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Offline Asid

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Re: Rogue System
« Reply #45 on: March 22, 2018, 01:31:02 PM »
Update 0.4.00.0 Released To "Test" Branch
20 MARCH   - MICHAEL_J

This morning I updated RogSys' Test branch to version 0.4.00.0 As noted in the previous announcement, the update will stay on Test for a week or so while the more serious bugs are discovered and dealth with. When the build is stable enough then the Default branch will be updated.

Thank you!
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Offline Asid

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Re: Rogue System
« Reply #46 on: April 19, 2018, 06:11:02 PM »
Update 0.4.01.3 Released
Rogue System - Michael_J

Update 0.4 has completed testing and is stable enough for public release on the Default branch. Thank you to all the folks who tested MANY iterations of this update. Saving the sim from a "live" state involves storing a BUNCH of data for each moon, planet, ship, satellite, etc., etc. I'm certain there are some items that may have been missed; or will need to be added as new features continue to be introduced. However, the worst offenders seem to have been dealt with....

There are a few items you should be aware of with this release, so PLEASE be sure to have a look at the first post in the update release thread, located here:

https://steamcommunity.com/app/366000/discussions/0/2949168687328273488/

You can find the full change log for this update here:

https://steamcommunity.com/app/366000/discussions/0/364041776190769973/

Thanks for everyone's patience during this update cycle, including the particularly lengthy testing phase!


====== Current Version 0.4.01.3: ======

•   Fixed: CAREER -- Cargo bays would sometimes not save the proper room ID, thus causing unwanted behavior after career load, and a CTD when saving the career later
•   Fixed: CAREER -- Overwriting a career could sometimes cause a CTD
•   Fixed: CAREER -- Overwriting a career could sometimes cause bindings and/or settings to be lost
•   Fixed: CAREER -- The EVAS suit was not being loaded correctly after career reload
•   Fixed: STC -- Pausing the sim could cause some action timer values to freak out
•   Fixed: LSS -- Pausing the sim could cause room pressure values to freak out
•   Fixed: CAREER -- CTD at reload if player was docked to a station other than the career-starting station
•   Fixed: FCS -- core temperatures were not restored properly after career reload
•   Fixed: CAREER -- OPS satellites were not tracking properly after career reload
•   Fixed: CAREER -- ships would sometimes collide during initialization after career reload
•   Fixed: WTC-- sensor display was not picking up any targets after career reload
•   Fixed: LENR -- was not providing proper power after career reload
•   Fixed: FCS -- was not providing proper power after career reload
•   Fixed: MTS -- if burning when career was saved, it would shut down at career reload
•   Fixed: NAV -- the NAV display would would not be scaled properly (in planetary zoom mode) after reloading a saved career
•   Added: CAREER -- corrupted career will no longer cause a CTD. Instead, a message will be displayed asking you to create a new career (temporary until all career corruption bugs are found and fixed)
•   Fixed: CAREER -- functionality requiring proper ship classification (such as STC handling) was not working properly after reloading a saved career
•   Fixed: CAREER -- on repreated reloads, ships would slowly displace from their saved positions
•   Revised: UI -- spaces are now entered as "_" for first and last names, and call signs. These are converted to spaces when the career is saved (avoids UI CTD)
•   Fixed: CAREER -- often, when attempting to save a career more than once per session, the Fleet.ROG save file would be corrupted
•   Fixed: SHIP -- sometimes, the seat would be saved in a position that would prevent sitting in it after reload (temp until RogSys can load the player already seated)
•   Fixed: UI -- sometimes, in career mode, returning to desktop would return to the Main UI instead
•   Fixed: SHIP -- ship systems that were initialized at save were having to re-initialize at reload
•   Fixed: MES -- REV THRUST setting was lost at reload
•   Fixed: MTS -- REV THRUST setting was lost at reload
•   Fixed: ECS -- HV and UTIL buses would lose power input at reload
•   Fixed: MTS -- would lose valid fuel source at reload
•   Fixed: FCS -- would lose valid consumable sources at reload
•   Fixed: LENR -- would lose valid fuel source at reload
•   Revised: UI -- When the Career Create page opens, the "Copy BOTH" option is selected by default (so prior controls and settings are not accidentally lost)
•   Fixed: UI -- blank first name, last name, or call sign COULD cause a crash when creating a new career
•   Added: UI -- checks for invalid characters in career file name in an attempt to catch unintended naming conflicts
•   Prevented: UI -- an odd bug with the UI engine where, if you enter a space as the first character of a text box, the UI engine will crash, thus crashing RogSys. This change is solely meant to prevent a CTD until a proper fix is available
•   Fixed: CAREER -- potential crash bug when trying to resume a saved career immediately after starting that career
•   Fixed: CAREER -- Large galactic cluster size was causing a CTD immediately after creating a new career
•   Revised: CAREER -- adjusted galactic cluster size initialization values
•   Fixed: CAREER -- potential bug with generated career file names
•   Fixed: CAREER -- issue that was causing the selected starting funds to not be properly saved when creating a new career
•   Added: FILE -- new DefinedSystems.ROG file. Allows for custom star systems to be added to the random galaxy generator. Use these systems with scripted single-missions, (campaigns -- NYI), or if a specific player-start location is desired
•   Added: FILE -- new Factions.ROG allows for the definition, and starting conditions, of all the factions that will be active for a specific MOD
•   Added: CAST -- preliminary code that allows a player to create a new avatar (which currently also creates a new save game and all its relevant components)
•   Added: GALAXY -- re-introduced galaxy generator code and updated to work with newer galaxy data storage
•   Revised: GALAXY -- cleaned up celestial body data containers
•   Revised: FILE -- updated PlanetTypes.ROG for use with new galaxy generation code
•   Revised: ECO -- sellable items can now be tagged as "special". These can be linked to specific planetary types so that they can only be produced on certain planets
•   Revised: ECO -- certain RESOURCE-based sellable items can now be linked to gamecode defines
•   Revised: GALAXY -- low-resolution air density and drag code has been updated and refined to work with revised galaxy generation code
•   Added: UI -- career management code (create, switch, delete, and resume)
•   Added: UI -- new "career" gizmos added to front-end UI
•   Added: FILE -- ConfigData.ROG now stores information regarding last-played career
•   Added: FILE -- Components.ROG (career save data) now stores the current states of all stand-alone components (such as batteries)
•   Added: FILE -- Fleet.ROG (career save data) now stores the current states of all ships
•   Added: FILE -- CareerData.ROG (career save data) now stores specific information for each career
•   Added: CAREER -- functional code to create all required elements for a new career
•   Added: CAREER -- functional code to save states for celestial bodies, ships, and ship components
•   Added: CAREER -- functional code to resume (load) a previously saved career
•   Fixed: GALAXY -- initialization code was preventing celestial bodies from loading to their previous locations
•   Fixed: LSS -- errant load data was causing all atmosphere to be dumped immediately after a career was resumed
•   Fixed: COMMS -- errant load data was causing the ship to think its receiver was damaged, thus prevention COMMS reception
•   Fixed: VMS -- errant load data was causing the VMS to not render the celestial display
•   INTEL HD -- possible fix for shader compile issue that was preventing proper rendering with Intel HD
•   Removed: MISSIONS -- "Test Sandbox" single mission no longer required
•   Revised: UI -- slighty increased size of MOTD display
•   Revised: UI -- Updated Credits screen

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Offline Asid

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Re: Rogue System
« Reply #47 on: February 08, 2019, 02:04:23 AM »
Development on-hold
23 Jan - 88mphTim   


As many of you who visit the forum here in the Steam Community area for Rogue System may know, Michael suffered a head injury last year. At this time, he hasn't returned to work on Rogue System.

As a publisher, this is a difficult situation; Michael suggested removing RogSys from sale at this time, while the head of our studio wanted to make it clear development was on-hold and reduce the price, saying that the experience as-is would still be worth something. At this time, we've gone for the latter option. We currently just want to wait it out and hope that things change.

Thanks for your understanding.

-75%   £13.49    £3.37

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