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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #60 on: August 08, 2018, 04:49:44 PM »
Hotfix - August 8, 2018
Graviteam Tactics: Mius-Front - Goblin949A

1) Fixed a bug with the fire at the ground command not working.
2) Modified the algorithm of choosing the ammo storage type for different types of battle, for the battlegroups mode.
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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #61 on: August 17, 2018, 03:41:05 PM »
New update - August 17, 2018
Graviteam Tactics: Mius-Front - Goblin949A


1) Fixed a bug with the button for changing BG composition not working in the operational phase.
2) Changed the icon for restarting the operation in the main menu.
3) Disabled creation of some empty log files.
4) Added icons for indication of frosty and windy weather in the operational phase of the game.
5) Added winter camouflage for the German armored personnel carriers.
6) Corrected the Active defense mission.
7) Modified the algorithm of transmission and execution of a target designation. Added transmission of the target priority status from an observer to a weapon.
8) Added indication of fire on designated target or on unobserved target.
9) Added indication of wire link laying.
10) Fire at the ground order requires connection with the commander conducting fire adjustment.
11) Display of the command hierarchy can be turned on in the deployment phase.
12) Low level of ammunition is indicated for the ammunition of vehicles and heavy weapons, and not for the total number (for units with combat-ready vehicles and heavy weapons).
13) Added a new tools and destructible chassis to the Stuart tank.
14) Added winter camouflage for the Stuart tank.
15) Fixed a bug with an incorrect posture of artillery gun crews when towed by a tank.
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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #62 on: August 29, 2018, 01:23:13 PM »
New update - August 28, 2018
Graviteam Tactics: Mius-Front - Goblin949A


1) Added accounting of the silhouette and speed when displaying the hit chance of the target.
2) Added indication of non-critical damage in the properties panel of selected units.
3) Modified the algorithm of launching of smoke grenades when vehicle is hit, now they are launched only when hits have caused damage.
4) Reduced the threshold at which fragments are considered not damaging.
5) Modified the fragment and shock wave injury model of soldiers.
6) Fixed a bug with "square shadows" on nVidia graphics cards.
7) Fixed flickering of distant landscape areas on nVidia video cards.
8) The support assigned to a battlegroup replaces any units previously selected from the reserve.
9) Chains of orders are displayed if the selected units are in the same platoon.
10) Expanded the indication of damages and their consequences.
11) Fixed a bug with no fuel leakage (and no burning fuel) from tanks.
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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #63 on: August 31, 2018, 11:59:50 AM »
Unscheduled update - August 31, 2018
Graviteam Tactics: Mius-Front - andrey12345 v2.0


1) Updated user manual (STEAM).
2) Added possibility of displaying damages by various types of impact in the statistics.
3) Pressed Shift button toggles the speed of height change of the camera.
4) Changed principle of visualization of some types of damage.
5) Corrected visual effects of shells and fragments impact.
6) Changed the model of shock wave impact on vehicles.
7) Improved the model of grenades interaction with objects of environment.
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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #64 on: September 11, 2018, 10:51:14 PM »
New update - September 10, 2018
10 September - Goblin949A   


1) Changed the principle of throwing and detonation of bombs.
2) Fixed a bug with smoke grenades failing.
3) Fixed a bug with throwing of grenades.
4) Changed special effects of automatic guns firing.
5) Changed special effects of small fragmentation projectile explosions.
6) Added a swap sides button in the Close Engagement mode.
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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #65 on: September 24, 2018, 12:18:12 PM »
New update - September 22, 2018
Graviteam Tactics: Mius-Front - Goblin949A


1) Fixed a bug resulting in formation of deep tracks on soft soils of the landscape, after deployment.
2) Removed blocking of bombing for Ju-87B.
3) Fixed a bug resulting in piling up of weapons and blood stains in a certain place on the battlefield.
4) Changed the effect of falling snowflakes to a more chaotic.
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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #66 on: October 01, 2018, 09:02:48 PM »
New update - October 1, 2018
1 October


1) Fixed a bug with improper personnel reallocation inside a battalion in some cases.
2) Fixed a bug with incorrect radius display for battlegroups in the operational phase.
3) Improved the model of OT-55 tank, added movable balancing levers and bow machine gun.
4) Fixed a bug with frequent movement of troops under AI control to certain points for no reason.
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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #67 on: November 07, 2018, 12:02:48 AM »
New update - November 6, 2018
6 November - Goblin949   


1) Added support for auxiliary propelled guns.
2) Added ability to conduct mobilization for the commanders of partisan and national-liberation movements.
3) Added ability to use noise generators to reduce morale of the enemy troops.
4) Added ability for special units to conduct diversions.
5) Added ability for headquarters and command units to disinform the enemy.
6) Added ability to agitate the enemy and win over their soldiers.
7) Added ability to use illuminating bombs in order to keep the enemy soldiers from resting at night, thereby increasing their fatigue.
8) Added ability to organize air supremacy against enemy aviation.
9) Added ability to use transport aircraft for bombing.
10) Added ability to use foreign instructors in order to improve the level of training and morale of allied forces.
11) Fixed a bug that caused AI to not use the reserves in the operational phase.
12) Removed signs of German divisions from vehicles.
13) Added the organizational structure of the South African Army mechanized battalion.
14) Added the organizational structure of various UNITA infantry units.
15) Added the organizational structure of the Angola Army.
16) Added new vehicles: T-55, BRDM-2, Ratel-90, Ratel-81, Ratel-60, Ratel-20, Ratel Cmd, Land Rover with various weapons and without.
17) Added artillery: M-40 recoilless gun, ZU-23-2, “Vector” M3 mortar.
18) Added ATGM “Milan” and “Malyutka”.
19) Added new types of air support: MiG-23 and “Impala” attack aircraft.
20) Added MANPADS “Stinger” and “Strela”.
21) Added new infantry weapons: FN-MAG and M60 machine guns, R1, AGS-17, .50 Browning on a tripod, LRAC-89.
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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #68 on: November 17, 2018, 01:44:30 PM »
Raid DLC updated
15 November - Goblin949   



Fixes to the battlefield in some places: bridges, fords, some "obstacles" which interfered with movement in villages.
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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #69 on: November 28, 2018, 02:15:50 PM »
New update - November 17, 2018
Graviteam Tactics: Mius-Front - andrey12345 v2.0

1) The algorithm of interaction with bridges for vehicle wheels was changed (resource consumption of calculations was reduced).
2) Fixed bug with incorrect indication of weapon damages.
3) Algorithm for calculating lost and captured equipment after the battle was changed.
4) Changed the algorithm of interaction of wheeled vehicles with heavy soils.
5) Added a modification of the IFV Ratel-90 with a night sight.
6) Changed the level of the South African IFV commanders.
7) Changed the algorithm of firing from some automatic rifles.
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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #70 on: December 25, 2018, 10:31:17 PM »
New update - December 24, 2018
Graviteam Tactics: Mius-Front - andrey12345 v2.0


1) Replenishment and recovery in the operational phase are carried out from all units which includes a platoon/company.
2) Changed the algorithm for units evolutions when moving in a column.
3) Changed the algorithm of firing at unobservable targets.
4) The algorithm for opening and closing shields for 45mm AT guns is changed.
5) Added modifier for saving ammunition.
6) Changed the algorithm of rifle grenades shooting.
7) Showing of squares at the deployment stage is binding to the display of keypoints button (as well as at the statistics stage).
8) Added a cease-fire confirmation dialog (if confirmations are enabled in the settings).
9) Added time display in the in-game menu in tactical combat.
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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #71 on: January 08, 2019, 02:03:16 AM »
New update - January 8, 2019
Graviteam Tactics: Mius-Front - andrey12345 v2.0


1) Added various options for the number of tracer shells in the MG belts and boxes.
2) Increased dispersion for tracer bullets.
3) Added explosive and incendiary bullets.
4) Changed the algorithm for damage taken to open parts of vehicles.
5) Changed the vehicles interaction algorithm with snow and marshy soils.
6) Changed the algorithm for damaged vehicles retreating.
7) Maneuvering modifier does not block the defense in the trenches and houses.
8) The maneuver modifier during the movement of soldiers in the column determines the position of heavy weapon crews and commanders at the beginning or end of the column.
9) Added winter camouflage for German Pz III and Pz IV tanks.
10) Added windmill (to be used on some battlefields).
11) The choice of ammunition layout (AT or normal) does not depend on whether the BG/platoon attacks or in defense, but only on the expectations of enemy armored vehicles.
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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #72 on: January 20, 2019, 07:21:29 PM »
New update - 20 January, 2019
Graviteam Tactics: Mius-Front - andrey12345 v2.0


1) Added indication of terrain passability for vehicles.
2) After changing the profile, the game automatically reloads the settings.
3) Fixed a bug with incorrect definition of the window size when running on a non-main monitor in a multi-monitor configuration.
4) Added winter camouflage on the Tiger tank.
5) Fixed a bug with imposition of a wrong texture on the Land Rover wreck.
6) For inactive enemy units, no information is displayed in the statistics.
7) Limited displaying of information about the enemy BG/platoon in the operational phase.
8) Reduced the speed and changed the algorithm of the command level growth.
9) Fixed a bug with the T-26 mod 40 tank, leading to a CTD.
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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #73 on: March 05, 2019, 02:13:12 PM »
New update - March 01, 2019
Graviteam Tactics: Mius-Front - andrey12345 v2.0


1) Displaying of non-capturable squares is synchronized on the operational and tactical maps (a more strict capturing mode was chosen - as on the operational map).
2) Removed changing of the vertical angle of the main weapon when firing smoke.
3) Added taking into account of snow cover and boggy grounds for location of soldiers.
4) Changed the algorithm for calculating the operational score for losses.
5) Fixed a bug with loading a wrong bullet type when picking up weapons.
6) Added destructible chassis on the Tiger tank.
7) Added camouflage on the Tiger tank.
8) Added camouflage on the Stug III F/8 SPG.
9) Added camouflage on the Pz III M/N tanks.
10) Added camouflage for the Pz IV G tank.
11) Added camouflage on the Sdkfz 250 and 251 APCs.
12) Added destructible chassis on Sdkfz 251.
13) Added the Pz V Panther tank in 5 versions.
14) Added Nebelwerfer 41 and Nebelwerfer 42 MLRS.
15) Added radio station and parking lights on the Ratel-81 IFV.
16) Added the SS-77 machine gun for soldiers of SA army.
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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #74 on: March 05, 2019, 02:13:39 PM »
New update - March 04, 2019
Graviteam Tactics: Mius-Front - andrey12345 v2.0


1) Added the Panther tank battalion to the quick battle editor.
2) Disabled the deployment option for units which had moved before the battle.
3) Changed the principle of the initial deployment.
4) Added sorting and coloring of platoons in combat by battlegroups.
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