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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #135 on: September 27, 2021, 11:44:21 PM »
Update 09/26/2021
Sun, September 26, 2021


1) The algorithm for capturing territory on the operational map has been changed from "filling" to control: squares that do not fall into the area of action of the troops return to a neutral state, supplies are carried out through neutral squares, the encirclement is considered only by the enemy squares.
2) Added autumn battlefield Stepanovka.
3) Added two operations in Stepanovka in October 1941.
4) Added German mountain infantry units.
5) Added 75 mm Geb.G.36 off-map artillery.

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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #136 on: October 15, 2021, 11:54:23 PM »
Update 10/15/2021
Fri, October 15, 2021


1) Corrected the name of the SS Wiking division in Operation Stepanovka 10.41.
2) Added limitation of the position of the artillery cursor within the active area of the battlefield.
3) The number of armor-piercing shells in the T-34 tank ammunition increases in 1942.
4) Added modification of the T-50 tank for 1942.
5) Fixed a bug with incorrect display of the position of the squares in the training operation.
6) Reduced the time to turn on full visibility from the beginning of a battle in Close Engagement mode.

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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #137 on: December 04, 2021, 12:39:39 AM »
Update 12/03/2021
Fri, December 3, 2021


1) The number of guns in the German 210 mm battery has been reduced to 3 pieces.
2) The button for replacing companies and platoons has been removed from the reserve for operations with battle groups.
3) Added a link between physical artillery batteries (if any) and spotters in the operational phase.
4) Added determination of the distance and direction to the battery in the operational phase (for spotters).
5) The artillery cursor displays the direction of the incoming projectiles and the distance to the battery.
6) Changed the algorithm for displaying grass near the camera.
7) Added highlighting of platoons from the most suitable battalion to the BG platoon selection list.
8) Fixed a bug with incorrect rotation of the side screens of the PzIII ausf.J.
9) Fixed a bug with incorrect determination of the type of surface during the explosion of a projectile.
10) Added phases of destruction for some trees.
11) Fixed a bug with incorrect movement of small formations at a distance from the camera.
12) Updated DLC Against the Tide: minor fixes in the texts and the composition of the troops.
13) Updated DLC Raid: hex grid, OOB, minor fixes in the texts.

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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #138 on: December 21, 2021, 11:27:38 PM »
Update 12/21/2021
Tue, December 21, 2021


1) Fixed years of appearance in Close Engagement mode for some German units.
2) Added assignment of a priority target by a single click on the unit icon.
3) Fixed the armor map of the Stuart M3A1 tank.
4) Added accounting for the distance and direction to the battery for offmap artillery.
5) Added a decrease in the intensity of fire over time for offmap artillery.
6) The process of zeroing has been removed during the planned firing for offmap artillery.
7) Correction when firing on the ground and for offmap artillery carried out according to the actual explosions.
8) Added indication of correction.
9) The algorithm for fatigue calculation in the operational phase has been changed.
10) User manual has been changed.
11) Changed the algorithm of supply routes calculating (taking into account the weather and road network).
12) Added a side selection dialog to the quick battle editor and close engagement mode.
13) Added layouts of captured weapons for the Wehrmacht in 1941 with a PPD40 SMG.


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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #139 on: January 08, 2022, 11:47:04 PM »
Update 01/08/2022
Sat, January 8, 2022


1) The algorithm of hand-to-hand combat has been changed.
2) Updated 3D models of Soviet grenades.
3) Added anti-personnel grenades F-1 and RG-42.
4) Added a bunch of RGD-33 grenades.
5) Added RPG-41 and RPG-43 anti-tank grenades.
6) Changed the appearance of the artillery cursor.
7) Added the ability to move barrage fire.
 
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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #140 on: February 22, 2022, 10:18:27 PM »
Update 01/24/2022
Mon, January 24


1) Added the mode of camera rotation around the unit in the absolute coordinate system (can be disabled in the settings).
2) Fixed camera zoom in for units in houses.
3) Added the influence of weather conditions on the dispersion of artillery shells.
4) The line of sight area is shown more accurately.

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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #141 on: February 22, 2022, 10:21:02 PM »
Update 02/02/2022
Wed, February 2


Update of the battlefield in the Final Offensive DLC:
1) Changes in the topographic map, according to the latest features.
2) Changes to small details on the battlefield itself, removal of some problem/buggy areas.
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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #142 on: February 22, 2022, 10:22:29 PM »
Update 02/21/2022
Mon, February 21


1) Added the Chieftain Mk5 tank.
2) Added М113А1 APC.
3) Added 81 mm M1 mortar.
4) Added the T-62 tank.
5) Added ATGM M47 "Dragon".
6) Added Iranian army units.
7) Added units of the IRGC.
8) Added Iraqi army units.
9) Added aircraft F-5E.
10) Added helicopter AH-1J.
11) Added various artillery systems for off-map artillery (for the Iraq and Iran army).
12) Added MG3 machine gun.
13) Added ATGM BGM71 "TOW" in self-propelled and aircraft versions.
14) Added MRLS "Hydra-70".
15) Added missile AIM-9.
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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #143 on: April 02, 2022, 12:01:15 AM »
Update 04/01/2022
Fri, April 1, 2022

1) Optimized loading process of the main menu.
2) Changed the algorithm for upscaling the 3D buffer (at low graphics settings).
3) The algorithm for automatically determining graphics settings depending on system performance has been changed.
4) Added winter camouflage for the BA-20 armored vehicle.

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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #144 on: April 26, 2022, 10:40:35 PM »
Update 04/22/2022
Mon, 22 April 2022



Battlefield update for DLC Typhoon Rising
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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #145 on: April 26, 2022, 10:46:05 PM »
Update 04/25/2022
Mon, 25 April 2022



Battlefield update for DLC Pivot Point
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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #146 on: May 02, 2022, 01:40:40 PM »
Update 05/02/2022
Mon, 2 May 2022




Battlefield update for DLC Raging Bridgehead

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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #147 on: May 07, 2022, 11:52:18 PM »
Update 05/07/2022
Sat, 7 May 2022



Battlefield and map update for DLC Raid

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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #148 on: May 15, 2022, 03:25:42 PM »
Update 05/15/2022
Sun, 15 May 2022



1) Battlefield and map updates for Angolan DLCs
2) Small bugfixes

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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #149 on: July 31, 2022, 12:58:58 AM »
Update 07/30/2022
Sat, July 30, 2022



1) Fixed a bug with the IR searchlight of the Chieftain tank.
2) Added pre-caching of sounds to remove pauses on first play (relevant when starting the game from the HDD).
3) Optimized the calculation of physics for soldiers located on/in vehicles at close distances from the camera.
4) Fixed a bug that made it impossible to install some mods and DLCs.
5) Added the ability to conduct battles on the “borders” of the battlefield (will be used in operations in some DLCs).
6) Minor changes and bugfixes.
7) Updated user manual.

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