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Author Topic: Mius Front: Patches/Updates  (Read 63592 times)

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Offline Asid

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Mius Front: Patches/Updates
« on: February 29, 2016, 07:34:47 PM »
User guide: Click Here

Pages: 49
Version: Version 2016.03.09
« Last Edit: October 29, 2016, 11:53:00 PM by Asid »
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Offline Asid

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Re: Graviteam Tactics: Mius Front
« Reply #1 on: March 06, 2016, 04:44:47 PM »
Updates

There have been several updates through Steam since release. Tweaking and bug fixing.

Great stuff from Graviteam  :)
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Offline Asid

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Patches/Updates
« Reply #2 on: March 07, 2016, 06:48:12 PM »
First update inbound
7 March - Goblin949A   

As you may have seen there is a stream of small updates for Mius-Front. Fixes are too small to mention individually, but they will be included in the changelog for the first update, which you can expect this week.

Thank you to everyone who bought the game and left positive feedback! And negative, too! :) And special thanks to all bug reporters, we are working hard to fix these!
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Offline Asid

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Patches/Updates
« Reply #3 on: March 09, 2016, 08:32:23 PM »
First update - March 2016

Added
1) Expanded the organizational structure of tank battalion on British tanks in quick battle (added Mk3 tanks and T-60/70)
2) Added an interactive preview of the expected platoon composition in quick battle, in platoon properties (Ctrl+left click)
3) Modified parameters of the algorithm of squad and vehicle selection depending on the reinforcement strategy
4) Expanded the infantry and rifle unit reserves in quick battle
Changed
5) Updated the user guide
6) Adjusted the default order modifiers
7) Changed designation of solid and subcaliber projectiles in the statistics
8) Changed the algorithm of vehicle movement in case of getting stuck
9) Adjusted the rules of indicating incompatible movement and formation modifiers in the radial menu
10) Changed sounds of burning grass
11) Changed icons and tactical purpose of some squads
Bugs
12) Fixed several bugs that led to game crash during operation
13) Fixed bug in formation of the line formation, which led to vehicles and soldiers bunching-up
14) Fixed several bugs in soldier behavior and animations
15) Fixed a bug with machine gun of KV-8 tank
16) Fixed bug which caused blocking of operation tutorial with enabled control of Allied forces setting
17) Fixed bug which caused miscalculation of squares occupied after battle (always in favor of the player)
18) Fixed damage indication in the statistics
19) Fixed the drawing of the division symbol on PzIV F/2 turret
20) Fixed bug which caused the bogging down of some tanks (e.g. Mk2)
21) Reduced rain intensity in the deployment and initial orders modes
22) Fixed several bugs that led to corrupted saves in tactical battle
23) Fixed bug which caused soldiers to run out of trenches
24) Fixed bug that blocked the drawing of tactical diagrams for some vehicles
25) Fixed bug which caused an incorrect detonation delay in the shell fuses
26) Fixed a bug with hooking guns to SU-152 and KV-1S and mounting of their crews
27) Fixed locations of some destroyed vehicle hulks remaining on the battlefield in operation (Pz-IV, Marder, etc.)
28) Fixed incorrect postures of gun crews on the deployment stage
29) Fixed incorrect splitting into sections for motorized infantry on M3A1 APC
30) Fixed a bug with heavy weapon crew assistants running out of formation
31) Fixed displaying of user missions in the list

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Offline Asid

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Re: 1
« Reply #4 on: March 12, 2016, 09:56:08 PM »
New update - March 12, 2016
12 March

Added
1) Added a setting for color of selected units and squad markers
2) Added a setting for vertical label layout in squad markers and enlargement of markers
3) Added 50 mm mortar to Mk3 “Valentine” tank
4) Added display of build version in the main menu
5) Added organizational structure of tank battalion on American tanks (Red Army)
6) Added organizational structure of light artillery regiment (Red Army)
Changed
7) Changed the rotating direction of the camera attached to unit
8) Adjusted the behavior of soldiers in trenches
Bugs
9) Fixed several bugs with animations and behavior of infantry in trenches
10) Fixed a bug with repeating achievements in the end of battle
11) Fixed a bug with the take defense order leading to erroneous choice of direction of points for the defense

« Last Edit: March 12, 2016, 09:58:06 PM by Asid »
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Offline Asid

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Patches/Updates
« Reply #5 on: March 16, 2016, 04:34:00 PM »
New update - March 16, 2016


Added
1) Added indication of aircraft time of arrival in a tooltip to the event in operations
Changed
2) Infantry trenches are digged for crews that entered combat without vehicles and heavy weapons
3) Adjusted the behavior of soldiers moving with the covertly modifier and without the fast move modifier (distance of crawl movement increased to 250 m)
4) Adjusted the algorithm of calling air support for AI
5) Changed the threshold of visibility and recognition of enemy units when displaying a 3D model
6) Vehicles do not leave trenches on their own (if target is outside fire sector), if AI control is not set
Bugs
7) Fixed a bug with non-selection of squad with trucks in the deployment when selecting another platoon
8) Fixed a bug with excessive effect of flamethrowers on T-34 tank driver
9) Adjusted (decreased) the structural integrity of guns and vehicles
10) Fixed display of APC M3A1 Scout platoons for non-default icons
11) Fixed a bug with non-shooting soldiers in some units
12) Fixed a crash bug when moving gun ammo
13) Reduced the probability of AI enemy forces deployment in player squares (only recon units without vehicles can infiltrate player squares)
14) Fixed posture of Pz-IV tank driver with open hatch
15) Fixed saving of the orders cost indication setting
16) Fixed the position of 50mm/5cm mortars when stopping and firing
« Last Edit: June 29, 2016, 07:00:03 PM by Asid »
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Offline Asid

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Re: 1
« Reply #6 on: March 30, 2016, 01:16:28 AM »
New update - March 29, 2016


Added
1) Added indication of replenishing (under repair) platoons for selected depot/headquarters (repair platoon) - blue circle
2) Added the organizational structure of tank companies for the Red Army tank units in quick battle editor
3) Added detailed breakdown of the battle evaluation principles (after battle end)
4) Added automatic report creation after a critical error

Changed
5) Added calculation of the blood amount in a human, in order to remove excessive bleeding after multiple hits
6) Adjusted damage model for aviation
7) Adjusted the algorithm of personnel reallocation within platoon
8) Increased the camera max height
9) Removed indication of direction arrows for aviation
10) Adjusted the algorithm of behavior of the suppressed and panicking soldiers
11) Adjusted suspension settings for all Marder modifications
12) Platoon reinforcement strategies which cannot be achieved are skipped in QB editor
13) Slightly changed the format of the game audio files (audio mods require repacking)
14) Observed fire does not start before the correction value reaches 25%
15) If the concealed mode is on, observed fire and fire on external target designation is done with smoke shells
16) When the cancel order modifier is set without the fast move modifier, the order is cancelled when enemy is spotted
17) Updated the user guide

Bugs
18) Fixed observed fire for 50 mm/5 cm mortars
19) Removed the swastika appearing in the encyclopedia in the Russian version of the game
20) Fixed a bug with fire line selection for which the adjustment is being made
21) Fixed a bug with the gun ammo indication in the unit management table in the operational phase
22) Fixed incorrect displaying of the message about the type of artillery fire (flare or smoke shells)
23) Fixed a bug with tanks and other armored vehicles turning at enemy aircraft
24) Fixed a bug with incorrect exiting from houses of heavy infantry weapon crew assistants
25) Fixed a bug with wrong commander names of units which reinforce platoons in quick battle
26) Fixed a bug with incorrect positioning of propellers and mounted weapons for shot down aircraft
27) Fixed a bug with the fragmentation effect of smoke hand grenades
28) Fixed a bug with incorrect saving of path and command hierarchy settings after entering the statistics mode
29) Fixed a bug with FPS falling when enabling AI control for a lot of vehicles
30) Fixed non-working canceling of AI control via right-clicking
31) Fixed a bug with drawing of numbers on Tiger tank
32) Fixed a bug with strange behavior of gun crews after unhooking from vehicle

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Offline Asid

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Re: 1
« Reply #7 on: March 30, 2016, 01:23:03 AM »
Updated manual

Version 2016.03.29 (52 pages): Click Here
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Offline Asid

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Re: 1
« Reply #8 on: April 04, 2016, 12:16:18 AM »
Another update today. Approx 8MB.

Great support from the dev.
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Offline Asid

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Re: 1
« Reply #9 on: April 05, 2016, 10:31:58 PM »
Mius Front DLC?
Posted by Andrey 3 Apr

"I think first will be somthing small from GTOS, for test & train purposes. In contrast to the large ops from Mius""
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Offline Asid

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Re: 1
« Reply #10 on: April 08, 2016, 11:01:48 PM »
New update - April 9, 2016

Added
1) Ability to immediately execute movement orders using a hotkey (adjusted separately), bypassing the orders menu
2) Added ability to specify behavior of individual platoons in quick battle editor
3) Added the organizational structure of 66th special tank battalion on Pz-IF tanks in QB
4) Added template with machine guns against infantry in quick battles designer ("surprise me")
5) Added decoding of unit marker colors and explanation of tactical diagrams to the user manual

Changed
6) Adjusted the algorithm of fragmentation fields and bullets effect on soldiers
7) Adjusted the normalizing factor for calculation of battle results (in quick battle) in the taking into account only area mode
8) Changed the logic of machine guns operation
9) Area of sight is shown relative to the selected unit
10) Tactical battle saving enabled by default

Bugs
11) Fixed positioning of the lying Maxim machine gunner
12) Fixed failure to cancel order if on hold fire
13) Fixed a bug with the detonation time of shrapnel S-mines
14) Fixed a bug with incorrect detonation of rifle grenades
15) Fixed camera trembling on Intel processors
16) Fixed a bug with tactical diagram display for small-caliber weapons
17) Fixed a bug with non-selection of squads in quick selection panel, with a large number of squads
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Offline Asid

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Re: 1
« Reply #11 on: April 08, 2016, 11:11:06 PM »
Updated manual

Version 2016.04.08 (59 pages): Click Here
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Offline Asid

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Re: 1
« Reply #12 on: April 17, 2016, 07:23:36 PM »
New update - April 17, 2016
17 April

Added
1) Flashing group icon on the events panel when under fire
2) Phase shift of engine sound in order to avoid saturation when large number of vehicles is located near camera
3) Added the organizational structure of recon platoon on APC of recon company of tank brigade command in QB
4) Added the organizational structure of the Red Army artillery regiment in QB
5) Added partial organizational structure of the Wehrmacht tank division in QB
6) Added utility for creating modifications to player profile (collections of mission, sound and texture mods)
Changed
7) Adjusted the algorithm of cover selection
8) Prepare ambush button on deployment stage does not change the squad concealment state
9) Prepare ambush state together with concealment forces soldiers of a squad to be placed in any cover, and without concealment, only in trenches, buildings or shell holes
10) User guide
11) Removed the fire accuracy indication of secondary weapons (in the statistics) if it is equal to 0%
12) Adjusted the algorithm of forming units into formation (reduced amount of turning)
13) Extended highlighting of the selected arty battery
Bugs
14) After loading a save, the enabling attribute of the controls settings stays reset
15) Fixed a bug with incorrect displaying of defeated/disbanded group composition
16) Fixed a crash at the end of battle in operation, if Soviet tank captain or aircraft pilot is killed
17) Fixed erroneous switching to the lying animation when mounting vehicles and moving guns
18) Fixed the separator between arty batteries which have no shells
19) Fixed a bug with inability to restart battle after saving

Note: Game switched to the vcredist 2015 redistributable.

Note: Mod utilities are currently in beta stage, thus report any issues please

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Offline Asid

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Re: 1
« Reply #13 on: May 07, 2016, 12:43:44 PM »
New update - May 7, 2016
7 May

Added
1) Higher resolution textures for soldiers
2) New helmets for German and Soviet soldiers
3) Confirming ending of deployment, exiting without saving, withdrawal, etc. (enabled in the interface settings)
4) New single mission
5) New organizational structure - Red Army cavalry

Changed
6) Pathfinding map in some parts of the battle area
7) Take defense command works according to ordered formation
8) Removed the “Defense in place” command (from the bottom menu)
9) Cancel previous target command moved to a separate button (separated from the antitank and antipersonnel capabilities indication)
10) User guide
11) Adjusted the “Defense” training mission

Bugs
12) Fixed a bug with vehicle collisions in column formation in certain cases
13) Fixed incorrect tankborne infantry animations after loading a save
14) Fixed incorrect group icon on the events panel

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Offline Asid

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Re: 1
« Reply #14 on: May 29, 2016, 12:25:23 AM »
New update - May 28, 2016
Community Announcements - Goblin949A

Changed
1) Platoon management table in operation
2) Operation tutorial mission
3) Improved AI in tactical battles
4) Algorithm of artillery spotters behavior for AI
5) Application conditions of shrapnel shells with adjustable time fuse

Bugs
6) Fixed a bug with incorrect order mode when pressing space without any units selected
7) Fixed a bug with Maxim machine gun crews mounting on tanks and in trucks
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