Forum > Games Discussion

UBOAT submarine simulator UBOOT

(1/20) > >>

Asid:
UBOOT - Kickstarter Trailer



Published on May 9, 2016

Support us on Kickstarter:
https://www.kickstarter.com/projects/1752350052/uboot-a-ww2-survival-sandbox

...and Steam Greenlight:
http://steamcommunity.com/sharedfiles/filedetails/?id=669556621

UBOOT is a simulator of a submarine from World War II era, yet different than all you have seen so far. Our game is a survival sandbox whose theme is the life of German soldiers. The boat is their home but can become their grave at any time.

To survive you will have to learn how the boat is built and how it works. You will also need to find out strengths and weaknesses of the crew. The boat will suffer damage during the battles but also break down because of fatigue. We have designed realistic failures that will influence the functioning of the boat from broken gaskets through battery leaks to propulsion break downs. You will have to choose properly skilled sailors so that the repairs will not take ages.

In our game you will find:
•   History based missions
•   Cross-sectioned detailed ship with animated devices and tanks
•   Dedicated advanced water system and fluid behaviour
•   Advanced physics for ship movement, diving and buoyancy
•   Open world
•   Ship customization and upgrades

We want to create for you and for us an innovative submarine simulator. Quality is our top priority and we don’t want to compromise on it. So, if you want this great UBOOT game to be created as much we do, support us on KIckstarter Kickstarter





Frankie:
A new twist to the U-Boat genre! Graphical and animated overviews of all crew members. Like the thought bubbles above the crewman's head. Erm...Theme Hospital meets Silent Hunter V? Superb graphics and water effects. Wow.

Asid:
It seems interesting. The price is not bad if you get it now.

Asid:
Uboot - developer diary 3.2017



Uboot - new features (12.2016)



UBOOT - new gameplay

Frankie:
Very nice graphics and looks pretty immersive. I hope it has the maths and physics right. One of the biggest kick of playing a submarine game is to play at the highest realism level and to do the calculations yourself, resulting in a torpedo strike at the calculated moment of time.

I remember reading a blog about a Maths teacher who used Silent Hunter III to teach geometry. SH3 was his favourite game as he would emulate the Uboat captains in manually plotting a perfect firing solution by using mathematics, rulers, slide rules, stopwatch and protractors. It would be great if UBOOT would also include such mathematics and engineering realism.



Diagram by AATyler (Subsim): How to Calculate the Angle to Intercept
(warning! Read only if you're into really scary Submarine mathematics and engineering)
https://drive.google.com/file/d/0B4Ok7JuDLSBpRHFwQzFCdExDYjg/edit

See also:
How to manually plot an intercept course (tutorial)
http://www.subsim.com/radioroom/showthread.php?t=214637

Computing a Ship's Course from Four Bearings
http://mathscinotes.com/2015/04/computing-a-ships-course-from-four-bearings/

U-Boat Torpedo Firing Solution Problem
https://www.physicsforums.com/threads/u-boat-torpedo-firing-solution-problem.72987/

The math behind a perfect firing solution at any angle. Range not required.
http://forums.ubi.com/showthread.php/601207-The-math-behind-a-perfect-firing-solution-at-any-angle-RANGE-NOT-REQUIRED-Forums



Navigation

[0] Message Index

[#] Next page

Go to full version