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Offline Asid

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Re: Empire in Arms the Napoleonic Wars of 1805 - 1815
« Reply #30 on: May 21, 2018, 04:59:27 PM »
Original EIA in arms Scenario Mod

Mod with Similar map and countries like the original EIA..


Creator: Daniel Amieiro
Size: 36.4MB
Version/Release date: V1.0 Beta  May 20th 2018
Download (V1.1): Here





CHANGES from the computer game:


MAP:
Map is "repainted" as i could (if anyone has artistical abilities, please, do) to behave similar to the original EIA Map. -> Same number of provincies, etc.

Changes to provinces and countries: EIA v3.17 has lesser countries and provincies. This is the list of adaptations.


RULES:
These kingdoms are possible
- C of the Rhine: 9 of hese (are twelve) Baden.Bavaria.Wurttemburg.Julich.Berg.Hesse.Thuringia.Saxony.Magdeburg.Hanover.Mecklenburg.Tyrol.
(Original rules: 5 of 6 with corps and other three)
- Kingdom of Italy: All 4: Lombardy, Venetia, Carinthia (Illyria), Romagna
- Kingdom of Sweden: All 2: Sweden & Finland.
- Kingdom of Denmark: All2: Denmark & Norway.
- Kingdom of Two Sicilies: All 2: Naples & Sicily.
- Ottoman Empire: 6 of these Syria.Palestine.Egypt.Cyrenaica.Tripolitania.Tunisia.Algeria.Morocco.
- Poland: Masovia + one of these: Posen.Masovia.East Galicia.West Galicia.Polesia.Lithuania.Podolia. (NOTE: ARE LESS Polish Provinces in EIA). Note: West Prussia is optional as polish and not in this conversion.

UNITS (differences from computer game, taken original data):
- No switzerland corp as original EIA
- No extra garrison factor (minors with one less factor or without factors).
- No Egypt fleet (is optional,i will make a version full of optional, this is the "Original one").
- France X,XI,XII corps have only 1C, not two
- Leaders with original statistics (Examples: Ney 241, Wellington 553..)


Changes from EIH MAP

PROVINCES (to let as similar as posible to original):

Major Powers

Prussia:
- S Pomerania is part of Pomerania (Prussia). Straslund City erased. Stettin is 2/3/50 port
- Danzig is part of West Prussia. Neither Danzig nor West Prussia are Poland provinces

Russia:
- White Rusia is not a Polish province is 5-3 not 5-2
- No Volthynia province, now is part of Lithuania 5-2
- Astrakhan is a 8-3 province
- Novgorod is a 7-4 province
- Ukraine is a 10-8 province
- Crimea is a 5-1 province
- Georgia is a 2-0 home provincia No chechnya, no circassia, no anapa city
- Don & Caucacus & Novorrusia aren't provinces now, their areas belong to astrakhan, crimea and moscow
- Cossacks provinces are now: Georgia, Crimea, Astrakhan

Austria:
East Hungary & West Hungary is one single Austrian Province : Hungary 15-5
Austria in original has a home province called Illyria 4-1 which is Carinthia+Dalmatia. To simulate it, Carinthia is a 4-1 province with the area of Dalmatia (it can be part of kingdom of italy). City of Ragusa erased.

Turkey:
Albania is 1-0 not 1-1
Greece is 1-0 not 1-1
Anatolia is 4-4 not 3-2 Is Anatolia + Thracia + Smyrna. Thracia & Smyrna provinces doesn't exists. Feudal corps are Anatolia I, II & III.

Bessarabia: Khotin city Erased. Ismail is capital
No Imertia & Kuthais city Erased -> Aras belongs to Georgia& Armenia
No trebizond, part of Armenia
No Persia, part of Armenia


Minors:

Central Europe:
- Holstein & Hamburg are Denmark. Kiel City erased. Hamburg is a 3/4/70 port
- Hanover is a 5/2 minor made of Hanover, Munster and Oldenburg. Bremen & Stade Cities Erased.
I maintain Munster instead of Minden (same stats and less painting on the map)
- Saxony is a 6/3 minor and includes Lausitz.
- Hesse is a 5/2 minor and includes Gottingen. Gottingen city is erased.
- Julich is maintained without changes (is Kleves in EIA). Same stats. (To avoid painting in the map)
- Berg is a 3/1 minor and includes Nassau. Capital is Frankfurt. Dusseldorf City maintained instead of original Wesel.
- Palatinate is a 4/1 minor
- Flanders is a 10/3 minor. Includes liege and luxemburg. Liege city erased (could choose from liege or luxemburg, but in original game liege was in a 4 forest area, same as luxemburg, selected this, same stats)
- Thuringia is 3/1 Minor. Incluses Thuringia and Wurzburg (Duchies in EIA). Wurttemburg City erased.
- Bavaria is 6/4 Minor. Includes Ansbach.
- Baden is a 3/1 Minor Includes Breisgau. Karlsruhe city erased. Capital is freibourg
- Wurttemburg is a 4/2 Includes Swabia

Italy:
Piedmont is 6/2. Includes Savoy +Piedmont + Genoa. Chambery & Alessandria cities erased. Genoa is a 2/2/80 port, not 1/1
Lombardy 7/3 includes Lombardy + Parma.
Romagna is 4/2 includes Romagna + Modena

A bit difference from original. Genoa is misplaced in original to the right. It can be changed here, so Lombardy has no coast (no big problem)


Morale Fixes:
- Saxony is a Morale 2 inf.
- Cyrenaica is a 2 Morale Cav
- Syria is a Morale 1 inf.
- Tripolitania is a Morale 1 inf.
- Hanover is a 2 morale inf and cav

- Added British training on portugal and hanover (becomes 4 morale if under uk control, rules deviation: Not after passing 24 months... is inmediate)

Remember
Carinthia=Illyria
Julich=Kleves
Thuringia=Duchies

No switzerland corps..

Other decisions.
Prussia Corps have strategic 1 / tactical 1 until 1810 then tactical 2.. Let as 1/1

Some BUGS fixed:
- Al unused units are "erased" from BD. So these units won't be appearing on peace conditions, for example
- Minor Morale fixed applies now (was error in table as "venice" not venetia);

NOT POSSIBLE IN CONVERSION.
- Resizing poland: Must be patched in program.
- Kingdom of Westphalia or kingdom of Bavaria: Their provinces matched with C of Rhine and program behaviour is erratic when going from these to C of the Rhine. Must be patched in program.
- Bernadotte leader: Graphical glitches and erratic behaviour with minor leaders. Can't be possible without changes in program.
- Not initial multidistrict Sweden-Findand, Denmark-Norway, Naples-Sicily. Doesn't work with Kingdoms. I prefer kingdoms can be created.



Edit:
This version contains the V1.1 patch from 30/05/18
« Last Edit: June 02, 2018, 01:24:27 PM by Asid »
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Offline Asid

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Re: Empire in Arms the Napoleonic Wars of 1805 - 1815
« Reply #31 on: May 25, 2018, 07:40:56 PM »
Hotfix for v1.22.02
pzgndr -- 5/25/2018

"Unfortunately I introduced a problem in v1.22.02 that affected how the game determined if transports could reach a target, which then prevented DOWs against an overseas target within range. I have found and fixed this problem and preliminary testing appears good.

Attached is a hotfix EiANW.exe file to be installed in your game directory to replace the one in the official update. Hopefully there will not be any more surprises. If anyone finds any more issues, please let me know and I'll work on another hotfix if necessary."

Download: here
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Offline damieiro

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Re: Empire in Arms the Napoleonic Wars of 1805 - 1815
« Reply #32 on: June 02, 2018, 01:08:59 PM »
    Original EIA in arms Scenario Mod V1.1

    Hi!
    I have been updated the EIA Patch (in attachment). It should be more rounded and allow Hanover and Portugal

    V1.1 Additions/modifications


    Morale issues
    These morale was incorrect
    • Wurttemburg is a 3/3 (infantry/cavalry) morale not 3/4. Fixed.
    • Denmark is a 2/3 morale not 2/2. Same for K of Denmark
    • K of Sweden and K of Italy bad morale (went to 2.0 morale corps when the kingdom is created) corrected (now these are 3/4 morale and 3/3 morale)
    • Bavaria is a 2/3, not a 2/2
    • Holland is a 2/3, not a 2/2

    New kingdoms for british training
    • British Hanover -> Great Britain (only) can create this kingdom to get hanoverian improved morale bonus (a 4.0/4.0 morale). No PP gain
    • British Portugal -> Great Britain (only) can create this kingdom to get portuguese improved bonus. (a 4.0/4.0 morale). No PP gain
    (before this, morale bonus didn't work)

    C of The Rhine Morale.
    The corps of C Rhine in the EIA original retain their original morale value.
    In the computer game, C of the Rhine corps must have the same morale.
    I put the media morale for C of Rhine so their morale is 2.5 infantry, 3.5 cavalry, not 3/4

    Fixes:
    • Area 788 is armenia not Georgia
    • No Egypt Fleet

    Any feedback is wellcome.
    I have inmediate plans for EIH 4.0 pure mod.[/list]
    « Last Edit: June 02, 2018, 01:25:28 PM by damieiro »
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    Offline Asid

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    Re: Empire in Arms the Napoleonic Wars of 1805 - 1815
    « Reply #33 on: June 02, 2018, 01:27:48 PM »
    Original EIA in arms Scenario Mod V1.1

    Thanks for making this Damieiro

    I have updated the download to V1.1. It contains V1.0 + 1.1 ready to just drop into the directory.

    Download V1.1 (36.4MB): Here

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    Offline Asid

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    Re: Empire in Arms the Napoleonic Wars of 1805 - 1815
    « Reply #34 on: June 06, 2018, 12:11:14 AM »
    Hotfix #2 for v1.22.02, Updated 6/3/2018
    pzgndr -- 6/3/2018

    "Unfortunately I introduced a problem in v1.22.02 that affected how the game determined if transports could reach a target, which then prevented DOWs against an overseas target within range. I have found and fixed this problem and preliminary testing appears good.

    UPDATE 6/3/2018. I also previously introduced a problem in v1.21.01 that prevented the PBEM Admin menu from displaying buttons for moving units off/on map. I have found and fixed this problem and this updated hotfix restores the admin buttons and allows deletion of leaders as originally intended.

    Attached is a hotfix EiANW.exe file to be installed in your game directory to replace the one in the official update. Hopefully this time there will not be any more surprises. If anyone finds any more issues, please let me know and I'll work on another hotfix if necessary."

    Download: here
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    Offline Asid

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    Re: Empire in Arms the Napoleonic Wars of 1805 - 1815
    « Reply #35 on: June 23, 2018, 12:03:54 AM »
    NEW: State of the Game and Future Plans as of June 2018

    By pzgndr: Empires in Arms Development Team


    Well, it's been another year since I posted the NEW: State of the Game and Future Plans as of June 2017.

    So far, v1.21.04 was released in April 2017, and v1.2202 was released in May 2018.  I had to release a couple of quick hotfixes for v1.22.02, but I think all is well now.  My plan last year was to continue to work off issues from the old Mantis bug reports: bug fixes, AI improvements, game enhancements, and the 1812 scenario.  Resolving PBEM issues was a priority.  Except for the 1812 scenario and resolution of the persistent loan money bug, I made good progress.  I think the PBEM issues are largely resolved now and we're seeing several PBEM games in progress again. 

    I have started work on v1.23 and have made some progress already.  Here are the updates so far:

    Quote
    Empires in Arms the Napoleonic Wars - 1.23.00
    =============================================
    - 0000100: [UI Enhancement] Better info on Unit Report screen. Show current/max factors – resolved.
    - 0000151: [Rules Deviation] Add end-of-game manpower to VP total – resolved, as end-of-game log message.
    - 0000245: [UI Enhancement] Sort Unit Report and show depots – closed, leave as is.
    - 0000262: [UI Bug] Message wrong when loading fleet – resolved.
    - 0000404: [UI Enhancement] Add a horizontal line through the victory point chart – closed.
    - 0000425: [UI Enhancement] Game Log Readability – closed, several previous updates have improved game log information.
    - 0000521: [Rules Deviation] Victory Rules not according to original game's intent and make coalitions much harder to maintain – resolved, manpower levels added as end-of-game log messages.
    - 0000598: [Game Enhancement] Add column to text report that lists the orders given to each unit and other standing order questions – resolved.
    - 0000652: [UI Enhancement] Show current manpower and revenue for other nations when the "show selected nation" button is used – resolved.
    - 0000653: [UI Enhancement] Display Prussian saved manpower – resolved.
    - 0000718: [Game Enhancement] Game should provide warning text box when corps are halted by insurrection corps placement – resolved, also added warnings to set insurrection areas and when insurrection corps ready.
    - 0000754: [Game Enhancement] VP totals for other powers hard to estimate – resolved.
    - 0000765: [Game Enhancement] Naval pursuit arrows are hard to read, use signal flags from Nelson at Trafalgar "engage enemy more closely" instead – resolved, increased font size.
    - 0000863: [UI Enhancement] User Preferences, set under Options on the intro screen, seem to attach to the save game files – closed, comments added to PBEM game setup instructions.

    Lately I have been working on the 1812 scenarios and I have the classic EIA and alternate EIH campaigns built.  The current snag is setup of French forces, particularly minor corps to be setup in Poland; e.g., the Venetian corps cannot be placed in the Thorn area, but they can be placed elsewhere.  Also, the starting VPs for AI players are not showing up, but they show up for all human players.  It's odd, and I am struggling to track down and fix these problems, and it will require code updates.  Beyond that, there are a couple of other game/editor issues I'd like to tackle to allow other mod work.  Daniel Amieiro has highlighted several data file issues that require code changes, so I will see what I can do.

    Alright, the other two major areas of effort will be: 1) bug fixes and improvements for loaned units and AI allied operations (with a goal to making the AI allies more cooperative), and 2) enhancement of the surrender code to allow additional separate peace options.  And I will continue to work off other issues as I can.  I'd like to shoot for getting another official update released later this year.  That's the plan.  We'll see how it goes.   
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    Offline pzgndr

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    Re: Empire in Arms the Napoleonic Wars of 1805 - 1815
    « Reply #36 on: June 24, 2018, 02:16:21 PM »
    I am hopeful that more players will consider/re-consider the Empires in Arms computer version as it continues to improve.  The boardgame was highly regarded as a grand strategic wargame of the Napoleonic Wars.  The scale and scope is just right, the diplomatic interactions between PBEM players is just right, and many/most of the issues that frustrated players during the early years of the computer game have been resolved.  It's a game, it's a fun game, and whenever Matrix has a sale going on it can be an easily affordable purchase.  In full disclosure, I am not making any money off this myself; this is a volunteer hobby project for me, sorta like me versus the damned C++Builder compiler to see who wins...  LOL  :FrenchFlag
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    Offline JasonPratt

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    Re: Empire in Arms the Napoleonic Wars of 1805 - 1815
    « Reply #37 on: June 25, 2018, 02:01:20 AM »
    ALL HAIL YOUR ONGOING WORK!  :winner
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    Offline Asid

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    Re: Empire in Arms the Napoleonic Wars of 1805 - 1815
    « Reply #38 on: June 25, 2018, 08:23:09 PM »
    I am not making any money off this myself; this is a volunteer hobby project for me, sorta like me versus the damned C++Builder compiler to see who wins...  LOL  :FrenchFlag

    I appreciate all your hard work and effort.

    Thank you  :thumbsup
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    Offline Asid

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    Re: Empire in Arms the Napoleonic Wars of 1805 - 1815
    « Reply #39 on: August 03, 2018, 02:39:46 PM »
    Money sending bug fixed?

    Seems so  :thumbsup

    Update from pzgndr 03/08/18

    "I got some good news today that loan money now appears to be working as intended, in the latest official release v1.22.02 with the hotfix. In a pbem game that I'm in, I tried sending $1 to each of my allies and it worked. So we have tried to expand this test for everyone in our game and try it in another game. In the other game, all money loans appear to have worked fine.

    This has been a very frustrating bug to resolve. Basically the resolution was to 'flip' the loan money array variable. Instead of passing a +$ variable for receiver.sender during the sender's sim dip phase, it is now a -$ variable for sender.receiver. This keeps the sender's data within the sender's turn and avoids being corrupted. That was the idea. I just couldn't verify it using my hotseat pbem testing, but it appears to be working in actual games.

    So. I will cautiously declare success and close out this persistent bug, unless I get any more reports of loan money not working. This has been a long-standing problem for pbem games, so it is really good news to report that this bug finally appears to be fixed. Score!"
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    Offline Asid

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    Re: Empire in Arms the Napoleonic Wars of 1805 - 1815
    « Reply #40 on: October 03, 2018, 01:56:03 AM »
    Here's an update on v1.23:
    28/09/18

    By pzgndr

    Empires in Arms the Napoleonic Wars - 1.23.00
    =============================================

    - 0000100: [UI Enhancement] Better info on Unit Report screen. Show current/max factors – resolved.
    - 0000151: [Rules Deviation] Add end-of-game manpower to VP total – resolved, as end-of-game log message.
    - 0000245: [UI Enhancement] Sort Unit Report and show depots – closed, leave as is.
    - 0000262: [UI Bug] Message wrong when loading fleet – resolved.
    - 0000404: [UI Enhancement] Add a horizontal line through the victory point chart – closed.
    - 0000425: [UI Enhancement] Game Log Readability – closed, several previous updates have improved game log information.
    - 0000511: [Game Enhancement] Allow selection of corps to remove as part condition B1/C1a by name rather than by province – resolved.
    - 0000521: [Rules Deviation] Victory Rules not according to original game's intent and make coalitions much harder to maintain – resolved, manpower levels added as end-of-game log messages.
    - 0000598: [Game Enhancement] Add column to text report that lists the orders given to each unit and other standing order questions – resolved.
    - 0000652: [UI Enhancement] Show current manpower and revenue for other nations when the "show selected nation" button is used – resolved.
    - 0000653: [UI Enhancement] Display Prussian saved manpower – resolved.
    - 0000718: [Game Enhancement] Game should provide warning text box when corps are halted by insurrection corps placement – resolved, also added warnings to set insurrection areas and when insurrection corps ready.
    - 0000749: [Game Enhancement] Add letter-number codes to list surrender conditions to make it easy to look up – resolved.
    - 0000754: [Game Enhancement] VP totals for other powers hard to estimate – resolved.
    - 0000765: [Game Enhancement] Naval pursuit arrows are hard to read, use signal flags from Nelson at Trafalgar "engage enemy more closely" instead – resolved, increased font size.
    - 0000800: [UI Enhancement] Second page of buttons in reinforcement phase is not required – closed.
    - 0000831: [UI Enhancement] Game Editor Nation Box – closed.
    - 0000855: [Game Bug] Scenario Editor Later Campaign Issues – resolved.
    - 0000856: [Game Bug] Corps being lent by other nations do not show up in Battle – closed.
    - 0000863: [UI Enhancement] User Preferences, set under Options on the intro screen, seem to attach to the save game files – closed, comments added to PBEM game setup instructions.
    - 0000868: [Rules Deviation] Reparations surrender condition should be either single or double payment - resolved.


    Things are coming along. I have made edits to all of the data files (.ged and .tpj) for several reasons, and this may have an impact on current games, but hopefully the data files can remain stable after another comprehensive patch. Thereafter, I can make relatively simple updates with just the .exe for bug fixes, AI improvements, etc.

    I have been stuck on the 1812 scenario setup for French forces, particularly for trying to add militia garrisons in Konigsberg, Posen, and Brandenburg. As a workaround, I intend to place the required militia in French depots in Warsaw and Posen, which should be close enough. French player can always move things around from there.

    The other issue I intend to tackle is loaned unit behaviors, and I'll start another discussion thread about that. Certainly for allied operations in the late war, these issues should get resolved. With luck, I can wrap up these issues in the next couple of months and get out another comprehensive update later this year. I'd like to do more, but like I said above if we can get out another comprehensive patch then I can shotgun out more .exe updates later. That's the plan.
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    Offline Asid

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    Re: Empire in Arms the Napoleonic Wars of 1805 - 1815
    « Reply #41 on: October 22, 2018, 10:58:01 AM »
    NEW: State of the Game and Future Plans as of 10/18/2018

    Posted by the dev: pzgndr

    I have an update, with some good news and bad news.

    The good news is that I got the Bernadotte issue resolved, to remove the French leader in August 1810 and make the Swedish leader available in 1811. I wanted to get that done to be included in the data file updates for the .ged files. So, I have scrubbed the data files for all scenarios, 1805 and 1812, classic EIA and alternate EIH. The .tpj table files are also updated, one for EIA and one for EIH since there are morale and political differences. In the process of working on the 1812 scenarios, I found and fixed some things that also needed retroactive fixing in the 1805 scenarios. So I've done all that and I am pretty close to locking down the data files, hopefully to be the last time these will need updating.

    The bad news is that all of the 1805 setups aren't working now and need to be rebuilt, plus I need to rebuild the 1812 setups that I had and finish the others. Just a lot of tedious work to do the get back to where I need to be to move forward with more bug fixes. Along these lines, I am no longer optimistic that games in progress might be able to continue with the new v1.23 update whenever it happens. Sorry. Just too many changes to the underlying data files. It may still be possible, but I doubt it.

    Bottom line is that v1.23 will have a lot of nice improvements and that's something to look forward to!



    Update 19/10/18
    The bad news may not be too bad. Apparently I did something to the .ged files to prevent me from even rebuilding the setups, like View Available Counters did not display any counters? So I'm going back to previous versions that work and I will edit them again. It is tricky business, using both the scenario editor and hex editor to get everything updated. I will take this up again next week with a fresh start. Hopefully the edits will work well and the old setups will continue to work. I really was not looking forward to rebuilding 38 setups for the 1805 scenarios.

    _____________________________

    Bill
    Empires in Arms Development Team
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    Offline Asid

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    Re: Empire in Arms the Napoleonic Wars of 1805 - 1815
    « Reply #42 on: October 26, 2018, 02:39:23 PM »
    Update 25/10/18

    Posted by the dev: pzgndr

    I have another update, with good news. My re-edits of the .ged data files are successfully complete and all of the setups are still working. So I can now proceed to finishing the 1812 setups and then back to some code development.

    This has been a tough exercise, and I proceeded step by step with saves along the way. I verified every single unit from the EIA v3.1 OOB and EIH v4.0 OOB for both the 1805 and 1812 scenarios; that's four times. EIA was mostly complete, but EIH had some errors and units that needed to be added (notably the Polish II corps and Guard corps that was reported to me). For EIH, I also added Bavaria II corps, Portugal II corps, Saxony II corps, Holland Lt Flt, Sweden Lt Flt, and Turkish Armenia corps. Persia now has three corps of 10 inf and 6 cav, still not exact but close enough. Most all minor countries that should have light fleet squadrons have at least one Lt Flt, again this should be close enough (I can't imagine these minor force pools being maxed out in actual games?).

    Another error I noticed was some depots with TR and SR ratings, so I verified all depots are now correct. In working on the Swedish Bernadotte issue and getting the new counters correct, I also made corrections for several other errors for minor fleets (Hvy and Lt) and Turkish corps (inf and cav). All in all, I think we are near perfection now and can stabilize the data files. It remains to be seen if games in progress will be able to continue in v1.23, but we'll cross that bridge when we get to it. For now, I'm happy to be done with the data files and able to move forward. Onward!


    Bill
    Empires in Arms Development Team
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    Offline Asid

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    Re: Empire in Arms the Napoleonic Wars of 1805 - 1815
    « Reply #43 on: November 17, 2018, 12:03:44 AM »
    1812 Campaign Update


    Posted by the dev: pzgndr

    Here's a quick update on the 1812 Campaign.  I have more or less finalized the data files and setups for all of the campaigns, 1805 and 1812, for both EIA classic and EIH alternate OOBs.

    The good news is it all appears to work OK.  The not so good news is that the AI needs some serious attention.  I played the first three months as Austria to watch what all of the computer opponents did.  France consolidated forces into a massive stack, made an attack on Brest-Litovsk, and finally sent a small force into Russia to Minsk.  Russia consolidated forces at Kovno and then moved into Konigsberg.  Not exactly the clash of arms we would expect.





    And here's the situation in Spain.  My initial playtests had Spain surrendering right away on the first turn, so I dug into Marshall's AI code for sue_for_peace and made some edits to essentially reduce several negative factors for Spain.  This keeps Spain in the game so that France does not immediately descend upon Lisbon with all forces, but further playtesting is needed to ensure Spain is not adversely affected by these adjustments.

    I think I'm at a decent spot now to move onto other bug fixing and then come back to AI performance adjustments later.




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    Re: Empire in Arms the Napoleonic Wars of 1805 - 1815
    « Reply #44 on: January 06, 2019, 10:22:34 PM »
    State of the game Update 2/1/2019


    Posted by the dev: pzgndr

    Happy New Year. I did manage to resolve the 1812 setups and move on to bug fixing. However, the passing of my mother in late October and issues with my "other" gaming passion (i.e., my Advanced Third Reich mod for Strategic Command and glitches with the v1.16 beta) have been major distractions to me working on EIA the past couple of months.

    The good news is that I fixed several more bugs and tackled the loaned unit issues, at least as far as initial coding is concerned. There were quite a few places in the code where I added checks for loaned units (major and minor), and whether the controlling nation (lendee) and old_nation (lender) are at war, as applicable. The bad news is that I am struggling through some playtesting and finding problems. So I am in troubleshooting mode trying to figure out what's wrong and what I may have introduced with my changes. This may take a while.

    A new major distraction is that I am about to start a new job next week. So I don't know what my "free time" schedule will look like for the next few months and when I might be ready to submit a beta package to Matrix. I remain committed to working on EIA as I can and getting v1.23 released eventually. Please be patient. Thanks!
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