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Author Topic: WWIIE Game sequence  (Read 4019 times)

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Offline Asid

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WWIIE Game sequence
« on: June 09, 2016, 04:39:15 PM »
Game Sequence

The player with the initiative always goes first to start the turn.  WWIIE determines the player with the initiative based on the number of ground attacks in the previous turns. i.e. player with the most attacks gains the initiative.  The player with the initiative performs all valid operations required and desired during Turn Deploy Phase, then clicks on the Next Phase icon in the CP.  The player without the initiative performs all valid operations required and desired during Turn Deploy Phase, then clicks on the next phase in the CP.  The player with the initiative then does Ground Move and Combat Phase.  The player without the initiative then does Ground Move and Combat Phase.  This completes one turn.

At the end of each phase, WWIIE performs the following actions:

a.   Turn Deploy Phase (Player with the Initiative). 

WWIIE checks for City control and updates the ownership.  WWIIE saves the game state to a file called WWEcurrent.wwe. Player can bring in any friendly unit reinforcements, and friendly units are transferred out of this battle area per history.

b.   Turn Deploy (player without the initiative)
WWIIE performs all air-air, air-naval, and naval-naval combats in that order.  The information is available to the player using the Report icon in the CP.  WWIIE executes air tactical combats, causing losses to ground units being bombed.  WWIIE creates temporary supply source hexes in hexes where a successful air and naval supply operation occurred. WWIIE checks for City control and updates the ownership. WWIIE saves the game state to a file called WWEcurrent.wwe.  Player can bring in any friendly unit reinforcements, and friendly units are transferred out of this battle area per history.

c.   Ground Move Operations Phase (the player with the initiative)
WWIIE checks for City control and updates the ownership. WWIIE saves the game state to a file called WWEcurrent.wwe.

d.   Combat Operations (player with the initiative)
WWIIE checks for City control and updates the ownership. WWIIE saves the game state to a file called WWEcurrent.wwe.

e.   Ground Move operations Phase (player without the initiative)
WWIIE checks for City control and updates the ownership. WWIIE saves the game state to a file called WWEcurrent.wwe.

f.   Combat Operations Phase (player without the initiative)
WWIIE resets all unit status of moves, attacks, current operation, number of turns attacking, held by fatigue (attacked 5 turns in a row), and returns reserve to its HQ unit.  WWIIE checks for City control and updates the ownership.  WWIIE returns the air units to their source hex.  Note that naval units remain where they are.  WWIIE determines supply status for each Axis and Allies unit on the map.  WWIIE carries forward any unused replacements points.  WWIIE updates the losses caused and sustained status.  WWIIE determines the player with the initiative for the next turn based on the number of attacks this turn, and sets the phase sequence based on that.  WWIIE sets the date to the next week.  WWIIE determines if that was the last week of the scenario, and displays the victory or stalemate screens if it was the last turn.  If it was not the last turn, then WWIIE determines weather for the five weather zones. WWIIE determines if any units have a TEM increase.  If the method of play is PBEM, WWIIE saves the game state to a file (player specifies the filename) for email to your opponent.  In addition, WWIIE always saves the game state to a file called WWEcurrent.wwe after each phase.  If not PBEM, then the new turn phase sequence begins.

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