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Offline Asid

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Survisland / 实境求生
« on: January 20, 2020, 12:51:19 AM »


Survisland is a sandbox survival simulator which focuses upon realism. Located in a vast procedurally generated world - strive to survive the bitter-sweet life of a castaway on wild deserted islands. Learn to use all your wit and strength to confront every challenge that nature throws at you.


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About

Here are the mechanics we have finished with current version. The game is still evolving, more elements will be added and all the current mechanics can be upgraded, changed or even overhauled according to your suggestions!


Infinite Open World
The game world of Survisland is procedurally generated. It’s infinite, ever-changing and beautiful. The area of an island is usually vast, but you can also find groups of small islands scattered across shallows. We have designed three different biomes in current version: The Shallows, Mangrove Forest and The Swamp. Each has its own unique landscape, vegetation, resources and sub-biomes. You’ll have to alter your strategy to survive in different biomes.


A Living Nature
Sunrise, sunset, changing of clouds and raining, the weather and nature cycling is not only for visual satisfactions. They actually affects you, just like real life surviving, the nature is always the most formidable foe. The nature has its inner patterns to control the weather; you can learn and use it to benefit yourself. You can stand in shadows or in water to avoid the heat of a summer’s afternoon, start a campfire to keep warm in cold night, detect the direction of the wind from your campfire smoke, hide from strong winds behind a rock, avoiding rain under a tree.

The plants in Survisland also will bear fruits overtime in the right seasons; you can directly pick them up or hit a fruiting tree with a rock to shake some off. Cutting the whole tree down can get all the fruits immediately, but you also will lose a fruit source in long terms.


Fully Detailed Metabolism System
We made a very detailed metabolism system to simulate real life human beings.Your body is built up with muscles, fat, bones, blood and water. All your actions will cost calories, and the stuff you eat can only be useful after you digested them!

Surviving is not only about keeping hungry and thirsty levels at bay, but to keep nutrition in balance, you’ll have to find various foods to achieve this. Once your body is unbalanced, there will be a symptom as corresponding to it. Some symptoms are harmless, only act as a notification, such like Empty Stomach. Some will reduce your body functions: getting Cold will reduce the stamina regenerate speed and cost more calories. The worst symptoms will reduce your health: Starving, Dehydration, Freeze, Suffocating…

Wearing clothes can always provide warmth and also some protections from environment. Some prevents you to get wet when raining; some keep you warm in strong winds. You should wear the suitable gears; eat various foods to keep your stats balanced!


Realistic Items
We made a very deep and complex item system: each item has its own size, weight, species, hardness, toughness, quality, portability and functions. These properties determine the size an item will occupy when you put it into a storage; is the item too heavy for you to carry; how will this item perform in a combat; how can I carry it, with one hand or two; where can I equip this item, as a shirt or belt etc. Item system is the heart of our simulation of real life, anything you can think of can be made into an item and you can see it acts in our game with the functions you’d expect in real life!

Now there are more than fifteen functions we have made in the system, more will added along the way to bring you a more realistic game world.


Unique Crafting System
Survisland has a unique crafting system. Some items have one or several Crafting Nodes, it indicates different parts of an item that can be crafted. You’ll need to use various Crafting Techniques to process these parts. Which Crafting Techniques you can use is determined by the items on your hands, certain techniques require specific tools in hands.

This Node Based Crafting system will cover all the common crafting in the field. But you can also find use workbenches to combine items. Workbenches can be found in wild as a wide tree stump or a flat rock.


Build Whatever You Want
From a simple leaf tent to a huge stone fortress, you can build anything you want with our flexible Building System. You’ll have to craft three types of building marks: Foundation mark, Support mark and Surface mark, to start building. Each mark represents a specific building part and you can upgrade these marks to actual buildings.

Buildings can protect you from the most violent weather but cost a lot of efforts, choose a fine place to settle down!


Up Coming Features

Here are some planned mechanics we will add into the game in future updates.

•   More biomes and more resources. We currently only have about one hundred items and three biomes for you to explore and the technology level is still in stone-age. All the fun that metals can give us is coming in future updates. And more biomes will be created as planned: Hills, Rainforest, Mountains, Grassland, etc.

•   AI Animals, currently we don’t have animals on the islands, but of course we are going to add them into the game, actually it’s the most prior function we are working right now. There will be fishes, birds and land animals. They will have their own schedule of life and unique reactions to the environment.

•   Mental Health, this is another important part of our surviving simulation. Many lone survivors didn’t die from the lack of resources, but mental illness: loneliness, despair, fear. There will be some mental properties added as basic stats, like sadness, excitement, stress or loneliness. New symptoms will also be added to reflect the states of these properties and they can affect the overall mental health, when the mental health is drained out, you may lose your mind and gone crazy.


Community:
Survisland should evolve in the way you players prefer to. So we’ll take suggestions and advises from you right here on steam, we’ll open topics focus on certain aspects of the game for you guys to comment.






















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Offline Asid

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Re: Survisland / 实境求生
« Reply #1 on: January 20, 2020, 12:55:09 AM »
Trailer July 2018




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Re: Survisland / 实境求生
« Reply #2 on: January 21, 2020, 03:57:30 PM »
Alpha 0.8 to Main Branch!
Tue, 21 January 2020


The newest version is quite stable now and migrating into the main branch




Hello survivors!
We gladly announce that the newest version of Survisland is ready to migrate into the main branch.
In this version we've added 4 new land/amphibian animals with unique behaviors, improved the graphics and fixed several major bugs that haunted a long time in the previous versions.



It's also over a year since we first released on steam early access. We'd like to show the game to more people that is interested in this genre and see the progress we've made so far!
Comparing to the initial version, we've greatly improved the visual quality and the performance. Added character customization, wild animals, free-form furniture, ranged combat abilities, pottery and various minor mechanics. And updated or remade several major mechanics based on player feed backs, like the crafting system, tutorials, metabolism system etc.

From the technical perspective, we've constructed a solid code base in the past year and now we can focus more on developing new mechanics on this foundation to bring new features more quickly than before.

Next steps in 2020:
Smelting and forging system with various kilns, workbenches to bring our technology into iron age.
Boats, rafts and ships to expand the players activity region across large islands.
More animals to populate the landscape.
Modular trap system to allow you to design and set traps to catch wild lives with ease.

There also are a lot we can improve, the complexity of the crafting system and the large reading requirements in the tutorials are the main two complains we've received from players, and we'll definitely try to resolve them in the future.

The development will go on, and thank all of you who supported us from the beginning! Also a big welcome to whoever is coming, we look forward to your suggestions and advice!

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Re: Survisland / 实境求生
« Reply #3 on: February 20, 2020, 02:53:47 PM »
Alpha 0.8.0.6 Update Log
Thu, 20 February 2020

Minor bug fixes and working-at-home status report

Hello Survivors,

We are so sorry for this delayed update. The coronavirus epidemic forced us to work at home and it has a huge impact on collaboration works. So we decided to use the time to do researches on new techniques for future features independently while do some minor bug fixes for current version.

We are preparing to fully voxelize our game and introduce more islands and biomes into the game. The research is undergoing, we thank you for your patience in advance!

Fixed:
· Fixed raining sound effect not playing when loaded into a raining game
· Fixed the issue that caused coconut crabs not spawning
· Fixed: furniture can be placed floating on basic foundation marks
· Fixed: sometimes items can’t be auto-stored into backpack by pressing mid-mouse button

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Re: Survisland / 实境求生
« Reply #4 on: March 13, 2020, 12:32:07 PM »
Alpha 0.8.0.7 Update Log
13 March 2020


Added:
· Added charcoal, can provide higher fire temperature for heaters.
· Added charcoal kiln, allow players to burn wood into charcoal

Changed:
· Items and character now can use the added coverage from multiple levels of buildings on top of them when testing rain amount
· Separated pick-up action into three different actions on bundled items, single press to pick the whole bundle up, hold 1 second to pick one item from the bundle and hold more than 2 seconds to take half from the bundle.

Fixed:
· Fixed the bug that got rain falling through roof
· Fixed a bug caused coconut palm twig become much bigger than before when you chop on them.

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Re: Survisland / 实境求生
« Reply #5 on: March 16, 2020, 12:23:52 PM »
Alpha 0.8.0.8 Update Log
Mon 16 March 2020


Changed:
· Changed the weight of charcoal
· Increased the oxygen draining speed after all air hole got closed on charcoal kiln

Fixed:
· Fixed the bug caused scenery items not able to be pickup up
· Fixed the Take Water button continuously appearing on screen
· Fixed an error where bundled items cannot be fast transferred by right click in inventory panel


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Re: Survisland / 实境求生
« Reply #6 on: April 03, 2020, 02:29:03 PM »
Alpha 0.8.1.0 Update Log
Fri, 3 April


Fixed:
· Fixed floating arrow on shot when they’re retrieved from coconut crab’s body
· Fixed a building loading issue on old saves

Changed:
· Changed the wood amount you can put into the charcoal kiln
· Changed charcoal’s models
· Smoothed fire effects to allow them change procedurally

Added:
· Added large kiln to create fired pottery. Now new made pottery can be dried out under sunlight or baked around fire, but they’re not durable to wetness. Put them in very high temperature to burn them into permanent pottery. Large kiln filled with charcoals and closed door while burning can provide such high temperature for pottery.
· Added middle size and large sized charcoal items.
· Added pottery frames to create grills and large kilns
· Added middle products and their recipes to procudurally create the large kiln
· Added dried pottery items as a middle product of permanent potteries.


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Re: Survisland / 实境求生
« Reply #7 on: April 11, 2020, 01:15:14 AM »
Alpha 0.8.1.1 Update Log
Fri 10 April 2020


Fixed:
· Fixed crafting sound effect doesn’t stop after been hit by animals and left crafting mode
· Fixed bleeding state persistence after revived from death
· Fixed animals continue to attack the player after the latter’s death
· Fixed character weight load not updated after pouring water out from carried containers
· Fixed: animals will stop attack the player after one hit, if the player keep standing still

Changed:
· Changed the maximum wood can be put into a charcoal kiln, and modified the charcoal kiln’s model size.
· Changed fuel capacity for campfire
· Changed burning time for all wood to balance with charcoal
· Changed charcoal kiln working logic to decrease burning speed after air holes are sealed, extended overall burning time to make charcoals
· Lowered the fuel requirement for large kilns to reach max temperature
· Changed the fuel capacity for large kiln

Added:
· Now item’s temperature can be seen on item info box

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Re: Survisland / 实境求生
« Reply #8 on: May 11, 2020, 11:58:57 PM »
Alpha 0.8.1.2 Update Log
Sat, 9 May 2020



Fixed:
· Fixed water in dried potteries cannot be recognized by crafting mode
· Fixed putting salt particles into braided backpack causing the backpack unable to be used

Added:
· Added limonite piles in the scenery
· Added limonite chunks and limonite ores for iron smelting
· Added crude iron blocks as the product of iron smelting
· Added smelting kiln to use charcoal and limonite ores to produce crude iron. This primitive kiln need to be destroyed to get the smelted metal inside.
· Added short kiln as a cheap kiln to get high enough temperature to heat up crude iron chunks
· Added wet clay blower and primitive blower to accelerate the process of smelting if you attach the latter to a working smelting kiln.
· Added several iron tools and iron ingots for future iron forging functions.


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Re: Survisland / 实境求生
« Reply #9 on: December 31, 2021, 11:39:00 PM »
Survisland2.0 Techdemo Annoucement
Fri, December 31, 2021



Multiplayer, New Combat System, Body Paint

Dear players, thank you very much for your patience and support! We've been remaking the whole game in the past one and a half years.

From the upgrading of game engine to the redesign and realization of each game mechanics, we endeavour to craft a better balance between gameplay and realism base on the essence of the original game.

Here will be the mechanics you can test in this tech-demo:
1.Multiplayer: the most important update in this version is multiplayer feature. Now you can create a game through steam that supports 2-20 concurrent players, or play within LAN.







2.Advanced Character Customization: We fully rebuilt our character models and the customization system, now you can shape your characters to whatever you want(almost) with highly detailed morphing.



Read on....

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Re: Survisland / 实境求生
« Reply #10 on: March 01, 2024, 12:33:08 PM »
Captain is back...with sincere apologies and full sincerity
Fri, March 1, 2024




DEMO release! Full version is coming soon!

Dear Survivors,

Since we launched early access in 2017, there have been more than ten thousands of survivors joining the amazing adventure on Survisland.

But in the past years, the development work was paused due to financial issues. We are deeply sorry about this...
During these most difficult days, there are still many players who continue to pay attention to Survisland and give us encouragement and help.

And now, Captain have returned with the sailors! The development work has also resumed for a period of time and will gradually bring more new contents to everyone!



We bring you the DEMO of Survisland. In addition to supporting multiplayer online gaming, there are also many exciting new contents! Invite your friends to embark the survisland!

New game features: metal smelting, new animal AI, planting...
More abundant resources: more types of ores, more buildable weapons, tools and furniture...
Optimization and upgrade: Action system upgrade, animation optimization...
More content to be explored...

Do whatever you need to survive on the island!

Thank you very much for your support throughout the journey. In the days to come, captain and sailors will make every effort to develop and update "Survisland", to provide survivors with a realistic, thrilling, and fulfilling experience.

Please stay with us and complete the survival mission on the island!




Giveaway

Dear survivors, we sincerely invite you to fill it out--Questionnaire of DEMO & GIVEAWAY)https://www.wjx.cn/vm/rXqrD9a.aspx# to help us make Survisland better.
Giveaway is set in the Questionnaire, Please don't miss out!
In the future, we will provide more to all survivors. Please wishlist to follow our events~!

If you have any questions or suggestions, please feel free to join DISCORD and tell us. Your suggestions will provide important reference for Survisland.

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