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Author Topic: Mius Front: Patches/Updates  (Read 4795 times)

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Re: Mius Front: Patches/Updates
« Reply #30 on: October 31, 2016, 08:12:19 PM »
New update - October 31, 2016
31 OCTOBER   

1) Added indication of observation devices and sights quality and observability.

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Re: Mius Front: Patches/Updates
« Reply #31 on: November 14, 2016, 02:30:43 PM »
New update - November 14, 2016
14 NOVEMBER

1) Fixed a bug with wrong name of the German command tanks.
2) Quick battle settings are reset to default when creating new profile.
3) German spotters on APC divided into 2 groups.
4) Fixed a bug with choosing smoke shells when doing observed fire.
5) Fixed a bug with the armor level indication on the tactical diagram in the game.
6) Added indication of rearming to captures in operation, changed the output format of the platoons composition list.
7) Fixed a bug that caused the appearance of battles without the attack direction arrow on the operational map.
8) Removed the possibility of designating a reinforced company.
9) Changed the algorithm of collecting captures after a battle.
10) Fixed a bug with termination of observed fire when reaching the maximum level of adjustment.
11) Changed the user manual, added a section on the use of captures.
12) Fixed a bug with movement of 50 mm mortar (and other heavy infantry weapons) crews over short distances.

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Re: Mius Front: Patches/Updates
« Reply #32 on: March 02, 2017, 05:48:46 PM »
New update - March 2, 2017
Community Announcements

1) Added M4A2 Sherman tank.
2) Added BA-20 armored vehicle.
3) Fixed a bug with "jamming" of single-plane weapon stabilizer.
4) AI control modifier split into two parts - fire control and movement control.
5) Adjusted the interface in the tactical battle.
6) Updated the user manual.
7) When switching to the map with F10 key, the camera automatically rotates to the north and points vertically downward (enabled in the settings).
8) Added M4A2 Sherman and BA-20 armored vehicle to quick battle organizational structure.
9) Adjusted the algorithm of unit actions when withdrawing.
10) Added 3D marks from armor-piercing projectile penetrations.
11) Moved view fire capabilities button for selected units to the upper part of the interface (added keyboard shortcut for it).
12) Fixed several bugs in the operational phase (indication of turns of arrival, stationary platoons appearing from the reserve, etc.).
13) Fixed a bug with spinning aircraft.
14) Added grouping of unit names in located in the reserves.
15) Added new mode of operations with combat groups and their control.
16) Fixed a bug blocking movement of attacking platoons into captured squares after a battle.
17) Small adjustments in the organizational structures of forces for all operations.
18) Fixed a bug with incorrect displaying of weapons in some cases.
19) Corrected the German names and lastnames.
20) Added skins of the German soldiers.
21) Added skins of the Soviet soldiers.
22) Added cloud shadows.
23) Fixed a bug with incorrect positioning of labels on some tanks in the encyclopedia.
24) Fixed a bug (in platoons table in the operational phase) with indication of the number of units in a platoon, when realizing the reinforcement strategy.

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Re: Mius Front: Patches/Updates
« Reply #33 on: April 06, 2017, 09:14:02 PM »
New update - April 6, 2017
Community Announcements

1) Corrected the algorithm of returning to commander after a loss of control.
2) Fixed a bug with displaying of commander ranks in tactical battle.
3) Removed displaying of icons of the destroyed/killed enemy units.

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Re: Mius Front: Patches/Updates
« Reply #34 on: May 01, 2017, 05:58:25 PM »
New update - May 1, 2017
Graviteam Tactics: Mius-Front - Goblin949A

1) Fixed a bug with tracer shifted relative to the projectile trajectory.
2) Added French sFH 414(f) gun (in QB, operations and encyclopedia).
3) Increased the sprite size of contacts and units on the map.
4) Fixed a bug with camera control stuck after redefining controls.
5) Fixed a bug with non-deletable folder and files after removing a profile.
6) Fixed a bug with no sound when repairing a track.
7) Corrected soldier behavior when covertly moving in difficult conditions (slopes, obstacles and tough terrain).

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Re: Mius Front: Patches/Updates
« Reply #35 on: May 18, 2017, 02:08:13 PM »
New update - May 17, 2017
17 MAY   - GOBLIN949A

1) Added circles on the water from swimming soldiers.
2) Fixed the trigger mechanism on sFH 414(f) howitzer.
3) Adjusted the algorithm of applying shading.
4) Fixed a bug with PgUp and PgDown keys not working.
5) Added Sdkfz 231 and 232 armored cars to quick battle organizational structure.
6) Fixed a bug with locking on a unit when switching to the map mode.
7) Some adjustments in the pathfinding algorithm on rough terrain.
8) Removed the exit dialog when saving is enabled.
9) Extended the zoom range of the map in the operational phase.
10) Area of sight automatically switches depending on unit type and the location of the commander.

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Re: Mius Front: Patches/Updates
« Reply #36 on: June 26, 2017, 05:46:35 PM »
New update - June 25, 2017

1) Fixed displacement of tooltips in the statistics table
2) Added different attenuation for different types of explosions and shots
3) Changed the algorithm of tearing off of hatches
4) Adjusted chassis and gearbox for some tanks
5) Added “transparency” for side panels in tactical battle
6) Changed the pathfinding algorithm on slopes and in mountains for vehicles

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Re: Mius Front: Patches/Updates
« Reply #37 on: July 03, 2017, 01:45:08 PM »
New update - July 2, 2017
2 JULY   - GOBLIN949A

1) Fixed a bug with inability to give orders to units on 2D map at maximum zoom
2) Fixed a bug with incorrect shadowing of map edges
3) Infantry can use passages in wire fences made by vehicles or explosions
4) Fixed a sound bug when starting a quick battle
5) Changed the algorithm of covert movement for vehicles and infantry
6) Increased the time delay for infantry breaching wire fences
7) Fixed a bug with leftover smoke trail of a downed aircraft

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Re: Mius Front: Patches/Updates
« Reply #38 on: July 20, 2017, 12:30:59 PM »
New update - July 19, 2017
19 JULY   - GOBLIN949A

1) Fixed a bug with particle sorting for special effects.
2) Added user manuals to the docs\support folder.
3) Fixed a bug with frequent bailing out of tanks when a track is broken.

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Re: Mius Front: Patches/Updates
« Reply #39 on: August 09, 2017, 07:13:08 PM »
New update - August 9, 2017
Graviteam Tactics: Mius-Front


1) Unhistorical units are not shown in the reserves list when the setting is enabled
2) Changed the algorithm of blast effect on armored vehicles

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Re: Mius Front: Patches/Updates
« Reply #40 on: August 11, 2017, 03:42:14 PM »
New update - August 11, 2017



1) Changed the algorithm of fire mixture effect on vehicles
2) Fixed a bug with trees left when digging trenches in a forest
3) Fixed a bug with distortion of tracers
4) Increased the area of sectors which are cleared when digging trenches
5) Added reports about mine clearance and tripping mines

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Re: Mius Front: Patches/Updates
« Reply #41 on: August 13, 2017, 03:57:35 PM »
New update - August 13, 2017


1) Separated the path displaying and selecting displayed information buttons
2) Fixed incorrect displacement of buttons in the statistics interface
3) Changed the displaying distances of last names of squad commanders in battle in the squad displaying mode
4) Added new options for deploying platoon squads and changed the deployment algorithms
5) Fixed a bug with AI not following some commands in the operational phase
6) Added a setting for disabling Hyper Threading

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Re: Mius Front: Patches/Updates
« Reply #42 on: August 27, 2017, 05:09:17 PM »
New update - August 27, 2017
Graviteam Tactics: Mius-Front

1) Changed the algorithm of the vehicle damage system
2) Enhanced the damage effects
3) Changed the initial state of hit vectors in the statistics to “show penetrations”
4) Added 2 operations (with added battlegroup mode) to DLC “Drive on Voronezh”


Graviteam are great developers  :thumbsup

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Re: Mius Front: Patches/Updates
« Reply #43 on: September 10, 2017, 12:01:18 AM »
New update - September 10, 2017
Graviteam Tactics: Mius-Front - Goblin949A

1) Changed the algorithm of track and chassis damage modeling.
2) Added map markers depending on the side.
3) Changed the algorithm of soldiers placement in buildings, soldiers with heavy weapons take places first.
4) Changed the algorithm of high-explosive wave and reinforced concrete structures interaction.

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