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Author Topic: Mius Front: Patches/Updates  (Read 63578 times)

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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #120 on: January 28, 2021, 02:39:24 AM »
Update 01/27/2021

Wed, January 27, 2021


1) The algorithm for overcoming water obstacles through ice for soldiers and vehicles has been changed.
2) On the operational map, adjacent empty squares next to the squares of occupied troops are captured automatically.
3) Added a new method for calculating the results of the operation (will be used in some operations).
4) Updated winter operations in the Strong Point DLC (added a new method for calculating the results of the operation).

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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #121 on: January 31, 2021, 04:25:45 AM »
Update 01/30/2021
Sat, January 30, 2021


Dark Forest DLC: added order of battle.




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Re: Mius Front: Patches/Updates
« Reply #122 on: February 02, 2021, 03:57:34 AM »
Update 02/01/2021
Mon, feb 01, 2021


Against the Tide DLC: added order of battle.
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Re: Mius Front: Patches/Updates
« Reply #123 on: February 16, 2021, 02:46:38 AM »
Update 02/15/2021
Mon, February 15, 2021


1) Added counter of battles in which participated platoons. Units from platoons with more battles have less fluctuations in the level of combat sustainability at the beginning of the battle.
2) Added indication of changes in the level of the operational score for individual parameters.
3) Changed user manual.
4) The modifier of vehicle movement on the road is no longer blocked for any amount of vehicles, if a sparse formation is selected.
5) Updated operations in the DLC Operation Moduler (added a new method for calculating the results of the operation).


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Re: Mius Front: Patches/Updates
« Reply #124 on: February 21, 2021, 04:11:29 AM »
Update 02/20/2021
Sat, February 20, 2021


Updated operations in the DLC The Day of the Olifant (added a new method for calculating the results of the operation).

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Re: Mius Front: Patches/Updates
« Reply #125 on: March 09, 2021, 11:44:39 PM »
Update 03/08/2021
Mon, March 8, 2021


1) The execution of the order cancellation modifier has been changed (see User Manual page 33).
2) Added the Vektor R4 assault rifle.
3) Added ATGM Ratel ZT3.
4) Added APC Casspir.
5) Fixed issues with a delay in updating the state of the movement orders, depending on the selected modifiers.
6) Fixed a bug with the penetration of armor-piercing bullets through the turret box of the Churchill II tank.
7) Changed the algorithm for the destruction of objects with a strong impact of a shock wave (for example, from bombs), now objects can immediately be destroyed to the last stage.
8) Added alternative options for the platoon placement buttons (by right-clicking).
9) In arrival mode, platoons are placed near the road if it is close to the location of the platoon’s units.
10) For tactical combat with the battle groups, the color separation of the platoon buttons in the UI is along the border of the battle groups, instead of company borders.
11) Fixed a bug with non-active of the movement map for units that cannot shoot at the ground.
12) Added color differentiation for indication lines of various types of targets.
13) Changed the algorithm for avoiding terrain obstacles (trenches, holes, etc.) for vehicles with a large turning radius.
14) Removed the victory/defeat inscription for tactical battles in an operation.

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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #126 on: March 13, 2021, 08:25:37 PM »
Update 03/08/2021
Mon, March 8, 2021


1) The execution of the order cancellation modifier has been changed (see User Manual page 33).
2) Added the Vektor R4 assault rifle.
3) Added ATGM Ratel ZT3.
4) Added APC Casspir.
5) Fixed issues with a delay in updating the state of the movement orders, depending on the selected modifiers.
6) Fixed a bug with the penetration of armor-piercing bullets through the turret box of the Churchill II tank.
7) Changed the algorithm for the destruction of objects with a strong impact of a shock wave (for example, from bombs), now objects can immediately be destroyed to the last stage.
8) Added alternative options for the platoon placement buttons (by right-clicking).
9) In arrival mode, platoons are placed near the road if it is close to the location of the platoon’s units.
10) For tactical combat with the battle groups, the color separation of the platoon buttons in the UI is along the border of the battle groups, instead of company borders.
11) Fixed a bug with non-active of the movement map for units that cannot shoot at the ground.
12) Added color differentiation for indication lines of various types of targets.
13) Changed the algorithm for avoiding terrain obstacles (trenches, holes, etc.) for vehicles with a large turning radius.
14) Removed the victory/defeat inscription for tactical battles in an operation.

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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #127 on: April 25, 2021, 12:07:43 AM »
Update 04/23/2021
Fri, 23 April 2021


1) Soldiers bypass burning vehicles and fires.
2) A simulation of fire spread has been added.
3) Soldiers caught in the fire can catch fire.
4) Fixed a bug with a blinking order menu.
5) Changed the algorithm for playing music in the main menu.
6) Changed the algorithm of the action of the stops when the towed cannons are fired.
7) For the B-4 cannon, the HE projectile has been replaced with a concrete-piercing projectile.
8) Changed the algorithm for MLRS indirect fire.
9) Changed the action of maneuver modifier in conjunction with the order cancellation modifier (user manual, page 33).
10) Added sniper rifles to command squads of German infantry and motorized infantry platoons.
11) Added the ability to select the unit with which the event is associated, when clicking on the event while holding down Ctrl.
12) Behavior modifier “Stay concealed” has been expanded to “Act with caution”.
13) User manual will be updated.
14) Added high resolution textures for KV-1/KV-8 tanks.
15) Added high resolution textures and winter camo for SU-152 SPG.
16) Corrections of minor bugs in the UI.
17) Added separate battle group icons for NATO and Wehrmacht symbols.
18) Added a model of the T-50 tank.
19) Added a model of the Flak-36 anti-aircraft gun on carts.

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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #128 on: April 30, 2021, 12:06:02 AM »
Update 04/30/2021
Thu, April 29, 2021

1) The hierarchy of command in the squads of the Wehrmacht heavy infantry companies has been changed.
2) The orientation of the shells' scratches on the armor was made in the direction of the shell hit.
3) Added assessment of armor penetration, taking into account the energy of the projectile in the encyclopedia diagrams.
4) Added a button to move the camera to the bird's-eye view [Ctrl+Num0].
5) Added a button to hide all interface marks on the screen [Ctrl + Del].
6) Added the ability to change the magnification of binoculars (with the mouse wheel) during activation.
7) The composition of the squads is being updated so that command units and units with more valuable weapons are preserved between battles.

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Re: Mius Front: Patches/Updates
« Reply #129 on: July 01, 2021, 12:47:25 AM »
Update 06/17/2021
Thu, June 17, 2021


0) Redesigned the UI appearance in all parts of the game, added scaling and background options for the UI panels. The player can choose one of three UI display themes: dark, neutral or light, as well as change the contrast and the color scheme of the selected elements.

As a bonus, the overall performance of the game in tactical combat has been increased.

Additional changes:
1) Added indication of the total number of troops in the global statistics.
2) The score (in the new system) is correctly displayed in the global statistics.
3) Management of the unit behavior has been moved to the central order panel.
4) Changed the display of some parameters of the selected units (added ranges of values ​​to the tips).
5) Improved the Stepanovka battlefield.

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Re: Mius Front: Patches/Updates
« Reply #130 on: July 04, 2021, 11:53:22 PM »
Update 07/02/2021
Fri, July 2, 2021


1) Added UI auto-scaling for screen resolutions less than 1920 width.
2) Added high-resolution textures for all modifications of the Pz-III tank for all camouflage patterns.
3) Changed operations in Kalinovka 18 (DLC Final Offensive).
4) Minor changes and fixes.

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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #131 on: August 13, 2021, 11:34:03 PM »
An update of the game coming soon!
Fri, August 13, 2021


ETA: 2-3 days

Please complete your tactical saves.

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Re: Mius Front: Patches/Updates
« Reply #132 on: August 17, 2021, 11:48:10 PM »
Update 08/17/2021
Tue, August 17, 2021


1) Added the 3BK5 shell for the T-55 tank (export version).
2) Added desert camouflages for BMP-1, BRDM-2, T-55, BTR-60PB, GAZ-66.
3) Modern tanks are “adapted” for flying off turrets.
4) Added recoilless gun B-11 (for the Chinese army).
5) Added indication for changed platoons in BGs.
6) Added new models of German machine guns.
7) Added indication of "mobility" of platoons and BGs.
8) Minor changes in the Malyutka ATGM.
9) Fixed a bug with the failure of antipersonnel mines.
10) Changed the algorithm for the tank gun stabilizer.
11) A number of small changes.

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Re: Mius Front: Patches/Updates
« Reply #133 on: September 06, 2021, 01:22:43 AM »
Update 09/03/2021
Fri, September 3, 202

1) Changed the algorithm for calculating the speed of armor fragments when not penetrating hit.
2) Minor changes in the Typhoon Rising DLC.
3) Added simulation of the defeat of internal organs when shrapnel and bullets hit the soldier.
4) Added numbers for Wehrmacht 1 TD.
5) Changed operations with BGs in DLC Drive on Voronezh.
6) Changed the battlefield Shilovo.
7) A number of minor errors have been fixed.

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Re: Mius Front: Patches/Updates
« Reply #134 on: September 09, 2021, 11:43:13 PM »
Update 09/09/2021
Thu, September 9, 2021


1) Updated Cold Spring DLC: minor corrections in the texts and the composition of the troops.
2) Updated Raging Bridgehead DLC: according to the new information that has appeared, the composition of the German troops and the initial phase of the operation have been slightly changed.


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