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Offline Asid

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Re: BlackWake
« Reply #75 on: March 25, 2019, 04:28:35 PM »
3.83 March Patch Notes
25 MAR - [AF] ONEEYETYLER


Ahoy lads, a new patch will be pushed today. It will contain some balance changes to bring the side arms in line and some needed bug fixes.

[Balance]
•   Short pistol fixed to 100dmg within 3 meters, 50dmg further
•   Short pistol reload time increased by 2 seconds
•   Annley now has 20% chance to bleed per shot from 0%
•   Annley now increased bleed rate of 50% from 0%
•   Annley reload anim sped up by 150%
•   Annley shoot anim sped up by 150%
•   Matchlock revolver now 100% chance to bleed from 0%
•   Axe swing speed increased by 20%
•   Standard pistol reduced to 50dmg per shot

[Bug fixes]
•   Fixed bug where demasted large ships to respawn demasted
•   Fixed bug where crew sometimes spawned in ocean after their ship had sunk
•   Fixed bug where Galleon top mast's to be unclimbable
•   Fixed bug where the Bomb Vessel's nose tip caused players to fall through it
•   Fixed bug where changing teams caused damaged ship status UI to stick
•   Fixed bug where changing teams caused grappled ship status UI to stick
•   Fixed bug where undamaged ships would have calm ocean clip through the deck
•   Fixed bug where Win Screen would not display correct CTB team win info
•   Made hitting meleeing legs through rigging more responsive

[Polish]
•   Added SFX to indicate cannon turning
•   Raised ship info to not obscure captain view while sailing
•   Joining while win screen up now has a wait timer for next round
•   Added the final section of boarding to the ingame tutorial

We definitely have some more bugs and polishing to do before we release the game. We are also going to be actively looking into the siege overhaul and two new island maps before our 4.0 Release.

See you on the seas!
Tyler & Dakota

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Offline Asid

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Re: BlackWake
« Reply #76 on: May 21, 2019, 12:28:29 AM »
3.84
20 MAY @ 3:54AM - JUAN SNOW


•   Melee blocks can no longer be held and must be timed (will be hotfixed to be shorter next patch)
•   CTB base icons display if chest is dropped on ships as well
•   Hand mortar now always explodes on impact and no longer uses an RNG spread to apply damage
•   Tutorial volume default reduced to 60%
•   Can no longer equip tomahawk once empty
•   Fixed some LOD issues with bomb vessel causing you to fall through
•   Fixed issue where supply crates were difficult to grab on bombketch
•   Chest/Base icons now stay on screen in CTB but should snap to edge
•   Fixed text issue with fresh spawned chest
•   Chest 90 second respawn is now counted down in 15 second increments in chat
•   Tweaked some settings to help alleviate the (Clone) killing bug
•   Position on pump is now locked in the event of another ships nose touching you
•   Obvious UI box displayed on tutorial to explain how to skip it and that it is not finished
•   Drowning no longer pulls your camera to pitch black
•   Game SFX audio slider added, not all sounds may be organized yet
•   Fixed new issue where joining a match with the same name as someone else would break your connection

~ Your own hand mortar shots killing you 100% of the time will be addressed next hotfix.

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Offline Asid

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Re: BlackWake
« Reply #77 on: June 28, 2019, 12:09:17 AM »
Crew Bots - Coming Soon
27 JUN @ 3:28AM   - MASTFIRE STUDIOS

Blackwake has long since leaned on a heavy player requirement to feel the action that the game is supposed to give you with a full crew.

This design did not come without consequences, though. By requiring so many players per faction it started to become clear how torturous it was to simply man an under crewed ship while waiting for players to join.

Working closely with our testing community on the discord we've been implementing bots. We were trying to beat the sale, but rest assured they will be coming very soon. Gone will be the days of 3 players trying to run a galleon - a scenario so frustrating it could cause a server to stall at the 15-30 player mark.

Crew Bots - Coming Soon
27 JUN @ 3:28AM   - MASTFIRE STUDIOS
Blackwake has long since leaned on a heavy player requirement to feel the action that the game is supposed to give you with a full crew.

This design did not come without consequences, though. By requiring so many players per faction it started to become clear how torturous it was to simply man an under crewed ship while waiting for players to join.

Working closely with our testing community on the discord we've been implementing bots. We were trying to beat the sale, but rest assured they will be coming very soon. Gone will be the days of 3 players trying to run a galleon - a scenario so frustrating it could cause a server to stall at the 15-30 player mark.




We look forward to playing with our new overlords!
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Offline Asid

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Re: BlackWake
« Reply #78 on: June 30, 2019, 12:06:46 PM »
3.87 - Crew Bots
29 Jun @ 9:09pm - Mastfire Studios

3.87 - Bots

In an effort to resolve the frustration and boredom brought on by attempting to crew a nearly empty ship (often causing servers to die), we have added bots. This will help ensure there is an adequate amount of action taking place in Blackwake at any time.


Bots fighting each other

Here is what bots currently do:
- Load cannons
- Fire cannons
- Use the pump
- Repair holes when the ship reaches a certain level of damage
- Die/respawn

They are meant to supplement playercounts while a server grows, not replace players.

Bots currently do not:
- Captain
- Participate in boarding
- Consume ship resources
- Contribute to kill statistics
- Repair nose/mast


This is only the first live iteration of bots and we plan to improve their function with time.
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Offline Asid

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Re: BlackWake
« Reply #79 on: November 02, 2019, 01:43:16 PM »
Patch 3.88
Sat, 2 November 2019

To the people still enjoying Blackwake here's a patch for you!

- Tortuga map should now properly load in
- Melee blocking has had its time limit removed due to popular request
- Damaging bots should show a hitmarker
- Joining late should no longer display dead bots as frozen
- Bots should now die from fires started by fire shot
- Bot auto-death on a grapple attach should no longer cost tickets
- Bots killed by FF should not cost tickets
- Score rewarded for killing enemy bots
- Bots should properly spawn in with just 1 player min.
- Bot deaths should no longer bug CTB capture counter
- CTB now has a cfg setting for no time limit for private competitive matches 'compCTB'
- Joining a server that has bots disabled should no longer show frozen in mid ship
- "Someone is using this" should now properly stop you from using cannons
- cfg for siege is now 'allowFortModes'
- Fixed ships sticking to new islands map

We have some upcoming news about Blackwake which will be revealed soon. For now see you on the seven seas!

Dakota & Tyler

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Offline Asid

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Re: BlackWake
« Reply #80 on: February 20, 2020, 02:57:18 PM »
Blackwake Full Release
Wed 19 Feb 2020




Blackwake leaves early access after three years of content updates
Ahoy there!

Today we have finally fully released our game Blackwake! After three years in early access we are happy with the current state of the game. It has gone above and beyond the base game standard we initially had. It’s been a long journey with many ups and downs, we made mistakes, learned from our failures and pushed forward to bring Blackwake where it is today.

We have permanently dropped the price to $9.99USD

We have pushed out a small patch for the game as well.

- Addressed tortuga colliders that may have been causing memory leaks
- Removed some unused assets from scene to free up memory
- Small update to make vote screen clearer
- Bots will now only occupy cannons loaded with normal shot
- Handmortar/grenades damage radius halved
- Permanent double XP for all

THE IDEA

Blackwake started as an idea by Dakota in 2013. There was a lack of proper naval warfare games that existed at the time. Mods like Pirate Ship Wars and Battlefield Pirates were some inspiration in the initial journey in developing the game. Tyler saw Dakota’s small demos on an online forum, and offered to help push Dakota’s small idea into something much larger.

We failed a Kickstarter in 2014, with the game catering to a more realistic naval sim audience, even though we threw in a sea monster at the end of the pitch trailer. It was far too serious, and overambitious to garner any attention. While we were disheartened at the fact of this failure we tried to see if more people were interested in the concept. A few youtubers, DarkLiberator and SMii7y tried out our game with their friends, to our surprise their time playing the game was full of laughter. We realised at that point that we took our game far too seriously.

2014 Kickstarter Pitch




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Offline Asid

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Re: BlackWake
« Reply #81 on: June 01, 2020, 11:53:22 PM »
Recent Hotfixes
1st June 2020

We've done some cleanup work for a few areas of the game over the past few weeks:

•   Tutorial has been given a much needed facelift in many areas
•   All in game medals are now Steam Achievements
•   Elite players can now level past 1000
•   Bot shove timer reduced by half
•   Bots can no longer friendly fire with cannons
•   Added medals for the remaining ship types
•   Options menu visuals updated
•   CTB chest island trees/rocks collision fixed
•   Fixed issue that would cause bots to idle
•   Fixed issue that would cause bots to lock up objects in use
•   Siege flag capture rate slowed 25%
•   Fixed exploit allowing you to get over siege wall

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Re: BlackWake
« Reply #82 on: January 14, 2021, 03:48:59 AM »
Steam WEEK LONG DEAL! Offer ends 18 January

-90%  £7.19   £0.71

https://store.steampowered.com/app/420290/Blackwake/

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