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Author Topic: Pix4D and BISim Demonstrate Integration of Pix4Dmapper Pro and VBS3  (Read 2524 times)

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Offline Asid

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Pix4D and BISim Demonstrate Integration of Pix4Dmapper Pro and VBS3 at ITEC 2016



Orlando, FL — Pix4D, a developer of professional drone photogrammetry software, will join Bohemia Interactive Simulations, a global developer of simulation software, at ITEC 2016 in London on stand #E110 to demonstrate a new integration of Pix4Dmapper Pro software with Virtual Battlespace 3 (VBS3).

Together, Pix4D and VBS3 offer new methods for generating virtual worlds based on real data for use in military tactical training and mission rehearsal.

Pix4D’s flagship software, Pix4Dmapper Pro, automatically converts images taken by hand, drone or by plane, and delivers highly precise, geo-referenced maps and models. Pix4Dmapper produces outputs such as 3D point clouds, true orthomosaics, 3D textured models, digital surface models, and NDVI maps.

“Together with Bohemia, we’re introducing a revolutionary approach in simulation,” said Christoph Strecha, CEO and founder of Pix4D. “Our software allows people to capture and model virtual reality at a level of accuracy and accessibility that wasn’t possible before. It’s a new era of reality simulation.”

Pix4Dmapper Pro can now create VBS3-compatible outputs to be exported into VBS3 for terrain developers to create virtual worlds based on real data.

“Pix4D enables VBS3 users to quickly and easily import accurate, geo-specific terrain data into VBS3, can provide data sets that some users might not be able to easily obtain, and may provide better resolution than some other existing data sources,” said Pete Morrison, Co-CEO for Bohemia Interactive Simulations. Pete added that, “VBS Blue, the new VBS-based planetary rendering technology, natively supports rendering of point clouds processed by Pix4D.”

The process for moving from Pix4Dmapper to VBS3 is simple. Once users have acquired drone imagery, they create a new project in Pix4Dmapper Pro and select the processing options for VBS export and PBO creation. Next, users prepare the project for VBS export and then click to send the data to VBS. Finally, they launch VBS3 and will see the new terrain output in the VBS3 Mission Editor. From there, VBS users can visualize the surface model using the newly imported Pix4D-processed terrain.

See BISim and Pix4D at Stand #E110 in London at ITEC from May 17-19.
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