Translations for our friends around the world.

Author Topic: UBOAT submarine simulator UBOOT  (Read 83493 times)

0 Members and 4 Guests are viewing this topic.

Offline Asid

  • HAVOC
  • *
  • Posts: 27214
Re: UBOAT submarine simulator UBOOT
« Reply #135 on: March 27, 2025, 12:12:53 AM »
Update 2025.1.1
Wed, 26 March 2025



Dear Captains,

We are pleased to announce that the next update for UBOAT is now available for download.

Below is a quick overview of the changes included.



Reworked Deck Awash Mode
We've reworked the deck awash mode to provide a more realistic experience. When activated, the crew now floods the bow and stern ballast tanks, keeping the U-boat partially submerged.

In this mode, it's possible to walk on the conning tower, provided weather conditions are favorable, but not on the deck. Additionally, diving from this mode is quicker.



However, using this mode reduces both speed and fuel efficiency significantly. It also makes ventilating the U-boat more challenging due to a risk of flooding.


Adjustable Realism Settings
By popular request, realism settings can now be adjusted during a playthrough, with all changes reflected immediately. If you change your mind about any settings, it's no longer a requirement to restart the game.



The only exception is for those attempting to obtain the "Ace of the Depths" achievement. Changing realism settings during this attempt is restricted, as doing so would reduce the challenge required. If your game is eligible for this achievement, you will be asked for confirmation before any changes are applied.

More Frequent Encounters
This version introduces a new realism setting, along with its associated mechanic, to increase the frequency of ship encounters at sea. It was primarily designed for newer players but may also appeal to hardcore players seeking more action.



By default, all ships in the world are simulated minding their own business without taking our U-Boats into consideration. This ensures a coherent and realistic baseline but carries the drawback that, despite playing optimally, you might experience extended periods without encountering ships if you simply have bad luck and look in the wrong areas.

With this new setting activated, the game will periodically generate additional ships to appear at opportune moments, ensuring continuous engagement. These ships can appear either as visual or hydrophone contacts, but always in a manner that maintains coherence. They will not appear in locations you've recently checked.

This setting is now enabled by default on non-hardcore realism presets.

GOG Updates

This update also introduces achievements to the GOG platform. The Supporter Pack DLC will also appear there shortly.


Full changelog

Localization:
- Japanese localization update by かねのもうじゃ.
- Russian localization update by Hard.
- French localization update by FvJ and Placebo.
- German localization update by Ruby.

New Features:
- Reworked the Deck Awash mode with a more realistic implementation. When activated, the crew now floods the bow and stern ballast tanks, keeping the U-boat partially submerged. Additionally, it's now possible to manually order partial flooding or blowing of tanks on the valves. It's possible to walk on the conning tower in this mode, if weather conditions are good, but not on the deck. It's also faster to dive from it. Use of this mode comes at a cost of a much lower speed and fuel efficiency. It also makes it harder to ventilate the U-Boat without flooding.
- Added a new optional mechanic that increases frequency of encounters on the sea, by generating additional groups that are less challenging to locate. It's possible to configure it in the realism settings of the game.
- Added achievement support and introduced the Supporter Pack in GOG Galaxy.
- Introduced the ability to adjust realism settings during a playthrough with changes applied in real-time. A warning is displayed if the changes affect eligibility for the "Ace of the Depths" achievement.

Crew:
- If the captain is wounded or away on an external mission, another officer is now issuing all orders.
- Fix: The captain no longer verbally cancels silent running mode during the quick return to port cutscene if it was previously active.
- Fix: Resolved an issue due to which crew members that entered ragdoll state in a certain spot of battery room no. 1 could sometimes fall through the floor and eventually drown on Type VII U-Boats.

Graphics:
- Fix: Sun lens flare is now properly occluded by clouds.
- Fix: Fixed flickering horizon visuals occurring when raising the free camera above a certain altitude.
- Fix: Corrected an issue causing sun lens flare to briefly shift positions on-screen after using the time skip feature.
- Fix (regression of 2025.1): Resolved an issue where bow spray effects were visible after loading a saved game, despite the U-boat being fully submerged.
- Fix (regression of 2025.1 Patch 9): Rain particles could spawn under roofs.

UI:
- Added a notification to inform the player about attacking a friendly unit and explain the associated consequences.
- Fix: It was possible to see NPC U-Boats outside the sight range after pressing ALT.

Missions:
- Added a new objective in the weather station placement assignments that reminds about picking up the deployed group from land.
- Fix: It was possible to receive attack on Scapa Flow assignment right after completing the tutorials.

Technical:
- Fix: Addressed one more issue preventing game state saving under certain conditions.

General:
- Compressed air reserves are now automatically refilled during quick returns to port.
- Realism preset selection is now a requirement when starting a campaign for the first time and all settings are on the defaults (the "Skip" button doesn't appear in such a case).
- Fix: Eliminated a delay causing crew portraits to appear approximately two seconds after loading a saved game, accompanied by noticeable performance lag.
- Fix: It's no longer possible to send a team to a merchant ship that is burning. The restriction on partially sunk ships was also increased.
- Fix: Eliminated incorrect reports of "smoke on the horizon" when observing units that do not produce considerable smoke (e.g., other U-boats or fishing boats).
- Fix: Extended the transmission duration of radio messages sent by command after attacking a friendly unit, ensuring players can receive the message even after prolonged dives.

Yours,
DWS

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Frankie

  • HAVOC
  • *
  • Posts: 1539
  • From Dogs of War to Pipes Of Peace
    • Frankie's Moodurian
Re: UBOAT submarine simulator UBOOT
« Reply #136 on: April 01, 2025, 07:10:28 AM »
From Zero to Sea Wolf : Uboat Basics - Best Introductory Youtube Video

I recently purchased Steam's Uboat at 70% discount on https://store.steampowered.com/app/494840/UBOAT. As a long-time fan of Silent Hunter series, I was blown away by the superb graphics of this game.


For a rat bilge like me, knowing where to start is always a problem


That's when I stumbled on MYSH's most excellent Beginner's Guide/Tutorial. MYSH teaches all the basics like how a uboat functions, calculating a torpedo solution, navigation and general crew mangagement. All in less than 18 minutes. Oh and he speaks fluent German.


Can anyone find a better tutorial to calculate the angle-on-the-bow as this dude? Explained in simple and plain English!

Hope this helps any one out there to better enjoy this fantastic U-Boat simulation!


Happy hunting Herr Kaluen!

Regards
Frankie Kam
funny
0
informative
1
Thanks
1
No reactions
Members reacted informative:
Asid,
Members reacted Thanks:
Asid,

After the Dogs of War are let slip, let us smoke the Pipes Of Peace.

Offline Asid

  • HAVOC
  • *
  • Posts: 27214
Re: UBOAT submarine simulator UBOOT
« Reply #137 on: April 01, 2025, 11:18:55 PM »
Glad you like it Frankie 

:sub
funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 27214
Re: UBOAT submarine simulator UBOOT
« Reply #138 on: April 10, 2025, 11:15:16 PM »
2025.1.1 Patch 1
Thu, April 10, 2025


Dear captains,

There is a new patch available for version 2025.1.1.


Localization:
- Japanese localization update by かねのもうじゃ.
- Russian localization update by Hard.

Periscope:
- Fix: The internal stabilization system for periscopes has been rewritten to prevent issues in specific scenarios - particularly when the periscope was only slightly extended and the U-Boat was surfaced. These issues could cause torpedoes to fire in unintended direction when the periscope was manually aimed at the target, and the "center" button could behave incorrectly.

Crew:
- Fix: Officers were loosing energy and could eventually die from overworking, if they were wounded or had a tuberculosis and were moved from officer bunks to certain bunks typically used by sailors.
- Fix: Delivering personal news to a sailor who couldn?t speak (e.g. due to injury) would cause the game script to freeze and stop progressing.
- Fix: The game now automatically unpauses when personal news are being delivered to a sailor.
- Fix: The selection highlight could remain stuck on a sailor after delivering personal news.

Missions:
- Fix: In tutorial mission 4, it?s now sufficient to dive close to the seabed rather than reach a fixed depth. The previous requirement could be problematic in certain areas.

UI:
- Fix (regression of 2025.1.1): Resolved several font rendering issues in Cyrillic languages on the in-game settings screen.

General:
- When the U-Boat is in ?deck awash? mode, its visibility is now slightly reduced.
- Energy, air quality and stress levels are now recovering during time skipping (for example while loading cargo in port), if their gain value is positive.
- Fix: If submarine pens were built in a port in which U-Boat was currently docked and then another save file was loaded without leaving the port, many errors were appearing in the log.
- Fix: Additional fixes to smaller errors spotted in logs attached to bug reports.

Yours,
DWS
funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 27214
Re: UBOAT submarine simulator UBOOT
« Reply #139 on: April 26, 2025, 12:03:11 AM »
2025.1.1 Patch 3
Fri, 25 April 2025


Dear captains,

A new patch for version 2025.1.1 is now available, featuring a few additional fixes following the earlier public test.


Thank you to everyone who participated in testing and provided valuable feedback!

Localization:
- Czech localization update by Spid3rCZ.

Crew:
- Fix: It was not possible to assign a sailor to watch over valves on Type IIA and Type IID U-Boats.

Simulation:
- Fix: T5 torpedoes that lost their target could get stuck in a vertical orientation.

UI:
- Fix: On some systems, a "x0009" text string appeared instead of tabs in a radio message about the war with the U.S.
- Fix: After closing a recruitment UI and going back to a dialogue with a recruitment officer, there were additional UI elements present there that shouldn't be there. It was possible to break the state of UI a bit by interacting with these elements.

Modding:
- Fix: Resolved an inspector error related to the Hull component in the editor.

Graphics:
- Red lighting inside the boat no longer makes the screen brighter inside submarine pens, since it was making them too bright.
- Fix: After loading a save file with U-Boat already docked in a submarine pen, certain lights inside the pen that should cast dynamic shadows were having shadows disabled.

General:
- Added a loading screen hint explaining that the crew will automatically open the main hatch for better ventilation in good weather, along with instructions on how to disable this behavior.
- Fix: After loading a save file from the main menu and then loading another save file with a different type of U-Boat, 15000x time compression could become unavailable until the game was restarted.
- Fix: NPC U-Boats could in certain circumstances try to dock in the same spot as the player after loading a save file with U-Boat already docked inside a submarine pen.
- Fix: Addressed several issues that could degrade game performance.
- Fix (regression of 2025.1.1 Patch 1): In some cases, it was not possible to rotate the periscope, UZO, or binoculars up or down within their normal range.
- Fix: The camera could switch to the wrong person after exiting the radio screen in specific circumstances.
- Fix: Various minor technical improvements.

Yours,
DWS

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 27214
Re: UBOAT submarine simulator UBOOT
« Reply #140 on: May 29, 2025, 12:04:46 AM »
Development blog: Update 2025.2, Type IX: Distant Coasts DLC
Wed, 28 May 2025



Dear captains,

After releasing two updates earlier this year, we?re now dedicating ourselves full-time to the next free update and the Type IX DLC, which we plan to launch together.


This work will still take several months, but we wanted to give you a heads-up and an overview of what?s on the way.


Type IX: Distant Coasts DLC
As we announced in October, we?re bringing the Type IX family of U-boats into the game. These will be the largest boats yet, with 6 torpedo tubes, capacity for 22 torpedoes, and a cruising range that outclasses every other U-boat.

Since the previous dev-log we?ve been modelling the interior from historical references. The compartments and most major devices - launchers, diesel engines, electric motors - are largely complete. We still need to finish some equipment, such as the TDC.



In June we?ll begin integrating everything into a fully functional boat. Based on our experience with earlier U-boats, this phase will take a few months.



Alongside the Type IX itself, we?re creating new content and missions in distant theatres, tailored to these long-range boats. Work is already under way, and we?ll share more once the design is mature enough to commit to it.


Update 2025.2
Now, let?s talk about the next free update. Version 2025.2 will add a few major features, some of which are already in development.

Weather forecasts
This update will introduce weather forecasts to the game. Radio bulletins will be transmitted at set times each day; your radioman will be able to receive and decode them into plain text. The forecast will also appear in a dedicated forward-looking UI element on the map.



This control will also visualise the local day-night cycle, making sunrise and sunset times easy to see - something that was previously often confusing to determine.

We believe this will be a game-changer feature for attack and mission planning.

Mission flexibility
With this update, it's going to be possible to accept new assignments over the radio while still at sea, without going back to port. This capability is particularly useful for the long-range Type IX, but seasoned captains will appreciate it in other boats too.



In addition, you?ll also be able to inform command by radio that you can?t pursue an optional side-mission for operational reasons, so that its objectives won?t clutter your mission summary.

Modding improvements
We?ve begun collaborating with a known modder from the community to make improvements and fixes to the game?s modding tools.

While we?re at it, we?d love to hear suggestions from the wider modding community on how to make modding easier and more accessible. We can?t promise to implement every request, but we?re committed to making improvements in this area for the next update.



Thank you in advance for your participation. If you?re interested, please post your requests on our modding forum https://steamcommunity.com/app/494840/discussions/8/?snr=2___

Yours,
DWS

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Tags:
     

    Train Simulator 2019 70% off

    Started by Asid

    Replies: 0
    Views: 3872
    Last post May 17, 2019, 12:11:00 AM
    by Asid
    Tank Mechanic Simulator

    Started by Asid

    Replies: 4
    Views: 7577
    Last post April 24, 2018, 09:50:04 PM
    by Selva
    Farming Simulator 17

    Started by Lumituisku

    Replies: 14
    Views: 12107
    Last post May 01, 2017, 01:32:48 AM
    by Lumituisku
    VirtualShip Ship Bridge Simulator

    Started by Asid

    Replies: 3
    Views: 7206
    Last post February 14, 2016, 01:29:03 PM
    by Attila
    Total Tank Simulator

    Started by Asid

    Replies: 12
    Views: 10913
    Last post May 04, 2023, 11:29:51 PM
    by Asid