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Author Topic: Mius Front: Patches/Updates  (Read 63595 times)

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Offline Asid

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Re: 1
« Reply #15 on: June 08, 2016, 08:37:15 PM »
New update - June 8, 2016
8 June

Changed
1) Adjusted the algorithm of infantry moving behind vehicles
2) Adjusted selection of squad types which AI sends in recon
3) Divided the long (for attack formations) and near attack modes in the operational phase (long attack holding Ctrl)
4) Appearance of the operational map
- show names only for commanders;
- indication of the company/battalion commander in platoon indication mode;
- removed lines from command hierarchy;
- changed the display of tactical battles;
- changed the highlighting color of several platoons located in the same point;
- removed indication of reinforced company;
- changed the display of the attack arrows;
5) Removed the tactical battles mode selection setting (always selected automatically)
6) Number of attacks from square 1x1 km is limited to one, all platoons which are in the square and can attack are blocked.
7) Changes in the platoon management table in operation
- changed the background of routed and defeated (disbanded) units
- removed the arrival icon for already arrived units of the HQ reserve
- removed indication of captured weapons for the defeated and routed platoons
8) Changed the user manual
9) Changed training missions
10) Increased the movement speed of routed platoons
11) Added the organizational structure of AT batteries on Pak-40 and Pak-36(r)
12) Added T.Mi.42 mine to German engineer units
Bugs
13) Fixed a bug with disbanding of draft platoons
14) Fixed a bug with incorrect calculating of points for the key points in the operational mode

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Offline Asid

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Re: 1
« Reply #16 on: June 10, 2016, 01:00:19 PM »
Hotfix - June 10, 2016

Removed number of turns indication for the enemy reserves
Crash bug in certain cases in the operational phase
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Offline Asid

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Re: 1
« Reply #17 on: June 29, 2016, 02:29:07 PM »
New update - June 28, 2016
28 JUNE   - GOBLIN949A

Added
1) Tactical map in battle became three-dimensional with seamless transition to/from 3D mode
2) Added the ability to view the after battle telemetry (in the statistics)
3) Added a button for viewing achievements at the end of battle
Changed
4) The road availability attribute is removed when digging trenches on roads
5) Layer that displays the briefing can be changed by pressing the right mouse button (on the switch briefing button)
6) Changed the appearance of the directional arrows

Bugs
7) Fixed a bug with turns indicated before the arrival of enemy reserves
8) Fixed a bug with incorrect positioning of Maxim machine gun in certain cases
9) Fixed a bug with observation devices not closing under fire
10) Fixed a bug with a cease-fire in the beginning of game, if AI has a script set
11) Fixed a bug with achievements disappearing if STEAM is in offline mode

Changed the save format in tactical battle. Old saves will not load properly!
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Offline Asid

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Re: Patches/Updates
« Reply #18 on: July 07, 2016, 06:05:16 PM »
New update - July 7, 2016
7 JULY   - GOBLIN949A

Added
1) Indication of the reasons when quick battle cannot start and errors when reading the player profile
2) Clearing of all quick battle settings, right-click on a category: paths, triggers, placement or groups - removes all items in this group
Changed
3) Replacing platoons in quick battle settings is done in 1 step, without having to remove previous ones
4) Small changes in actions of AI recon groups
5) Changed effects of the covert movement modifier (it has effect only on path selection)
6) Added an ability to put any commands into a queue (while holding Shift)
7) Ambush, covert action and AI control icons
8) Infantry behavior in different situations
9) User guide
Bugs
10) Fixed a bug with blocked firing on external target designation
11) Fixed a bug with soldiers animation switching to lying mode when running and walking
12) Fixed excessive transparency of map markers when viewed from a great height
 
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Offline Asid

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Re: Patches/Updates
« Reply #19 on: July 09, 2016, 11:39:31 PM »
Hotfix - July 9, 2016
Community Announcements - Goblin949A

Fixed problems with launching the game and player profile on some systems.
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Offline Asid

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Re: Patches/Updates
« Reply #20 on: August 05, 2016, 01:13:20 PM »
New update - August 5, 2016
5 August

Added
1) AI units arrived and located in the reserve cells can displace player units, if they have an advantage in forces.
2) Added ML-20 152 mm guns spotter in quick battle.
3) Added MG-34 heavy machine gun.
4) Added VPGS-41 rifle grenade.
5) Added artillery battery with LefH-18 guns to quick battle organizational structure.
6) Added units armed with MG-34 heavy machine gun in quick battle.
7) Added Pak 97/38 gun.
8) Added units with Pak 97/38 gun in quick battle and operations.
9) Sounds of shots for lePak-41, Pak-97/38, Kwk-38/39 guns.
10) Specifying the order type for quick battle scripts.

Changed
11) The Stepanovka operation, taking into account the displacement new possibilities.
12) Weapons and ammunition amounts indication for infantry.
13) Selection algorithm of the weapon shown in the tactical diagram for infantry units.
14) Do not give a message when crew abandons unarmed vehicle.
15) Changed the algorithm of weapons and ammunition picking during a battle.
16) Number and location of defense places in buildings.
17) Territory calculation when calculating the results.

Bugs
18) Fixed a bug with missing speech of unbuttoned vehicle crews.
19) Fixed a bug with broken hot keys for finding unit and attaching the camera in the deployment phase.
20) Fixed a bug with incorrect ammunition %% indication for a squad.
21) Fixed a bug with long pauses between consecutive orders.
22) Fixed a bug with second crew members of heavy weapons, which were out of trenches in some cases.
23) Fixed nonoperability of user scripts in quick battle.
24) Fixed a bug with gun gunlayer’s wrong selection of sight after its transportation.
25) Fixed bugs related to transportation of guns in various combinations of order sequences.
26) Fixed a bug with incorrect positioning of soldiers in multistory buildings in the initial orders phase.
27) Fixed a bug with the map cut-off when short distances to the horizon are selected in the settings.
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Offline Asid

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Re: Patches/Updates
« Reply #21 on: August 08, 2016, 04:08:28 PM »
Hotfix - August 8, 2016
8 AUGUST   

1) Fixed displaying of contacts sprites on the map.
2) Changed the rate of vertical camera rotation in the map mode.
3) Adjusted camera operation in the map mode and the switching of camera from the map to 3D mode and vice versa.
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Offline Asid

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Re: Patches/Updates
« Reply #22 on: August 08, 2016, 08:25:18 PM »
Hotfix 2 - August 8, 2016
8 AUGUST   

1) Changed name of the attack company of the forward detachment of 336 ID in Dawn of Blau.
2) Changed composition of vehicles in AT battalions of 336 ID in Dawn of Blau.
3) Protection from removing DLC when verifying Steam cache.
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Offline Asid

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Re: Patches/Updates
« Reply #23 on: August 15, 2016, 07:04:18 PM »
New update - August 15, 2016
15 AUGUST   - GOBLIN949A

1) Right-clicking on the map and searching a unit reduce the distance by 2 times in the 3D mode.
2) Fixed a bug which caused the game to crash with installed DLC after changing the game language.
3) Fixed a bug with incorrect shielding of a fragmentation field for visible crews and gun and vehicle crews.
4) Fixed a bug with the game ending after loading a save, if AI proposed a cease-fire before saving.
5) Fixed a bug with pauses of 10+ seconds when individual units execute a sequence of orders.
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Offline Asid

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Re: Patches/Updates
« Reply #24 on: August 19, 2016, 05:00:31 PM »
New update - August 17, 2016
17 AUGUST   - GOBLIN949A

1) Fixed a bug with different indication of ability to capture neutral squares in the operational phase and in the battle briefing.
2) Fixed a bug with erroneous objects appearing instead of uniform on infantry.
3) Fixed a bug with wrong display of the number of obtained achievements.
4) Fixed a bug with occurrence of a battle which includes squares located on the border.
5) Fixed a bug with non-disappearing button for automatic changing of strategies for battalion or unit, if the unit (battalion) has at least one encircled platoon.
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Offline Asid

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Re: Patches/Updates
« Reply #25 on: August 30, 2016, 07:11:49 PM »
New update - August 30, 2016
Community Announcements

1) Fixed a bug with abandonment of vehicles without opening hatches in some cases.
2) Added the timeline of appearance of platoons in quick battle (machine guns and AT guns of various modifications).
3) Added light ATG organizational structures to quick battle editor.
4) Added the 1175 tank company organizational structure from 11.41 to quick battle editor.
5) Added a few new platoon icons on the map (T-60, MkII, etc.)
6) Added DS-39 heavy machine gun.
7) Added locking of the right mouse button in the training operation.
8) Changed the sound of firing of the American .30 Browning machine gun.
9) Fixed a bug in the encyclopedia with bad choice of camera reference point when selecting more than one vehicle.
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Offline Asid

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Re: Patches/Updates
« Reply #26 on: September 06, 2016, 10:03:57 PM »
New update - September 6, 2016
Community Announcements - Goblin949A

1) Duplicates in the assigned keys list are being marked.
2) Added memorizing of the selected vehicle in the encyclopedia.
3) Platoon composition in the quick battle editor is fixed (except for variations within the same modification).
4) Changed font rendering, added support for higher resolutions.
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Offline Asid

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Re: Patches/Updates
« Reply #27 on: October 06, 2016, 09:53:11 PM »
New update - October 6, 2016
6 OCTOBER

1) Changed the camera movement algorithm when clicking RMB on the units panel: camera does not change distance if Ctrl or Shift are not held down. With Ctrl - distance decreases, with Shift - increases.
2) Fixed a crash bug when deleting a profile in some cases.
3) Changed the algorithm of firing for tanks with stabilizers on the move.
4) Changed the algorithm of firing from vehicle external mounted weapons (anti-aircraft machine guns).
5) Added a distinct sound of a shot from M6 American gun.
6) Fixed a bug which caused a broken “Ambush” training mission.
7) Changed the main menu, tutorial missions are shown separately.

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Offline Asid

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Re: Patches/Updates
« Reply #28 on: October 21, 2016, 01:09:55 AM »
New update - October 20, 2016


1) Improved models of KV-1 tanks of various modifications (added an opening driver’s observation device, inner sides of hatches, new rollers and tracks, working support arms).
2) Changed the user guide (description of operational phase, orders system and communication system).
3) Added an ability to select different kinds of observation devices on vehicles (used in KV-1 tank for gunner’s devices).
4) Fixed a bug with a non-turning off automatic strategy selection button when a battalion had at least one encircled platoon.
5) Changed the principle of the response of units to a loss of control (with AI control enabled, they return to commander ignoring the command level).
6) Added icons indicating a returning to commander.
7) Adjusted indication of availability of commander control.
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Offline Asid

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Re: Patches/Updates
« Reply #29 on: October 29, 2016, 11:51:57 PM »
New update - October 28, 2016

1) Changed the algorithm of dividing into separate formations for large dispersed groups having the same order.
2) Changed the algorithm of personnel reinforcement, defeated squads (except commanders and spotters) and squads without vehicles are transferred into the draft units class and reinforce other units.
3) Changed the default color of selected units (to green).
4) Fixed bugs in Drive on Voronezh addon: German spotter without attached battery, commander of the 7 company 21 IR without ammo (changes will take effect after restarting the operation).
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