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Author Topic: VBS Blue and VR: Prototype Planetary Rendering Technology  (Read 3124 times)

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VBS Blue and VR: Prototype Planetary Rendering Technology



At ITEC 2016, Bohemia Interactive Simulations is demonstrating the latest updates to its prototype planetary rendering technology called VBS Blue. This whole earth procedural terrain rendering engine is part of our next-generation open, modular, game-based architecture.

In this video, BISim Co-CEO Pete Morrison provides a preview of the demonstration of VBS Blue coupled with the latest in VR technology.

At the show, BISim will demonstrate VBS Blue integrated with the Oculus CV1 and Leap Motion. Visitors to our booth will be able to fly over a geo-specific version of San Francisco, built from geo-referenced sources including Open Street Map, DTED and biome data. The avionics and flight model of the flight simulation will be driven by Flex-Air from SASimulations. The demonstration also will include added immersion from D-BOX Motion Cueing technology and a Vesaro simulator chair.
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