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Author Topic: WWIIE Patch v1.06  (Read 3401 times)

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Offline Asid

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WWIIE Patch v1.06
« on: May 31, 2016, 02:32:09 AM »
World War II Europe
Patch  v1.06
Released:
Size:
Download: You need to contact Schwerpunkt for the latest installer Click Here


Changes (from v1.05)

1. Fixed display of Escarpment and depression hexes in Command Panel using Ctrl key and mouse move.
2. Fixed defense modifiers of escarpment and semi urban hexes
3. Triple losses for Russian air units on turn 1 and 2 in scenarios 42, 44, 47 and 51.  Also no Russian air ops on those turns.
4. Included TEM on air units performing Air Tactical Bombing ops.
5. Fixed city control so that Ju87 have no special powers (bug)
6. Air to air defenders must be on an Air Operation, or else they can only be attacked by Air Tactical op, not Air S&D
7. Fixed bug on combat modifier of attacker mech/air advantage
8. Fixed combat modifer so that armor or mech unit attacking into a city, forest, swamp or mountain hex >500m
incurs a -1/2AF modifier.
9. Units performing Strategic RR Moves cannot move past an enemy unit ZOC.  Naval, air and HQ unit ZOC's do not apply.
10. Fixed railroad break at hex 306, 178.
11. Game now checks reinforcement entry hexes for enemy units and enemy controlled city (garrison). Prevents entry in
that hex if it finds either case.
12. Fixed bug on combat modifier for units that did not move during the Move Phase.
13. Reduced losses by one to ground units attacked by air unit(s) performing an Air Tactical Op into a city, forest,
swamp, mountain hex >500m or a fortification hex.
14. Fixed bug on UNDO operation following a Move to Exploit op on the third time.  Game now sets unit state to back E2
instead of E1, and removes the supply loss that was assessed for the third move to Exploit (reason why unit was
incorrectly getting a reduced MF).
   
End
« Last Edit: June 24, 2016, 06:25:33 PM by Asid »
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