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Author Topic: DOW Server Discussion  (Read 1830 times)

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Offline Asid

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DOW Server Discussion
« on: January 20, 2016, 07:28:27 PM »
Stats for the "DOW Life" Server

Server Hardware Specs:
Server: Dedicated
RAM:12GB
CPU: 2 x Xenon E5/2697 2.6GHZ
Location: US - Atlanta
Bandwidth: 1GB Direct on backbone
GM's: 2. One EU. One USA

Voice chat: TeamSpeak 74.91.127.204

Rules
   Type: Role Playing. PvE. PvP allowed
   NO Scripts to auto process/collect allowed.
   No Wipes
   One Character limit. No alts. You can delete your character and make a new one
   GM's. They will only use the GM ability to resolve technical issues.
   No exploiting bugs/weakness in engine
   Standard DOW Code of Conduct will be used: Click Here


Maximum Players On Server: (maxPlayers)
Determines how many players can be connected simultaneously to the server. This value depends on the rented Gameserver.

Maximum amount of SIMULTANEOUS players on one server (range: 1 - 64)
64



Skills and Stas Progression Multiplier: (skillsStatsMult)
[range 0.1 - 100]
Vanilla MMO skills progression

1 is vanilla MMO skills progression setting (range: 0.1 - 100)
2



Skill Cap: (skillcap)
[range 200 - 3000]
Changes the maximum level players can reach in any skills available.

600 is vanilla MMO skill cap (range: 200 - 3000)
1500



Terraforming Speed multiplier: (terraformingSpeed)
[range 0-60]
Digging speed. Terraforming speed during TUNNELING only. 0.8 is a vanilla setting. Can be raised up to 60, but only players with GM powers will be able to dig tunnels with a single iteration (range: 0.1 - 5)
2



Crafting period (seconds): (craftingPeriod)
[range 1 - 3600]
Determines how many seconds it takes for a "Crafting Tick" . The Crafting Tick determines for example how fast a charcoal will need to be used in the oven. This value can be changed to any number between 1 and 3600.

seconds for 1 crafting tick (burning of fuel, heating of objects etc) (range: 1 - 3600)
60



Animal Breeding/Feeding Period: (animalBFPeriod)
[range 1-600]
The age rate of animals. Determines how many minutes it takes for a "Breeding Check". The Breeding Check determines how fast animals grow and reappear. The standard value is 60 seconds but it can be changed to any number between 1 and 3600.

minutes between a breeding check. New harvest, dung and young animals will appear on that tick (range: 1 - 600)
120



Plant Growth Period: (plantgrowthperiod)
[range 1-240]
The rate at which farm plants mature.

There are 8 cycles so if youset it to 1.5 then it will take 12 real hours for the plants to grow and be ready to harvest. If the Day/night cycle is set to 3 then it is 4 in game days and 12 real hours. If the crops are not harvested in time they will rot. It takes the plants 1/3 of the growing time to rot.
12



Wild Animal amount: (animalsCount)
[range 10-100]
Determines how many animals can be seen on the server. A high number of animals may result in Lags! A value between 0 and 100 may be set.

WARNING! Big numbers might result a heavy server load. We'd recommend 50 or 100, but you can always experiment on your own hardware Amount of animal spawn points and may result in a maximum of spawned animals at once. (range: 0 - 100)
65



Day/Night Cycle Duration (Hours): (dayCycle)
[range 0.5 - 24]
Determines how many "real hours" it takes for a day to be over in the Game. Standard is 3 real hours per day. This setting defines the growing speed of trees and fruits. This value can be changed to any number between 0.5 and 24.

Real life hours per in game day. Affects speed of crops and trees growth (range: 0.5 - 24). So if it's set to 1 then 1 hour real life is 24 hours in game. 12 hours of day and 12 of night.
3 1 day is 3 hours in real life



object decay rate: (object decay rate)
[range 0-100]
The rate at which objects decay.

0 = no decay
0



port
Determines the port the Gameserver is using

better have that port and +1 +2 port numbers opened and routed if needed. For instance, if you set that number for 26000, you will need to have 26001 and 26002 to be opened also.
« Last Edit: January 22, 2016, 05:53:21 PM by Asid »

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Offline Stardog765

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Re: DOW Server Discussion
« Reply #1 on: January 20, 2016, 08:20:44 PM »
This is what I would recommend as a starter welcome kit :)


Starting Survivor Pack

1. Prim Hatchet
2. Prim Hammer
3. Prim Knife
4. Prim Shovel
5. Prim Pick Axe
6. Prim Saw
7. Prim Sickle
8. Torch
9. Ten Apples

Offline Don_prince

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Re: DOW Server Discussion
« Reply #2 on: January 20, 2016, 11:55:08 PM »
This is what I would recommend as a starter welcome kit :)


Starting Survivor Pack

1. Prim Hatchet
2. Prim Hammer
3. Prim Knife
4. Prim Shovel
5. Prim Pick Axe
6. Prim Saw
7. Prim Sickle
8. Torch
9. Ten Apples

This is a good list. However as I did a lot of terraforming and sawing, something everyone is gonna do a ton, it is very annoying to make a new saw or new shovel every 30 shov's or sawing action. I suggest, if that doesnt take away too much of the immersion to make the shovel a proper shovel of decent quality. Soon even that one will be worn out and need replacement (in my experience). Saw can be a normal saw of normal quality. The normal saw wears less heavy than the shovel.

10 Apples is good. Its enough to get arount the entire island once without the need to grab food. We just need to explain that as soon as a new person finds a bunch of apple trees to stock up on apples. I had a stock of around 50 before I started a proper terraforming or woodcutting session.

Offline Asid

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Re: DOW Server Discussion
« Reply #3 on: January 22, 2016, 04:17:42 AM »
First post updated.

This is NOT final.

We hope to finalise this by the end of today Friday 22/01/16

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