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Author Topic: How realistic is Tornado's aerodynamics? Very.  (Read 11862 times)

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Offline Tom N

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Re: How realistic is Tornado's aerodynamics? Very.
« Reply #15 on: August 10, 2018, 09:22:10 PM »
Really you could change THAT??? Wow, I'm amazed and curiously checking now ^^
And recording :-)
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Offline Tom N

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Re: How realistic is Tornado's aerodynamics? Very.
« Reply #16 on: August 10, 2018, 09:51:28 PM »
So here is the link to the mudfight result with no fuel on board:


and in the attached picture below is the damage report being shot by the active SAM having still 3000 LBS of fuel.
Sadly i did not record that, because i just wanted to look at the shooting SAM, though the hit and the damage done by this one missile IS remarkable, i avoided some (5?) missiles, but the one made up for the others  !!! ^^

Remark on the picture: You can see that there is still fuel left by looking at the analog fuel indicator on the lower right side, the other engine indicators/ gauges (power of left and right engine, fuel flow per minute and engine temperatures) ALL are at zero, because of wasted engines, only the fuel gauge is still at around 2500 - 3000 LBS.
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Offline Tom N

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Re: How realistic is Tornado's aerodynamics? Very.
« Reply #17 on: August 10, 2018, 10:17:18 PM »
Hmmm, i'm still unsure about the temperature output of the auxiliary power unit (APU) using/ burning hydrazine. Might that temperature difference be enough for IR-tracking?

EDIT: And would this modification work as well with the enemy CAP (combat air patrol)?
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Offline Frankie

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Re: How realistic is Tornado's aerodynamics? Very.
« Reply #18 on: August 11, 2018, 01:41:18 AM »
Hi Tom
So did the mod work?
Regards
Frankie
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After the Dogs of War are let slip, let us smoke the Pipes Of Peace.

Offline Tom N

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Re: How realistic is Tornado's aerodynamics? Very.
« Reply #19 on: August 11, 2018, 06:53:41 AM »
So far it's working fine and without flaws, I only checked the results for SAM, though. Did not check the effect of this new code on enemy AAA and CAP.
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Offline Frankie

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Re: How realistic is Tornado's aerodynamics? Very.
« Reply #20 on: August 11, 2018, 07:35:33 AM »
Actually in the original version 1.0 of Tornado, all it took was one hit by a SAM and you're dead. I modified the code so that each time your Tornado got hit, 10 random components got damaged. Not 10 unique components but 10 components. So the same component could have been set as damaged more than once during a SAM hit. Anyway the point is that now you could still survive but your Tornado would be a wreck with each SAMr hit.
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Offline Tom N

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Re: How realistic is Tornado's aerodynamics? Very.
« Reply #21 on: August 11, 2018, 09:15:02 AM »
So this (either being shot down by 1st missile or having around 10 system failures by 1 hit) i did not encounter before with the operation desert storm addon (around 3 missile hits possible to survive with 1-6 system failures per hit).

It might be interesting getting this extreme system disabling feature by single missile hits more often to cope with. I was somewhat positively surprised to see both my engines fail (in the front+rear cockpit pic) so the gliding training/demonstration videos were of some use to get down on a nearby road with timed speed management.

As mentioned above it NEVER (? or did it once but with engine fire as well,but that might have been after the 2nd hit then), yeah I'm pretty sure, the 1st hit was never or pretty close to never that deadly.
So this modification might be really fine with me!

Still Missing in Action = game over so far. ;-)
It would be cool to send a fuel request when waiting in enemy territory on a road.
Especially near the border. That might require a radio feature, though ;-) .
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Offline Frankie

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Re: How realistic is Tornado's aerodynamics? Very.
« Reply #22 on: August 11, 2018, 09:21:35 AM »
Fuel request? Aha. That's a nice idea for mod#90. If landed on a road or friendly runway which is not runway A, then if the gamer hits a key assigned as the Refuel Request key, the Tornado's fuel weight goes from zero to  N Kg.
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Offline Tom N

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Re: How realistic is Tornado's aerodynamics? Very.
« Reply #23 on: August 11, 2018, 09:41:55 AM »
Hmmm, whoever might need more fuel and still has weapons on board to unload in enemy territory might need quite the full amount ^^
But this might be more of a cheating mod if given too much, so 2000 LBS or 3000 LBS will be good for doing something small.
Yes, do not underestimate 2000 LBS of fuel, you can easily transfer a plane from 1 airfield to another in the allied zone, I claim hereby! (I still need to prove that).
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Offline Frankie

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Re: How realistic is Tornado's aerodynamics? Very.
« Reply #24 on: August 15, 2018, 08:33:38 AM »
Since we are on the topic of gliding, before Tornado there was Ernst Udet's unpowered landing at the Chicago International Air Race in 1933.


See arounf the 0:25 mark. Plane heads downwards but the propellor has already stopped spinning.
Do not try this at home, kids.

Fuel saving to the max. Enjoy.
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