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Author Topic: WWII-Europe v108  (Read 11427 times)

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Online Asid

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Re: WWII-Europe v108
« Reply #15 on: July 22, 2016, 02:01:13 PM »
Hi Agent Smith

From the website:



"V1.08 Update- 2
posted in: Dispatch | 0
2 July 19, 2016

Everything is going very well.

I have v108 ready except for one bug. When the Air AI destroys an enemy ship, the game announces with a dialog box at the end of the turn deploy phase that the ship has been transferred!  When I find and fix, then I plan to release to the playtesters and to the customers as a beta version."

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Offline chemkid

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Re: WWII-Europe v108
« Reply #16 on: July 22, 2016, 06:19:38 PM »
Thanks!
« Last Edit: July 22, 2016, 07:36:13 PM by chemkid »

Offline schwerpt

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Re: WWII-Europe v108
« Reply #17 on: July 27, 2016, 02:44:06 AM »
I'm down to one last bug to fix before releasing to the playtesters and as a beta to the customers.  Working on it tonight.  Will let you know the outcome of debug and test.

Thank you for your patience.  I think you will like the new AI, as well as some of the improvements made for v1.08.
Ron
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Offline schwerpt

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Re: WWII-Europe v108
« Reply #18 on: July 27, 2016, 04:46:36 AM »
Got it.  v108 ready for download!
Ron
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Offline solops

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Re: WWII-Europe v108
« Reply #19 on: July 27, 2016, 05:14:54 AM »
Got 'em. Thanks Ron.

Offline solops

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Re: WWII-Europe v108
« Reply #20 on: July 27, 2016, 05:23:26 AM »
I am still showing version 1.07 in the version screen.

Offline schwerpt

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Re: WWII-Europe v108
« Reply #21 on: July 27, 2016, 02:04:18 PM »
It is still marked as v107, but the code is v108. I probably should have updated it to v108 beta.  It will definitely be v108 when we release the final version of the upgrade. 

Ron
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Offline Franciscus

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Re: WWII-Europe v108
« Reply #22 on: July 28, 2016, 06:30:24 PM »
Many thanks, will try it ASAP.

Just a quick note, scenario 36 still shows as under development, in the scenario list window.

Regards

Offline Kemmo

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Re: WWII-Europe v108
« Reply #23 on: August 02, 2016, 02:49:01 PM »
Hi Ron,just tried Western Desert Force as the Allies  with 1.08.First turn played ok,but at start of the second turn after the Axis planning and executing air/naval ops and Axis turn deploy executed boxes the Axis naval/landing ops required box comes up,pressing yes just cycles thru the report boxes again.Pressing no continues turn 2 with the Axis in supply,but on turn 3 they are out of supply even though the AI has freighters on naval supply ops at Bengasi and Sirte. regards kemmo.

Offline schwerpt

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Re: WWII-Europe v108
« Reply #24 on: August 03, 2016, 04:49:09 AM »
I will have to take a look at this on the weekend, and get back with you.  Have not seen that happen in the Lab, so I may need to get additional information from you to re-create that.

Thanks for letting me know,
Ron
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Offline Franciscus

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Re: WWII-Europe v108
« Reply #25 on: August 05, 2016, 10:41:16 PM »
Just a quick note regarding UI.

If I select a unit and then hit the "Highlight OOB", the respective OOB units (ex, an italian division and her sister and parent units in the WDF scenario) are correctly higlighted on map. But if I do not hit "Cancel" and select another division of a different corps, this one also is highlighted blue, but the previous divsions and corps are still highlighted on map.

Just something to improve

Regards
« Last Edit: August 09, 2016, 08:12:31 AM by Franciscus »

Offline Franciscus

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Re: WWII-Europe v108
« Reply #26 on: August 06, 2016, 10:17:50 PM »
Continuing some checks on 1.08

Is it WAD that, after combat, when I select an hex with my units, they all get selected ? In this way, Combat Phase Move cannot be done separately for each unit...

I checked and "Locked Operations" option is Off...


Regards

Offline Franciscus

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Re: WWII-Europe v108
« Reply #27 on: August 07, 2016, 11:33:01 AM »
Hi Ron,just tried Western Desert Force as the Allies  with 1.08.First turn played ok,but at start of the second turn after the Axis planning and executing air/naval ops and Axis turn deploy executed boxes the Axis naval/landing ops required box comes up,pressing yes just cycles thru the report boxes again.Pressing no continues turn 2 with the Axis in supply,but on turn 3 they are out of supply even though the AI has freighters on naval supply ops at Bengasi and Sirte. regards kemmo.

Hi

I confirm this bug. If AI is playing Axis, this message about the AI needing to perform supply operations keeps showing up on second turn, but hitting yes does not do anything. To reproduce it you just need to start the scenario and go to second turn.

This bug does not seem to occcur in all other North Africa scenarios, though. In the big 1940-1943 scenario the bug is there also, from turn 2. But in Cyrenaica, until turn 4 at least, no bug, Axis AI keeps doing supply operations and the message does not appear.
Had no time to test other NA scenarios.

It seems as the AI has no supply operation script, or instead is not configured as AI, but as needing human input ?

Regards
« Last Edit: August 09, 2016, 12:10:21 AM by Franciscus »

Offline Franciscus

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Re: WWII-Europe v108
« Reply #28 on: August 07, 2016, 11:28:14 PM »
On a positive note I am seeing a much improved AI, specially naval and air AI. I was used to employ rather recklessly my italian navy and german submarines in WDF, and now, on turn 6, all the submarines and half of my battleships are sunk  ;D

Regards

Offline Franciscus

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Re: WWII-Europe v108
« Reply #29 on: August 08, 2016, 11:59:27 PM »
Maybe everybody is on vacation (I will be soon), but here goes another question.  ;)

I am playing as axis, WDF scenario, vs AI, FOW ON. Allied AI currently has initiative and does her deployments first. Is it WAD that when it is my time to make deployments, I can check and see all my computer opponent deployments in the reports ?

Regards
« Last Edit: August 09, 2016, 12:09:06 AM by Franciscus »