Translations for our friends around the world.

Author Topic: Mius Front: Patches/Updates  (Read 63570 times)

0 Members and 2 Guests are viewing this topic.

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Mius Front: Patches/Updates
« Reply #45 on: December 17, 2017, 01:27:44 PM »
New update - December 15, 2017
15 DECEMBER   - GOBLIN949A


1) Changed the algorithm of determining a unit which destroyed a vehicle or heavy weapon (in statistics).
2) Added German armored turret (MG Panzernest) to the encyclopedia, to QB editor organizational structure.
3) Added B-4 howitzer (as off-map artillery).
4) Added tanks: T-26 mod.33 (3 modifications), T-26 mod.39 (2 modifications), T-26 mod.40 (2 modifications).
5) Added organizational structure of tank battalions on T-26 tanks.
6) Added A-20 bomber as air support for USSR.
7) Changed the target selection algorithm for firing from trench.
8) Fixed bugs related to non-working automatic replacement of platoons within a BG.
9) Added destructible chassis for MkIII Valentine tank.
10) Added a setting to invert the Y axis for controlling the camera attached to a unit.
11) Added indication of the tripping a mine and mine clearance marks on the map.
funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Mius Front: Patches/Updates
« Reply #46 on: December 24, 2017, 03:23:17 PM »
New update - December 24, 2017
24 DECEMBER - GOBLIN949A


1) Added AI level setting in tactical battles.
2) Modified the main game battlefield (Stepanovka), added minefields, changed fortifications.
3) Added two operations using the battlegroups mode.
4) Replaced some models of German small arms.
5) Removed indication of “distant” contacts with the enemy.
6) Removed the square boundaries in the deployment for the main battlefield “Stepanovka”.

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Mius Front: Patches/Updates
« Reply #47 on: December 28, 2017, 09:29:32 PM »
New update - December 28, 2017
Graviteam Tactics: Mius-Front - Goblin949A


1) Removed the camera hopping to the line/spotter when selecting.
2) State of the modifiers panel is remembered after giving an order.
3) Various objects (firewood, boats, benches, etc.) are removed when clearing fire sectors and digging trenches.
4) Expanded the camera flying bounds.
5) Fixed switching from binocular mode (in all stages) to map mode and menu.
funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Mius Front: Patches/Updates
« Reply #48 on: January 04, 2018, 09:27:41 PM »
New update - January 4, 2018
4 JANUARY   - GOBLIN949A


1) Fixed a bug with weapons of the German flamethrower operators.
2) Switching between units in the camera lock mode, without switching off the lock.
3) Added switching between platoons with LMB in the quick battle editor in the platoon properties editing mode.
4) Added a detached pack flamethrowers company in the quick battle organizational structure for Red Army.
5) Removed duplication of names and last names of commanders (artillery spotters and trucks) in quick battle.
6) Added a simplified close engagement mode (button in the main menu) for beginners.
funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Mius Front: Patches/Updates
« Reply #49 on: January 06, 2018, 03:39:23 PM »
New update - January 6, 2018
Graviteam Tactics: Mius-Front - Goblin949A

1) Fixed a bug with an incorrectly determined size of battlefield in the close engagement mode.
2) Fixed a bug with displaying of unavailable captured vehicles in the forces list in the close engagement mode.
3) Added predefined locations in all battlefields for the close engagement mode.
4) Added operations with battlegroups to the “Croatian Legion” DLC.
5) The load previously saved game button in quick and close engagement battle made separate in the main menu.
6) Updated the battlefield in the Oskol river area.
7) Added the priority of motorization setting in the close engagement mode.
funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Mius Front: Patches/Updates
« Reply #50 on: January 12, 2018, 11:12:44 PM »
New update - January 12, 2018
Graviteam Tactics: Mius-Front - Goblin949A


1) Fixed displaying of status icons of heavy weapons and vehicles on the squad quick selection panel.
2) Added indication of insufficient number of soldiers in a crew for full combat performance.
3) Improved the engine damage model.
4) Increased the time and adjusted the moment of determining vehicle and heavy weapon hidden malfunctions.
5) Removed SmK (H) bullet from ammunition of German machine guns, after the winter of 1943.
6) Added factoring in of the “rarity” of units when picking up composition of forces in the close engagement mode.
7) Fixed a bug with incorrect start of battle from the editor, if there was a previous save.
8) Fixed a bug with displaying of the remaining turns before arrival for invisible platoons.
funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Mius Front: Patches/Updates
« Reply #51 on: February 11, 2018, 05:23:21 PM »
New update - February 11, 2018
11 FEBRUARY   - GOBLIN949A

1) Fixed a bug with mine clearing with incorrect combination of modifiers.
2) Fixed a bug with incorrect positioning of the engine sound.
3) Added a destructible chassis for the T-70 tank.
4) Added a destructible chassis for the T-34 mod. 42 tank.
5) Added new modifications of the T-34 mod. 42 tank.
6) Modified the models of the KV-1S and KV-8S tanks.
7) Enlarged the marks of a contact.
8) Modified the algorithm of choosing aiming points on vehicles.
9) Fixed an incorrect selection of sights for shooters with weapons pointed back.
10) Added a destructible chassis for the T-60 tank.
11) Locked camera automatically switches from a disassembled equipment to the commander and back.
12) Modified the algorithm of scattering of the crew after abandoning a vehicle.
13) Changed the order of displaying platoons in the list of forces in the operation.
14) Units automatically take defensive positions if they see the enemy or are under fire and there is no movement order (if the AI movement control modifier is on).
15) Modified the algorithm of the moral calculation in battle.
16) Changed the algorithm of AI units generation in the close engagement mode at high difficulty.
17) AI can use sappers to clear the ways for battlegroups.
18) Fixed a bug with premature HE fuse operation in tree branches, in some cases.
19) Separated divisions and brigades by color in the platoons and battlegroups tables.
20) Added indication of platoon affiliation in the platoon selection menu in a battlegroup.
funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Mius Front: Patches/Updates
« Reply #52 on: May 12, 2018, 01:35:30 PM »
New update - May 11, 2018
11 May - Goblin949A   

1) Changed the appearance of some interfaces.
2) In close engagement mode, the type of vehicles and heavy weapons is displayed instead of commander names.
3) Added Mk IV Churchill II tank (in the encyclopedia and quick battle editor).
4) Button for selecting the best platoons in a battlegroup, active only if there are such platoons in the reserve.
5) Messages popping up on the operational map are combining for battlegroups.
6) User guide has been updated (added explanation of abbreviations used in operations).
7) In the operational phase, statistics on the actions of forces are shown after each turn.
8) Added 88 mm Flak 36 gun (in operations and quick battle).
9) Changed numbering of vehicles combined into a company.
10) Added automatic lookup of a suitable video adapter when launching the game.
11) Added the effect of exhaled air in cold weather.
12) Fixed a bug with incorrect calculation of the loudness of soldier shouts.
13) When rotation order is given, stationary heavy weapon turns the turret/gun in the specified direction.
14) When selecting a spotter, the call artillery support menu automatically scrolls to the battery linked with it.
15) Changed the vehicle selection algorithm in the encyclopedia.
16) Added sounds of anti-personnel mines explosions.
17) Adjusted the algorithm of the quick selection panel behavior with a large number of platoons.
18) Added outlining of buttons.
19) Trenches for vehicles and heavy weapons are digged with horizontal alignment.
20) Changed the algorithm of indirect fire indication - added accounting of landscape objects located at up to 500 meters from the gun, added partial accounting of the gun angle of elevation limitations.
21) Added the platoon markers mode.
22) Added indication of the current action of a squad/vehicle in the quick selection panel.
23) Changed the save format in tactical battle, now saving is potentially possible on computers with 2GB of RAM (old saves will be deleted!).
24) Platoon markers in the platoons table in the operational phase change according to the selected in the settings.
25) Added the undo last action button in the deployment phase (Backspace by default, can be redefined).
26) Fixed a bug with a non-displayed text when selecting a line of fire and specifying a sector.
27) Added removal of intersecting text labels for squads and platoons (only the near label is kept).
28) Removed unnecessary "outlining" for units and objects models.
29) Removed dark shadowing artifacts appearing at the edges of the screen.
30) Changed textures of some special effects.
31) Changed the effect of a human on fire.
32) Minimized the delay in the creation of special effects - the effects of gun flashes and explosions are shown more correctly.
33) Fixed a bug with missing highlighting of platoons of the same battalion on the operational map.
34) In the battlegroup mode, battalion and regiment (instead of battalion/company) are highlighted on the operational map.
35) If a battlegroup participates in a battle, then strong limitation of the battle radius, selects platoons only from the attacked and attacking square (highly recommended for slow computers).
36) Changed the algorithm of vehicles and small objects interaction.
37) Changed the algorithm of the objects shading calculation.
38) Changed the algorithm of selecting units in a platoon, after deployment left click (on the panel and in the 3D/map) selects only combat-ready units, click on the platoon button (on the squads panel) selects all units.
39) Modified some special and lighting effects.
40) Changed the algorithm of unit placement when they are combined into one battery (guns and mortars are placed close to the platoon commander).
41) Fixed a bug with visualization of rain effect.
funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Mius Front: Patches/Updates
« Reply #53 on: May 23, 2018, 05:03:46 PM »
New update - May 22, 2018
22 May - Goblin949A   

1) Fixed a crash bug when selecting the minimum size in close engagement mode.
2) Changed ammo layout for the Flak36 gun.
3) Changed the algorithm of rotation of the Maxim machine gun when firing.
4) Added an additional check to workaround a bug in XAudio audio library, which caused the game to crash in some cases.
5) Added winter camouflage for Mk2 and Mk3 tanks.
6) Added checking for valid characters in a profile name.
funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Mius Front: Patches/Updates
« Reply #54 on: June 23, 2018, 12:04:37 AM »
New update - June 22, 2018
22 June - Goblin949A   

1) Changed the algorithm of fragmentation fields impact on vehicle components.
2) Added another gradation of anti-aliasing settings - anti-aliasing of object edges and vegetation.
3) Added winter camouflage for the T-34 mod. 1941 tank.
4) Improved models of the T-34 and OT-34 mod. 1941 tanks, added destructible chassis.
5) Refined the algorithm of sights and observation devices usage.
6) New vehicles: BTR-60PB, GAZ-66, Mi-4, TO-55, B-10, DShK on tripod.
7) New infantry weapons: AKM, Type 56 (SKS), RPG-2, RPG-7, RKG-3, RPK, RPD, SVD, body armor 6B5 (in quick battles).
8) New units for quick battle: USSR border guards and units of PLA infantry battalion.
funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Mius Front: Patches/Updates
« Reply #55 on: June 23, 2018, 10:21:57 PM »
New update - June 23, 2018
23 June - Goblin949A   

1) Fixed wheeled vehicles behavior when driving on a log road.
2) Modified the algorithm of surrender.
3) Fixed a bug with a vehicle falling through the ground in case of complete destruction of the chassis.
funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Mius Front: Patches/Updates
« Reply #56 on: July 16, 2018, 04:42:32 PM »
Save format in the next update
Graviteam Tactics: Mius-Front - Goblin949A

Next update will change the save format in tactical battles. Old saves will not load properly! We recommend to finish tactical battles beforehand.
funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Mius Front: Patches/Updates
« Reply #57 on: July 19, 2018, 04:23:34 PM »
Big update - July 18, 2018
Graviteam Tactics: Mius-Front - Goblin949A

We continue improving the interface and adding more features. The squad selection panel came back to bottom again, like in the good old days. The information panel gained new functionality and acquired a more uniform look. And updated artillery support interface now allows to plot artillery fire plans, indicating the time and strike parameters. Added an ability to zero in on reference points and using them to increase the accuracy of unscheduled fire. Abilities of unscheduled artillery support depend on the commanders present on the battlefield. Updated manual contains more info about that.

Full changelog is below:

1) Fixed bugs in training missions.
2) Improved interface in tactical battle.
3) Added the ability to add units of a platoon to the selection by holding down Ctrl key in the quick selection panel.
4) Added destructible chassis to Sdkfz 250 ausf. A APC and vehicles based on it.
5) Added Sdkfz 250/11 APC.
6) Added indication of unit states on the panel in the deployment mode.
7) Changed the principle of vehicle parts breaking off.
8) Modified shader for visualization of rotating screws.
9) Fixed a bug with incorrect splitting of scout sections on the “Universal” APC.
10) Message sounds in battle are played only when the message panel is expanded.
11) Reduced the time for displaying events like "under fire" and "contact", event timestamps moved to tooltips.
12) Air support arrives automatically (except for tactical UAV), at the beginning of battle for attackers and during battle for defenders.
13) Added the ability to create an artillery fire plan at the deployment stage.
14) Artillery support divided into 4 categories: battalion, regimental, divisional and HQ. Access to regimental and divisional support during a battle (unscheduled support) depends on the commanders participating in the battle.
15) AI ​​level setting, at the low level, limits the ability to call unplanned artillery support during battle.
16) Extended the set of choices of calling scheduled support, added time delay and options for conducting fire.
17) Fixed a bug with blocked loading of a save file, if no battle was created in the quick battle editor.
funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Mius Front: Patches/Updates
« Reply #58 on: July 27, 2018, 12:18:41 AM »
New update - July 26, 2018
Graviteam Tactics: Mius-Front - Goblin949A

1) Fixed a bug causing inability to return to the game after computer going to sleep or invoking the login screen with the game running.
2) Added an ability to assign specific artillery support to a battlegroup in an operation. Support is added to the most senior commander in the BG (company or battalion).
3) Added automatic replacement of a commander casualty in a squad or crew, with a decrease in experience.
funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Mius Front: Patches/Updates
« Reply #59 on: August 05, 2018, 01:43:06 AM »
New update - August 4, 2018
4 August - Goblin949A   

1) Fixed a bug with text not fitting in the squad selection button.
2) Changed the indication of units status in the firing mode.
3) Fixed a bug in the fire sector algorithm.
4) Fixed a bug with a wrong type of trenches for motorized rifles in APC.
5) Changed the algorithm of choosing the attack type for AI in the operational phase.
funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Tags:
     

    Next next next, Update on Mius Front development

    Started by Asid

    Replies: 0
    Views: 2540
    Last post December 29, 2018, 01:48:45 AM
    by Asid
    Mius Front Skin Mod

    Started by Asid

    Replies: 0
    Views: 5133
    Last post May 16, 2016, 04:06:38 PM
    by Asid
    Graviteam Tactics: Mius Front

    Started by Asid

    Replies: 54
    Views: 44127
    Last post March 09, 2016, 02:39:40 PM
    by Asid
    GT: Mius Front new manual

    Started by Asid

    Replies: 0
    Views: 3121
    Last post October 17, 2016, 03:55:25 PM
    by Asid
    Metacritic score: Graviteam Tactics: Mius-Front

    Started by Asid

    Replies: 0
    Views: 4114
    Last post March 30, 2016, 08:24:21 PM
    by Asid