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Author Topic: Modding Tornado  (Read 3745 times)

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Offline Frankie

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Re: Modding Tornado
« Reply #45 on: January 17, 2018, 06:04:25 PM »
34. Attention getters and warning lights in full-screen views (TV-Tab1 - left TV-Tab only)

Mod: Improved full-screen views - warning panel lights come on
By Frankie
Description: Added red attention getters and warning light board to full-screen FLIR & TIALD views. Now the gamer no longer needs switch to the Pilot's panel in order to know what the cause of the attention getter sound is. All the warning information that he needs is found on the right of the full-screen view, as shown in the screenshot below.


Those aren't Christmas lights!


Room for improvement: for now, the some of the warning lights, when lighted, will overlap with the eScope (lower-right corner of the screen) and the bottom information bar. It is possible to raise the warning lights higher, but only the colored rectangles can be raised further up north, not the warning capsule labels (e.g., FLPS, UC, etc.) as those labels are part of the Navigator's panel graphic file (NAVIGPAN.PT2).
« Last Edit: February 17, 2018, 03:23:16 PM by Frankie »

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Offline Frankie

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Re: Modding Tornado
« Reply #46 on: January 17, 2018, 06:10:25 PM »
35. Screen shake and full-screen command line parameters

Mod: /sh and /fs parameters added
By Frankie
Description: Added two command line parameters /sh and /fs parameter/

/sh enables shakes due to damage and random cockipit shakes.
For example, C:\>TORNADO /sh will enable the extra shake effects.

/fs enables the full-screen FLIR and TIALD views when in the Navigator's cockpit.
For example, C:\>TORNADO /fs will full screen FLIR and TIALD views whilst in the Navigator's cockpit, as well as the Pilot's full-screen FLIR MFD view.

Adding command line parameters greatly enhances the features of Tornado. Thesec customised parameters are a good alternative to the scarce keyboard commands (practically the entire keyboard is already in use by Tornado's extensive key commands). This is a significant mod because now gamers have a CHOICE how they want Tornado to behave.

After the Dogs of War are let slip, let us smoke the Pipes Of Peace.

Offline Frankie

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Re: Modding Tornado
« Reply #47 on: February 05, 2018, 12:40:35 PM »
36. Added full set of command line parameters on demand.  E.g., FIGHT /e1 /gr /to /tt /nm

Mod: More command line paramaters to facilitate quick starts and testing of scenarios
By Frankie


Full list of command line parameters


The result of C:>FLIGHT /e1 /e2 /gr /fl /ecm /hd /tt

The significance of this is now you can start a what-if-scenario like starting airborne with the gear and HUD damaged.

After the Dogs of War are let slip, let us smoke the Pipes Of Peace.

Offline Frankie

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Re: Modding Tornado
« Reply #48 on: February 05, 2018, 12:49:20 PM »
37. Secondary Control Surfaces Indicator (SCSI) functioning needles added  to  full-screen FLIR and TIALD.

Mod: Flat and slats needles added to the full-screen FLIR and TIALD to improve situational awareness without having to pop back into the Pilot's cockpit. By Frankie


The needles are shown at the lower-left corner of the screen, just above the Attitude Direction Indicator (ADI).


The flaps and slats needles are highly visible at night

Attached is the latest FLIGHT.EXE file.

After the Dogs of War are let slip, let us smoke the Pipes Of Peace.

Offline Frankie

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Re: Modding Tornado
« Reply #49 on: February 17, 2018, 09:55:42 AM »
38. MFD, Flare and Chaff counts in full-screen views AND added Warning Panel lights to TV-Tab2 (right TV-Tab)

Mod:  Added flare and chaff counts in full-screen TV-Tab1 (left) FLIR and TIALD modes.
By Frankie
Description: For better situational awareness. Having the flare and chaff counts show on screen helps when te SAM-evading action is thick and fast. I also added the Warning Panel feedback in TV-Tab2 full-screen (i.e., in right TV-Tab FIR and TIALD full-screens)

Flare and chaff counts are below the Cannon rounds count. See Centre left of the screen.
« Last Edit: February 17, 2018, 03:24:25 PM by Frankie »

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Offline Frankie

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Re: Modding Tornado
« Reply #50 on: February 17, 2018, 10:04:41 AM »
39. Auto-adjusts sky-to-earth ratio according to Tornado type (IDs, ECR or ADV)

Mod:  Shows more or less sky based on Tornado type
By Frankie
Description: The simulation now detects if your Tornado is an ID or an ADV Tornado-type and automatically allocates more ground view or more sky view in the tracking (F1) view, depending on your Tornado type. For IDS missions, hitting F1 will reveal more ground vertical space on the screen as opposed to the sky. After all, almost all IDS missions are about mud-moving. And if you are in an ADV mission, you will see more sky than ground when you hit F1. Hope you like this one extra mini-nugget.


IDS in action. Deserves more ground screen real-estate, no? So the ratio of sky to earth here is around 56:44


ECS variant. More ground view for photo reconnaisance activity. Activate via C:>TORNADO /VE


ADV mission. Bue skies and the coast is clear. Tornado F3.


The code that does this selective shifting of the sky:earth ratio in the Tracking View (F1).
« Last Edit: February 17, 2018, 03:21:31 PM by Frankie »

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Offline Frankie

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Re: Modding Tornado
« Reply #51 on: February 17, 2018, 10:14:58 AM »
41. More lethal SAMs

Mod:  Still not as bad as "one-hit kills your Tornado" but adjusted to damage more instruments with each strike
By Frankie
Description: Made the SAM doubly lethal, but still not "just-one-hit-from-a-SAM-means-killed". With previous versions, it would take about 8 to 10 hits from a SAM before you Tornado went down. It was like that so that I could thoroughly test the TV-Tabs. Now that the TV-Tabs are quite stable, a single hit from a SAM can do some major damage. Two to three more strikes from a SAM and almost all your avionics will be shot out, with the warning panel lighted up like a Christmas tree


After a single strike from a SAM....


...then another hit from a SAM give this....


...followed by a third. You plane is a smoking wreck by now.


True enough. Three to Five strikes and you're out!



After the Dogs of War are let slip, let us smoke the Pipes Of Peace.