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Offline Asid

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UBOOT submarine simulator
« on: May 16, 2016, 09:48:14 PM »
UBOOT - Kickstarter Trailer



Published on May 9, 2016

Support us on Kickstarter:
https://www.kickstarter.com/projects/1752350052/uboot-a-ww2-survival-sandbox

...and Steam Greenlight:
http://steamcommunity.com/sharedfiles/filedetails/?id=669556621

UBOOT is a simulator of a submarine from World War II era, yet different than all you have seen so far. Our game is a survival sandbox whose theme is the life of German soldiers. The boat is their home but can become their grave at any time.

To survive you will have to learn how the boat is built and how it works. You will also need to find out strengths and weaknesses of the crew. The boat will suffer damage during the battles but also break down because of fatigue. We have designed realistic failures that will influence the functioning of the boat from broken gaskets through battery leaks to propulsion break downs. You will have to choose properly skilled sailors so that the repairs will not take ages.

In our game you will find:
•   History based missions
•   Cross-sectioned detailed ship with animated devices and tanks
•   Dedicated advanced water system and fluid behaviour
•   Advanced physics for ship movement, diving and buoyancy
•   Open world
•   Ship customization and upgrades

We want to create for you and for us an innovative submarine simulator. Quality is our top priority and we don’t want to compromise on it. So, if you want this great UBOOT game to be created as much we do, support us on KIckstarter Kickstarter





« Last Edit: March 14, 2019, 02:28:55 PM by Asid »

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Offline Frankie

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Re: UBOOT submarine simulator
« Reply #1 on: May 16, 2016, 11:48:09 PM »
A new twist to the U-Boat genre! Graphical and animated overviews of all crew members. Like the thought bubbles above the crewman's head. Erm...Theme Hospital meets Silent Hunter V? Superb graphics and water effects. Wow.

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Offline Asid

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Re: UBOOT submarine simulator
« Reply #2 on: May 17, 2016, 02:12:41 PM »
It seems interesting. The price is not bad if you get it now.

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Offline Asid

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Re: UBOOT submarine simulator
« Reply #3 on: July 11, 2017, 04:00:36 PM »
Uboot - developer diary 3.2017



Uboot - new features (12.2016)



UBOOT - new gameplay

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Offline Frankie

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Re: UBOOT submarine simulator
« Reply #4 on: July 12, 2017, 06:04:14 AM »
Very nice graphics and looks pretty immersive. I hope it has the maths and physics right. One of the biggest kick of playing a submarine game is to play at the highest realism level and to do the calculations yourself, resulting in a torpedo strike at the calculated moment of time.

I remember reading a blog about a Maths teacher who used Silent Hunter III to teach geometry. SH3 was his favourite game as he would emulate the Uboat captains in manually plotting a perfect firing solution by using mathematics, rulers, slide rules, stopwatch and protractors. It would be great if UBOOT would also include such mathematics and engineering realism.



Diagram by AATyler (Subsim): How to Calculate the Angle to Intercept
(warning! Read only if you're into really scary Submarine mathematics and engineering)
https://drive.google.com/file/d/0B4Ok7JuDLSBpRHFwQzFCdExDYjg/edit

See also:
How to manually plot an intercept course (tutorial)
http://www.subsim.com/radioroom/showthread.php?t=214637

Computing a Ship's Course from Four Bearings
http://mathscinotes.com/2015/04/computing-a-ships-course-from-four-bearings/

U-Boat Torpedo Firing Solution Problem
https://www.physicsforums.com/threads/u-boat-torpedo-firing-solution-problem.72987/

The math behind a perfect firing solution at any angle. Range not required.
http://forums.ubi.com/showthread.php/601207-The-math-behind-a-perfect-firing-solution-at-any-angle-RANGE-NOT-REQUIRED-Forums



« Last Edit: July 12, 2017, 06:11:38 AM by Frankie »

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Offline Asid

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Re: UBOOT submarine simulator
« Reply #5 on: September 18, 2017, 09:30:31 PM »
September Update
12 September - nihilcat   

Hello friends!

We hope that you had a great holiday.

The day has come when we can share the news about our development again. We did not disappear, we worked as usual. UBOOT is an integrated part of our existence lately ;)

The game is getting more and more full of shape. As usual, we changed some old things that seemed to be good before, but in time with our experience increasing they had to evolve into better form. We have also added quite new things that we hope will appeal to you.

You must be impatient, so let's get to the point.

Read full large list here




Uboot - developer diary 9.2017

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Offline Frankie

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Re: UBOOT submarine simulator
« Reply #6 on: September 19, 2017, 01:00:25 AM »
Now that's what I call an update report! An amazing amount of work. And it's not finished yet. Realism in one area is a double edged sword. All other areas of the game have to racked up to the same realism standards otherwise the game will be deemed unfinished. So tons more features, voices and animations to go. If I remember correctly the sound files from even Silent Hunter 2 numbered in the hundreds. Much more for a sim as realistic and immersive as this. Kudos to the developers. Hopefully we can get it on Steam before next Christmas (2018!).

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Offline Frankie

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Re: UBOOT submarine simulator
« Reply #7 on: May 06, 2018, 02:15:23 PM »

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Offline Frankie

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Re: UBOOT submarine simulator
« Reply #8 on: November 11, 2018, 11:25:51 AM »
UBOAT - New Gameplay Development - WW2 Submarine Simulation Game 2018
Video published on 14th September 2018

 

This U-Boat simulation is unlike any you have ever seen.




For example, when was the first or last time you saw a cross-section of the U-Boat filled with flood water?


Never! Until now. Simply...amazing.




Game is currently in beta testing phase and will be released as early access on Steam soon ... later.




Whatever...."just take my money".


And finally, since we are on the subject of U-Boats, check this out:

Start Up of a WW2 Submarine Diesel Engine of a German U-Boat
 
Published on 24 June 2018.

Start up of a 6-cylinder diesel engine. The submarine engine RS 34 S was used in the Type XXIII submarines. Originally, it was designed by MWM as a diesel generator for the battleships Bismarck and Tirpitz. The engine has 108 liters cylinder capacity (18 liters for each cylinder) and 576 hp at 850 revolutions per minute.

The engine has been lovingly restored and maintained. Kept in a warehouse.


If Johan, the Ghost were there, he would be attentively adjusting and fiddling with the engine in its crammed confines of a U-boat. It must have been nothing short of hell aboard a U-Boat for the crew. The non-stop noise and heat alone would have been unbelievable.


« Last Edit: November 11, 2018, 12:25:43 PM by Frankie »

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Offline Asid

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Re: UBOOT submarine simulator
« Reply #9 on: March 10, 2019, 01:05:15 PM »
UBOAT - Official Trailer




Published on Mar 8, 2019
UBOAT has a brand new trailer! Hop on board with us!

Early Access available soon.

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Offline Reds

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Re: UBOOT submarine simulator
« Reply #10 on: March 10, 2019, 02:33:45 PM »
Looks like a definate buy . Used  to love SH 3 hope  its as good

Offline Asid

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Re: UBOOT submarine simulator
« Reply #11 on: March 14, 2019, 10:31:19 AM »
New Minimum and Recommended requirements
13 MAR - MATT_PLAYWAY

Hi!

We recently benchmarked the game on a range of hardware and set the final requirements on the Steam page.

While performance will definitely be changing during further Early Access development, we will always be trying to keep the game playable with decent FPS on these specs below.

We also did some clever engineering here and there to improve the performance on low specs for the upcoming version B101. It will land in the hands of the beta testers soon!

Take care!
Deep Water Studio

Minimum:

OS: Windows 7 64 Bit / Windows 8 64 Bit / Windows 10 64 Bit
Processor: Core i3 3.1 GHz or AMD Phenom II X3 2.8 GHz
Memory: 6 GB RAM
Graphics: GeForce GTX 560 1GB (720p Low), GeForce GTX 750 Ti 2GB (1080p Low) or AMD equivalents
DirectX: Version 11
Storage: 20 GB available space
Sound Card: DirectX compatible

Recommended:

OS: Windows 7 64 Bit / Windows 8 64 Bit / Windows 10 64 Bit
Processor: Intel Quad Core i7 3770K or AMD Ryzen 5 1600X
Memory: 8 GB RAM
Graphics: GeForce GTX 1060 6 GB (1080p High), GeForce GTX 1070 8GB (1080p Extreme) or AMD equivalents
DirectX: Version 11
Storage: 20 GB available space
Sound Card: DirectX compatible

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Offline Asid

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Re: UBOOT submarine simulator
« Reply #12 on: March 15, 2019, 12:08:24 AM »
Voiceover News
14 MAR - NIHILCAT


Hello!

We have some news for you today.

1.
A full English voiceover (in addition to German) will be present in the first Early Access release.

Side note: this will also open up possibility to add playable Allied subs to the game in the future either by us or modders.. but still - German subs will definitely be our only priority for many months to come during Early Access.

2.
We will finish recordings of at least one more German voice type for the Early Access release.

3.
We are going to submit our game to Valve for the final review very soon, so temporarily we will remove additional languages and voices from the store front to match the current game builds. We will bring them back soon, when we receive all files from the translators and add them to the game. For your convenience and to avoid misunderstanding during this blackout, this is the confirmed list of languages that will be present in the game:

English   ✔
German   ✔
French   ✔
Italian   ✔
Spanish   ✔
Polish   ✔
Russian   ✔
Korean   ✔
Simplified Chinese   ✔
Turkish   ✔

4.
In the meantime, next update for the beta testers is shaping up. It will introduce - among other things - randomly generated merchant ship designs, sonar decoys and most of all - dozens of bug fixes. We are getting there.

Thank you for the support,
Deep Water Studio

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Offline Asid

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Re: UBOOT submarine simulator
« Reply #13 on: March 21, 2019, 11:20:36 AM »
Release Date
19 MAR - NIHILCAT


Dear Players,

This day has finally come! We just received a green light to release our game at a concrete date.

UBOAT will be released at... 30th April 2019!

Roadmap

While we don't want to make too detailed plans ahead to stay flexible for implementing your feedback, there are some things that we can declare right now.

March   :   Officer promotion system will be added to the backer version.

3-10 April 2019   :   NDA for backers will be lifted.

April   :   Manual hydrophone mode will be added to the backer version.

30 April 2019   :   UBOAT enters Early Access.

Summer   :   Modding SDK.

Why not Q1?

We still need to improve a few areas of the game. Our backer community gives us a stellar feedback and we don't feel confident enough to release the game until we implement the most important suggestions. We don't consider Early Access as a chance to publish a buggy game, but rather a solid foundation that we promise to develop further on the feedback we get.

We did our best to make it in the narrow window we had during March, but it's now clear that we won't make it with some matters like translations, that currently are the most obvious thing that needs some more time.

Now we have a solid date that's rooted very deep and is as sure as one can get.

Thank you for the attention and patience for all these years.

Yours,
Deep Water Studio

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Offline Asid

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Re: UBOOT submarine simulator
« Reply #14 on: April 03, 2019, 12:47:35 AM »
Last days of NDA
2 Apr @ 10:27pm - nihilcat   




Hello,

Today, some quick information that may interest you.

We will upload the first non-NDA build for backers at 8th April (Monday). We invite all backers to publish their videos.

Game will cost 29.99 USD at a launch day. Please note that the price may differ slightly by region.

This week we uploaded a large update to backer version of the game. You can read the changelog here Release version will contain all features from the current backer versions and a bit more.

Keep your fingers crossed for us, the premiere is getting closer, we are very excited.


Yours,
Deep Water Studio

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