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ArmA

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wnbHLIzZb1ryAbchAFl4r5Dat/03YTvWKyPAOrMyOXZle29kX5bx361ohZbO1xydWSCy2Xlzc6t1VkFztVOpB0roWxnujDWMJ4cBMR6AA5h6NV1vkrfFAOgLGN7q5KcngzMu0fvx5j6Jd4lPyAiIgIiIIzxXQ9BUTSzy1MpfK9z3WDbXJJDQD+qAQBzALy+gdSd8TdjVKyIIqboPpAQe6Jr3vsaqjQfSd8T/R+5SoiDWNxG4uHDWyNie54kIJLgLiwttHV2LZ0RBo+7DRtDiFQaiSaRh3tsYay1gGl5vntJ1/EviN0IUffE/P6zPxKU0QRa3QnSDZUTc1w0/wAlSbQlSu/aZhy5Mz8SlNEESu0E0h/aZuxn3KRtzGDNo6WKma4vbGCA4gAkFxdmBx5r6igfSVpFxOlxOop6ecNiYYtRpijdbWgiecy254Tic+VBtmPaHoKqpmqX1MjXSvLiGtbZt7CwvzAZr5/oD0nfU3HxMWgHSzjHfLeL+5h/CrfRbxnvlv8ABh/CgkFugil76m8FquboKpR+1TeCxY9DW7WvrqqZlVKHsZFrNAjjZwtdgvdrQTkT2rfdIGJy02HVM8LtWSNl2OsHWOsBscCDtQaN6BNJe5qZuxoVfQJo++J+xn3KO/Rcxi9jUt/gxfhVTpbxgbahv8GH8KCQzoLpeKpmHU1SXgmHCngjgB1hG0NBIsSBsyXOY0sYxt7pbb4mEX6OCuhNylW+WjgkkdrPfG0udYC5tmbNAA6kGqbrNFVPXVT6p80jC8M1mtDbEtbqa1zx6oA6udfG9Aql76m7GLyaXd3VfRV7YaaYMYYGP1THG/hF8oJu4E7GjmWljSxjGzult/iYfwoJr3CbgocMMpjkdIZdW5cACA2+QtxL6e7Lc62vpX0r3ljXuYS4C54Dw+wB5dWygB+ljGL5VLbfEw/hW26K93uJVle2GomDo9V5LRFG29muI4TW32jiQfTi0E0oP/NTeCxZXaD6Q/tE3Nk2/aFKqIIq9A2j74n+j9yegdScVTP9HJSqiDTNxej2LDpXSxzSPLmFrg8Nt67WuLbFuaIg1HdxuChxJ8L5ZHs3oPHAA4WuWEXJ5NU+EtZOg+k74m+jzc3MpURBFXoH0nfE3Y1DoPpO+JuxqlVEEb4JoigpZ454qmXXjcHC7WkG1rtPMQLHpUkIiAiIgIiICIiAiIgIiICIiAiIgLlzTMfVmr/6P/bQqfd2+7BlBFkx01Q4fo4WAknO2u/VB1WA8fHawXM+N92VdRJUTxyulkN3ERPAyAAAAGQDWgDoQfL3w2z47cysJXsGFTkf2MuX+G/7laMLny/QTfw3/cgk3zO3/OVHxP8A7GKUdK/sRWfF/wC5qjzQHQvjqqjXY5hMWQc1zbgPZmLjNSLpVaThNYALkx2AGZJLm2AQcpk/WqjbzL2swibbvM38N/3J51z+4y5f4b/uQeJ18+Ty4l1xuE9j6X4pq5Y865iP7GXZ7m4nk5F1VuJbagphyRtQQlp99lGf5aP7SZRtrqTtO9O9+KN1I3vtTRX1Wudb9JPtsDZRu3DKj3CX+G/8KDzOlO0rfdBjvVaP4En2b/uWkOwyfbvMtvi3/cvo7npq2jmjqII5WyMNxeJ5a4HItcLZtIJHXlY2KDr1Fre4rddHXwh2q6KYD9JC8EOb+824BcwnY7qNjktkQEREBERAREQEREBERAREQEREBERAREQEREBERAREQWGFt76oudpsM1TeG+1b2BZEQWby32o7Aqby32o7AsiILWxgbAB1Krmg5EXHOqogsETfajsCCFvtR2BXogs3lvtR2BXNAGQyVUQWOiacyAekBU3lvtR2BZEQY95b7UdgTeGe1b2BZEQWNiaMw0A9AV6IgIiICIiAiIgIiICIiAiIgIiICIiAiIgIiICIiAiIgIiICIiAiIgIiICIiAiIgIiICIiAiIgIiICIiAiIgIiICIiD/9k=
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Author Topic: ==TOP SECRET== Special Ops in Ukraine ==TOP SECRET== Arma mission WIP  (Read 13585 times)

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Offline Don_prince

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Re: ==TOP SECRET== Special Ops in Ukraine ==TOP SECRET== Arma mission WIP
« Reply #15 on: June 19, 2016, 12:43:31 AM »
Allright I now have 4 versions of the same mission:

V1 CUP CHZ CBA with high command and enemy CO

V2 CUP CHZ CBA based on GM mode and command structure for players

V3 ONLY CHZ based on GM mode and command structure for players

V4 CHZ RHS-AFRF based on GM mode and command structure for players


V2 has improvement on server load compared to V1 Modsize is just under 7Gb for both

V3 has only CHZ (the map), BUT This will take out immersion

V4 is about equal to V2 but without CUP and with RHS mod and lower load. It will be harder to spot the difference between russian/ukrainian forces and the seperatists but in reality this is also the case. Mod size is about 5GB (2gb less than CUP, I thought RHS AFRF was less but the recent update made it way bigger)

Let me know if you prefer a version. I highly recomend V4
« Last Edit: June 19, 2016, 12:50:44 AM by Don_prince »
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Offline Don_prince

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Re: ==TOP SECRET== Special Ops in Ukraine ==TOP SECRET== Arma mission WIP
« Reply #16 on: July 16, 2016, 09:57:29 AM »
=====TOP SECRET=====

D.O.W. ArmA 3 Mission T.B.A.


This scenario is a simulation and does not have any political message.

INTEL :

Our sources have confimed that a group of rogue Ukranian seperatists have reached the old blown up powerplant of Chernobyl. The Intend of this movement is unknown but the rogue seperatists may have bad intends with spend nuclear fuel. This threath needs to be neuteralised ASAP.

Local citizens have reported military activity in the zone and have reported military assets near the powerplant and in the area. There have been unconfirmed reports of military activity in the abandoned town of Prypyat.

The Russian and Ukrainian government have assigned assets to neuteralise the area.

The area contains multiple dangers.

- Massive areas still contain radioactive waste from the explosion of the Nuclear Power Plant. Check your Geiger Counter and Dosimeter at all times.
- The Animals have radiation poisoning and may suffer from rabies. Stay away from animals and if necisary shoot them.
- The buildings are damaged and their structural integrety may have been compromised. Be carefull when entering buildings and access the situation before entering.
- You are not allowed to thouch or take any of the belongings of the former citizens of Pripyat


Mission Summary :

You are a NATO Special ops team consisting of 14 specialised individuals from different countries. You will use NATO Standard language for communcations and orders. You have been assigned codename Afrodite. Your CO will have codename Spactarus.

You will lead the attack with support from the combined Russian and Ukrainian Army. If you need CAS or other support you will have to relay on Russian and Ukrainian assets. Your CO is in direct contact with the Russian and Ukrainian command.

Your first Task is to neuteralise the area around the Chernobyl Nuclear Powerplant. This is high priority. We will take NO, repeat, NO prisoners. Everyone not with the Russian or Ukrainian army is concidered hostile wheter armed or not.

In case of a casualty our first and foremost priority is to neuteralise the area around the Chernobyl Nuclear Powerplant. A casualty will be dealt with afterwards.

After neuteralising the area around the Chernobyl Nuclear Powerplant your seccond task will be a recon mission to acess the situation in the abandoned city of Pripyat. It is assumed that its 10 citizens have fled the area but this is unconfirmed. You are allowed to open fire ONLY if the target opens fire at you. The situation will be dealt with according to the outcome of the recon mission. Unconfirmed sources claim high assets of the Rogue Seperatists in the area.

Standart S.O.P. and C.O.C. Apply. R.O.E. may change by decision of your CO.

Map
Will be issued at the time.

Mission:
This will be a small immersive mission…You will be briefed before action
Respawn: No
Revive: No

Mods: (make sure they are up to date)
Chernobyl Zone     1.2GB              http://www.armaholic.com/page.php?id=21332 GET THIS VERSION!!!
CBA_A3                 1.3MB             http://steamcommunity.com/sharedfiles/filedetails/?id=450814997&searchtext=CBA+A3 http://www.armaholic.com/page.php?id=18767&highlight=CBA%2BA3
RHS AFRF              3.xGB              http://www.rhsmods.org/mod/1

********************************
**                      Notes                       **
********************************
ArmA3: latest 1.58
Mission Name: T.B.A
Created by: Don_prince
Map: Chernobyl Zone
Team: Yes
Solo: Yes
Mission Duration: Unknown
Date:  T.B.A.
Time: T.B.A.
Time (local): T.B.A.
Teamspeak  IP: DOW  74.91.127.204
Room: Arma
Server: Undisclosed
Port: 2302
Password: CO will clarify on briefing
Spaces: 4-16
Command: 3-4 positions open, only 1 necisary. (One CO/High Command/Game Master, two squad leaders)

You must have a working knowledge of the UI.

You must post here or pm Don_prince, at least one hour before mission start.

All welcome.









=====TOP SECRET=====
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Offline Don_prince

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Re: ==TOP SECRET== Special Ops in Ukraine ==TOP SECRET== Arma mission WIP
« Reply #17 on: July 16, 2016, 11:34:49 AM »
Basic information:

-> is High Command
>  is Normal Command


Slots:

GM -> XO -> Marksman
                      Combat life saver
                      Engineer
                      AT soldier
                      AT soldier
           XO -> Marksman
                      Combat life saver
                      Engineer
                      AT soldier
                      AT soldier

Now this mission can be played in 2 ways. Full player and Combined AI (Steelbeasts like). In order to do so a role can request AI to his squad or players. For each role the following squad slots are available:

GM                      > Combat life saver
                               Engineer
                               Engineer

XO                       > Combat life saver
                               Combat life saver
                               Engineer

Marksman            > Ammo bearer
                               Autorifleman

Combat life saver > Combat life saver
                               Marksman

Engineer              > Ammo bearer
                               Autorifleman

AT Specialist        > Assistant AT Specialist
                               Grenadier

Standard these slots will not be assigned and these have to be requested BEFORE the game starts in the lobby.

The first part of the mission will be near the powerplant. So a dense industrial area with open angles. Before the start of the mission we will discuss what part of the attack we want to play, Infantry, Mechanized, Armoured, Tanks or whatever we seem fit or want to do.

The seccond part of the mission will be in an urban area. This is a high density urban area with enterable buildings. The AI will enter those buildings. So we may change our part of the attack before the seccond part of the mission.


For the GM:
The GM makes use of the GM mode. Basic knowledge of this system is mandatory. The role of the GM in the attack is at the start to spawn in the AI nessicary. This is the only time the GM can spawn in units and use them directly. For the next rounds a time penalty will be there and the units need to be spawned in far away on the map (travel time to AO). The GM will be in control of CAS. The GM will also function as Recon as his view is like a drone.

The GM is not allowed to order the units directly. He can pass information to the XO's and give them the order to attack a certain area. The XO decides how to attack.

The GM position is very valuable and if killed the GM mode is lost and there is no possibility to regain the GM control. The GM therefore has to take extreme caution to his position.
We simulate the GM position as the liason between the Russian/Ukrainian and the Nato forces. If this liason is killed we will have lost comunication with our allied forces.

If there is a small amount of players the GM can play under the command of the XO. As the GM will be commanding the AI the GM will not always be capable to join in fighting.

For the XO's :
The XO has the command over the mission. He can request support, intel, CAS and supply's from the GM. In case there is a low ammount of players the XO has command over the GM as a unit (GM will play an active part).

For the Units:
Listen to your XO and have a blast.

For the Engineer:
If there is a big amount of players you will get a designated Repair vehicle. Your task will be to clear mines, AID's and repair broken equipment. Lay back from the AO and get in quicly per request and get out ASAP.

If there is a small amount of players put toolkits in different vehicles and play an active part as unit.

Regarding CAS:
If there is a large amount of players we may concider player CAS. However first priority is that we have a proper ground force.


How to command the units for XO's and the GM:
We will make use of teamspeak but it can be usefull to use the build in command system.
Now in the above schematic:

-> is High Command
>  is Normal Command

I suspect you have basic knowledge of the normal command system. If not I can not explain that to you here. I suggest playing the build in tutorial for that.

Now for most of you I guess the High Command is new. It is not that differend from the normal command. The system operates the same. To access the High Comand system you have to press CTRL+SPACE. The mayor difference is that it is hard to order AI units to enter vehicles (you will not command AI trough High Command this mission) and you can command units in the map view with nato symbols (press CTRL+LCLICK for more waypoints), Kind of like in steelbeasts.

Regarding commanding in GM mode:
If you do not have knowledge of how this works you can not have the GM position. Basicaly as GM you can access your GM mode by pressing Y. However as you will be commanding up to 6 different squads in this mode it will get very complicated fast.

In order to lower server and player side load unfortunatly you will have to remove wrecks and killed units. You can only remove units you spawned in.


Regarding the Powerplant:
TO EVERYONE: Be extremely cautious with explosions near buildings and pipelines. This is a nuclear powerplant and damage to the buildings can result in a spill of radioactive material. If a building gets damaged it will show so and you will have lost one of your objectives.


Now I think that next to a learning experience on a whole new level and a new view on what arma is capable of this mission will be a blast for everyone.
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Offline Asid

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Re: ==TOP SECRET== Special Ops in Ukraine ==TOP SECRET== Arma mission WIP
« Reply #18 on: July 16, 2016, 01:13:35 PM »
Hi Don

You have put a lot of time and effort into this. I will be interested in seeing this when it is finished.

Regards
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I stand against Racism, Bigotry and Bullying

Offline Don_prince

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Re: ==TOP SECRET== Special Ops in Ukraine ==TOP SECRET== Arma mission WIP
« Reply #19 on: September 08, 2016, 10:47:44 PM »
Update,

Chernobyl mod is now available in the steam workshop,

If you have the space download it... I will make a small mission to test the new version out in small non official sessions... (not for tomorrow)

http://steamcommunity.com/workshop/filedetails/?id=692082939

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