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Re: BlackWake
« Reply #60 on: July 17, 2018, 12:21:50 PM »
Update 3.2
Blackwake - Mastfire Studios

We apologize for how long this patch took to release. While finishing up the two ships shown in the last news post we finished modeling our final ship, so we decided to add that too. Three new ships were added with this patch.

Carrack
A ship focusing on being tanky while being less manueverable.


Xebec
Will eventually be the fastest large ship of the seas.



The bomb ketch's big brother.


All ships will continue to be balanced with each patch.

Full notes:

- 3 ships added

- Fixed some ice patches in unfortunate locations

- Many new players mistook the tutorial video on the main menu for being a patch review video. We've added the word tutorial and made it clear until we eventually have a playable tutorial.

- Grape damage has been doubled (was 13 per pellet)

- Moderators on servers can now use /ff to toggle friendly fire. This should help griefing when mod activity starts getting low.

- CONNECTION ISSUES: We have 3 new ideas to try in regards to connection issues that appear for some players when joining a server with more than ~30 players. The first is included in this patch, the other two will appear as hotfixes soon.


We have many more updates headed your way! We are currently also working on adding new map type variations, islands and environments. More will be shown soon! :)



Dakota & Tyler

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Re: BlackWake
« Reply #61 on: August 07, 2018, 08:01:21 PM »
Update 3.3
7 August - Mastfire Studios

[Content]
•   Added 7 new female hairstyles (one in the pic missing)



[Balance]
•   Cruizer reduced sink rate by 15%
•   Hoy reduced sink rate by 5% & Increased speed by 5%
•   Xebec increased turn rate by 10% & increased speed by 10%
•   Doubled the segment repairs on destroyed main masts
•   Duckfoot now shoots projectiles like the blunderbuss but 30% shorter in range

[CTB]
•   Players can now drop the chest anywhere on the deck
•   1000 points now awarded to team that captures a booty
•   It now takes 3 seconds to pick up the chest holding the use key
•   Chest UI always on and slightly smaller in size
•   Waterspouts are disabled in this mode

[Quality of Life]
•   Melee blocking now occurs the moment a player right clicks instead of waiting for the whole animation to play
•   Updated numerous outfit textures that may have been confusing between factions
•   Short pistol sound reverted to old one
•   Ship range now updates automatically instead of needing a manual update
•   You no longer are able to spot ships through rock cliffs and icebergs
•   Ship labels will be occluded by rock cliffs, icebergs and your own ship hull even when spyglass is up
•   Ship range now is visible always while aiming a cannon or on captain's wheel
•   Volcano map is now much brighter and more visible
•   Night maps also have had a slight increase in visibility

[Bug fix]
•   Attempted fix for more accurate colliders for Icebergs and Rock cliff maps
•   Attempted fix for the connection issues from character meshbuilding
•   Ship docks now have colliders for ships
•   Timeout for disconnect increased by 50%

[Server]
•   Print ff toggle now shown in game log
•   /ff Should only work if server initially had it on
•   Now can provide reasons for Kick, confirmation and timeout duration
•   Kicks and mutes now provided in log

As a side note we do have an intended hotfix out soon in a day or two:
•   Short Pistol should now do 100dmg when within 5ft of enemy
•   Don't popup notify booty drop unless player is killed holding it
•   Toggle using ALT key for ship range while on wheel/cannons
•   Removing flags from ship info
•   Fixing stuck reset 90 UI on booty reset


More to come!


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Re: BlackWake
« Reply #62 on: August 30, 2018, 02:08:19 PM »
Update 3.4
Blackwake - Mastfire Studios

Almost halfway to our journey to 4.0 (release and beyond), 3.4 brings many quality of life changes with some small adjustments to healing and sailing. Some changes have been moved into the smaller upcoming 3.45 patch so they can be approached more carefully.

-When a hole is below water it should spray white bubbles to make it easier to see
-Melee now waits for you to be in idle position before blocking again, before it could be spammed
-Heated shot easier to grab quickly
-Crouching in low water (enough to trigger overlay) should now put you out if on fire
-Annley/Matchlock should now have a 3rd person reload
-Health icon on players updated
-Health icon should blink if bleeding
-Switching weapons should interrupt your heal
-The mast being destroyed on the cutter shouldn’t kill you if you’re on the wheel
-“R to respawn” should appear if in the water or far from your ship
-Admins should be able to warn players through the scoreboard
-Popup if you haven’t watched tutorial/chosen to skip it (placeholder until single player tutorial is finished)
-When a ship sinks with a booty on deck it should not stick and reset with the ship, should also apply to dropping a booty on deck as a ship is going down
-Notifications for ticket changes
-Winning grapple gives that team 500 score
-Captain wins should no longer increase by 2 in both stats and on the leaderboard
-'Kills' in player options data type changed, should no longer show a negative value if you have too many kills
-Suicide button removed (replaced by R function)
-You should get 200 points for giving another player a beverage, only every 60 seconds
-Lowering sails increases turn handling

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Re: BlackWake
« Reply #63 on: September 14, 2018, 12:25:33 PM »
Update 3.45
Blackwake - Mastfire Studios

3.45 contains a few things that didn't quite make it into 3.4:

Quality of Life
•   Both teams are now checked for balance, should the difference be > 3 then ungrouped solo players will be alerted and then moved back to the teamselect menu where the usual sorting limitations will balance things back out. This can be disabled with "allowSoloAutobalance" for server admins.
•   Map rotation is no longer random to make it feel more random with less consecutive storms and nights.
•   /suicide can be used like the old button should you become stuck
•   Grapples now glow yellow due to a point made by the community, that a captain may not want them released and a new player may immediately assume red means bad.
•   Admins can now do /alert msg to send a red notification to all players
•   When your faction is holding the booty in CTB your base location marker should force itself to display
•   Adjusted some of the fall sensitivity variables around the shores of islands to not be so deadly. Further adjustments will be made.
•   Fixed an issue caused by holding the booty during a round reset

More bug fixing and quality of life updates to come!

Dakota & Tyler


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