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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #75 on: March 23, 2019, 01:54:32 PM »
New update - March 23, 2019
23 MAR - ANDREY12345 V2.0


1) Added indirect control in the operational phase (can be disabled in the settings). The right mouse button sets the order for the BG/platoon, a second click changes its type or cancels the order.
2) Fixed bug with swimming soldiers at low temperatures in some cases.
3) The transition to the platoon’s parameters in the operational phase is carried out by pressing Mouse Wheel with the indirect control enabled.
4) The algorithm of operation of the observation devices at the StuG III F/8 has been changed.
5) Improved the algorithm for displaying unit designations on the operational map (divisions and corps are indicated in square brackets, brigades and regiments - without brackets, other units - with dividing line).
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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #76 on: March 26, 2019, 11:08:30 PM »
New update - March 26, 2019
26 MAR - ANDREY12345 V2.0


1) The algorithm for the movement of auxiliary units and staffs in the operational phase (for AI troops) has been changed.
2) Added the ability to set order along the boundary of the battlefield in the operational phase with indirect control.
3) March order in the operational phase is not canceled for platoons/BGs which lost their combat ability.
4) Added indication of the duration of the stroke in the operation.
5) Updated user manual.
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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #77 on: April 06, 2019, 12:04:07 AM »
New update - April 05, 2019
5 APR @ 12:35PM   - ANDREY12345 V2.0


1) The algorithm of BG movement with indirect control has been improved: BG in the normal state attacks in the direction of attack, the defence order is not automatically set for retreating units.
2) Fixed a bug with the trembling of soldiers when mount on vehicle.
3) The coefficients of the score calculation for the Operation Moduler DLC are fixed.
4) Added operations with battle groups in the Dawn Blau DLC.
5) Radically reduced the number of options in the menu, added decoding for general settings.
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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #78 on: April 08, 2019, 01:14:59 PM »
New update - April 08, 2019
8 APR @ 11:19AM   - ANDREY12345 V2.0


1) Added indication of the rate of fire for off-map artillery.
2) Added +1 gradation of the game difficulty setting.
3) Added additional parameters of difficulty, somewhat changed the distribution of parameters between different levels of difficulty and realism.
4) Fixed a bug with a BG/platoon movement that got into battle, but its attack point was outside the tactical battlefield.
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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #79 on: April 26, 2019, 06:09:42 PM »
New update - April 26, 2019
26 APR @ 5:03PM   - ANDREY12345 V2.0


1) Added gradation of image sharpness in options.
2) At the maximum level of realism, night and evening time looks darker.
3) Added German SPG StuG III ausf C/D and E.
4) Fixed some bugs.
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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #80 on: May 12, 2019, 04:31:42 PM »
New update - May 12, 2019
12 MAY @ 3:42PM   - ANDREY12345 V2.0


1) Saving the battle as a mission was moved to the [Ctrl+S] combination.
2) Attack planes do not show the enemy units.
3) In statistics in Quick battles, all enemy units are shown.
4) In the encyclopedia, tank/vehicle modifications are correctly switched.

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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #81 on: May 29, 2019, 01:08:58 AM »
New update - May 28, 2019
28 MAY @ 8:26PM   - ANDREY12345 V2.0


1) Added winter camouflage for KV-1 tanks.
2) Added winter camouflage for AT SPG Panzerjager I.
3) Changed the algorithm for selecting of company commanders in battlegroups.
4) Added “forced” BG names on the operational map (will appear in new and updated DLCs).
5) Updated operation in DLC Fateful Strike.
6) Minor changes and bug fixes.

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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #82 on: June 28, 2019, 12:01:05 AM »
New update - June 27, 2019
27 JUN @ 8:10PM   - ANDREY12345 V2.0


1) Added winter camouflage for PzII tanks.
2) Added settings for initial conditions before the start of an operation.
3) Added short names of battle groups in the main operation (Stepanovka).
4) Boundary lines feature for divisions on the operational map (lines will be used in some operations from the following and previous DLCs).
5) Revised suspension settings for Marders.

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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #83 on: June 30, 2019, 12:04:45 PM »
Fateful Strike DLC Update - 06/29/19
29 JUN @ 8:54PM   - ANDREY12345 V2.0


1) Added division boundary lines
2) Fixed a bug with the briefings text

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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #84 on: July 08, 2019, 12:50:03 AM »
Against the Tide and Under the Cruel Star DLC update
7 JUL @ 6:55PM   - ANDREY12345 V2.0


1) Added division boundary lines.
2) Added “forced” BG names on the operational map.
3) Added lost control event.

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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #85 on: July 26, 2019, 11:39:18 PM »
New update - July 26, 2019
26 JUL @ 7:59AM   - ANDREY12345 V2.0


1) Added destructible chassis for SPG Panzerjager I
2) After 5 hours of combat (in any mode), the blocking of modifier settings in the Close Engagement mode is disabled.
3) Added short names of battlegroups for operations in the DLC: Dawn of Blau, Croatian Legion and Drive on Voronezh.
4) Added short names of battlegroups and boundary lines for operations in Black Snow DLC.
5) Added operations on a hexagonal grid in Black Snow DLC.

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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #86 on: September 07, 2019, 12:38:40 AM »
Update 09/06/2019


1) Added short names for battlegroups and boundary lines in the DLC Raid.
2) Added an ability to exchange sides on the battlefield for the Close Engagement mode.
3) Added selection from the list of battlefields for the Close Engagement mode.
4) Added sorting by “organizations” for units in the Close Engagement mode.
5) Added a new modification of the T-34 mod. 1941.
6) Increased the detail of the wheels and tracks of the T-34 tank mod. 1941.
7) Fixed minor errors in the settings of the T-26 tanks of various modifications.
8) Added APC Buffel MkI.
9) Added units of the South African 32nd light infantry battalion.
10) Added short names of battlegroups in the DLC Operation Moduler.
11) Fixed a bug in the encyclopedia, when choosing an empty slot with the vehicle list closed, this list was not displayed later.
12) Added the Olifant Mk1A tank.
13) Added tankers of SA.
14) Added BMP-1 for the Angolan army.
15) Changed the algorithm for combining squads in the command hierarchy in tactical battle.
16) Fixed a number of minor issues.

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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #87 on: September 13, 2019, 12:41:11 AM »
Update 09/12/2019


1) Added the organizational structure of the South African Army 32nd light infantry battalion in the Quick Battle editor.
2) Added the organizational structure of the South African Army tank company in the Quick Battle editor.
3) Added the organizational structure of the Angolan motorized rifle company on BMP in the Quick Battle editor.
4) Added selection of the year from the list for Quick Battle and Close Engagement mode.
5) Added the selection of battlefields from the list and the table of parameters for the Quick Battle editor has been changed.

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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #88 on: October 19, 2019, 12:46:01 AM »
Update 10/18/2019


1) Added radio intelligence on the operational map.
2) Added flamethrower tank KhT-26 mod. 1933.
3) Added T-26 mod. 1931 twin-turret tank.
4) Added BT-5 tanks of two modifications.
5) Added BT-2 machine gun tank.
6) Added artillery shelling and air raids on the operational map (according to the scenario of the operation).
7) Changed the algorithm for the panic and surrender events.
8) The method of preserving destruction on the battlefield has been changed (old destruction will not be applied).
9) The format of tactical battle savegames has been changed (old tactical saves will not work).
10) The interaction of units with previously dug trenches is changed - the unit changes the previously dug trench of the appropriate type in the direction and occupies it. Infantry units occupy any type of trench.
11) Burning tank crews get out of the tank with the opening of hatches.
12) The crewmembers always runs away leaving the vehicle or heavy weapon.
13) Added the check for a totally destroyed vehicle which causes his crew to abandon vehicle.
14) Free crewmembers from guns hide in trenches and buildings if possible.
15) Dead zones for vehicles are calculated based on the number of active crewmembers and the location of observation devices.
16) The radius of voice communication depends on the number of free soldiers (without heavy weapons) that can be used as messengers in the unit bounds.
17) Fixed a bug leading to the deployment of enemy forces outside the active battle zone.
18) Changed user manual.

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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #89 on: October 30, 2019, 02:57:05 PM »
Update 10/30/2019


1) Added the “fog of war” feature, which hides the territory captured by the enemy in the operational phase.
2) Fixed a bug leading to the abandonment of some guns.
3) Fixed a bug leading to the indication of 0 ammunition after leaving the truck.
4) The sounds of howitzers QF3’’ and M30 are separated by names.
5) A number of minor errors have been fixed.


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