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Naval Action

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Author Topic: Crafting  (Read 928 times)

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Offline Don_prince

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Crafting
« on: March 02, 2016, 11:33:45 PM »
So what a lot of you probably have noticed is the fact that when you are in port, you can craft your own stuff. Well why is this worth it? You could just buy it isnt it? Well, I will explain.

I will start off with the short version from a website:
Each captain can get a crafting level from 1 to 50 and gain XP for crafting materials and ships. Some blueprints get available if you reach a certain crafting level, others well be rewarded randomly when crafting/breaking up ships.

To start crafting you need to be in any port with an outpost in it.

Building ships/materials will cost labor hours and each day you will get a certain number of labour hours which can be stored to a limit. You can store more labour hours if you have a higher crafting level.

You will also need different materials for building, to get a full list of materials needed to build and a proposed build order for a ship, take a look at Ship Crafting Helper.


Now I will clarify everything in my own words.

There is different qualitys and specialitys in ships and upgrades. They will be available for different prices which will depend on supply and demand, but, you have to factor in how rare some items are. So especialy some high quality items will go for crazy prices. How do you get your hands on it cheap? Well you make it... and here is where the crafting comes in.

So what can you craft?

Well lets start with the beginning. The game is pretty advanced so you start with the resources. From the resources you make half products, some times even a seccond and a third halfproduct. then when you have gathered all your resources and halfproducts you can start crafting your desired product.

Objective one is to figure out whatever you want to make. Then this site will help you figure out what recourses you exactly need. http://www.navalactioncraft.com/craft-info
If you go into the following links http://www.navalactioncraft.com/craft-ship/lynx http://www.navalactioncraft.com/craft-module/barricades you will find out for respectively ships and upgrades what it is exactly that you need of resources.

Objective two, obtaining resources.
Since this is a sailing and battle simulator with an added cafting part, this game is not exactly a generate resources simulator so it is not possible to generate your resources. You have to buy them... There is however another way. You will see sometimes some trading ships sail around. Well, these can be NPC's or other players that just bought resources for their evil crafting scheme. You can obtain their resources they just bought by capturing them. By sinking them you drasticaly limit your chances of obtaining their cargo oviously... There is one big warning here. Dont attack your own nation... You will become a pirate otherwise. (Some may ask, well but what if I am a pirate? Well the case is up with the administrators at the moment but you are risking sanctions if you are a repeat offender) There is one exemption. If a certain trader sails with contraband its a free for all. Well how do you know that a trader has contraband? It will say so when you select him to check out what kind of ship he is and what kind of fleet he has.

Offcource you dont have to necisarily start with the resources. You can always buy or capture the halfproducts aswel.

Offcource everyone is peacefull so we would not want to harm any traders would we not? So lets go back a bit. Buying. Offcouse we all know different countrys make different recourses... China is kind of good in electronics, south america is famous for its meat, The dutchies are famous for their cheese. Transporting stuff is expensive and having the same prices in every town would make the crafting to easy would it not? So yes, they implemented a system in game. The little bit of immersion we all are waiting for. So in order to get your resources as cheap as possible you will have to move from port to port for the cheapest resources. How will you know them? Well we all will help you by updating the prices in this little website. http://www.navalactioncraft.com/shop-price This webpage lists all the prices from all the servers and all the ports. How acurate the prices are? Well that will depend on you too.


Now sometimes you dont want to sail for 3 hours in other to obtain a specific halfproduct or resource. In this case you can look at a port on the map ingame and it will state what it produces and what it consumes. If there is supply prices are cheap. If there is demand, you may have a chance finding a resource of a halfproduct but, it will be more expensive up till straight ridiculous.
As there is multiple ways of generating money you could exploit that in order to generate you money by buying in one place and selling in oneother.


Objective 3 getting it to your harbour of choise.
In some way you have to transport in between ports. You simply can not find every resource in one port (or you have to be very lucky) so you have to sail between ports. Now a warship is not exactly  designed with transporting cargo in mind. It can, but it is not optimal. So this is where the trader comes in. Well why would you not sail with a trader at all times? A trader is designed to transport cargo and is not exactly fit for battle. Mind you that while in the open waters literary everyone can attack you so having a fleet with you can be critical, however, in a safe area of your own nation I often take the risk without. For long range ones outside of my nation area I take my battleship, but you can do it anyway you dare to.

Objective 4 crafting.
Now we get to the bussiness. There is a lot you will find not beeing there at the start. You can not craft everything from the start. Instead you have to grind experience there aswell. That makes the game fun. From level 5 you will see crafting notes. This is the special thing you need for making high quality ships.


Every resource and halfproduct will end up in your warehouse. You can view your warehouse in your equipment tab. Keep in mind that your warehouse can get full. In that case a general workaround is loading resources and halfproducts you temporarily do not need into your (trading)ships. Another good habit is keeping mutiple ports with warehouses and extending a warehouse.


At some point during crafting you will notice you run out of time. There is a time limit to how much work you can do at once. Dont worry. Go to a different port where you have a settlement and you have time available for crafting.


Rest us one thing.

Here you see the different experience levels required for the different ships. How do you obtain the ships in the red? Well by making exeptional versions of a ship before it in the line, or braking down ships you captured of the same type. The blue one's will be available as soon as you get there with your crafting level.

I will leave off with a little bit of general information that will help you in the decision making with crafting:
Wood Type   Speed Bonus   Planking Bonus
Fir                        2.5%                 -5%
Teak                         0%                  0%
Oak                         0%                 5%
Live Oak               -2.5%                 10%

Characteristic   Effect
Build Strength   More hitpoints
Crew Space   More crew
Rigging Quality   Better yard, rigging management
Planking           Decreases the amount and rate of leaking

Craft Labour     Craft Labour       Craft Labour      Craft Labour     Craft Labour
lvl   Hours        lvl   Hours        lvl   Hours        lvl   Hours        lvl   Hours 
1   1020      11   1220    21   1420    31   1620    41   1820
2   1040    12   1240    22   1440    32   1640    42   1840
3   1060    13   1260    23   1460    33   1660    43   1860
4   1080    14   1280    24   1480    34   1680    44   1880
5   1100    15   1300    25   1500    35   1700    45   1900
6   1120    16   1320    26   1520    36   1720    46   1920
7   1140    17   1340    27   1540    37   1740    47   1940
8   1160    18   1360    28   1560    38   1760    48   1960
9   1180    19   1380    29   1580    39   1780    49   1980
10   1200    20   1400    30   1600    40   1800    50   2000

The current maximum labour hours available is (Craft Level * 20) + 1000.

Per real life hour you will generate 42 labour hours.

General ship speed data: source http://www.navalactioncraft.com/ship-data
(Seems this doesnt work on this forum)

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« Last Edit: March 05, 2016, 01:58:58 PM by Don_prince »

Offline Don_prince

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Re: Crafting WIP
« Reply #1 on: March 05, 2016, 01:58:16 PM »
Update 5-3-2016