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Author Topic: AGW Patch v1.2  (Read 3578 times)

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Offline Asid

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AGW Patch v1.2
« on: June 01, 2016, 03:09:23 AM »
Anglo-German War 39-45
Patch  v1.2
Released: December 16th, 2006
Size: 348 KB
Download: Click Here


***************************************************************************
AGW installation:
a. Players should right click on the AGW icon, and type in the directory
that AGW was installed in.  The AGW install program has been changed so
that AGW v1.2 new installs will automatically start in the directory
used for installs.
b. If the default installation directory is not used (c:\agw), or if the
Windows mplayer2.exe is not in its original directory, then the music
files must be manually moved to c:\agw.  Additionally, the Windows media
player must be located at c:\Program Files\Windows Media Player\mplayer2.exe
for AGW music to work.

Changes (from v1.1)

***************************************************************************
Bug Fixes:
1. AGW properly closes out a Strategic RR Move if the unit selected is not
initially on a RR hex.

2. Fixed the following terrain hexes. Note that all custom scenarios must be
rebuilt to include the change.  All Schwerpunkt supplied scenarios have been
modified by this patch.
a.  87,76 railroad
b. 163,56 port (Puck)
c. 177,91 river
d. 167,107 railroad

3. Disbanding a unit now causes its DF minus combat losses to be added to the
appropriate Production Manpower totals.  Version 1.0 amd 1.1 added the full DF
to the tables.

4. AGW now prevents units from retreating due to combat into mountain hexes
greater than 500 meters in elevation.

5. Losses to Greeks are now allocated to Allied side.

6. Fighter CAP units are not allowed to attacked in air-to-air combats,
only defend.  Search & Destroy units continue to be allowed to attack
in air-to-air combats.

7. Naval assaults can now be made by mountain and naval infantry/marine units,
in addition to infantry and airborne units.

8. Fixed bug where air and naval units return due to an unsuccessful operation
was causing return to occur in future turns.

***************************************************************************
Game Enhancements
1.  Ground/air/naval unit selection for move operations can be done on the map
as before, or by clicking on the desired unit in the stack display.  Also,
attacker selection for combat operations can be done on the map or via Stack
Display.  The Stack Display remains on screen until updated, allowing unit
selection for multiple selection operations to be made more easily (Move No
Attack, Move to Exploit, Strategic RR Moves, Attacker Selections during combats).

2.  Stack Display now remains on the screen until the player mouse left
clicks on the Close icon.  The units displayed in the stack are the ones
at the time of the stack display operation.  For example, selecting a
stack display, then moving a unit out of the hex, does not remove the unit
from the stack display.  However, all unit status is updated.

3. Additional countries are now capable of divisional separation into
components, and reforming.  France, Italy and Finland have now been added.
USA, UK and Germany continue to be able to perform these operations.

4. Function Key 8 (F8) now stores the current map displayed, while Function
   key 9 (F9) now displays the saved map.

5.  A capability has been added to allow the players to create a computer
opponent plan for a phase using any text editor, load the plan upon AGW
query, and AGW will execute the plan.  The text file format is one number per
line, and ends in 32000.  The following operations are four lines long, with
the first line being the number shown, followed by the unit number times 20
on the next line, followed by the destination hex x coordinate on the third
line, and followed by the destination y coordinate on the fourth line.  Note
all planned operations must follow the AGW rules, and are checked during execution.
There is one exception:  Script Move, No Checks allows a unit move without any
checking at all, and can be used if a valid unit move is not allowed by AGW.
Naval_Escort             32001
Naval_Search_and_Destroy 32002
Naval_Supply             32003
Naval_Fire_Support       32004
Naval_Landings           32005
Naval_Transport          32006
Naval_Move_to_Port       32007
Naval_Supply_Mulberry    32008
Air_Fighter_CAP          32010
Air_Search_and_Destroy   32011
Air_Ground_Support       32012
Air_Tactical_Bombing     32013
Air_Interdiction         32015
Air_Supply               32016
Airborne_Drop            32017
Air_Recon                32018
Air_Rebase               32019
Move_to_Attack           32030
Move_No_Attack           32031
Strategic_RR_Move        32033
Move_To_Exploit          32034
Script Move, No Checks   32047

The following operations are two lines long, with the first line being the number
shown, followed by the unit number times 20 on the next line.
Digin                    32037
Allocate_Reserve         32038
Set_Defend_Type_Hold     32039
Set_Defend_Type_Normal   32040
Set_Defend_Type_Give     32041
Allocate_Replacements    32050

Breakthrough (32044), Capture Hex (32045), and Holding (32046) combat operations
are 15 lines long.  An example Breakthrough combat is shown below.  All units numbers
are times 20.
32044
Defender_unit_number
Attacker_unit_number1
Attacker_unit_number2
Attacker_unit_number3
Attacker_unit_number4
Attacker_unit_number5
Attacker_unit_number6
Attacker_unit_number7
Attacker_unit_number8
Defender_unit_number
Pursuer_unit_number1
Pursuer_unit_number2
Pursuer_unit_number3
Defender_unit_number

***************************************************************************
Order of Battle

1. Changed UK F12 Air Hq to an HQ unit.

***************************************************************************

End
« Last Edit: June 01, 2016, 03:15:23 AM by Asid »
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