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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #90 on: December 09, 2019, 11:28:58 PM »
Update 12/09/2019
Mon, 9 December 2019


1) Fixed a bug with the shift of the interface in some cases when selecting a unit in 3D.
2) The direction of the signs of troops entrenchment on the operational map automatically changes when it contacts the enemy.
3) Added dialogue confirming the exit to the operational phase of the game from tactical battle mode.
4) The algorithm for reproducing ambient sounds has been adjusted.
5) DLC Against the Tide was updated and expanded.
6) Added the OOB of the SS tank divisions in the quick battle editor.
7) A number of minor errors have been fixed.

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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #91 on: December 28, 2019, 11:01:04 PM »
Update 12/28/2019


1) Added button for separate indication of current targets and paths.
2) Added locking of deep trenches for Flak36 gun.
3) Fixed a bug with the display of some unit names in the quick battle editor.
4) A number of minor errors have been fixed.

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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #92 on: January 22, 2020, 01:50:01 AM »
Update 01/21/2020
Tue, 21 January 2020


1) Added higher resolution winter textures for the Stug III F/8, PzIV G tank and PzJager I
2) Fixed errors in PzIII J tank turret armor
3) Changed the battlefield Stepanovka-Marinovka.
4) Changed the main game operation (Stepanovka-Marinovka) - transferred to a hexagonal grid.
5) Changed Krasnaya Polyana battlefield.
6) Changed Korotich (winter) battlefield.

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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #93 on: February 20, 2020, 02:52:21 PM »
Update 02/20/2020
Thu, 20 February 2020


1) Added self-propelled gun StuG ausf B.
2) The algorithm for attacking aircraft has been adjusted.
3) The algorithm for moving vehicles out of the trenches has been slightly changed.
4) Added saving / restoring the target display mode.
5) A number of minor errors have been fixed.


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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #94 on: April 10, 2020, 02:16:08 AM »
Update 03/26/2020 Final Offensive
Thu, 26 March 2020


1) Added winter camouflage for the sFH 414 (f) howitzer.
2) The position in the list of operations is stores between the game starts.
3) Added indication of the troop strength for battalions and battle groups.
4) Changed the Kalinovka battlefield.
5) Added a separate wreckage for the Sdkfz 231 armored car.
6) A number of minor errors have been fixed.


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Re: Mius Front: Patches/Updates
« Reply #95 on: April 18, 2020, 01:40:50 PM »
Update 04/17/2020
Fri, 17 April 2020


1) Changed the algorithm for selecting a charge and angle for indirect fire.
2) Added support for the autumn season.
3) Fixed a bug with the rejecting fire in the automatic targeting mode.

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Re: Mius Front: Patches/Updates
« Reply #96 on: May 03, 2020, 12:31:01 AM »
Update 05/02/2020
Sat, 2 May 2020


1) Fixed a bug with airplanes that did not drop bombs in some cases.
2) Fixed glazing in the A-20G aircraft.
3) Added a new operation into the DLC Final Offensive.
4) Added the ability to disband a battlegroup.
5) Information about the operation features has been added to the operation selection menu.
6) Added the ability to forcibly disband platoons in reserve with low parameters.
7) The algorithm for disband of broken platoons was changed and a reserve of personnel was added to the troops command groups.
8) Changed user manual.


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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #97 on: May 11, 2020, 11:25:42 PM »
Update 05/11/2020
Mon, 11 May


1) The algorithm of the squad and crew experience calculating when replenishing personnel was changed.
2) Groups of spotters in the operational phase are marked as having poor parameters, when the ammunition from the battery to which they are linked is exhausted, and they can be disbanded.
3) Changed user manual.
4) Added fixed locations for the Gubarevo battlefield in Close Engagement mode.
5) A number of minor errors have been fixed.

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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #98 on: June 01, 2020, 11:39:18 PM »
Update 06/01/2020


1) The mobility of the battle group is calculated for all platoons together, not individually for each platoon.
2) Units from disbanded platoons and suitable reserves can replenish the main part of platoons.
3) Added I-152 aircraft.
4) Changed and expanded operations in the Fateful Strike DLC.
5) The position in the battle is remembered for units from platoons that did not move in the operational phase (including to/from the reserve).
6) Revised the algorithm for moving BGs/platoons with indirect control mode in the operational phase:
-the march order is automatically canceled if it is impossible to execute or in a contact with an enemy for non-combat and “weak” units;
-the march order is automatically replaced by an attack, for combat units in a contact with an enemy;
-movement is carried out so that each BG/platoon move approaches its destination;
- during march order, BGs/platoons try to avoid contact with the enemy.

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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #99 on: June 24, 2020, 12:11:04 AM »
Update 06/23/2020


1) Added indication of the ammo for offmap artillery in the platoon table.
2) The algorithm for calculating the total% ammo for offmap artillery has been changed.
3) Added modification of the PzIV F2 (G) tank.
4) Changed and expanded operations in the Against the Tide DLC.
5) Fixed a bug with the lack of speed indication for units in which there is only one soldier.
6) Added winter camouflage for the M-30 howitzer.
7) Added summer camouflage for PzIV ausf.G tanks.


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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #100 on: July 18, 2020, 01:38:10 AM »
Update 07/17/2020


1) Added the ability to throw grenades from hatches for some armored vehicles (Stug3, SU-152, Mk2/Mk3).
2) The ammo save modifier is stored in savegame.
3) Fixed a number of minor bugs.

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Re: Mius Front: Patches/Updates
« Reply #101 on: August 14, 2020, 01:59:29 AM »
Update 08/13/2020
Thu, 13 August 2020


1) Added antenna bender to the PzIV ausf.G tank.
2) Added modifications to the PzIV ausf.G tank with welded armored screens of different types.
3) Added modifications of the PzIV ausf.G tank with side screens, L/48 gun and welded armored screens of different types.
4) Updated the battlefield in the DLC Tielieketi Incident.
5) Operational AI began to use the same system of indirect orders as the player.
6) Platoons with new modifications of the PzIV ausf.G tank have been added to the quick battle editor.
7) Added an indicator for blocking of night battles.
8) Minor changes in DLC Fateful Strike, Against the Tide, Final Offensive.
9) Added automatic recovery of platoons.

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Re: Mius Front: Patches/Updates
« Reply #102 on: August 19, 2020, 11:44:21 PM »
Update 08/19/2020
Wed, 19 August 2020


1) Changed the algorithm for detonating ammunition in vehicles.
2) Added automatic retreat for AI in the operational phase without starting a battle.
3) Changed the movement system on the operational map: movement speed depends on the time of day and weather.
4) Restrictions of movement modifiers take into account the presence of troops in/on vehicles.
5) Adjusted the algorithm for throwing smoke grenades during shelling.
6) Added the ability to select camouflage for Close Engagement mode.

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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #103 on: September 14, 2020, 11:58:36 PM »
Update 09/13/2020
Mon, September 14

1) Fixed a bug with the ATGM remaining in the air after loading into the BMP1.
2) Corrected the display of the number of shells for duplicate weapon types (mostly smoke grenade launchers) for vehicles.
3) Changed the battlefield in The Day of the Olifant and Operation Moduler DLCs.
4) Operations in the Operation Moduler DLC are converted to a hexagonal grid.
5) The placement of units is not blocked for platoons included in the battlegroup in which there is a battle-ready reconnaissance platoon.
6) Added indication for operation's features: platoons, grid type, size (will be updated as the DLC updates).
7) Added the ability to sort operations in the list by DLC instead of campaigns.


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Re: Mius Front: Patches/Updates
« Reply #104 on: October 16, 2020, 02:25:44 AM »
Update 10/15/2020


1) Added 106 mm HESH shell for the M40 recoilless gun.
2) The algorithm for generating a fragmentation field for HESH/HEP shells that hit the armor has been adjusted.
3) Added T-34 mod 1941, produced in summer-autumn 1941, factory #183.
4) Added textures for Tiger and PzIV tanks of higher resolution.
5) Changed the algorithm for breaking the fuse when a projectile hits an obstacle.
6) Added order of battle mode in an operation (for some operations).
7) Changed the battlefield in the Croatian Legion DLC.
8) Operations with battle groups in the Croatian Legion DLC have been converted to a hexagonal grid.

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