay greatly. The clever use of a skill can really change the outcome of a battle. When modelling heroes we once again tried be faithful to the spirit of history.

For instance, Belisarius was known for his guile and his stratagems: he was a true master of deception on the battlefield. In the game this is translated to him having a special skill which will summon a number of Varangian soldiers that you can control. They don’t actually deal any damage, nor can be harmed. They will just disappear after a few seconds. But that might be enough to deceive your enemies and keep them busy fighting imaginary Varangian troops while your real army hits elsewhere.



Under the vigil eye of Zhuge Liang the Chinese Overseers double their efforts.


Day and Night

There is a Day and Night cycle in Empires Apart! At night, your visibility will be reduced, alongside your field of view. You can use this to your advantage by arranging deadly ambushes: when your enemies spot you, it’ll be too late for them.

The Day / Night cycle becomes doubly important in Survival mode, as mentioned in a previous Dev diary. By Day you will be building and preparing, and by Night you will be swarmed by enemies coming from unexpected directions. Can you survive until the next dawn?


Competitive Multiplayer

It’s no mystery that we wanted to make a game suitable for online play.

Being competitive players ourselves and having collected the feedback from hundreds of RTS competitive players we knew what we wanted to implement in Empires Apart. In order to have a modern online experience we needed Ranked matchmaking, functional lobbies, a  Spectator mode, a Leaderboard and Seasons.

We have big plans to kickstart the competitive nature of Empires Apart, but we’ve written enough for today. Expect further news on this soon!

Furthermore, we're going to stream the Aztecs faction in an exclusive preview this Thursday at 8 pm GMT on our
! Don't miss it!
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Offline Asid

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Re: Empires Apart
« Reply #11 on: March 21, 2018, 12:29:39 PM »
Empires Apart - Mongols Live Preview on March 22nd



Time for a new live faction preview of Empires Apart.

This week we are going to showcase an entirely nomadic faction, one which strikes hard and unexpectedly, riding fast on the steppes: the Mongols.

Join us on our
at 8 pm GMT on Thursday March 22nd.
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Offline Asid

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Re: Empires Apart
« Reply #12 on: March 21, 2018, 12:36:15 PM »
Empires Apart - A taste of the soundtrack



We are very proud of how Empires Apart is shaping up. Years of hard work were put into it and it truly is a creation of love and passion.

The soundtrack is something which was very important for the developers from DESTINYbit. They looked for great composers to write the music for the game, to make it memorable and give it a great atmosphere.

They chose Michael Gordon Shapiro (who also composed the music for the Empire Earth series) and Sean Beeson (who composed the main theme).

We asked Michael, who composed most of the soundtrack for Empires Apart, to tell us what it meant for him to write the music for the game.

 

Games are best musically approached as stories. The mechanics of gameplay — even mundane actions like upgrading troops or re-seeding farms — can be exciting if they’re part of a gripping narrative about specific places and people. Empires Apart gives us all the elements of a story: a central character (the player) with a strong goal (to build an enduring civilization from scratch) in the face of an obstacle (the accursed other civilizations, inconveniently nearby). There’s an easy-to-perceive narrative arc, from the relatively peaceful days of building first structures in the wilderness, to the bustle of a growing town, to the fear and triumph of locking horns with one’s hostile neighbors.

Our goal with the music was to emotionally support the player’s sense of being the main character in a historical epic. The civilization themes make playing as different nations feel like emotionally distinct experiences. The Aztec theme is tribal and visceral, whereas the music for the Byzantines is mournful and nostalgic. The music follows the arc of the narrative, from peaceful melodic ambiences during early gameplay to the blaring of drums and brass during heavy combat. And of course we musically reward the player’s triumphs, as well as express sympathy for the defeats. (There will be many of those.)

Project lead Gian Paolo Vernocchi is a fan of thematic scores that can stand on their own outside of their games. We hope you’ll enjoy Empires Apart's score both as accompaniment to your empire-building, as well as a pleasant listening experience on its own.

Michael Gordon Shapiro


 

We are happy to announce that the OST will be available on Steam as a separate DLC for the game. We think it is powerful and beautiful music, and we can't wait to hear what you think! And in case YOU can't wait, here's something for you to get a taste of it.






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Offline Asid

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Re: Empires Apart
« Reply #13 on: March 29, 2018, 11:13:46 PM »
Empires Apart is out!
Empires Apart - Alberto



The day has come! Empires Apart is out!

Aztec warriors are ready for an ambush, eager to capture prisoners to sacrifice to their gods, while the powerful French cavalry is lined up, waiting to charge their foe. Ranks of Chinese spearmen are chasing nimble Mongol horse archers. General Belisarius rallies his kataphraktos while they are under heavy fire: a group of Arab naft throwers is unleashing hell on them.



Empires Apart is all of this and more. It’s a fast-paced Real-Time Strategy game which has electrified old school players since it was first announced. The developers, DESTINYbit, followed a policy of Open development, frequently streaming as they worked, and involving the community as much as possible.

During its several months long beta Empires Apart has developed a large online community and fanbase, very active players willing to challenge each other in multiplayer. It is a very competitive game, and for this reason we prepared a Leaderboard so that you can check your position in Ranked anytime you want, as well as check who the best Empires Apart players are.


http://www.slitherine.com/leaderboards/ea_leaderboard.asp?aPage=1

Just for launch we’ll have a 15% off discount, so take advantage of it while you can! The offer is valid for one week!

Furthermore tonight we have the honour of hosting one of the best RTS players in the world streaming the game live on Twitch: TheViper himself! Join us on our Twitch channel at 6 pm CEST / 4 pm GMT!

Let's end by saying that this is just the beginning: we have big plans for the future, including a constant stream of free content and updates that will keep improving the game. This is but the first step on our road, and we're looking forward to hearing what you think.

http://store.steampowered.com/app/530630/Empires_Apart/
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Re: Empires Apart
« Reply #14 on: March 31, 2018, 12:56:17 AM »
Empires Apart Latest Version - v1.0.3

Fixed an issue which would cause a desynch in multiplayer matches that involve AI opponents.
• Changed location filtering for Unranked games to show games from more regions.
• Fixed a subtle issue where, with random pick, the player could end up with a wrong Tech Tree selected.
• Challenge 04 with Chinese now correctly starts with an Engineer and a Light Cavalry.
• Fixed an issue in the AI where Light Cavalry would always retreat when in danger.
• Fixed an issue with the spawning of particles upon the destruction of a building.
• Fixed an issue where the French Elite Light Cavalry was also available from Basic Military Development.
• The following changes have been made to Charge:
- Charge damage area has been reduced slightly.
- It is easier to lose momentum when the unit stops or slows down.
- After a Charge Attack, the unit will be staggered for 2 seconds (50% movement speed). This means that now the Cavalry has to commit to a charge and fight afterwards before retreating.
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