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Offline Asid

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Re: BlackWake
« Reply #30 on: July 01, 2017, 09:02:50 PM »
Patch 2.21 - Leveling Overhaul - Live
Blackwake - OneEyeTyler

Ahoy!

As mentioned in our 2.2 announcement post, we've began working on our progression system overhaul. 2.21 introduces major changes to the leveling curve and also introduces the ability to prestige once you reach level 100 (which is now much faster).

XP you've earned so far has not been reset, and some of you may be able to prestige multiple times after this update. The prestige hasn't fully been implemented yet but 2.3 changes will flesh this out a lot more.

Here are the badges:



Do note that the leveling times will be adjusted. Currently it seems it may take to long to prestige to the next badge, so changes will come in the next update.

This is only a small fraction of what is on the way for the full 2.3 patch!

In other news the minimum votes to mutiny on an undercrewed small ship bottoms out at 4.
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Offline Asid

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Re: BlackWake
« Reply #31 on: July 14, 2017, 12:38:51 AM »
Update 2.22 Part 2 - Stats Screen and Medals
Blackwake - OneEyeTyler

Ahoy mateys!

We've just pushed a client patch out for our new Medal unlocks. Now you'll receive recognition for doing tasks around ships or slaying swabby sailors!

Medals can be earned by doing that specific task from bronze, silver and to gold. Each tier will require a certain number before unlocking the next one. These are viewable in the Stats screen and will popup like traditional unlock notifications ingame. Currently these values are subject to change/tweaking as we are in early access of course.

This currently isn't fully fleshed out. We will allow you to view other player's stats in scoreboard profiles in the next update.





In other news, we are aware that there has been a memory leak to the game due to the party system patch in 2.2. We are actively looking to solve this to be included in the next update.

EDIT: Also it looks like kills on the top bar stats aren't being tracked due to a bug.

We'll keep you landlubbers posted!
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Offline Asid

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Re: BlackWake
« Reply #32 on: July 25, 2017, 03:13:35 PM »
Patch 2.22 p3
Blackwake - Mastfire Studios


Ahoy! We've gone ahead and pushed some changes ahead of schedule as we wrap up all the changes that will land us at 2.3.

Here's what's new:

- Annley, cutlass, and various other weapons should now properly contribute to medals.
- Opposite factions tickets have been hidden, an experimental change as we've noticed it has positive effects in other games.
- Kickstarter badge is now available as an overwrite for those of you who backed stowaway and above.
- Stat medal values have been adjusted.
- Grunts added for melee swings (better impact sounds on the way for the victim of a nice slice, too!)


Our main change for this patch is our brand new win screen which is still in it's early stages that will display your player avatar and a chosen (not yet implemented) medal to display, if you should feel the need to flex.



We've also introduced endorsed servers. When custom servers rose in popularity we phased out our official servers because it was unrealistic for us to keep them moderated, the community is usually best at doing this themselves. Recently we've been noticing reports of many toxic servers in negative reviews and in our discord, so we contemplated introducing official servers again and putting customs in a separate tab. We felt that this would hurt all custom communities as a whole, which we did not want to do.

Instead we've opted to recognize those servers that foster positive, well managed communities and endorse them. For a long time we would play on servers as developers but admins/mods continued to recognize us and be on their best behavior. Over the past couple weeks we've been playing on servers undercover with freshly created Steam accounts to get an idea for how the most populated servers were representing our game and treating new players.

These servers will come and go, as we along with our moderation team will always keep an eye out for those that deserve it. They will take up a maximum of 5 top slots, and can be various communities.


« Last Edit: July 25, 2017, 05:45:16 PM by Asid »
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Offline Asid

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Re: BlackWake
« Reply #33 on: August 06, 2017, 02:37:45 PM »
Patch 2.3 Live

2.3 changelist

- Fixed bug where XP gained after prestiging would not show until level 4.
- Avatars are now shown in win screen but can be filtered off to never show that specific persons if offensive (In addition to complete censoring in game settings)
- Win screen length has been extended to a minute to give more of a break and discussion about the match
- ADDED completely new weapon shooting sound effects and should be a bit more distinct as to what weapon is being used
- ADDED new sounds for melee impacts
- You will now be able to highlight a medal to show off in win screen and player profile by clicking on it in stats
- Clicking on a player's name will now show a profile with their own stats and highlighted medal



- The right cabin starboard cannon of the hoy has been realigned to be properly parrallel like the rest of the cannons
- Captains being less vulnerable to cannonfire now applies to ship wheel use only
- Kickstarter badge button visibility has been fixed for backers
- Leave button has been moved to the bottom of the esc menu


Patch 2.3 has now finished it's update cycle and we're excited to move to the next series of updates through to 2.4! This will include changes such as reload checkpoints, reload sounds, and many other polishes/QoL/bug improvements. We've been slacking on bug fixes lately (unless they were gamebreaking) to focus more on much needed changes to the game, so it's time for us to do a bit of cleanup.

We will also soon begin to raise the skillcap of ship play by adding more things to do on deck. For example, fires will soon no longer be RNG and instead a ship may produce a heated shot with a furnace every few minutes. New ships are also in the works for quite a big update down the road :)


Haven't played Blackwake in a while? BaronVonLetsPlay has a recent gameplay video and talks about many of the changes



We'll keep you posted!
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Offline Asid

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Re: BlackWake
« Reply #34 on: August 11, 2017, 06:01:10 PM »
August 12 - Patch 2.31 Live
11 AUGUST   
THIS REQUIRES A SERVER UPDATE

Patch 2.31

The first patch in our cycle of patches leading to 2.4 is here!

Here are the change notes

- Reload checkpoints, reloads will resume where they left off when you switch back to that weapon.
- Cannonball kills should now track in medals, please let us know if this still isn't working.
- You will no longer accidentally fire an aimed cannon while clicking names in the scoreboard.
- If you are the highest ranked player and also mutinied, the role should no longer go straight back to you.
- You can no longer vote for yourself during election.
- Walking speed reduced by 25% when looking down sights of weapons. This should help reduce some floaty movement.
- Fire damage radius reduced.
- The options menu option to censor ship names now uses "Playername's Ship" rather than "A [faction] ship", as it was too generic.
- We noticed there were no distance flashes at night when cannons go off, so we've added that effect.
- Spawn time after "Waiting for ship to respawn" increased by 2 seconds to prevent the team from spawning in the ocean around the ship.
- Matchlock Revolver damage reduced by 20%
- Annley accuracy increased by 30%
- Short pistol bleed chance increased by 25% and accuracy increased by 15%
- Duckfoot accuracy increased by 20%
- Melee blocking is no longer time based, it can be held indefinitely.
- Fixed random pause that could happen while swinging during melee.
- Dagger now has a 50% chance to bleed and the broken bottle 100% chance.
- Cutlass swing speed increased by 20%.
- Rapier's range increased by 20%.

We've also contracted more animation work and rigging to an animator. So more things like outfits and animations will be popping up quite soon.
Progress has also started on a brand new ship that will replace the role of the Navy Galleon. This ship is based off the HMS Sophie.

We'll keep you folks updated with more to come :)
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Offline Asid

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Re: BlackWake
« Reply #35 on: August 19, 2017, 06:37:26 PM »
25% off for Blackwake's birthday!
18 AUGUST

Blackwake will be on sale for 25% off for the weekend to celebrate it's birthday month!

Keep an eye out for our new ship, based on the HMS Sophie, coming soon!
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Offline Asid

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Re: BlackWake
« Reply #36 on: August 30, 2017, 05:49:14 PM »
2.32 - Cannons, Ice, Volcanoes More!

Patch 2.32 is here!

!! This update will require server owners to update !!

With 2.32 starts the beginning of our journey to raise the skill ceiling for crew gameplay. While captaining has many tactics and tricks to learn, crew gameplay has always been a bit repetitive. All the captain had to do was have good alignment and firing a broadside was a skill-less race against the clock.



The spotter is awarded 200 points per ship spot (temporarily disabled), making it a good method to gain points while also being very important to your ships offensive function. A spot will only last 20 seconds before it will need to be refreshed.


Players on the cannon will use Q to see this distance and range their cannon using the SCROLL WHEEL. There is a grace area of 100m when distancing the cannon, meaning a ship at 550 can be hit at 500 and 600 with no compensation needed. Once you're ranged you must use the reticle to fight the waves and keep on target until the cannon fires. The fuse delay has been severely reduced.

SHOTS UNDER 300M DO NOT NEED TO BE AIMED. At 300m the cannons function the old way, and can hit without entering the aim view. If your crew are not good shots just get them closer!



We've also added two new melee weapons, the two handed axe and boarding pike. Both will be balanced more in hotfixes.



Two new maps have been added, the first being an arctic arena where you are locked within a glacial cove and forced to deal with close combat and obstacles such as ice bergs and sharp patches of ice that will give you holes.





The second is open water map with two ticking time bomb volcanos in place that will change the entire atmosphere when they erupt.



Full patch notes for 2.32:

- Cannon aiming overhauled. Now requires distance to be set with the scroll wheel and you must fight the waves with a verticle reticle. This is the first of our many updates to create a higher crew skillcap.
- When a spyglass views an enemy ship it will become visible with range in the Q menu to everyone on that ship for 20 seconds. Spotting a ship awards 200 points.
- Cannon fuse delay severely reduced.
- Server owners can now place a 500x80 Banner.jpg file in the directory to show on connect. The smaller the file size the better.
- Server owners can now create and edit a welcome message (Run the server to generate ServerMessage.txt template).
- New arctic environment containing patches of sharp ice that will damage your ship.
- New volcano environment that... well, you'll see.
- Two handed axe melee weapon has been added
- Boarding pike melee weapon has been added
- Spyglass third person animations added
- Heartbeat sound to indicate you're bleeding out
- You no longer bleed from fall damage
- Music slider influences menu music
- Cannon medal should track, note that it is kills and not hits.
- Current rank badge icon is shown during levelup
- 1v1 is now schooners
- Intermission reduced to 40 seconds

That's all for 2.32, 2.33 will include our new ship based on the HMS Sophie that will replace the navy galleon!

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Offline Asid

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Re: BlackWake
« Reply #37 on: September 04, 2017, 08:27:44 PM »
Updated roadmap

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Offline Asid

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Re: BlackWake
« Reply #38 on: September 15, 2017, 01:24:17 AM »
Cannon Crosshair Update
Blackwake - Mastfire Studios

When we released 2.32 we were met with mixed feedback about the new cannon system. Not so much about the ranging itself but how we made this mechanic operate. We realized it went against the grain of what you'd expect from a first person shooter and instead opted to revamp it as a traditional artillery reticle. We have had this crosshair tested in a beta branch all week by players on our discord and it is now ready to go live.



Hopefully this helps new players realize how it works much quicker and streamlines the process overall.

Note that detection has changed and it uses an actual arc. Distant shots will be notably more difficult but this is intended as we want to encourage more boarding gameplay and less 20 minute matches of ship sniping.

Tyler & Dakota
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Offline Asid

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Re: BlackWake
« Reply #39 on: September 15, 2017, 01:25:35 AM »
2.33 - New Navy Frigate!
Blackwake - Mastfire Studios

Servers and clients will both require an update to the new version

Our galleon replacement for the Navy has been finished and is now in game. It is based on the HMS Sophie! This ship has a stronger broadside than the galleon in exchange for no anti-sail guns and also a poor layout for being boarded.





Notes for this patch:
- HMS Sophie
- Can now grapple across different ship types (be careful!)
- Community suggested cannon crosshair by PootPoot added
- Fixed "Supplies" icon in Q menu on Junk
- Glitch slop on the galleon plop spot top fixed


Note: Our roadmap is being shifted a bit for 2.33, expect some other stuff very soon!
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Offline Asid

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Re: BlackWake
« Reply #40 on: September 16, 2017, 12:56:41 AM »
2.33p2 - Animations Balance
Blackwake - Mastfire Studios

This is the second part of patch 2.33
http://steamcommunity.com/games/Blackwake/announcements/detail/2736357019233225969


Changes:
- Pump animation/pose
- Swim animations
- Made players swimming on water surface more accurate
- Win poses
- Cannon aim poses
- Antisails added to rear of sophie for balance

These will be tweaked more as we go but they needed to be supported first.



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Offline Asid

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Re: BlackWake
« Reply #41 on: September 20, 2017, 02:02:06 PM »
2.331 - Outfits
Blackwake - Mastfire Studios



Full changelist
- Adjusted how server banner is sent to see if it'd help some users with connection issues linked directly to a banner being used
- Volcanos won't erupt during win sequence
- Two Navy outfits and one Pirate outfit
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Offline Asid

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Re: BlackWake
« Reply #42 on: September 20, 2017, 02:04:18 PM »
2.332 - Water Spouts!
Blackwake - Mastfire Studios

Servers require restart!


Changelist
- Captain model is locked forward when on wheel (view is not restricted)
- Water spouts added (See below)
- New pirate and Navy outfit (See below)
- Yearly halloween mode enabled through to November (A bit early we know, but last year you guys wanted more playtime as zombies)
- Class of cruiser ship changed to "cruiser"
- Repairing holes now rewards 100 points from 50
- Ships now sink if capsized



Water spouts



Water spouts are a rare weather, as not only are they limited to the four storm maps but they also only have a chance of appearing. Though rare, they are arguably the most dangerous weather to fight in next to the unpredictable volcano map due to their low visibility (especially during the night hurricane map).

Water spouts will spawn constantly throughout the entire match in random intervals and travel in a straight path across the map. Sometimes none may be touching down, in extreme cases three or four may be active at once.

They are loud, you will hear them and begin hearing them a little ways outside of their influence. They have a range of pull that will disrupt sailing, raising all your sails will reduce this pull by 50% and may buy you enough time to survive a close pass. The closer to the core the stronger the pull. If you fail to escape and enter the core your ship's nose will be broken and likely have its crew thrown in the water in addition to possibly being capsized and destroyed.



Spouts are undergoing constant tweaks based on feedback
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Offline Asid

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Re: BlackWake
« Reply #43 on: October 05, 2017, 01:41:55 AM »
Hotfix to live build, 3.0 underway
3 OCTOBER   - MASTFIRE STUDIOS

Hey guys just wanted to give you a quick update and not leave you in the dark.

We recently pushed a couple patches that did the following:

- Fixed aid boxes covering the confirmation button of weapon select
- Added a new aid box that will tell new players how to use their hammer when the repair order is given
- Fixed issue where some servers weren't showing on the list for some players

In other news patch 3.0 is currently underway and though the next patch may be a little ways away we want to let you know we are definitely working. 3.0 will be the biggest patch Blackwake will see.

Here is just one of the small changes coming in the mega patch: Our destruction system optimization. Our old blocky system was never that way intentionally, it was just what we settled for and was quite resource intensive. With this change alone expect quicker load times and higher frame rates. Oh, and no more cheese-cut holes!





This is just one small thing and by no means the main focus of 3.0. We'll keep you up to date as we approach public testing!

Dakota & Tyler
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Offline Asid

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Re: BlackWake
« Reply #44 on: December 14, 2017, 05:06:32 PM »
Sale 3.0 progress
Blackwake - Mastfire Studios

Hey guys, Blackwake is currently on sale for 30% off for the Thanksgiving sale!


In other news 3.0 has finally entered closed testing. 3.0 is a very big update which we're keeping most of the features under wraps as much as we can until we're closer to releasing it. It's been in development for a while, and that is because 3.0 contains a lot of ideas we had actually shelved for if we ever did a sequel. But around September/October we decided we wanted to go ahead and put them in the game now as we weren't happy with what we saw the finished product eventually being.

Because of this, a lot of changes in 3.0 are changing the foundation of the game. They have to be tediously tested and tweaked, which our closed testers are helping us with.

We are eager to get 3.0 out as it will open many doors for Blackwake design and gameplay wise, and we will of course keep everyone updated!


As of December 1st we are now on our 11th closed testing iteration.
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