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Author Topic: Mius Front: Patches/Updates  (Read 8525 times)

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Re: Mius Front: Patches/Updates
« Reply #45 on: December 17, 2017, 01:27:44 PM »
New update - December 15, 2017
15 DECEMBER   - GOBLIN949A


1) Changed the algorithm of determining a unit which destroyed a vehicle or heavy weapon (in statistics).
2) Added German armored turret (MG Panzernest) to the encyclopedia, to QB editor organizational structure.
3) Added B-4 howitzer (as off-map artillery).
4) Added tanks: T-26 mod.33 (3 modifications), T-26 mod.39 (2 modifications), T-26 mod.40 (2 modifications).
5) Added organizational structure of tank battalions on T-26 tanks.
6) Added A-20 bomber as air support for USSR.
7) Changed the target selection algorithm for firing from trench.
8) Fixed bugs related to non-working automatic replacement of platoons within a BG.
9) Added destructible chassis for MkIII Valentine tank.
10) Added a setting to invert the Y axis for controlling the camera attached to a unit.
11) Added indication of the tripping a mine and mine clearance marks on the map.

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Re: Mius Front: Patches/Updates
« Reply #46 on: December 24, 2017, 03:23:17 PM »
New update - December 24, 2017
24 DECEMBER - GOBLIN949A


1) Added AI level setting in tactical battles.
2) Modified the main game battlefield (Stepanovka), added minefields, changed fortifications.
3) Added two operations using the battlegroups mode.
4) Replaced some models of German small arms.
5) Removed indication of “distant” contacts with the enemy.
6) Removed the square boundaries in the deployment for the main battlefield “Stepanovka”.


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Re: Mius Front: Patches/Updates
« Reply #47 on: December 28, 2017, 09:29:32 PM »
New update - December 28, 2017
Graviteam Tactics: Mius-Front - Goblin949A


1) Removed the camera hopping to the line/spotter when selecting.
2) State of the modifiers panel is remembered after giving an order.
3) Various objects (firewood, boats, benches, etc.) are removed when clearing fire sectors and digging trenches.
4) Expanded the camera flying bounds.
5) Fixed switching from binocular mode (in all stages) to map mode and menu.

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Re: Mius Front: Patches/Updates
« Reply #48 on: January 04, 2018, 09:27:41 PM »
New update - January 4, 2018
4 JANUARY   - GOBLIN949A


1) Fixed a bug with weapons of the German flamethrower operators.
2) Switching between units in the camera lock mode, without switching off the lock.
3) Added switching between platoons with LMB in the quick battle editor in the platoon properties editing mode.
4) Added a detached pack flamethrowers company in the quick battle organizational structure for Red Army.
5) Removed duplication of names and last names of commanders (artillery spotters and trucks) in quick battle.
6) Added a simplified close engagement mode (button in the main menu) for beginners.

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Re: Mius Front: Patches/Updates
« Reply #49 on: January 06, 2018, 03:39:23 PM »
New update - January 6, 2018
Graviteam Tactics: Mius-Front - Goblin949A

1) Fixed a bug with an incorrectly determined size of battlefield in the close engagement mode.
2) Fixed a bug with displaying of unavailable captured vehicles in the forces list in the close engagement mode.
3) Added predefined locations in all battlefields for the close engagement mode.
4) Added operations with battlegroups to the “Croatian Legion” DLC.
5) The load previously saved game button in quick and close engagement battle made separate in the main menu.
6) Updated the battlefield in the Oskol river area.
7) Added the priority of motorization setting in the close engagement mode.

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Re: Mius Front: Patches/Updates
« Reply #50 on: January 12, 2018, 11:12:44 PM »
New update - January 12, 2018
Graviteam Tactics: Mius-Front - Goblin949A


1) Fixed displaying of status icons of heavy weapons and vehicles on the squad quick selection panel.
2) Added indication of insufficient number of soldiers in a crew for full combat performance.
3) Improved the engine damage model.
4) Increased the time and adjusted the moment of determining vehicle and heavy weapon hidden malfunctions.
5) Removed SmK (H) bullet from ammunition of German machine guns, after the winter of 1943.
6) Added factoring in of the “rarity” of units when picking up composition of forces in the close engagement mode.
7) Fixed a bug with incorrect start of battle from the editor, if there was a previous save.
8) Fixed a bug with displaying of the remaining turns before arrival for invisible platoons.

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Re: Mius Front: Patches/Updates
« Reply #51 on: February 11, 2018, 05:23:21 PM »
New update - February 11, 2018
11 FEBRUARY   - GOBLIN949A

1) Fixed a bug with mine clearing with incorrect combination of modifiers.
2) Fixed a bug with incorrect positioning of the engine sound.
3) Added a destructible chassis for the T-70 tank.
4) Added a destructible chassis for the T-34 mod. 42 tank.
5) Added new modifications of the T-34 mod. 42 tank.
6) Modified the models of the KV-1S and KV-8S tanks.
7) Enlarged the marks of a contact.
8) Modified the algorithm of choosing aiming points on vehicles.
9) Fixed an incorrect selection of sights for shooters with weapons pointed back.
10) Added a destructible chassis for the T-60 tank.
11) Locked camera automatically switches from a disassembled equipment to the commander and back.
12) Modified the algorithm of scattering of the crew after abandoning a vehicle.
13) Changed the order of displaying platoons in the list of forces in the operation.
14) Units automatically take defensive positions if they see the enemy or are under fire and there is no movement order (if the AI movement control modifier is on).
15) Modified the algorithm of the moral calculation in battle.
16) Changed the algorithm of AI units generation in the close engagement mode at high difficulty.
17) AI can use sappers to clear the ways for battlegroups.
18) Fixed a bug with premature HE fuse operation in tree branches, in some cases.
19) Separated divisions and brigades by color in the platoons and battlegroups tables.
20) Added indication of platoon affiliation in the platoon selection menu in a battlegroup.

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