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Author Topic: Schwerpunkt design philosophy  (Read 726 times)

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Schwerpunkt design philosophy
« on: May 31, 2016, 04:29:24 PM »


Schwerpunkt design philosophy

   Create operational level wargames which are all at the corps/division/brigade level

   Use the computer to keep track of the mundane tasks and mechanics of play that are associated with wargames.

   Create a Computer Artificial Intelligence (AI) that is realistic, challenging and aggressive, but not predictable.

   Use graphics as a tool to enable the player to more easily understand the game, not for eye-candy. Use sparingly.

   Music and sound are okay for an arcade game, but are distracting for an operational level wargame.

   Create wargames with an order of battle that is as historically accurate as possible.

   Keep the computer system's configuration requirements minimal to allow wargamer's with older computers to play the games without upgrades.

   Keep the wargame play very similar to the old operational level wargames in the boardgame format to bring back old wargamers to the hobby.

   Attract new wargamers by appealing to people who enjoy history and love a game that is fun to play AND offers a challenge.

   Keep the cost low for wargamers that have families and other life commitments that are more important.

   Create wargames with scenarios in areas of World War II, the US Civil War and the Middle East that have not been previously been done.

   Simulate these battles, which are in some cases one-sided, using a victory point system that compares players capabilities to their historical counterparts.

   Automate the combat results table so that players can concentrate on strategy.

   Publish wargames with improvements based on customer and reviewer feedback.

   Offer optional rules that allow veteran wargamers to more closely simulate command and control of units.

   Create games that can be used as educational tools in universities/schools.

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