Russo-German War – Crimean Break-in: By Sugarfreegamer
Date published: May 27, 2011
Author:spelk
Original article: Click HereRusso-German War – Crimean Break-in – Turn 1I recently got my sticky mitts on one of Schwerpunkt’s WWII operational games, namely Russo-German War ’41-’44.

I was initially very wary about the game, because my intial impressions from the screenshots of this 11 year old game, were that it was complex with a lot of numeric/coded information cluttering the unit chits on the map. I was very surprised to find a rather straight forward, operational boardgame for the PC. One where the phases actually guide you through the play, rather than drop you in a swirling myriad of options and confusion. The wealth of information presented in situ, on the chits, is actually very liberating (once you’ve familiarised yourself – using a handy reference card included with the manual). Your attention is no longer drawn away from the combat situation to reference a unit information window.
I thought I’d tackle one of the relatively shorter and simpler scenarios of the fifty one on offer! I thought I’d tackle the Crimea Break-in. A push by the Axis through the Crimean peninsula and hopefully capturing the key ports and staging areas for further action into Russia.
Read On: Click Here