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Author Topic: Interview with Kevin Klemmick lead software engineer for Falcon  (Read 3439 times)

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Offline Frankie

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  • From Dogs of War to Pipes Of Peace
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Here is an interesting past interview of the lead programmer of Falcon 4.0. Enjoy.

”The directive was mostly to make something that would be a persistent world and generate dynamic missions instead of the pre-scripted model which was the norm.“

”I was given a pretty blank check in designing the Dynamic Campaign, so I approached it as I would a strategy game.“

”The biggest technical challenge for me was doing everything I wanted to with the Dynamic Campaign in the CPU slice we budgeted, which I believe was something like 5% of the CPU.“

”It took about 5 years to build and the last 9 months we were working 12-16 hour days.“

”Looking back on it, I think the only reason we took on what we did is because we were too inexperienced to know better.”

”Absolutely a good event (source code leak). In fact I wish I’d known who did it so I could thank them. Honestly think this should be standard procedure for companies that decide not to continue to support a code base.“

Original webpage and full interview here.
« Last Edit: May 26, 2016, 04:35:12 AM by Frankie »
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