A few suggestions to improve the games usability seen as how the UI is frankly awful.
The map scrolling annoying as hell with the second pause before scrolling and the weird hit and miss scroll behaviour caused by the toolbar icons at the top of the screen.
Don't know if you have played Command Ops from Matrix games(the new version is over on Lock n Load Publishing and has a free download so you can try out a few scenarios to better understand what i am saying) but the arrow keys are used to navigate through your units and it works really well and would be a godsend if added to this.
Example being the left/right arrows navigate between the subordinate units under your current commander, while the up key would take you up a level in the command structure and down going down a level in the command structure, each jumping the map to the selected unit.
If you have a divisional commander selected for example and you want to quickly see the other divisional commanders and there position on the map simply pressing left/right arrow keys jumps you to and selects each of them in turn, then if you want to see that commanders subordinate fighting units a quick arrow down and then left/right to cycle between his subordinate figting units.
If you want to find out where on the map your big cheese is hiding just tap the Up key a few times. Super simple but super effective imho.
Also i got to say that this games OOB screen is somewhere between bad and awful as well, why is there no way to better cycle between your OOB units within the OOB screen???
For example i select a divisional HQ on the map, select the OOB button, the OOB opens up with my HQ at the top of the tree and his subordinates underneath.
Where are all the other Divisional HQ at his level, why can't i go up a level to view the selected Divisional HQ's superior in the command structure? I should be able to cycle about within the OOB screen to get a good overveiw of my complete OOB surely, as is its like pulling bloody teeth.
I Picked this up last Christmas as it was supposed to be completed iirc about then and after a few hours play it got shelved because the UI is just bad. Got the latest patch a day or so ago and thought it must have come a long way by now almost 12 months on. Nope.
Saying all that this is not a rant but genuine criticism that i hope may be taken on board cause the UI needs some love.
I think the board game feel is great, it really does feel like playing an old Hex and Counter cardboard wargame which is what i wanted when i bought the game. I couldn't really give two hoots that the graphics are from the DOS era because the game play and feel is definitely there, its just hiding shamefully behind the C64/ZXSPECTRUM era UI.
Really hope this gets some attention because attempting anything other than the smallest scenarios is horrendous as is.