O.o urm... well. You don't have to train that hard. I think you know basics anyways. This is anyways going to be more like Havoc, and in the end.. focusing platoon / section tactics.. not company tactics like what most steel-beast scenarios are for. Also... this is going to be full multi-crew all the time. I can foresee missions where we go with one or two PC's.. and remaining guys.. have to be nurmiporia (infantry soldier, Bulletstopper, Bang bang) as we say in Finland. Will be interesting to see IFVs actually co operating with "smart" infantry. Though naturally that kind of missions will be define minor. And most often you will end up transporting either border guards, or Finnish army soldiers (both played by me or volunteers).. instead of Dogs of war, players.
Eventually I'm going to assign someone/s to handle Artillery. This means basically making fire planning. So that fires are pin point accurate, called "from my command" on priority locations, and Timed smoke barriers to cover our and friendly infantry retreat. So that when needed... a certain location. Will get very accurate call of artillery fire of maximum tubes, and just 1 / 2 rounds per tube.
One other thing that we are going to use a LOT is going to be micro UAV and UGV, as we proceed to clear towns with Finnish army infantry, supporting them.
Most likely in the end... this campaign is going to be struggle with lack of ammunition Fuel and spare parts. So no blind shots are acceptable. Same goes for artillery... Finland doesn't have "enough" of it. so we have to be very saving. Instead our artillery... or well those who call it. Are very expert, and some ten years ago were faster and more accurate than computerized systems. I doubt that it would be so today anymore, but good nevertheless.
Also.. prepare to use even modern vehicles that are nearly wrecked state but have working main gun. Especially towards the end... that is where it comes important to be able to use all kind of back up systems our vehicles have. (And i'm for sure... going to create missions where some of systems that normally don't get disabled... will get disabled. Such as CV90 batteries, or T72 ballistic computer / hydraulics.
Vehicles you can expect.. I wrote a long list to half way, before figuring out how pointless it was. Simple answer is "Pretty much anything"
Though on later part.. this campaign name may change to "Battles of Karelia" Or "War in Lapland." Just hinting you all that its not going to be over.. even if Fighting in Suomussalmi will be finished
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Also about the promotions. Those are only for characters... not for players. Your character in the campaign may be promoted, assigned to a roles. According to how good you might be. BUT more likely is that when things get hot... your character will get promotion as one above your rank dies. Lets say that you're gunner... your commander dies. You're likely be promoted to Commander of tank then. Or platoon leader dies and you just happen to make good... calm replacement for this person.
Currently on previous and on next mission what matters is how nicely communication works. That is the key. Simplicity itself. No additional fancy talk is needed. When you're asked to report. You report and leave all the other crap away. If you do not understand... don't pretend that you do... ask right away.
Also as nice as it would be to start giving advice's to other person in platoon net, so that everyone can hear. It will just create unnecessary talk on the platoon network. It's better that just one person will deal with it. - If you know what too many cooks can do while cooking same soup.. you understand what I mean.
Second thing that really matters is situation awareness and creativity. To a commander role, I do not need person who gets lost at the backyard after shooting couple of pigeons with shotgun. Nor I do not need platoon commander that is not able to use things at hand to improvise and make it possible what on schoolbooks would be impossible with lack of equipment. That is why there was and is going to be more like this bear behind you training we had.
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What I will look to reinforce is a team spirit. If we all pull same rope, and do our jobs. We are going to be damn good at what we do in the end.
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I have lot to improve as well for the immersion of this campaign. I have already a quite a list of things I'm going to do otherwise than on last mission. One of biggest that you all will notice will be about the map / map updates. In the future... if I want you to have training in the map. I will simply disable entire map away, and hand you link to screenshot or google map xD