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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #105 on: October 30, 2020, 02:38:05 AM »
Update 10/29/2020
Thu, 29 October 2020

1) The algorithm of the visibility calculation for soldiers in houses has been changed.
2) Changed the physical model of movement for wheels without suspension and tires.
3) The algorithm of the capture of squares after the battle has been changed, now the area that units can shoot with their weapons at the end of the battle is taken into account.
4) The algorithm for the selection of units in Close Engagement mode has been adjusted.
5) Changed the algorithm for triggering projectile fuses and calculating of the fragmentation field.

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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #106 on: November 03, 2020, 12:22:41 AM »
Update 11/02/2020
Mon, 2 November 2020


1) Fixed a non-working path finding in some cases on the Ryabuhino battlefield (autumn).
2) Updated user manual.
3) Fixed a number of minor bugs.

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Re: Mius Front: Patches/Updates
« Reply #107 on: November 08, 2020, 01:29:14 AM »
Update 07/11/2020
Sat, 7 November 2020


1) The model of the Tiger tank has been adjusted.
2) Added operation Stepanovka on August 30, 1943.



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Re: Mius Front: Patches/Updates
« Reply #108 on: November 10, 2020, 11:37:56 PM »
Update 11/10/2020
Tue, 10 November 2020


1) DLC Dawn of Blau. Added order of battle, changed the battlefield.

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Re: Mius Front: Patches/Updates
« Reply #109 on: November 15, 2020, 12:37:47 AM »
Update 11/14/2020
Sat, 14 November 2020


1) "Placeholders" of shells change their size depending on the caliber of the gun.
2) Fixed the visible rollers through pillars bug of the tracks for BT tanks.
3) The indication of the amount of the captured territory during the battle is hidden if the setting for displaying enemy units is not enabled.
4) Added missing camouflages for Pz-IV tanks to operation Stepanovka 30.


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Re: Mius Front: Patches/Updates
« Reply #110 on: November 22, 2020, 03:10:49 AM »
Update 11/21/2020
Sat, 21 November 2020


1) Updated DLC Fateful Strike. Added information about the order of battle in the operations.

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Re: Mius Front: Patches/Updates
« Reply #111 on: November 27, 2020, 03:07:52 AM »
Update 11/26/2020
Thu, 26 November 2020


1) Added consideration of grass height when tracing visibility.
2) Added noise of leaves and branches depending on the strength of the wind.
3) Adjusted operation Stepanovka 30 (added a number of small units).
4) The algorithm for reducing the size of battle groups has been adjusted, now, first of all, slots of the same type are reduced.

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Re: Mius Front: Patches/Updates
« Reply #112 on: December 05, 2020, 02:10:17 AM »
Update 12/04/2020
Fri, 4 December 2020


1) Updated DLC Under the Cruel Star. Added information about the order of battle in the operations.

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Re: Mius Front: Patches/Updates
« Reply #113 on: December 12, 2020, 01:37:39 AM »
Update 12/11/2020
Fri, December 11, 2020


1) Changed the battlefield in the Furtive Spring DLC.
2) Added information about the order of battle to the Furtive Spring DLC operations.


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Re: Mius Front: Patches/Updates
« Reply #114 on: December 20, 2020, 12:33:49 AM »
Update 12/18/2020
Fri, December 18, 2020


1) Changed the algorithm for calculating losses after battle. Some of the heavy wounded who remained in uncontrolled territory after the battle are recorded as missing. Some of the heavy wounded who remained on their own territory are transferred to the category of the wounded.
2) Added indication of the Zone of control.
3) Added indication of the local encirclement for the unit.
4) The algorithm of retreat and surrender has been changed, an indication of the unit's Combat sustainability has been added.
5) Added clearing sectors in front of vehicle trenches from grass.
6) Fixed a bug with using the wrong type of ammunition when picking up weapons.
7) Fixed a bug with incorrect display of a smoke trail if the shell leaving this trail ricocheted from an obstacle.
8) Changed the name of the order at the deployment phase from “Make ambush” to “Take positions”.
9) Captured soldiers do not move under heavy fire.
10) Platoon leaders retreat if all neighboring squads under their command have started retreating.
11) Changed the logic of the function of checking the field of visibility at the stage of placement, it began to take into account the actual ability to dig a trench by a unit and does not take into account the grass cover for units that will be in the trenches.
12) Changed the algorithm for lighting wet surfaces.
13) Fire on the landscape removes grass in a certain radius.
14) The algorithm for throwing grenades has been changed.
15) Reduced the error when indirectly firing mortars.
16) Updated user manual.
17) The algorithm for launching signal flares has been changed.
18) Changed ammo layouts for some weapons of German soldiers.

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Re: Mius Front: Patches/Updates
« Reply #115 on: December 23, 2020, 02:33:36 AM »
Update 12/23/2020
Tue, December 22, 2020


1) Adjusted ammunition load for some guns, mortars and hand weapons.
2) The appearance of some SFX for hits and explosions has been corrected.
3) Added setting to disable the hardware cursor in the section SPECIAL SETTINGS (enabled by default). If you are having problems using the hardware cursor (game slowdown, cursor flickering), it is recommended to disable this setting.


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Re: Mius Front: Patches/Updates
« Reply #116 on: December 26, 2020, 01:56:16 AM »
Update 12/25/2020
Fri, December 25, 2020


1) Added information about the order of battle to the Grim of Death DLC operations.

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Re: Mius Front: Patches/Updates
« Reply #117 on: December 30, 2020, 02:01:21 AM »
Update 12/29/2020
Tue, December 29, 2020

1) Added separate indication of weapons and ammunition for vehicles and crew/troops.
2) Added information about the order of battle in operations in the Tielieketi Incident DLC.


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Re: Mius Front: Patches/Updates
« Reply #118 on: January 13, 2021, 03:01:29 AM »
Update 01/12/2020
Tue, January 12, 2021


1) Added PzGr.40/1 ammunition for 5cm guns.
2) Added Panzerkampfwagen T-60 743(r) tank.
3) Game cursor now uses the OS Windows cursor.
4) Added the effect of the terrain surface conditions (snow, mud) on the BG/platoons movement speed on the operational map (will be used in some operations).
5) Added the probability of no explosion for shells when hitting soft ground.
6) Updated user manual.
7) For platoons, trophies can be used within the battalion (for encircled - within the platoon).

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Re: Mius Front: Patches/Updates
« Reply #119 on: January 15, 2021, 01:52:06 AM »
Update 01/14/2021
Thu, January 14, 2021


Updated DLC Strong Point:



1) The battlefield has been changed.
2) Added the winter battlefield.
3) Added order of battle in the autumn 1942 operations.
4) Added two operations in the winter 1943 and their order of battle.

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