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Offline Asid

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Re: Gary Grigsby's War In The East 2 WITE2
« Reply #45 on: February 18, 2022, 02:09:30 AM »
New 1.02.20 Public Beta Now Available!
17 Feb 2022

There's a new public beta update installer (v1.02.20) available from the store/My Page download areas.

If you prefer to use Steam, then you will need to opt into the changes by selecting the beta branch from the games Properties menu, listed as "beta - Open Beta". You can opt out at any time.

Changes:

v01.02.20 – 12th February 2022

Bug Fixes and AI Improvements
• Many ferry hexes are showing as Soviet controlled when they should not. Fixed.
• Air transport mission op losses were lower than other air mission op losses. Fixed. A part of the normal op loss formula was missing for air transports. With this fix, you will see much higher transport op losses (still low in daytime good weather missions). Op losses in bad weather will be noticeable. Op losses at night will be bad. Op losses at night in bad weather will be horrible (don’t do it).
• Units ordered by the player to move from a TB (including reserve) to the map during a campaign game have their vehicles zeroed out. Fixed.
• Changing red color value for Set Formation Color does not work when using in-game scaling over 100%. Fixed.
• AI – Improved AI to reduce chance the AI will launch a very weak/bad hasty attack.

Data and Scenario Changes
• Gtype file – Changes in air group profiles:
   o FI Fighter changed from 36-12-4 to 40-10-3 (some units had 4 operating flights of ~10 each)
   o FI Bomber changed from 36-12-4 to 18-6-3 (some units had three operating flights of ~6 each)
   o FI Recon changed from 36-12-4 to 18-6-3 (some units had three operating flights of ~6 each)
• CityOwner file – Added city capture dates for some cities in the Balkans.
• OB file – Minor additions/adjustments to OBs, primarily for expansion scenarios.
• Device and ground files - Fixed the 20mm vz.36 and added a Bulgarian Air Support element (1596).
• Photos for ground elements 0242 and 1596.
• Leader file - raised the values of some Italian leaders (including Messe)
• Multiple map data files with changes in Finland for future scenarios. Also relocated maptext for Kiorstovo.

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Offline Asid

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Re: Gary Grigsby's War In The East 2 WITE2
« Reply #46 on: March 09, 2022, 11:55:58 PM »
War in the East 2 - Official Update V1.02.21
Wed, 9 March 2022



Since the original release and the recent Steam release, 2by3 Games and Matrix Games have been working hard on improving Gary Grigsby’s War in the East 2. As part of that ongoing effort, we are pleased to release a major new v1.02.21 official update for Gary Grigsby’s War in the East 2, including many fixes and improvements detailed below. We recommend all customers update to this new official version, either via Steam or by download from the Matrix Games site.

Here are the highlights. A detailed change list since the last 1.02.13 official update follows below:

-Major improvements to air combat resolution, ground attack and ground support resolution and losses to operations and flak during the air phase
- Improvements to reduce the Theater Box drain on trained pilot replacements
- Improvements to the handling of supply isolation, especially involving ports
- Improved AI in many areas
- Resolution of several crash bugs, including a potentially serious one involving AI Air Assist
- Reduced Leader losses for displaced/relocated HQs
- Many updates to equipment data, OOB and scenarios
- Updated Living Manual



Change History:

V1.02.21 – 20th February 2022

•   The baseline chance a displaced/relocated HQ will lose a leader was changed, from 15% (50% if isolated), as follows:
•   June 1941 – 5% (10% if isolated)
•   July 1941 – 10% (15% if isolated)
•   All other dates – 15% (30% if isolated)
•   Note: in-game loss percentages, on average, appear to be slightly higher than these baseline values.
•   No more than one leader may be killed, per player turn within any given HQ, due to HQ displacement/relocation.
•   HQs that have lost a leader due to displacement/relocation may suffer an additional MP reduction at the start of their next logistics phase.
•   Added Living Manual v1.10.pdf file in the \Manuals folder. This is up to date with changes through game version 1.02.21.

Data and Scenario Changes

•   OB file – Removed recently added Reduced Rifle Division Shtat OBs from showing up on build menu (they are not intended to be buildable in-game)
•   Changes in ac file (update include one corrected aircraft symbol file):
•   0004 Bf 109E-4/B - changed to TacBomber, upgrades to Bf 109E-7/U1, ends 9/41, air profile change to GE Light Bomber
•   0013 Bf 109G-4/R3 - camera changes
•   0016 Bf 109G-8 - camera changes
•   0019 Bf 110C-5 - upgrade changed to Ju 88D-1
•   0021 Bf 110E-1/U1 - extended to 2/42, added small import from Bf 110E-2
•   0090 Fw 190A-3/U4 - ends 1/43, upgrade changed to Bf 109G-4/R3
•   0247 Bf 109G-8(HU) - camera changes
•   0440 Bf 109E-7/U1 - moved forward to 9/41, imports doubled to 200
•   0442 Bf 109G-6/R2 - camera changes
•   0445 Bf 110E-3 - air profile changed to GE Tac Recon, change camera options
•   0446 Bf 110G-3 - air profile changed to GE Tac Recon, change camera options, remove upgrade
•   0453 Bf 109G-2/R2 - camera changes
•   0454 Bf 109F-4/R3 - camera changes
•   0458 Ju 88S - bombload raised to 3000kg, some weapon set changes
•   several German bombers now use LMB mine instead of LMA as naval loadout

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Offline Asid

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Re: Gary Grigsby's War In The East 2 WITE2
« Reply #47 on: March 19, 2022, 12:40:16 AM »
A new public beta (v1.02.24) is now available!
Fri, March 18, 2022



Greetings Everyone!

A new public beta (v1.02.24) is available. You will need to opt into the changes by selecting the beta branch from the games Properties menu, listed as "beta - Open Beta". You can opt out at any time.

Changes since v1.02.21:

New Features and Rule Changes
• Changes impacting combat in “high intensity” combat (combat versus defenders in heavy urban/urban/port hexes):
o Many different combat adjustments that generally reduce losses in high intensity combat, for both sides.
o Isolated units suffer additional penalties in high intensity combat. Units must be fully isolated and not in aerial re-supply, not just be in isolated hexes, to suffer these additional penalties.
o The attackers in a failed high intensity attack take no retreat attrition.
• Changes to combat delay rules:
o A deliberate attack that fails, versus a defender in a non-isolated hex in urban/heavy urban/port, adds 9 to the combat delay. A hasty attack in this case adds 5 combat delay.
o Hexes that have 9 (maximum) combat delay may not be attacked.
o Note: Bombardment attacks (2 hex range artillery only attacks) cause no combat delay (this has always been the case).
• Manual Addendum: Changing the Intensity setting shown on the Air Directive (right side of map) Window for an air directive, changes the Air Doctrine intensity setting for the given type of air directive, for the controlling Air Command. Changing this, will also automatically alter all ADs of the same type, within the Air Command, that are not using a Custom intensity. Players wishing to alter the intensity of only one air directive, should set a Custom value by manually setting the Strike Num for the air directive.
Bug Fixes and AI Improvements
• Changes to ground combat that effectively reduces the number of shots taken by AFVs that have been shot at, with by far the greatest impact on low experience/morale ground elements. We found experience/morale checks were inadvertently left out of one of the routines that allowed AFVs to return fire.
• Kherson is not receiving any sea shipments of freight. Fixed.
• The final ground combat odds are sometimes expressed as a negative number. Fixed.
• Editor – Pressing ‘next’ in the device screen crashes the game. Fixed.
Data and Scenario Changes
• ob.dat file – Guard Tank Corps OBs have been linked to Tank Corps OBs. This should allow the building of a guards tank corps with 2 or 3 guards brigades if a guards tank corps OB is available on the date of creation.
• ground.dat file change - Panzer IIIf (0438) end date extended from 3/42 to 6/42.
• device.dat file changes:
o 170mm K18 L/50 Gun ROF increased from 1 to 2.
o Slight changes to 210mm devices 429 and 625
• cityOwner.dat file – Added city capture dates to many locations in central Europe
• 7 renamed German air unit symbols
• Campaign 41 scenarios – Mostly changes to air units:
o Soviet
SB-2 Rcn pool reduced by 2/3 to ~150, add 300 to SB-2 pool instead
yak-2 pool changed to 62
yak-4 pool changed to 55
38/53 SBAP disabled
65,66,215 ShAP changed from I-15bis FBs to I-153BS TacBs
116 ORAE rebuilt with 12 SB-2 rcn placed at NW Leningrad airbase and attached to Leningrad recon AOG
117-119 ORAE equipped with 12 SB-2 Rcn and added to NF
136 BAP changed to SB-2
655 LBAP changed to SB-2
311 RAP disabled
314 RAP changed to 30+3 Yak-4
316 RAP changed to 40+3 Yak-2
318 RAP added to FE with 24+6 SB-2 Rcn
319/320 ORAE disabled
o Axis
- Ground units -
reinforcing Lw Kdo West transformed into rename from Luftflotte 3
4th PzG Div renamed 4th SS PzG Div
22nd SP Army Light Flak Bn rebuild as Mot. Army Light Flak Bn, follows 22nd Airlanding div to Balkans
III/388th Howitzer Battalion changed to motorized
- Pool -
Bf 110C-5: 10 added to pool
Bf 110E-1/U1: 10 added to pool
He 115: 20 added to pool
Do 215B-1: 10 added to pool

- Air units -
Einsatzkommando Schenck changed to bomber-trained Me 262A-2a
7.(F)/LG 2 becomes (H) in 1/42 and disbands in 1/43
9.(H)/LG 2 disbands at the end of 1941
10.(Sch)/LG 2 removed disband, renames to 8./Sch.G 1 with Hs 129 in 2/42 and later to 11.(Pz)SG 9
I./JG 1 present from start with Bf 109E-7
IV./JG 1 renames to II./JG 11 in 4/43
10.(Jabo)/JG 2 - disbands in late 9/43
11.(Hoeh) and 12./JG 2 disband mid 9/43
IV.(Sturm)/JG 3 removed Sturm designation, renames to Sturm in 5/44 and gets matching Fw 190A-8/R8
Jabostaffel/JG 3 renames to 10.(Jabo)/JG 27 in early 5/42, to 2./Jabogruppe Afrika in early 9/42, disbands late 11/42
JG 4 removed Sturm designation from all except II.
II.(Sturm)/JG 4 changed to Fw 190A-8/R8
IV./JG 5 available from start as JGr Drontheim, renames to IV./JG 5 in 6/42
14.(Jabo)/JG 5 disbands mid 4/44
II./JG 11 transformed into rename from IV./JG 1 in 4/43
10./JG 11 disband in mid 8/44
11./JG 11 disband mid 8/44
JG 25 renames/downgrades to Jagdstaffel Erla in late 11/43, disbands 4/44
11./JG 26 disbands in late 12/42
12./JG 26 disbands in late 9/43
10.(Jabo)/JG 27 changed to Bf 109F-2, transformed into rename from Jabostaffel/JG 3
15./JG 27 (Span) available from start in WE with 12x Bf 109E-7, to AR on T4, disbands in late 2/44, set to fighter mission/training
JG 50 renames to I./JG 301 in mid 10/43
15./JG 52 (Croat) available from start in WE with 12x Bf 109E-7, to AR in late 9/41, to BA in late 4/44
10.(Jabo)/JG 53 disbands late 11/42
II.(Sturm)/JG 300 removed Sturm designation, renames to Sturm in 7/44 and gets matching Fw 190A-8/R8
IV.(Sturm)/JG 300 removed Sturm designation
I./JG 301 renames from JG 50 in mid 10/43
10./JG 301 changed to Bf 109G-6, disbands in late 7/44
V./NJG 5 renames to III./NJG 6 in 5/44
III./NJG 6 renames from V./NJG 5 in 5/44
Stab II./NJG 100 - moved fromward to 12/43, renames from 7./NJG 200
4./NJG 100 transformed to rename from 8./NJG 200 in 12/43
5./NJG 100 transformed to rename from 1./NJG 200 in 5/44
6./NJG 100 transformed to rename from 4./NJG 200 in 5/44
1./NJG 200 renames to 5./NJG 100 in 5/44
4./NJG 200 renames to 6./NJG 100 in 5/44
5./NJG 200 transformed to rename from 10./ZG 1, renames to new 7./NJG 100 in 6/44
7./NJG 200 renames to Stab II./NJG 100 in 12/43
8./NJG 200 arrives with 12+5 aircraft, renames to 1./NJG 100 in 12/43
10./ZG 1 removed disband, renames to 5./NJG 200 in mid 8/43 and to new 7./NJG 100 in 6/44
III./ZG 2 changed to Bf 109E-7/U1
Stab/Sch.G 1 changed to Bf 109E-7/U1
I./Sch.G 1 changed Bf 109E-7/U1
8./Sch.G 1 changed to Hs 129, transformed into rename from 10.(Sch)/LG 2
Stab/Sch.G 2 changed to Fw 190G
I./Sch.G 2 changed Bf 109E-7/U1
II./Sch.G 2 changed to Fw 190G
SKG 10 (all) changed from Fw 190A FBs to Fw 190G TacBs
III./SG 4 changed to Fw 190F
I./SG 5 changed to Ju 87D-5
11.(Pz)/SG 9 - rename source changed to 10.(Sch)/LG 2
NSGr 11 rename source changed to new Gruppe Buschmann
I.+II./KG 2 disband mid 10/44
10./KG 3 (croat) available at start in BA, retaining the later TB transfers
III./KG 6 (10/44) renamed to II./KG 200 arriving 5/44 with Ju 188
Stab/KG 28 disbands 12/41
I./KG 28 renames to naval-only II./KG 100 in mid 12/41
Stab,I.,II./KG 51 removed (J) from rename slots, made bomber-trained
II./KG 100 transformed into rename from I./KG 28 in 12/41, changed to He 111H-6
III./KG 100 delayed to 4/43, changed to naval-only with Do 217K, starts in WE and moves to AR in 8/44
IV./KG 100 delayed to late 11/41
KG 101/102 disabled (advanced school units)
IV./KG 200 arrives 10/44 without aircraft
II./LLG 2 reduced to 5. Staffel (the only operational unit)
Stab/TG 5 arrives with aircraft (drafted from school)
II.+III./TG 5 changed to Me 323
KGr zbV 900 disbands mid 1/44
AufklarGr 126 (See) renames to SAGr 126 now, delay AR transfer to 10/44
SAGr 126 changed into rename from AufklarGr 126 (See)
SAGr 127 rename source change to new Gruppe Buschmann via AufklarGr 127 (See)
1./SAGr 129 arrives with 10x BV222
3.(H)/31 changed to Bf 110E-3, typo in name fixed
5.(F)/123 arrives with 10+2 Fw 190A-3/U4
6.(F)/123 arrives with 10+5 Ju 86P

- NEW air units -
2./Jabogruppe Afrika, renames 9/42 from Jabostaffel/JG 3 via 10.(Jabo)/JG 27
7./NJG 100, renames from 5./NJG 200 in 6/44
NJ-Stfl Norwegen (12/44), renames from NJ-Stfl Finnland
Gruppe Buschmann, Naval patrol group with 30+15 He 114 (6/42 to AR, -> AufklGr 127 (See) 4/43 -> SAGr 127 (7/43) -> NSGr 11 (mid 10/43)
AufklarGr 127 (See) - renames 4/43 from new Gruppe Buschmann
• OP Typhoon 41 - 15./JG 27 (Span) changed to Fighter-trained Bf 109E-7
• Red Army Resurgent
o 15./JG 51 (Span) changed to fighter mission/training
o Stab and I./Sch.G 1 changed from Bf 109E-7 to E-7/U1
• Destruction of SW Front - 66 ShAP changed from I-15bis to I-153BS
• Road to Leningrad
o 53 SBAP disabled
o 65 ShAP changed from I-15bis to I-153BS
• Road to Minsk - 215 ShAP changed from I-15bis to I-153BS


Happy Gaming!

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Offline Asid

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Re: Gary Grigsby's War In The East 2 WITE2
« Reply #48 on: April 02, 2022, 12:01:08 AM »
A new public beta (v1.02.25) is now available!
Fri, 1 April 2022



Greetings Everyone!

There's a new public beta update installer (v1.02.25) available from the store/My Page download areas.

 
If you prefer to use Steam, then you will need to opt into the changes by selecting the beta branch from the games Properties menu, listed as "beta - Open Beta". You can opt out at any time.
 
Changes since v1.02.21:

New Features and Rule Changes
•   Changes impacting combat in “high intensity” combat (combat versus defenders in heavy urban/urban/port hexes):
   o   Many different combat adjustments that generally reduce losses in high intensity combat, for both sides.
   o   Isolated units suffer additional penalties in high intensity combat. Units must be fully isolated and not in aerial re-supply, not just be in isolated hexes, to suffer these additional penalties.

New Features and Rule Changes
•   Non-motorized units in the Axis non-reserve Theatre Boxes will now on occasion automatically adjust their Max TOE levels. Generally these Max TOE levels will be lower than 100% when there is less manpower available in the pool. This is something the AI was already doing, and we realized we should be doing the same for the human player forces since they cannot be controlled by the human player. The impact will be lower force levels in the Axis non-reserve Theatre Boxes, especially later in the game.
•   Destroyed units that rebuild are arriving in the reserve set to 100 Max TOE. They should arrive set to 0. Fixed. Note, players will have to consciously increase the unit’s Max TOE for it to receive replacements. ---- This item was originally noted as a bug fix in version 1.02.14, but as it was never mentioned in the manual, it appears it was more of a rule change to bring it in line with WitW, than a bug fix. In any case, it has been in operation since 1.02.14 and it is very important players realize these units won’t take replacements until the player increases their Max TOE from 0.
•   Added Living Manual v1.11.pdf file in the \Manuals folder. This is up to date with changes through game version 1.02.24.
Bug Fixes and AI Improvements
•   Moscow depot in isolated pocket incorrectly received freight points, due to trucks from outside the pocket returning to the depot and then converting to freight (this also incorrectly triggered airhead supply for the pocket). Fixed.
•   Game crashes upon loading a save made after the German air execution phase. In the air phase a ground attack air directive had bombed units in a city fort, causing data corruption. Fixed.

Data and Scenario Changes
•   1941 Campaign(s) changes:
   o   General HQ North Africa (Ital.) - add disband on T116 like other NA-only units
   o   Norway Army disbands at the end of 1944
   o   Norway Territorial Mountain Corps - remove rebuild restriction (renames to standard-name German corps)
   o   Finnish Army renamed Finland Army (name indicated Finnish unit)
   o   Lapland Army changed into rename from Finland Army
   o   20th Mountain Army - rename source changed to Finland Army
   o   II Luftwaffe Field Corps - remove rebuild restrictions (scheduled rename), add Schlemm as leader
   o   III Luftwaffe Field Corps - disbands end of 1943, add Odebrecht as leader
   o   IV Luftwaffe Field Corps - remove rebuild restrictions (scheduled rename), add Hoffmann as leader
   o   IV Felderrnhalle Panzer Corps - renamed Feldherrnhalle Panzer Corps
   o   V Panzer Korps - disabled, V Korps stayed/was rebuilt as standard Infantry Korps
   o   Flak towers equipped with four 128mm twin guns from start (non-producible special gun), made LW-Elite with 80 Exp/Morale
   o   Zoo Flak tower built to 100% strength
   o   Norway Panzer Div - disabled
   o   5th Light Division, remove non-organic 10/4 (606th Flak Bn) and Panzerjδger I (605th PzJ Bn)
   o   19/20th Sturm LW Field Div - remove Sturm from name, added back via 6/44 rename
   o   22nd LW Field Div - disabled, formation was delayed then cancelled
   o   25th Panzer Division delayed to early 4/1943, was merely a reinforced Rgt until then
   o   Finnland MG Ski Bde renamed Finland
   o   Norway Panzer Bde - arrives T119, built to full strength (no StuGs, German tanks -> French, limited vehicles)
   o   1st Luftwaffen Jaeger Brigade (rename slot): Luftwaffen -> Luftwaffe, rename moved forward to 9/42
   o   1st Luftwaffe Jaeger Brigade (IT, reinforcing): disabled as duplicate
   o   Moscow Luftwaffe Jaeger Rgt - disbands 3/43 (used to form 19th LW Field div)
   o   HG Fallschirm Flak Rgt - available in IT 6/43, to AR 7/44
   o   Cavalry Rgt Middle/North/South - remove rebuild restriction
   o   Cavalry Rgt South disbands at the end of 5/44 (became part of 4th Cav Bde)
   o   13th Flak Rgt attached to Hannover (in Bremen from 9/42)
   o   56th Flak Rgt disabled, was just commanding searchlights units, replaced by new 179th
   o   63rd Flak Rgt (10/43) - renamed 76th
   o   141st Flak Rgt rebuilt as I/141st Mot. mixed Flak Bn
   o   241st Flak Rgt disabled, only I+II mot mixed Bns existed and they are already present
   o   369th Croat Inf Rgt arrival changed from MAP/T9 to AR/T8
   o   I+IV/Goering LW Mot. Mixed Flak Bns made LW-Elite, disband mid 6/42 (became part of Goering Bde/Div)
   o   II/5th LW Mot. Mixed Flak Bn transformed into rename from new 905th Mixed Flak Bn in 11/42
   o   II/6th LW Mot. Mixed Flak Bn renames to I/30 in 6/44
   o   I/15th LW Mot. Mixed Flak Bn delayed to 10/43
   o   I/20th LW Mot. Mixed Flak Bn available 10/43
   o   I/28th LW Mot. Mixed Flak Bn starts in BA, to AR in 11/44
   o   I/30th LW Mot. Mixed Flak Bn renames from II/6 in 6/44
   o   I/33rd LW Mot. Mixed Flak Bn moves to AR 9/43
   o   zbV 40th Panzer Bn - renamed 40 zbV, delay disband to early 4/1943 (to 25 PzD)
   o   I/43rd LW Mot. Mixed Flak Bn renames to 78th LW Mot. Light Flak Bn in 2/44
   o   I/46th LW Mot. Mixed Flak Bn available from start at full strength (was existing as reserve unit)
   o   II/46th LW Mot. Mixed Flak Bn available from start at full strength (was existing as reserve units), to FI in 10/41
   o   I/47th LW Mot. Mixed Flak Bn present at start, built to full strength
   o   I/49th LW Mot. Mixed Flak Bn disbands 2/44 (became part of HG Flak Rgt)
   o   II/49th LW Mot. Mixed Flak Bn transformed into rename from I/491 in early 10/41
   o   II/52nd LW Mot. Mixed Flak Bn built to full strength (renamed from existing unit)
   o   I/54th LW Mot. Mixed Flak Bn built to full strength (renamed from existing unit)
   o   II/64th LW Mot. Mixed Flak Bn present at start, built to full strength
   o   zbV 66th Panzer Bn - rename 66th zbV, arrives with 12 Pz IIL (representing heavily armored Pz I/II prototypes)
   o   71st LW Mot. Light Flak Bn rebuilt as SP version
   o   72nd LW Mot. Light Flak Bn available from start with full strength (present in NO as Flak Ersatz-Abteilung 98)
   o   77th LW Mot. Light Flak Bn rebuilt as SP version
   o   78th LW SP Light Flak Bn downgraded to Mot. Light Flak, renames from I/43rd LW Mot. Mixed Flak Bn in 2/44
   o   80th LW SP Light Flak Bn transformed into rename from new 144th Mixed Flak Bn
   o   81st LW Mot. Light Flak Bn rebuilt as SP version, available from start at full strength, to AR in 1/43
   o   95th LW Mot. Light Flak Bn  arrives with full strength (renamed from existing reserve unit)
   o   96th LW SP Light Flak Bn - rename delayed to 7/43
   o   III/204th Panzer Bn disbands 10/42 (became part of newly-formed 27th PzD)
   o   214th Panzer Bn - delay disband to early 4/1943 (to 25 PzD), remove rebuild restriction
   o   I/401st LW Mot. Mixed Flak Bn renamed I/501
   o   II/411th LW Mot. Light Flak Bn rebuilt as SP version
   o   II/491st LW Mot. Mixed Flak Bn renamed I/491, becomes II/49 in 10/41
   o   603rd Mot.Army Light Flak Bn rebuild as 3-company SP Flak bn
   o   607th SP Army Light Flak Bn - disband removed, moves to WE in mid 6/43
   o   609th SP Army Light Flak Bn - moves to NA in 6/42, disband delayed to 9/43, rebuild restricted
   o   612th SP Army Light Flak Bn rebuild as Mot. Army Light Flak Bn, disbands 9/43, rebuild restricted
   o   613th Mot.Army Light Flak Bn built to 100% strength, moved from NA to MAP/OKH (just 1/613 was in Africa from late 41)
   o   614th SP Army Light Flak Bn delayed to mid 8/41, arrives to AG South
   o   615th Mot.Army Light Flak Bn disband delayed to 10/43, moved to WE, arrives to AR in 6/43
   o   616th Mot.Army Light Flak Bn rebuild as 3-company SP Flak Bn with some 2cm quad AAs at 50% strength
   o   617th SP Army Light Flak Bn changed to OB 1913, disbands 9/43, rebuild restricted
   o   618-619th SP Army Light Flak Bn changed to OB 1913
   o   620th SP Army Light Flak Bn disabled - formation was cancelled
   o   744th Pioneer Bn - moves to NO 1/43, disbands early 4/1943 (to 25 PzD)
   o   761st LW SP Light Flak Bn downgraded to mot light Flak, rebuilt to full strength
   o   772nd LW Light Flak Bn - Remove -> disband (became part of reinforcing 65th Flak Rgt)
   o   851st LW Light Flak Bn rebuilt to full strength SP version, starts in WE with AR transfer in 8/41
   o   860th LW Mot. Light Flak Bn disabled - just 1/860 was ever existing
   o   NEW land units or rename slots:
      179th Flak Rgt, 5/43 to Schweinfurt
      I/2nd LW Mot. Mixed Flak Bn, 10/43 to AR
      I/10th LW Mot. Mixed Flak Bn, 10/44 to WE with full strength
      II/18th LW Mot. Mixed Flak Bn, 10/44 to WE
      III/27th LW Mot. Mixed Flak Bn, 9/44 to WE
      I/32nd LW Mot. Mixed Flak Bn, 2/43 to AR
      II/33rd LW Mot. Mixed Flak Bn, from start in NO, late 6/44 to AR
      I/42nd LW Mot. Mixed Flak Bn, attached to Breslau, 10/44 to WE
      II+III/42nd LW Mot. Mixed Flak Bn, 10/44 to WE
      96th LW Mot. Light Flak Bn - 6/42 rename slot for 761st LW Mot Light Flak Bn
      144th Mixed Flak Bn, from start in FI, to Light Flak and WE in 4/43, to 80th SP Light Flak in 4/44
      I/241st LW Mot. Mixed Flak Bn, arrives to AG South in mid 7/41, moves to IT in 10/43
      I/604th LW Mot. Mixed Flak Bn, attached to Rastenburg, disbands 6/44
      606 SP Army Light Flak Bn added to NA with 10/4 SP Flak removed from 5th Light Afrika Div, disbands 9/43, rebuild restricted
      I/611th LW Mot. Mixed Flak Bn, from start in NO, late 12/44 to AR
      905th Mixed Flak Bn, attached to Ploesti, renames to II/5th LW Mot. Mixed Flak Bn in 11/42, to IT mid 11/42
•   Stalingrad to Berlin changes:
   o   Added Three Naval Only torpedo carrying Soviet air units to the Black Sea Fleet:
      47 ShAP-ChF      (IL-2T)   Delay 12
      13 GMRAP-ChF (A-20Bt)
      40-BAP-ChF        (IL-4T)
   o   Changed the aircraft in the Soviet Baltic Front to torpedo carrying:
      57 ShAP-KBF      (IL-2T)  Delay 14
      40 ShAP-KBF      (IL-2T)  Delay 16
      1 MTAP-KBF       (IL-4T)
      73 BAP-KBF        (A-20Bt)
   o   Added two Naval Only air units to the Rumanians:
      101st HS RM Patrol           (Z.501s)
      102nd HS RM Patrol          (He 114s
   o   Stalingrad Front renames to Southern Front and then to 4th Ukrainian Front
   o   a few Morale/Experience changes to Soviet air units
   o   2nd Tank Corps renames to 8th Guards Tank Corps in September 1943
•   Vistula to Berlin changes:
   o   Changed the aircraft to Torpedo carrying for the Soviet Baltic Fleet:
      57 ShAP-KBF      (IL-2T)
      40 ShAP-KBF      (IL-2T)
      1 MTAP-KBF       (IL-4T 1943)
      75 BAP-KBF        (A-20Gt)
   o   Renamed to Guards Status:
      5 IAP-KBF to 3 GIAP-KBF
      13 IAP-KBF to 14 GIAP-KBF
      71 IAP-KBF to 10 GIAP-KBF
•   Ground.dat file - The M17 GMC (0843) was renamed to M17 MGMC (Multiple Gun Motor Carriage).
•   OB.dat file – Corrected OB 2256 for 44 Type 2 Infantry Division (support squads were incorrectly listed as manpower).

Happy Gaming!

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Re: Gary Grigsby's War In The East 2 WITE2
« Reply #49 on: April 25, 2022, 09:01:55 PM »
War in the East 2 - Official Update V1.02.24
14th Mar 2022



The changes that were in the 1.02.24 beta version are also new since the last official version, so I've listed them below. The big changes were the changes to combat in high intensity hexes, and the changes to AFV combat.


V1.02.24 – 14th Mar 2022

New Features and Rule Changes
• Changes impacting combat in “high intensity” combat (combat versus defenders in heavy urban/urban/port hexes):
o Many different combat adjustments that generally reduce losses in high intensity combat, for both sides.
o Isolated units suffer additional penalties in high intensity combat. Units must be fully isolated and not in aerial re-supply, not just be in isolated hexes, to suffer these additional penalties.
o The attackers in a failed high intensity attack take no retreat attrition.
• Changes to combat delay rules:
o A deliberate attack that fails, versus a defender in a non-isolated hex in urban/heavy urban/port, adds 9 to the combat delay. A hasty attack in this case adds 5 combat delay.
o Hexes that have 9 (maximum) combat delay may not be attacked.
o Note: Bombardment attacks (2 hex range artillery only attacks) cause no combat delay (this has always been the case).
• Manual Addendum: Changing the Intensity setting shown on the Air Directive (right side of map) Window for an air directive, changes the Air Doctrine intensity setting for the given type of air directive, for the controlling Air Command. Changing this, will also automatically alter all ADs of the same type, within the Air Command, that are not using a Custom intensity. Players wishing to alter the intensity of only one air directive, should set a Custom value by manually setting the Strike Num for the air directive.

Bug Fixes and AI Improvements
• Changes to ground combat that effectively reduces the number of shots taken by AFVs that have been shot at, with by far the greatest impact on low experience/morale ground elements. We found experience/morale checks were inadvertently left out of one of the routines that allowed AFVs to return fire.
• Kherson is not receiving any sea shipments of freight. Fixed.
• The final ground combat odds are sometimes expressed as a negative number. Fixed.
• Editor – Pressing ‘next’ in the device screen crashes the game. Fixed.

Data and Scenario Changes
• ob.dat file – Guard Tank Corps OBs have been linked to Tank Corps OBs. This should allow the building of a guards tank corps with 2 or 3 guards brigades if a guards tank corps OB is available on the date of creation.
• ground.dat file change - Panzer IIIf (0438) end date extended from 3/42 to 6/42.
• device.dat file changes:
o 170mm K18 L/50 Gun ROF increased from 1 to 2.
o Slight changes to 210mm devices 429 and 625
• cityOwner.dat file – Added city capture dates to many locations in central Europe
• 7 renamed German air unit symbols

• Campaign 41 scenarios – Mostly changes to air units:
o Soviet
SB-2 Rcn pool reduced by 2/3 to ~150, add 300 to SB-2 pool instead
yak-2 pool changed to 62
yak-4 pool changed to 55
38/53 SBAP disabled
65,66,215 ShAP changed from I-15bis FBs to I-153BS TacBs
116 ORAE rebuilt with 12 SB-2 rcn placed at NW Leningrad airbase and attached to Leningrad recon AOG
117-119 ORAE equipped with 12 SB-2 Rcn and added to NF
136 BAP changed to SB-2
655 LBAP changed to SB-2
311 RAP disabled
314 RAP changed to 30+3 Yak-4
316 RAP changed to 40+3 Yak-2
318 RAP added to FE with 24+6 SB-2 Rcn
319/320 ORAE disabled
o Axis
- Ground units -
reinforcing Lw Kdo West transformed into rename from Luftflotte 3
4th PzG Div renamed 4th SS PzG Div
22nd SP Army Light Flak Bn rebuild as Mot. Army Light Flak Bn, follows 22nd Airlanding div to Balkans
III/388th Howitzer Battalion changed to motorized
- Pool -
Bf 110C-5: 10 added to pool
Bf 110E-1/U1: 10 added to pool
He 115: 20 added to pool
Do 215B-1: 10 added to pool
- Air units -
Einsatzkommando Schenck changed to bomber-trained Me 262A-2a
7.(F)/LG 2 becomes (H) in 1/42 and disbands in 1/43
9.(H)/LG 2 disbands at the end of 1941
10.(Sch)/LG 2 removed disband, renames to 8./Sch.G 1 with Hs 129 in 2/42 and later to 11.(Pz)SG 9
I./JG 1 present from start with Bf 109E-7
IV./JG 1 renames to II./JG 11 in 4/43
10.(Jabo)/JG 2 - disbands in late 9/43
11.(Hoeh) and 12./JG 2 disband mid 9/43
IV.(Sturm)/JG 3 removed Sturm designation, renames to Sturm in 5/44 and gets matching Fw 190A-8/R8
Jabostaffel/JG 3 renames to 10.(Jabo)/JG 27 in early 5/42, to 2./Jabogruppe Afrika in early 9/42, disbands late 11/42
JG 4 removed Sturm designation from all except II.
II.(Sturm)/JG 4 changed to Fw 190A-8/R8
IV./JG 5 available from start as JGr Drontheim, renames to IV./JG 5 in 6/42
14.(Jabo)/JG 5 disbands mid 4/44
II./JG 11 transformed into rename from IV./JG 1 in 4/43
10./JG 11 disband in mid 8/44
11./JG 11 disband mid 8/44
JG 25 renames/downgrades to Jagdstaffel Erla in late 11/43, disbands 4/44
11./JG 26 disbands in late 12/42
12./JG 26 disbands in late 9/43
10.(Jabo)/JG 27 changed to Bf 109F-2, transformed into rename from Jabostaffel/JG 3
15./JG 27 (Span) available from start in WE with 12x Bf 109E-7, to AR on T4, disbands in late 2/44, set to fighter mission/training
JG 50 renames to I./JG 301 in mid 10/43
15./JG 52 (Croat) available from start in WE with 12x Bf 109E-7, to AR in late 9/41, to BA in late 4/44
10.(Jabo)/JG 53 disbands late 11/42
II.(Sturm)/JG 300 removed Sturm designation, renames to Sturm in 7/44 and gets matching Fw 190A-8/R8
IV.(Sturm)/JG 300 removed Sturm designation
I./JG 301 renames from JG 50 in mid 10/43
10./JG 301 changed to Bf 109G-6, disbands in late 7/44
V./NJG 5 renames to III./NJG 6 in 5/44
III./NJG 6 renames from V./NJG 5 in 5/44
Stab II./NJG 100 - moved fromward to 12/43, renames from 7./NJG 200
4./NJG 100 transformed to rename from 8./NJG 200 in 12/43
5./NJG 100 transformed to rename from 1./NJG 200 in 5/44
6./NJG 100 transformed to rename from 4./NJG 200 in 5/44
1./NJG 200 renames to 5./NJG 100 in 5/44
4./NJG 200 renames to 6./NJG 100 in 5/44
5./NJG 200 transformed to rename from 10./ZG 1, renames to new 7./NJG 100 in 6/44
7./NJG 200 renames to Stab II./NJG 100 in 12/43
8./NJG 200 arrives with 12+5 aircraft, renames to 1./NJG 100 in 12/43
10./ZG 1 removed disband, renames to 5./NJG 200 in mid 8/43 and to new 7./NJG 100 in 6/44
III./ZG 2 changed to Bf 109E-7/U1
Stab/Sch.G 1 changed to Bf 109E-7/U1
I./Sch.G 1 changed Bf 109E-7/U1
8./Sch.G 1 changed to Hs 129, transformed into rename from 10.(Sch)/LG 2
Stab/Sch.G 2 changed to Fw 190G
I./Sch.G 2 changed Bf 109E-7/U1
II./Sch.G 2 changed to Fw 190G
SKG 10 (all) changed from Fw 190A FBs to Fw 190G TacBs
III./SG 4 changed to Fw 190F
I./SG 5 changed to Ju 87D-5
11.(Pz)/SG 9 - rename source changed to 10.(Sch)/LG 2
NSGr 11 rename source changed to new Gruppe Buschmann
I.+II./KG 2 disband mid 10/44
10./KG 3 (croat) available at start in BA, retaining the later TB transfers
III./KG 6 (10/44) renamed to II./KG 200 arriving 5/44 with Ju 188
Stab/KG 28 disbands 12/41
I./KG 28 renames to naval-only II./KG 100 in mid 12/41
Stab,I.,II./KG 51 removed (J) from rename slots, made bomber-trained
II./KG 100 transformed into rename from I./KG 28 in 12/41, changed to He 111H-6
III./KG 100 delayed to 4/43, changed to naval-only with Do 217K, starts in WE and moves to AR in 8/44
IV./KG 100 delayed to late 11/41
KG 101/102 disabled (advanced school units)
IV./KG 200 arrives 10/44 without aircraft
II./LLG 2 reduced to 5. Staffel (the only operational unit)
Stab/TG 5 arrives with aircraft (drafted from school)
II.+III./TG 5 changed to Me 323
KGr zbV 900 disbands mid 1/44
AufklarGr 126 (See) renames to SAGr 126 now, delay AR transfer to 10/44
SAGr 126 changed into rename from AufklarGr 126 (See)
SAGr 127 rename source change to new Gruppe Buschmann via AufklarGr 127 (See)
1./SAGr 129 arrives with 10x BV222
3.(H)/31 changed to Bf 110E-3, typo in name fixed
5.(F)/123 arrives with 10+2 Fw 190A-3/U4
6.(F)/123 arrives with 10+5 Ju 86P
- NEW air units -
2./Jabogruppe Afrika, renames 9/42 from Jabostaffel/JG 3 via 10.(Jabo)/JG 27
7./NJG 100, renames from 5./NJG 200 in 6/44
NJ-Stfl Norwegen (12/44), renames from NJ-Stfl Finnland
Gruppe Buschmann, Naval patrol group with 30+15 He 114 (6/42 to AR, -> AufklGr 127 (See) 4/43 -> SAGr 127 (7/43) -> NSGr 11 (mid 10/43)
AufklarGr 127 (See) - renames 4/43 from new Gruppe Buschmann
• OP Typhoon 41 - 15./JG 27 (Span) changed to Fighter-trained Bf 109E-7
• Red Army Resurgent
o 15./JG 51 (Span) changed to fighter mission/training
o Stab and I./Sch.G 1 changed from Bf 109E-7 to E-7/U1
• Destruction of SW Front - 66 ShAP changed from I-15bis to I-153BS
• Road to Leningrad
o 53 SBAP disabled
o 65 ShAP changed from I-15bis to I-153BS
• Road to Minsk - 215 ShAP changed from I-15bis to I-153BS

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Re: Gary Grigsby's War In The East 2 WITE2
« Reply #50 on: April 25, 2022, 09:05:28 PM »
War in the East 2 - Official Update V1.02.25
Mon Apr 25, 2022



New Features and Rule Changes
Non-motorized units in the Axis non-reserve Theatre Boxes will now on occasion automatically adjust their Max TOE levels. Generally these Max TOE levels will be lower than 100% when there is less manpower available in the pool. This is something the AI was already doing, and we realized we should be doing the same for the human player forces since they cannot be controlled by the human player. The impact will be lower force levels in the Axis non-reserve Theatre Boxes, especially later in the game.

Destroyed units that rebuild are arriving in the reserve set to 100 Max TOE. They should arrive set to 0. Fixed. Note, players will have to consciously increase the unit’s Max TOE for it to receive replacements. ---- This item was originally noted as a bug fix in version 1.02.14, but as it was never mentioned in the manual, it appears it was more of a rule change to bring it in line with WitW, than a bug fix. In any case, it has been in operation since 1.02.14 and it is very important players realize these units won’t take replacements until the player increases their Max TOE from 0.

Added Living Manual v1.11.pdf file in the \Manuals folder. This is up to date with changes through game version 1.02.24.

Bug Fixes and AI Improvements
Moscow depot in isolated pocket incorrectly received freight points, due to trucks from outside the pocket returning to the depot and then converting to freight (this also incorrectly triggered airhead supply for the pocket). Fixed.
Game crashes upon loading a save made after the German air execution phase. In the air phase a ground attack air directive had bombed units in a city fort, causing data corruption. Fixed.

Data and Scenario Changes
1941 Campaign(s) changes:
General HQ North Africa (Ital.) - add disband on T116 like other NA-only units
Norway Army disbands at the end of 1944
Norway Territorial Mountain Corps - remove rebuild restriction (renames to standard-name German corps)
Finnish Army renamed Finland Army (name indicated Finnish unit)
Lapland Army changed into rename from Finland Army
20th Mountain Army - rename source changed to Finland Army
II Luftwaffe Field Corps - remove rebuild restrictions (scheduled rename), add Schlemm as leader
III Luftwaffe Field Corps - disbands end of 1943, add Odebrecht as leader
IV Luftwaffe Field Corps - remove rebuild restrictions (scheduled rename), add Hoffmann as leader
IV Felderrnhalle Panzer Corps - renamed Feldherrnhalle Panzer Corps
V Panzer Korps - disabled, V Korps stayed/was rebuilt as standard Infantry Korps
Flak towers equipped with four 128mm twin guns from start (non-producible special gun), made LW-Elite with 80 Exp/Morale
Zoo Flak tower built to 100% strength
Norway Panzer Div - disabled
5th Light Division, remove non-organic 10/4 (606th Flak Bn) and Panzerjδger I (605th PzJ Bn)
19/20th Sturm LW Field Div - remove Sturm from name, added back via 6/44 rename
22nd LW Field Div - disabled, formation was delayed then cancelled
25th Panzer Division delayed to early 4/1943, was merely a reinforced Rgt until then
Finnland MG Ski Bde renamed Finland
Norway Panzer Bde - arrives T119, built to full strength (no StuGs, German tanks -> French, limited vehicles)
1st Luftwaffen Jaeger Brigade (rename slot): Luftwaffen -> Luftwaffe, rename moved forward to 9/42
1st Luftwaffe Jaeger Brigade (IT, reinforcing): disabled as duplicate
Moscow Luftwaffe Jaeger Rgt - disbands 3/43 (used to form 19th LW Field div)
HG Fallschirm Flak Rgt - available in IT 6/43, to AR 7/44
Cavalry Rgt Middle/North/South - remove rebuild restriction
Cavalry Rgt South disbands at the end of 5/44 (became part of 4th Cav Bde)
13th Flak Rgt attached to Hannover (in Bremen from 9/42)
56th Flak Rgt disabled, was just commanding searchlights units, replaced by new 179th
63rd Flak Rgt (10/43) - renamed 76th
141st Flak Rgt rebuilt as I/141st Mot. mixed Flak Bn
241st Flak Rgt disabled, only I+II mot mixed Bns existed and they are already present
369th Croat Inf Rgt arrival changed from MAP/T9 to AR/T8
I+IV/Goering LW Mot. Mixed Flak Bns made LW-Elite, disband mid 6/42 (became part of Goering Bde/Div)
II/5th LW Mot. Mixed Flak Bn transformed into rename from new 905th Mixed Flak Bn in 11/42
II/6th LW Mot. Mixed Flak Bn renames to I/30 in 6/44
I/15th LW Mot. Mixed Flak Bn delayed to 10/43
I/20th LW Mot. Mixed Flak Bn available 10/43
I/28th LW Mot. Mixed Flak Bn starts in BA, to AR in 11/44
I/30th LW Mot. Mixed Flak Bn renames from II/6 in 6/44
I/33rd LW Mot. Mixed Flak Bn moves to AR 9/43
zbV 40th Panzer Bn - renamed 40 zbV, delay disband to early 4/1943 (to 25 PzD)
I/43rd LW Mot. Mixed Flak Bn renames to 78th LW Mot. Light Flak Bn in 2/44
I/46th LW Mot. Mixed Flak Bn available from start at full strength (was existing as reserve unit)
II/46th LW Mot. Mixed Flak Bn available from start at full strength (was existing as reserve units), to FI in 10/41
I/47th LW Mot. Mixed Flak Bn present at start, built to full strength
I/49th LW Mot. Mixed Flak Bn disbands 2/44 (became part of HG Flak Rgt)
II/49th LW Mot. Mixed Flak Bn transformed into rename from I/491 in early 10/41
II/52nd LW Mot. Mixed Flak Bn built to full strength (renamed from existing unit)
I/54th LW Mot. Mixed Flak Bn built to full strength (renamed from existing unit)
II/64th LW Mot. Mixed Flak Bn present at start, built to full strength
zbV 66th Panzer Bn - rename 66th zbV, arrives with 12 Pz IIL (representing heavily armored Pz I/II prototypes)
71st LW Mot. Light Flak Bn rebuilt as SP version
72nd LW Mot. Light Flak Bn available from start with full strength (present in NO as Flak Ersatz-Abteilung 98)
77th LW Mot. Light Flak Bn rebuilt as SP version
78th LW SP Light Flak Bn downgraded to Mot. Light Flak, renames from I/43rd LW Mot. Mixed Flak Bn in 2/44
80th LW SP Light Flak Bn transformed into rename from new 144th Mixed Flak Bn
81st LW Mot. Light Flak Bn rebuilt as SP version, available from start at full strength, to AR in 1/43
95th LW Mot. Light Flak Bn  arrives with full strength (renamed from existing reserve unit)
96th LW SP Light Flak Bn - rename delayed to 7/43
III/204th Panzer Bn disbands 10/42 (became part of newly-formed 27th PzD)
214th Panzer Bn - delay disband to early 4/1943 (to 25 PzD), remove rebuild restriction
I/401st LW Mot. Mixed Flak Bn renamed I/501
II/411th LW Mot. Light Flak Bn rebuilt as SP version
II/491st LW Mot. Mixed Flak Bn renamed I/491, becomes II/49 in 10/41
603rd Mot.Army Light Flak Bn rebuild as 3-company SP Flak bn
607th SP Army Light Flak Bn - disband removed, moves to WE in mid 6/43
609th SP Army Light Flak Bn - moves to NA in 6/42, disband delayed to 9/43, rebuild restricted
612th SP Army Light Flak Bn rebuild as Mot. Army Light Flak Bn, disbands 9/43, rebuild restricted
613th Mot.Army Light Flak Bn built to 100% strength, moved from NA to MAP/OKH (just 1/613 was in Africa from late 41)
614th SP Army Light Flak Bn delayed to mid 8/41, arrives to AG South
615th Mot.Army Light Flak Bn disband delayed to 10/43, moved to WE, arrives to AR in 6/43
616th Mot.Army Light Flak Bn rebuild as 3-company SP Flak Bn with some 2cm quad AAs at 50% strength
617th SP Army Light Flak Bn changed to OB 1913, disbands 9/43, rebuild restricted
618-619th SP Army Light Flak Bn changed to OB 1913
620th SP Army Light Flak Bn disabled - formation was cancelled
744th Pioneer Bn - moves to NO 1/43, disbands early 4/1943 (to 25 PzD)
761st LW SP Light Flak Bn downgraded to mot light Flak, rebuilt to full strength
772nd LW Light Flak Bn - Remove -> disband (became part of reinforcing 65th Flak Rgt)
851st LW Light Flak Bn rebuilt to full strength SP version, starts in WE with AR transfer in 8/41
860th LW Mot. Light Flak Bn disabled - just 1/860 was ever existing
NEW land units or rename slots:
179th Flak Rgt, 5/43 to Schweinfurt
I/2nd LW Mot. Mixed Flak Bn, 10/43 to AR
I/10th LW Mot. Mixed Flak Bn, 10/44 to WE with full strength
II/18th LW Mot. Mixed Flak Bn, 10/44 to WE
III/27th LW Mot. Mixed Flak Bn, 9/44 to WE
I/32nd LW Mot. Mixed Flak Bn, 2/43 to AR
II/33rd LW Mot. Mixed Flak Bn, from start in NO, late 6/44 to AR
I/42nd LW Mot. Mixed Flak Bn, attached to Breslau, 10/44 to WE
II+III/42nd LW Mot. Mixed Flak Bn, 10/44 to WE
96th LW Mot. Light Flak Bn - 6/42 rename slot for 761st LW Mot Light Flak Bn
144th Mixed Flak Bn, from start in FI, to Light Flak and WE in 4/43, to 80th SP Light Flak in 4/44
I/241st LW Mot. Mixed Flak Bn, arrives to AG South in mid 7/41, moves to IT in 10/43
I/604th LW Mot. Mixed Flak Bn, attached to Rastenburg, disbands 6/44
606 SP Army Light Flak Bn added to NA with 10/4 SP Flak removed from 5th Light Afrika Div, disbands 9/43, rebuild restricted
I/611th LW Mot. Mixed Flak Bn, from start in NO, late 12/44 to AR
905th Mixed Flak Bn, attached to Ploesti, renames to II/5th LW Mot. Mixed Flak Bn in 11/42, to IT mid 11/42

Stalingrad to Berlin changes:
Added Three Naval Only torpedo carrying Soviet air units to the Black Sea Fleet:
47 ShAP-ChF      (IL-2T)   Delay 12
13 GMRAP-ChF (A-20Bt)
40-BAP-ChF        (IL-4T)
Changed the aircraft in the Soviet Baltic Front to torpedo carrying:
57 ShAP-KBF      (IL-2T)  Delay 14
40 ShAP-KBF      (IL-2T)  Delay 16
1 MTAP-KBF       (IL-4T)
73 BAP-KBF        (A-20Bt)
Added two Naval Only air units to the Rumanians:
101st HS RM Patrol           (Z.501s)
102nd HS RM Patrol          (He 114s
Stalingrad Front renames to Southern Front and then to 4th Ukrainian Front
a few Morale/Experience changes to Soviet air units
2nd Tank Corps renames to 8th Guards Tank Corps in September 1943

Vistula to Berlin changes:
Changed the aircraft to Torpedo carrying for the Soviet Baltic Fleet:
57 ShAP-KBF      (IL-2T)
40 ShAP-KBF      (IL-2T)
1 MTAP-KBF       (IL-4T 1943)
75 BAP-KBF        (A-20Gt)
Renamed to Guards Status:
5 IAP-KBF to 3 GIAP-KBF
13 IAP-KBF to 14 GIAP-KBF
71 IAP-KBF to 10 GIAP-KBF

Ground.dat file - The M17 GMC (0843) was renamed to M17 MGMC (Multiple Gun Motor Carriage).
OB.dat file – Corrected OB 2256 for 44 Type 2 Infantry Division (support squads were incorrectly listed as manpower).


https://ftp.matrixgames.com/pub/WarInTheEast2/GGWarInTheEast2-UpdateComp-v01.02.25.zip
(it will also be on the website in "Mypage" and on the game page)

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Re: Gary Grigsby's War In The East 2 WITE2
« Reply #51 on: May 04, 2022, 10:53:50 PM »
A new public beta (v1.02.27) is now available!
Wed, 4 May 2022



Greetings Everyone!

A new public beta (v1.02.27) is available. You will need to opt into the changes by selecting the beta branch from the games Properties menu, listed as "beta - Open Beta". You can opt out at any time.

Changes since v1.02.25:

New Features and Rule Changes
• Air units with custom loadouts are now set to Auto loadout, during the logistics phase, if the availability date of their loadout has passed.
• Increased the fuel used by aircraft each time they engage in air to air combat, thus reducing their ability to engage large numbers of enemy aircraft in any one mission.
• Editor – Changed the default air doctrine settings that are created when the Init Air Doctrines function is used on the air doctrine screen in the editor.
• Manual Addendum: Fighters, and fighter bombers with a Mission setting of Fighter, display their escort range for radius in their air unit detail screen. Fighter bombers with a Mission setting of Bomber, display their combat range (in this case bombing range) for radius in their air unit detail screen. When the range circles are shown on map using the AOG functionality if the unit consists of fighter bombers one of two circles will be shown. If its Mission setting is Fighter, the purple circle will show the area within which it can escort missions. If the FB’s Mission setting is Bomber then a purple circle will be shown indicating the range over which the plane can fly to strike a ground target. This distance is 4/3 further than the escort range, but is usually then lowered due to having a bomb loadout (this can be checked on the load out tab for the air unit). If an airbase has aircraft but no ground units present in the hex, then left-clicking on the hex will generate one or two range circles depending on the aircraft at the airbase. The green circle is the greatest escort range of any fighters or fighter bombers with Mission set to Fighter that are at the base. The purple circle is the greatest combat range of any air unit at the base. So if the airbase only has level bombers only the purple combat range circle will be shown but for fighters and fighter bombers with their Mission set to Fighter, both the shorter escort and the combat range circles are shown.
• Added Living Manual v1.12.pdf file in the \Manuals folder. This is up to date with changes through game version 1.02.27.

Bug Fixes and AI Improvements
• Several bug fixes and adjustments for flak:
o Defending side ground support was not being properly fired at by attacking side flak support units. Fixed.
o Axis flak during June 22 1941 turns was being reduced along with Soviet flak. Fixed.
o Flak and bombing for air units that were diving down to 1000 feet were not being handled correctly for ground support. Fixed.
o The listing of the number of guns being reported in the battle report as contributing flak has been improved to be more accurate re the exact number of guns that contributed flak value against the enemy air mission.
o The current turn column of the losses screen was often showing higher flak losses than were actually occurring. Fixed.
o Other miscellaneous changes/improvements were made as the flak code was reviewed.
• Several fixes were made involving displacement of HQs and support units in the HQs:
o Support units in non-isolated HQs in isolated hexes (units just surrounded during the current player turn) are being destroyed when forced to displace. Fixed.
o HQ units in airhead supply that are forced to displace are being destroyed. Fixed.
o AI – AI support units in HQs that voluntarily displace, while isolated or in airhead supply, are not being destroyed. Fixed.
• Air units, on vary rare occasions, have 255 damaged aircraft. Fixed.
• Units in city forts, and fort type units, are prepping for amphibious invasions, which causes several issues when an invasion is ordered. It was not intended that these units be allowed to prep for invasions. This has been blocked so no further preparation is possible. If you have been prepping any of these kinds of units, we strongly advise you not launch an invasion while those units are still in the hex with the amphibious HQ.
• AI and AI Air Assist – Improved the air AI so it tries not to fly air transport missions in bad weather except to resupply isolated units. Bad weather is heavy rain, snow and blizzard. Other improvements to air transport missions were made, including eliminating missions to hexes more than 25 hexes from supplied enemy units.

Data and Scenario Changes
• Ob.dat file – Removed duplicate AT-rifles in OB slot 272.
• 1941 Campaign(s) changes:
o Adjusted starting air directives, air doctrines and pilot pools. Note: We’ve tried to improve the Axis 22 June 1941 airfield attacks and other air directives, causing as much damage to the Soviet air force while reducing Axis air losses where possible. For players using the AI Air Assist, you’ll want to push the button to activate it on turn 2 (if using auto AI air assist, this will happen automatically). Experienced players are free to delete these air directives (easiest from the Air Directive Summary screen) and create their own. Changes to the starting air doctrines have also been made to generally maximize effectiveness and minimize losses. Players are encouraged to review the standard air doctrines, experiment with changes, and adjust them to suit their air force play style and goals.
o Added event 137 alerting the Soviet player of the imminent disbanding of rifle/mech corps HQs.
o Changed several Axis Baltic ports to export ports.
o Changed depot priorities of Bucharest and Buzau to 1.
o Changes to land units:
999th Afrika Mot Bde - rename removed, demotorized, set to 65 exp/morale (penal unit)
split into Two Inf Rgts, one Pioneer Bn and two 105mm Howitzer Bns
III/999 Howitzer Bn demotorized, changed to 105mm Howitzers, renames to 645th in 4/45
IV/999 Howitzer Bn removed, became part of Sturm Div Rhodos
41st Fortress Div - arrives 8/43 directly to BA with squads at full strength (except motorcycles, unit comprised of 999th Inf Bns)
all 999th set to rebuild restricted (except III/999th Howitzer Bn)
all 999th start with full-strength squads, just lacking MG and heavier weapons
o New land units:
III+IV/999th Construction Bns added to WE (8/44)
I/999 Fortress Inf Bn added to BA (mid 5/43), mid 2/44 to AR
XIV+XV+XVII/999 Fortress Inf Bn added to BA (10/43), 12/43 to AR
XXIII/999 Fortress Inf Bn added to WE (8/44)
o Air unit changes:
JGr Sued available early 2/42, renaming from new Erg-Stfl/JG 27
II./JG 1 transformed into rename from new Erg-Stfl/JG 3
III./JG 1 transformed into rename from new Erg-Stfl/JG 52
IV./JG 1 transformed into rename from new Erg-Stfl/JG 26
I./JG 4 delayed to mid 12/42, transformed into rename from new Erg-Stfl/JG 77 via Oelschutzstaffel/JG 77, change to Bf 109G-2
Stab/JG 6 rename source changed to delayed Stab/ZG 26
I./JG 6 rename source changed to V./KG 40, delayed to 10/44
II./JG 6 rename source changed to 5./BoFlGr 196
II./JG 7 becomes IV./JG 301 in late 11/44
10.(Jabo)/JG 26 disbands in early 10/43, after rename to Jabo/JG 54 it renames back to Jabo/JG 26 in 6/43
IV./JG 26 transformed into rename from second incarnation of II./ZG 76
IV./JG 54 rename to II./JG7 added for 2/45
I./JG 76 changed rename source unit to new Aufklar-Stfl XI Flgkorps
1.(Z)/JG 77 rename chain updated: 6.(Z)/JG 5->10.(Z)/JG 5 -> 13.(Z)/JG 5 -> IV./ZG 26, add 8/44 TB transfer to NO
JGr 200 transformed from rename to reinforcing unit
IV.(Sturm)/JG 300 (removed Sturm designation), transformed into rename from new Aufklar-Stfl XI Flgkorps
IV./JG 301 transformed to rename from III./KG 1 (via II./JG 7)
IV./NJG 1 renames from III./NJG2 in 10/42
III./NJG 2 renames to IV./NJG 1 in 10/42
IV./NJG 2 rename source changed to II./KG 40
Stab/NJG 3 delayed to 9/41
II./NJG 3 transformed into rename from new Erg-ZGr
V./NJG 6 (6/43) renamed III./NJG 2, was active for just 1 month before rename
I./NJG 7 transformed into rename from II./KG 40
PzJ/ZG 1 disbands mid 9/43
Stab/ZG 2 disbands early 1/43
I./ZG 2 disbands mid 8/42
II./ZG 2 stays in WE and becomes TB-locked
Stab/ZG 26 rename removed, disbands 9/41
I./ZG 26 disbands 7/42 (delayed by 3 months to cover for II./ZG 2 which stays in WE)
II./ZG 26 disbands 4/42, stays in East until disband
IV./ZG 26 - rename delayed to mid 8/44, rename source changed to 1.(Z)/JG 77
Stab/ZG 76 delayed to 8/43 in WE with Bf 110G-2
I./ZG 76 transformed into rename from new Aufklar-Stfl XI Flgkorps
II./ZG 76 TB-locked in WE
II./ZG 76 (8/43) change rename source to 3.(F)/AufklarGr 11, add rename to IV./JG 26 in 2/45
III./ZG 76 disbands in late 4/44 (formation never fully completed, then abandoned)
I./StG 1 renames to II./StG 3 in 1/42 and II./SG 3 in 10/43, add TB transfers
II./StG 3 transformed into rename from I./StG 1
Stab/Sch.G 1 - disband removed, renames to Stab/SG 9 in 10/43
10.(Pz)/SG 1 transformed from rename slot to reinforcing unit, renames to 2.(Pz)/SG 9 in 1/45
I./SG 1 - rename source changed to delayed I./StG 1
II./SG 3 - rename source changed to original I./StG 1
I.(Pz)/SG 9 changed into 3.(Pz)/SG 9 (Staffel)
10.(Pz)/SG 77 (reinforcing) removed
NSGr 30 rename source changed to II./KG 40
III./LG 1 renames to III./KG 6 in 9/42
I./KG 1 transformed into rename from KuFlGr 506 in 6/42
V./KG 2 transformed into rename from II./KG 40
III./KG 6 (9/42) transformed into rename from III./LG 1, adapting follow-up rename to III./KG(J) 6
III./KG(J) 6 - rename source changed to III./LG 1
II./KG 40 (original) locked in WE, renames to V./KG 2 6/43 -> I./NJG 7 2/44 -> IV./NJG 2 late 10/44 -> NSGr 30 late 2/45
V./KG 40 renames to I./ZG 26 in mid 10/43 and to I./JG 6 in 10/44, some TB transfers between West and East added
I./KG 50 renames into II./KG 40 in 10/43
III./KG 51 (original) delayed disband to 3/44
III./KG 51 (rename) change to Fw 190F-8
I./KG 60 split into 1./2. Staffel, both disband early 2/43 (1. in NO, 2. in ITA)
KGr zbV 5 renames to III./LG 1 in 5/43 (instead of TGr 10)
TGr 10 transformed from rename to reinforcing unit (1/44 in FI), arrives with 40+40 LeO 451T
SAGr 128 changed into 1./SAGr 128 (Staffel), transformed into rename from 5./BoFlGr 196
SAGr 131 split into Stab/1./2., 1. from 3./406 (to AR 7/43), 2. from 3./906
1./BoFlGr 196 changed to Gruppe, added TB transfers to NO 4/43 and to AR in 6/44
5./BoFlGr 196 changed to Gruppe, renames to 1./SAGr 128 6/43 -> II./ZG 26 12/43 -> II./JG 6 7/44, added some TB transfers
Stab/KuFlGr 406 disbands late 12/42
2./KuFlGr 406 disbands mid 7/43
3./KuFlGr 406 renames to 1./SAGr 131 and moves to AR in 7/43
KuFlGr 506 renames to non-naval I./KG 1 in 6/42
KuFlGr 606 disbands late 8/42
Stab + 2./KuFlGr 906 disband 4/42
3./KuFlGr 906 renames to 2./SAGr 131
3.(F)/11 removed disband, add rename to II./ZG 76 in 8/43 and IV./JG 26 in 2/45, add 8/43 TB transfer to WE
3.(H)/12 disbands 1/43
6.(H)/13 disbands 1/43
1./NAGr 16 transformed into rename from new Aufklar-Stfl XI Flgkorps
2.(H)/31 disbands 2/44
2.(H)/32 disbands 1/43
3.+4.(H)/32 disband in late 7/42
2.(H)/41 disband late 12/42
4.(H)/41 disbands late 7/42
6.(H)/41 disband late 12/42
o New air units:
Erg-Stfl/JG 2, Staffel with 15x Bf 109E-7 in WE, becomes JGr West in 2/42
Erg-Stfl/JG 3, Staffel with 15x Bf 109E-7 in WE, becomes II./JG 1 in mid 1/42
Erg-Stfl/JG 26, Staffel with 15x Bf 109E-7 in WE, becomes IV./JG 1 in mid 1/42 and II./JG 11 in 4/43
Erg-Stfl/JG 27, Staffel with 15x Bf 109E-7 in WE, becomes JGr Sued in 2/42
Erg-Stfl/JG 51, Staffel with 15x Bf 109E-7 in WE, becomes I./JGr Ost in 2/42
Erg-Stfl/JG 52, Staffel with 15x Bf 109E-7 in WE, becomes III./JG 1 in mid 1/42
Erg-Stfl/JG 53, Staffel with 15x Bf 109E-7 in WE, -> 10.(Jabo)/JG 53 mid 2/42 -> 1./Jabogruppe Afrika late 8/42, disbands late 11/42
Erg-Stfl/JG 54, Staffel with 15x Bf 109E-7 in WE, becomes II./JGr Ost in 2/42 and JGr Nord in 9/44
Erg-Stfl/JG 77, Staffel with 15x Bf 109E-7 in Mizil/ROM, becomes Oelschutzstaffel/JG 77 in early 1942 and I./JG 4 in late 42
Oelschutzstaffel/JG 77, early 42 rename slot for Erg-Stfl/JG 77
JGr Nord, renames 9/44 from new Erg-Stfl/JG 54 via II./JGr Ost
I./JGr Ost, renames 2/42 from new Erg-Stfl/JG 51
II./JGr Ost, renames 2/42 from new Erg-Stfl/JG 54
JGr West, renames 2/42 from new Erg-Stfl/JG 2
10.(Z)/JG 5 - rename slot for 1.(Z)/JG 77
II./JG 7 (2/45), renames from IV./JG 54
10.(Jabo)/JG 26 (6/43), rename slot for 10.(Jabo)/JG 54 as it renamed back to JG 26
Erg-ZGr, Bf 110 Group locked in WE, becomes II./NJG 3 in 9/41
Stab/ZG 26 (10/43), renames to Stab/JG 6 in 7/44
I./ZG 26 (10/43) rename slot for V./KG 40, to I./JG 6 in 10/44
II./ZG 26 (12/43), renames from 1./SAGr 128 and to II./JG 6 in 7/44
Erg-Stfl (Stuka)/LG 1, Ju 87 Staffel in NO, renames to 4./StG 5 in 2/42, disbands 6/43
I./StG 1 (6/43), renames to I./SG 1 in 10/43
4./StG 5 (2/42), rename slot for new Erg-Stfl(Stuka)/LG 1
Stab/SG 9 (10/43) - rename slot for Stab/Sch.G 1
2.(Pz)/SG 9 (1/45) - rename slot for 10.(Pz)/SG 1
ErgGr/LG 1, LB Group in BA, renames to IV./LG 1 in 2/42, to ITA 4/42, to BA 10/42, to WE 3/43
III./LG 1 (5/43) - rename slot for KGr zbV 5
IV./LG 1 (2/42), renames from new ErgGr/LG 1
II./KG 40 (10/43), rename slot for I./KG 50
Transportstaffel 1, 10/43 in BA
Transportstaffel 2, 10/43 in NO
Transportstaffel 3, 10/43 in NO, to BA 12/43
Transportstaffel 4, 12/43 rename from new Savoia-Staffel
Transportstaffel 5, 12/43 rename from new Transportstaffel 290
Transportstaffel 290, 3/43 in ITA, to Transportstaffel 5 in 12/43, to WE in 7/43
Savoiastaffel, 7/42 in ITA, to Transportstaffel 4 in 12/43
Kuestenstaffel Krim reactivated, made a naval-only Staffel with Bomber-trained Bf 110G, disbands 7/44
Aufklar-Stfl Ostsee reactivated, made a naval-only Staffel with Ju 88A bombers, disbands 7/43
2./SAGr 128, a naval patrol staffel arriving 6/43 to WE
Stab/SAGr 131 - 7/43 to NO
2./SAGr 131 - 7/43 rename slot for 3./KuFlGr 906
2./BoFlGr 196, naval patrol Staffel arriving 8/43 to ITA

Erg-AufklarGr/ObdH, Hs 126 recon group in WE, renames to Erg-NAGr in 4/42
Erg-AufklarGr/ObdL, Ju 88 recon group in WE, renames to Erg-FAGr in 4/42
Aufklar-Stfl XI Flgkorps, Staffel with Hs 126 in BA, to 1./NAGr 16 in 10/42 -> I./ZG76 in 8/43 -> I./JG 76 in 7/44 ->IV./JG 300 in 10/44
2.(H)/33 (1/42) - rename slot for 2.(F) 33
• DSWF scenario changes:
o Adjusted starting air directives, air doctrines and pilot pools.
o Added event 137 alerting the Soviet player of the imminent disbanding of rifle/mech corps HQs.
o Changed depot priority of Buzau to 1.
• RtL scenario changes:
o Adjusted starting air directives, air doctrines and pilot pools.
o Added event 137 alerting the Soviet player of the imminent disbanding of rifle/mech corps HQs.
o Changed Hel to export port.
• RtM/OpTyphoon scenario changes – Adjusted starting air directives, air doctrines and pilot pools.


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Re: Gary Grigsby's War In The East 2 WITE2
« Reply #52 on: June 04, 2022, 11:28:22 PM »
New v1.02.29 Public Beta Now Available!



There's a new public beta update installer (v1.02.29) available from the store/My Page download areas.

If you prefer to use Steam, then you will need to opt into the changes by selecting the beta branch from the games Properties menu, listed as "beta - Open Beta". You can opt out at any time.

Changes since v1.02.25:
v1.02.29 – 13th May 2022
New Features and Rule Changes
•   Several tweaks were made to reduce the intensity of air to air combat.
•   Added a line to the scenario victory screen to display victory points scored from Events (campaign victory screen already shows event points).
•   Editor – Added the ability to Lock Generic Data in a scenario file. On the main tab in the editor, selecting yes will allow you to alter generic data in your scenario file, save the changes in your scenario, and not have the changes overwritten when loading the scenario. This functions as it did in WitW. There are 16 generic/semi-generic files. When you have these locked, there is the ability to either update your scenario with all of these files, or check just those you want to use to update and click on the ‘update selected generic data’ option. Locking the generic data in a scenario file will only impact the scenario. Note that for the 3 semi-generic files, only some of the data in these files have been treated as generic (i.e. things like depot levels and storage in cities are not generic and never required locking in order to make changes in each scenario, while the name of a city is generic and to change this in a scenario would require locking). Note: Currently you will not see all the generic files listed if using a minimum resolution display. A height of at least 960 is required. This will be corrected in future versions when we add in-game scaling to the editor.
•   Editor – Added the ability to set starting number of ships in the production screen. Also added the ability to set the number of ships in Lake Ladoga.
Bug Fixes and AI Improvements
•   Combat execution slowdown caused by a bug fix in v1.02.27. Fixed.
•   Theater box garrison values, and CV values of units in the unit display were dropping the 0 to the right of the decimal place (i.e. 0.08 was displaying as 0.8). Fixed.
•   At minimum resolution, in the production screen the number of ships was not displaying in all sea zones. Fixed.
•   Game crashed during set weather phase of the logistics phase. Fixed.
Data and Scenario Changes
•   Ob.dat file changes:
   o   Fixed Sturm Brigade so that it fields 88 FlaK instead of 88 PaK
   o   Removed the Soviet "upgrade" from Corps Artillery Regiment to Corps Artillery Battalion
   o   Renamed Reduced Shtat Rifle Division OBs to Reduced Shtat RDs so they are not created by combining two rifle brigades. These OBs are intended for smaller scenarios and their size has been set to brigade.
•   Ground.dat and device.dat files – Several minor corrections including but not limited to:
   o   12.7mm Breda AAMG corrected to size 1
   o   speed of the Panzer Pioneer 44 squad corrected to 6
   o   Soviet Churchill IV 6 Pounder accuracy corrected to 675
•   Stalingrad to Berlin changes:
   o   III./ZG 1 -  Aircraft Change - Bf 109E-7 to Me-210A-1 in [IT] TB (aircraft added)
   o   All Medium SU and Light SU depleted units removed from the [SR] TB.  They will have to be built using the Build Function.
   o   IV./JG 3 Renames to IV(Sturm) JG 3 on Turn 77 after receiving the Fw 190A8/R8
   o   II./JG 300 Renames to II(Sturm) JG 300 on Turn 81 after receiving the Fw 190A8/R8
   o   JG 301 Unlocked in the [WE] TB as part of it fought over Ploesti
   o   I./JG 302 Unlocked in the [WE] TB as it fought over Budapest
   o   All Groups of ZG 1 and ZG 26 set to Trained as Fighter for Reich Air Defense
   o   Norway Panzer Division removed from [NO] TB
   o   Norway Panzer Brigade replaced German AFVs with Foreign AFVs
   o   21st Tank Division removed from [NF] TB.  It was replaced by three Tank Brigades (103rd, 104th and168th)
   o   In the {SR] Theater Box the following changes were made:
   o   16th Rifle Division Delayed to Turn 14 and reduced to 5% strength
   o   62nd Rifle Division Delayed to Turn 22 and reduced to 5% strength
   o   124th Rifle Division to 5% strength
   o   174th Rifle Division Delayed to Turn 22 and reduced to 5% strength
   o   184th Rifle Division to 1% strength
   o   187th Rifle Division transferred to [FE] TB* and Locked in TB
   o   201st Latvian Rifle Division Renamed to 43rd Latvian Guards Rifle Division
   o   New 201st Latvian Rifle Division arrives on Turn 53
   o   207th Rifle Division arrives Turn 30 and reduced to 1% strength
   o   230th Rifle Division arrives Turn 30 and reduced to 1% strength
   o   231st Rifle Division transfers to [FE] TB* and reduced to 1% strength
   o   242nd Rifle Division (No changes)
   o   255th Rifle Division sent to [FE] TB* at 50% strength
   o   259th Rifle Division (No changes)
   o   261st Rifle Division transferred to 45th Army in [TC]* TB
   o   264th Rifle Division Renamed to 48th Guards Rifle Division Delayed to Turn 35 and to [FE]* TB
   o   268th Rifle Division is now a Reserve of Leningrad Front (On Map)
   o   271st Rifle Division a reinforcement arriving at Nazran (294,196) North Caucasus Front
   o   275th Rifle Division Delayed to Turn 33 in [FE]* TB
   o   289th Rifle Division now Locked in [NF]* TB
   o   292nd Rifle Division Delayed to Turn 33 in [FE]* TB and at 1% strength
   o   296th Rifle Division Delayed to Turn 33 in [TC]* TB and at 1% strength
   o   297th Rifle Division Delayed to Turn 32 in [SR} TB and at 1% strength, and to Map on Turn 36
   o   301st Rifle Division Delayed to Turn 33 in [SR] TB and at 1% strength, and to  Map on Turn 37
   o   313th Rifle Division to [NF]* in 7th Independent Army
   o   319th Rifle Division Delayed to Turn 38 in [SR} TB at 1% strength, and to Map on Turn 42
   o   329th Rifle Division Delayed to Turn 55 in [SR] TB and at 1% strength, and to Map on Turn 59
   o   335th Rifle Division Delayed to Turn 77 in [FE]* TB at 1% strength
   o   340th Rifle Division Delayed 3 Turns and Arrives at 246,147 (Krasnoksny) as part of Voronezh Ft
   o   341st Rifle Division Delayed to Turn 76 as part of Karelian Ft [NF]* TB
   o   349th Rifle Division joins 45th Army in [TC]* TB at 50% strength
   o   350th Rifle Division (No changes)
   o   351st Rifle Division to Map at Grozny at 70% strength on Refit
   o   355th Rifle Division Delayed to Turn 107 in [SR] TB at 1% strength, and [FE]* on Turn 111
   o   361st Rifle Division Delayed to Turn 106 in [FE]* TB
   o   363rd Rifle Division in 35th Army [FE]* at 1% strength
   o   365th Rifle Division in [FE]* TB at 1% strength
   o   367th Rifle Division sent to [NF]* (32nd Army)
   o   32nd Army added to [NF]*
   o   393rd Rifle Division to [FE]* TB at 1% strength on Turn 103
   o   411th Rifle Division Disbanded (June 1942)
   o   421st Rifle Division Disbanded (February 1942)
   o   86th Guards Rifle Division to [SR] on Turn 22 (April 15, 1943)
   o   All Airborne Corps Reduced to 100% of TO&E
(An * means the unit is Locked in the relevant TB)
After these changes Ground TB Strengths are as Follows:
   Northern Front         97%
   Transcaucasus Front   99%
   Far East Front         93%

v1.02.27 – 22nd Apr 2022
New Features and Rule Changes
•   Air units with custom loadouts are now set to Auto loadout, during the logistics phase, if the availability date of their loadout has passed.
•   Increased the fuel used by aircraft each time they engage in air to air combat, thus reducing their ability to engage large numbers of enemy aircraft in any one mission.
•   Editor – Changed the default air doctrine settings that are created when the Init Air Doctrines function is used on the air doctrine screen in the editor.
•   Manual Addendum: Fighters, and fighter bombers with a Mission setting of Fighter, display their escort range for radius in their air unit detail screen. Fighter bombers with a Mission setting of Bomber, display their combat range (in this case bombing range) for radius in their air unit detail screen.  When the range circles are shown on map using the AOG functionality if the unit consists of fighter bombers one of two circles will be shown.  If its Mission setting is Fighter, the purple circle will show the area within which it can escort missions. If the FB’s Mission setting is Bomber then a purple circle will be shown indicating the range over which the plane can fly to strike a ground target. This distance is 4/3 further than the escort range, but is usually then lowered due to having a bomb loadout (this can be checked on the load out tab for the air unit). If an airbase has aircraft but no ground units present in the hex, then left-clicking on the hex will generate one or two range circles depending on the aircraft at the airbase. The green circle is the greatest escort range of any fighters or fighter bombers with Mission set to Fighter that are at the base. The purple circle is the greatest combat range of any air unit at the base. So if the airbase only has level bombers only the purple combat range circle will be shown but for fighters and fighter bombers with their Mission set to Fighter, both the shorter escort and the combat range circles are shown.
•   Added Living Manual v1.12.pdf file in the \Manuals folder. This is up to date with changes through game version 1.02.27.
Bug Fixes and AI Improvements
•   Several bug fixes and adjustments for flak:
   o   Defending side ground support was not being properly fired at by attacking side flak support units. Fixed.
   o   Axis flak during June 22 1941 turns was being reduced along with Soviet flak. Fixed.
   o   Flak and bombing for air units that were diving down to 1000 feet were not being handled correctly for ground support. Fixed.
   o   The listing of the number of guns being reported in the battle report as contributing flak has been improved to be more accurate re the exact number of guns that contributed flak value against the enemy air mission.
   o   The current turn column of the losses screen was often showing higher flak losses than were actually occurring. Fixed.
   o   Other miscellaneous changes/improvements were made as the flak code was reviewed.
•   Several fixes were made involving displacement of HQs and support units in the HQs:
   o   Support units in non-isolated HQs in isolated hexes (units just surrounded during the current player turn) are being destroyed when forced to displace. Fixed.
   o   HQ units in airhead supply that are forced to displace are being destroyed. Fixed.
   o   AI – AI support units in HQs that voluntarily displace, while isolated or in airhead supply, are not being destroyed. Fixed.
•   Air units, on vary rare occasions, have 255 damaged aircraft. Fixed.
•   Units in city forts, and fort type units, are prepping for amphibious invasions, which causes several  issues when an invasion is ordered. It was not intended that these units be allowed to prep for invasions. This has been blocked so no further preparation is possible. If you have been prepping any of these kinds of units, we strongly advise you not launch an invasion while those units are still in the hex with the amphibious HQ.
•   AI and AI Air Assist – Improved the air AI so it tries not to fly air transport missions in bad weather except to resupply isolated units. Bad weather is heavy rain, snow and blizzard. Other improvements to air transport missions were made, including eliminating missions to hexes more than 25 hexes from supplied enemy units.
Data and Scenario Changes
•   Ob.dat file – Removed duplicate AT-rifles in OB slot 272.
•   1941 Campaign(s) changes:
   o   Adjusted starting air directives, air doctrines and pilot pools. Note: We’ve tried to improve the Axis 22 June 1941 airfield attacks and other air directives, causing as much damage to the Soviet air force while reducing Axis air losses where possible. For players using the AI Air Assist, you’ll want to push the button to activate it on turn 2 (if using auto AI air assist, this will happen automatically). Experienced players are free to delete these air directives (easiest from the Air Directive Summary screen) and create their own. Changes to the starting air doctrines have also been made to generally maximize effectiveness and minimize losses. Players are encouraged to review the standard air doctrines, experiment with changes, and adjust them to suit their air force play style and goals.
   o   Added event 137 alerting the Soviet player of the imminent disbanding of rifle/mech corps HQs.
   o   Changed several Axis Baltic ports to export ports.
   o   Changed depot priorities of Bucharest and Buzau to 1.
   o   Changes to land units:
999th Afrika Mot Bde - rename removed, demotorized, set to 65 exp/morale (penal unit)
 split into Two Inf Rgts, one Pioneer Bn and two 105mm Howitzer Bns
III/999 Howitzer Bn demotorized, changed to 105mm Howitzers, renames to 645th in 4/45
IV/999 Howitzer Bn removed, became part of Sturm Div Rhodos
41st Fortress Div - arrives 8/43 directly to BA with squads at full strength (except motorcycles, unit comprised of 999th Inf Bns)
all 999th set to rebuild restricted (except III/999th Howitzer Bn)
all 999th start with full-strength squads, just lacking MG and heavier weapons
   o   New land units:
III+IV/999th Construction Bns added to WE (8/44)
I/999 Fortress Inf Bn added to BA (mid 5/43), mid 2/44 to AR
XIV+XV+XVII/999 Fortress Inf Bn added to BA (10/43), 12/43 to AR
XXIII/999 Fortress Inf Bn added to WE (8/44)
   o   Air unit changes:
JGr Sued available early 2/42, renaming from new Erg-Stfl/JG 27
II./JG 1 transformed into rename from new Erg-Stfl/JG 3
III./JG 1 transformed into rename from new Erg-Stfl/JG 52
IV./JG 1 transformed into rename from new Erg-Stfl/JG 26
I./JG 4 delayed to mid 12/42, transformed into rename from new Erg-Stfl/JG 77 via Oelschutzstaffel/JG 77, change to Bf 109G-2
Stab/JG 6 rename source changed to delayed Stab/ZG 26
I./JG 6 rename source changed to V./KG 40, delayed to 10/44
II./JG 6 rename source changed to 5./BoFlGr 196
II./JG 7 becomes IV./JG 301 in late 11/44
10.(Jabo)/JG 26 disbands in early 10/43, after rename to Jabo/JG 54 it renames back to Jabo/JG 26 in 6/43
IV./JG 26 transformed into rename from second incarnation of II./ZG 76
IV./JG 54 rename to II./JG7 added for 2/45
I./JG 76 changed rename source unit to new Aufklar-Stfl XI Flgkorps
1.(Z)/JG 77 rename chain updated: 6.(Z)/JG 5->10.(Z)/JG 5 -> 13.(Z)/JG 5 -> IV./ZG 26, add 8/44 TB transfer to NO
JGr 200 transformed from rename to reinforcing unit
IV.(Sturm)/JG 300 (removed Sturm designation), transformed into rename from new Aufklar-Stfl XI Flgkorps
IV./JG 301 transformed to rename from III./KG 1 (via II./JG 7)
IV./NJG 1 renames from III./NJG2 in 10/42
III./NJG 2 renames to IV./NJG 1 in 10/42
IV./NJG 2 rename source changed to II./KG 40
Stab/NJG 3 delayed to 9/41
II./NJG 3 transformed into rename from new Erg-ZGr
V./NJG 6 (6/43) renamed III./NJG 2, was active for just 1 month before rename
I./NJG 7 transformed into rename from II./KG 40
PzJ/ZG 1 disbands mid 9/43
Stab/ZG 2 disbands early 1/43
I./ZG 2 disbands mid 8/42
II./ZG 2 stays in WE and becomes TB-locked
Stab/ZG 26 rename removed, disbands 9/41
I./ZG 26 disbands 7/42 (delayed by 3 months to cover for II./ZG 2 which stays in WE)
II./ZG 26 disbands 4/42, stays in East until disband
IV./ZG 26 - rename delayed to mid 8/44, rename source changed to 1.(Z)/JG 77
Stab/ZG 76 delayed to 8/43 in WE with Bf 110G-2
I./ZG 76 transformed into rename from new Aufklar-Stfl XI Flgkorps
II./ZG 76 TB-locked in WE
II./ZG 76 (8/43) change rename source to 3.(F)/AufklarGr 11, add rename to IV./JG 26 in 2/45
III./ZG 76 disbands in late 4/44 (formation never fully completed, then abandoned)
I./StG 1 renames to II./StG 3 in 1/42 and II./SG 3 in 10/43, add TB transfers
II./StG 3 transformed into rename from I./StG 1
Stab/Sch.G 1 - disband removed, renames to Stab/SG 9 in 10/43
10.(Pz)/SG 1 transformed from rename slot to reinforcing unit, renames to 2.(Pz)/SG 9 in 1/45
I./SG 1 - rename source changed to delayed I./StG 1
II./SG 3 - rename source changed to original I./StG 1
I.(Pz)/SG 9 changed into 3.(Pz)/SG 9 (Staffel)
10.(Pz)/SG 77 (reinforcing) removed
NSGr 30 rename source changed to II./KG 40
III./LG 1 renames to III./KG 6 in 9/42
I./KG 1 transformed into rename from KuFlGr 506 in 6/42
V./KG 2 transformed into rename from II./KG 40
III./KG 6 (9/42) transformed into rename from III./LG 1, adapting follow-up rename to III./KG(J) 6
III./KG(J) 6 - rename source changed to III./LG 1
II./KG 40 (original) locked in WE, renames to V./KG 2 6/43 -> I./NJG 7 2/44 -> IV./NJG 2 late 10/44 -> NSGr 30 late 2/45
V./KG 40 renames to I./ZG 26 in mid 10/43 and to I./JG 6 in 10/44, some TB transfers between West and East added
I./KG 50 renames into II./KG 40 in 10/43
III./KG 51 (original) delayed disband to 3/44
III./KG 51 (rename) change to Fw 190F-8
I./KG 60 split into 1./2. Staffel, both disband early 2/43 (1. in NO, 2. in ITA)
KGr zbV 5 renames to III./LG 1 in 5/43 (instead of TGr 10)
TGr 10 transformed from rename to reinforcing unit (1/44 in FI), arrives with 40+40 LeO 451T
SAGr 128 changed into 1./SAGr 128 (Staffel), transformed into rename from 5./BoFlGr 196
SAGr 131 split into Stab/1./2., 1. from 3./406 (to AR 7/43), 2. from 3./906
1./BoFlGr 196 changed to Gruppe, added TB transfers to NO 4/43 and to AR in 6/44
5./BoFlGr 196 changed to Gruppe, renames to 1./SAGr 128 6/43 -> II./ZG 26 12/43 -> II./JG 6 7/44, added some TB transfers
Stab/KuFlGr 406 disbands late 12/42
2./KuFlGr 406 disbands mid 7/43
3./KuFlGr 406 renames to 1./SAGr 131 and moves to AR in 7/43
KuFlGr 506 renames to non-naval I./KG 1 in 6/42
KuFlGr 606 disbands late 8/42
Stab + 2./KuFlGr 906 disband 4/42
3./KuFlGr 906 renames to 2./SAGr 131
3.(F)/11 removed disband, add rename to II./ZG 76 in 8/43 and IV./JG 26 in 2/45, add 8/43 TB transfer to WE
3.(H)/12 disbands 1/43
6.(H)/13 disbands 1/43
1./NAGr 16 transformed into rename from new Aufklar-Stfl XI Flgkorps
2.(H)/31 disbands 2/44
2.(H)/32 disbands 1/43
3.+4.(H)/32 disband in late 7/42
2.(H)/41 disband late 12/42
4.(H)/41 disbands late 7/42
6.(H)/41 disband late 12/42
   o   New air units:
Erg-Stfl/JG 2, Staffel with 15x Bf 109E-7 in WE, becomes JGr West in 2/42
Erg-Stfl/JG 3, Staffel with 15x Bf 109E-7 in WE, becomes II./JG 1 in mid 1/42
Erg-Stfl/JG 26, Staffel with 15x Bf 109E-7 in WE, becomes IV./JG 1 in mid 1/42 and II./JG 11 in 4/43
Erg-Stfl/JG 27, Staffel with 15x Bf 109E-7 in WE, becomes JGr Sued in 2/42
Erg-Stfl/JG 51, Staffel with 15x Bf 109E-7 in WE, becomes I./JGr Ost in 2/42
Erg-Stfl/JG 52, Staffel with 15x Bf 109E-7 in WE, becomes III./JG 1 in mid 1/42
Erg-Stfl/JG 53, Staffel with 15x Bf 109E-7 in WE, -> 10.(Jabo)/JG 53 mid 2/42 -> 1./Jabogruppe Afrika late 8/42, disbands late 11/42
Erg-Stfl/JG 54, Staffel with 15x Bf 109E-7 in WE, becomes II./JGr Ost in 2/42 and JGr Nord in 9/44
Erg-Stfl/JG 77, Staffel with 15x Bf 109E-7 in Mizil/ROM, becomes Oelschutzstaffel/JG 77 in early 1942 and I./JG 4 in late 42
Oelschutzstaffel/JG 77, early 42 rename slot for Erg-Stfl/JG 77
JGr Nord, renames 9/44 from new Erg-Stfl/JG 54 via II./JGr Ost
I./JGr Ost, renames 2/42 from new Erg-Stfl/JG 51
II./JGr Ost, renames 2/42 from new Erg-Stfl/JG 54
JGr West, renames 2/42 from new Erg-Stfl/JG 2
10.(Z)/JG 5 - rename slot for 1.(Z)/JG 77
II./JG 7 (2/45), renames from IV./JG 54
10.(Jabo)/JG 26 (6/43), rename slot for 10.(Jabo)/JG 54 as it renamed back to JG 26
Erg-ZGr, Bf 110 Group locked in WE, becomes II./NJG 3 in 9/41
Stab/ZG 26 (10/43), renames to Stab/JG 6 in 7/44
I./ZG 26 (10/43) rename slot for V./KG 40, to I./JG 6 in 10/44
II./ZG 26 (12/43), renames from 1./SAGr 128 and to II./JG 6 in 7/44
Erg-Stfl (Stuka)/LG 1, Ju 87 Staffel in NO, renames to 4./StG 5 in 2/42, disbands 6/43
I./StG 1 (6/43), renames to I./SG 1 in 10/43
4./StG 5 (2/42), rename slot for new Erg-Stfl(Stuka)/LG 1
Stab/SG 9 (10/43) - rename slot for Stab/Sch.G 1
2.(Pz)/SG 9 (1/45) - rename slot for 10.(Pz)/SG 1
ErgGr/LG 1, LB Group in BA, renames to IV./LG 1 in 2/42, to ITA 4/42, to BA 10/42, to WE 3/43
III./LG 1 (5/43) - rename slot for KGr zbV 5
IV./LG 1 (2/42), renames from new ErgGr/LG 1
II./KG 40 (10/43), rename slot for I./KG 50
Transportstaffel 1, 10/43 in BA
Transportstaffel 2, 10/43 in NO
Transportstaffel 3, 10/43 in NO, to BA 12/43
Transportstaffel 4, 12/43 rename from new Savoia-Staffel
Transportstaffel 5, 12/43 rename from new Transportstaffel 290
Transportstaffel 290, 3/43 in ITA, to Transportstaffel 5 in 12/43, to WE in 7/43
Savoiastaffel, 7/42 in ITA, to Transportstaffel 4 in 12/43
Kuestenstaffel Krim reactivated, made a naval-only Staffel with Bomber-trained Bf 110G, disbands 7/44
Aufklar-Stfl Ostsee reactivated, made a naval-only Staffel with Ju 88A bombers, disbands 7/43
2./SAGr 128, a naval patrol staffel arriving 6/43 to WE
Stab/SAGr 131 - 7/43 to NO
2./SAGr 131 - 7/43 rename slot for 3./KuFlGr 906
2./BoFlGr 196, naval patrol Staffel arriving 8/43 to ITA

Erg-AufklarGr/ObdH, Hs 126 recon group in WE, renames to Erg-NAGr in 4/42
Erg-AufklarGr/ObdL, Ju 88 recon group in WE, renames to Erg-FAGr in 4/42
Aufklar-Stfl XI Flgkorps, Staffel with Hs 126 in BA, to 1./NAGr 16 in 10/42 -> I./ZG76 in 8/43 -> I./JG 76 in 7/44 ->IV./JG 300 in 10/44
2.(H)/33 (1/42) - rename slot for 2.(F) 33
•   DSWF scenario changes:
   o   Adjusted starting air directives, air doctrines and pilot pools.
   o   Added event 137 alerting the Soviet player of the imminent disbanding of rifle/mech corps HQs.
   o   Changed depot priority of Buzau to 1.
•   RtL scenario changes:
   o   Adjusted starting air directives, air doctrines and pilot pools.
   o   Added event 137 alerting the Soviet player of the imminent disbanding of rifle/mech corps HQs.
   o   Changed Hel to export port.
•   RtM/OpTyphoon scenario changes – Adjusted starting air directives, air doctrines and pilot pools.

Happy Gaming!

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Re: Gary Grigsby's War In The East 2 WITE2
« Reply #53 on: September 22, 2022, 12:26:16 AM »
Matrix Games and 2by3 Announce the first DLC for War in the East 2
Wed, 21 September 2022



Steel Inferno will release on November

Requires ownership of Gary Grigsby's War in the East 2

Gary Grigsby’s War in the East 2 was last year’s best-selling and most praised wargame. The simulation improved every aspect of its predecessor, effectively rebooting the series and giving it new life. Since its release, Gary Grigsby and his team have been working hard to improve gameplay with various upgrades. Simultaneously, 2by3 Games started work on the game’s first DLC, Steel Inferno. This expansion puts the spotlight on several major offensives that influenced the course of the war in the East. It is also expanding the gigantic map further by opening new areas throughout eight new Scenarios and two new Campaigns.


Steel Inferno covers Operations in Yugoslavia in 1944 for the first time and adds several German scenarios, such as the attack into the Caucasus. The addition of hypothetical scenarios and two new full map campaigns offer countless extra gameplay hours in historically detailed settings and what-if alternatives.


The Steel Inferno DLC includes:


Two complete Campaigns:
• 1943 Campaign - 3 Jul 43 - 6 Jul 45 -- an entire Campaign starting with the German Operation
• 1944 Campaign- 11 May 44 - 4 Jul 45 -- an entire Campaign that begins with the Soviets readying for the start of their massive Summer 1944 offensives.


Nine Scenarios:
• Operation Kutuzov - 12 Jul 43 - 3 Oct 44
• Road to Karelia - 22 Jun 41 - 11 Oct 41
• Army Group A - Part I - Race for the Caucasus - 25 Jul 42 - 20 Nov 42
• Case Blue Phase II 42-43 - 25 Jul 42 - 5 Mar 43
• Case Blue Phase II 43-43 - Alternate - 25 Jul 42 - 5 Mar 43
• Army Group A - Part II - Kuban Bridgehead - 1 Feb 43 - 10 October 43
• AG C - Kutuzov to Bagration 43-44 - 12 Jul 43 - 2 Apr 44
• Western Ukraine 43-44 - 3 Nov 43 - 25 Apr 44
• Drama on the Danube 44 - 20 Aug 44 - 5 May 45

War in the East 2 – Steel Inferno coming soon

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Re: Gary Grigsby's War In The East 2 WITE2
« Reply #54 on: October 08, 2022, 01:09:49 AM »
War in the East 2 Steel inferno - AG A Part I - Race to the Caucasus AAR
Fri, 7 October 2022



War in the East 2 Steel inferno - AG A Part I - Race to the Caucasus AAR.

Today we have for you the first After Action Report from the new Gary Grigsby's War in the East 2: Steel Inferno scenario pack!  This report showcases play against the AI in the "Army Group A - Part I: Race to the Caucasus" scenario . This is a new 17 turn scenario which begins on July 25th, 1942 after the fall of Rostov and focuses on the drive to capture the oil-rich Caucasus region. The German player has to clear the Caucasus region, secure the Black Sea ports and try to capture the oil regions around Grozny and Baku, while holding Army Group B's right flank along the Kalmuck Steppe.

Historically, the fall of Rostov on 25 July 1942 allowed the Germans to commence Operation Edelweiss, designed to capture the oilfields at Baku.  Army Group A was made up of 1st and 4th Panzer Armies, 17th Army, 3rd Romanian Army and supported by elements of Luftflotte 4.  Initially the Germans made rapid gains, capturing Stavropol on 3 August, Maikop on 10 August, Krasnodar on 12 August and Mozdok on 23 August (in addition to planting their flag on Mount Elbrus on 21 August).  However, supply problems and the diversion of formations to Stalingrad slowed the advance. By 11 September, the Germans had captured the bulk of Novorossiysk but were unable to fully dislodge the Red Army meaning the port couldn’t be used.

By the end of September, Soviet formations had successfully held the main passes into Georgia and stopped the German advance well to the west of Grozny. However, the Soviet forces in the region were too weak to attack until the Germans started to pull back in early 1943 after the collapse of the Stalingrad front.

Action Report from the new Gary Grigsby's War in the East 2: Steel Inferno scenario pack:
https://www.matrixgames.com/forums/viewtopic.php?f=11710&t=388712

For more information on War in the East 2: Steel Inferno, please see the produce page here



https://store.steampowered.com/app/1975590/Gary_Grigsbys_War_in_the_East_2_Steel_Inferno/

Gary Grigsby's War in the East 2: Steel Inferno

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Re: Gary Grigsby's War In The East 2 WITE2
« Reply #55 on: October 24, 2022, 01:00:49 AM »
Joel Billings, Lead Game Developer, is talking about the new Steel Inferno DLC.

Get ready to discover the brand new operations and the original campaigns.



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Re: Gary Grigsby's War In The East 2 WITE2
« Reply #56 on: November 14, 2022, 12:04:03 AM »
War in the East 2 Official Update V1.02.45
Thu, November 10, 2022




New Features and Rule Changes
• Added Living Manual v1.18.pdf file in the \Manuals folder. This is up to date with changes through
game version 1.02.44.

Bug Fixes and AI Improvements
• Air units in non-reserve theatre boxes stopped being set to automatic upgrades as they should be,
and in fact were incorrectly being set to manual upgrades. Fixed. Now, units in non-reserve
theatre boxes should spend no more than one turn, after their arrival there, in manual upgrade
mode, before being set to automatic upgrades.
• Found another case where air units in the reserve could automatically upgrade even when set to
manual upgrade. Fixed.

V1.02.44 – 12th October 2022
New Features and Rule Changes

IMPORTANT NOTE: All save game and scenario files created with this or later versions may only be
loaded with this or a later version. Versions prior to 1.02.44 may not load these newer save game or
scenario files. Old saves and scenarios may be loaded with this and newer versions.

• Brigades can no longer be used to create Soviet rifle corps.
• Adjusted combat so that various Mech ground elements will be considered dismounted when shot
at under 500 yards. Made it less likely they would be fired at by armored piercing direct fire at
ranges over 500 yards.
• Made it so partisan type unit type units can be used and in most ways is treated as if it’s a fort
type unit. However, unlike a fort type unit it can retreat. Partisan type units are not used in the
standard game scenarios, but are used in one of the Steel Inferno scenarios.
• When a leader is automatically replaced, the system will now attempt to find a leader of suitable
rank, if one is available, before promoting a lower ranking leader.
• Removed the Vehicle Repair line from the left side of the production screen. You can still find the
number of vehicles in repair on the right side of the production screen.
• Added Living Manual v1.17.pdf file in the \Manuals folder. This is up to date with changes through
game version 1.02.42.

Bug Fixes and AI Improvements
• In some cases the AI depot assist will not function until the game is saved and reloaded. Fixed.
• Fixed typos in logistics report loss by phase section and in send air units back to reserve text.
• Temp port was not retaining its city ID link. Fixed.
• Airbases could end up with over 20 air units, and/or over 300% of airbase capacity. Made
adjustments to transfer routines to prevent this.
• The production screen aircraft build numbers for 2 German aircraft models was increasing by
thousands each turn (display issue only). Fixed.
• Damage to an airbase in a temporary port hex in displaying as overlapping text in the city detail
screen. Fixed.
• Unit moving onto a ferry is incorrectly able to undo its move even after moving next to an enemy
unit. Fixed.
• Vehicles listed as built in the production screen incorrectly includes captured vehicles. Fixed.
• When Soviet corps are broken down, the interface should automatically select the first unit on the
right unit panel. Fixed.
• Air groups in the reserve set to Manual Upgrade are automatically upgrading. Fixed.
• Some ski units were not displaying the ski unit symbol (but were getting their CV bonus). Fixed.
• Editor – Changing the ‘action’ in one action line in an event (example: SET TO) could change
other action lines in the same way. Fixed.
• Editor - Going to the Ground Elements tab in old editor forces you into the new editor. Fixed.

Data and Scenario Changes
• Changes to OB file:
o All FKL units are now armored instead of engineer
o Added zbV Mot. Regiment OB
o Fixed TK SS upgrade paths
o Adjusted number of Panzer recon elements in some OBs
o Doubled Sdkfz 250 Recon Sections in all German units
o Doubled Mot. Recon Section in all German units
o Added OB for SS Mountain Sturm Brigade
• Changes to device file:
o Unused Effect rating removed from all aircraft weapons.
o RS-82 Rocket (0070) – Load increased from 15 to 24, Range decreased from 6800 to 0,
Accuracy decreased from 8 to 2, Blast decreased from 6 to 5, Anti-Soft decreased from
92 to 80, Anti-Armor decreased from 80 to 7, Penetration decreased from 6 to 0, and
HEAT Pen increased from 40 to 50.
o RP-3 60lb SAP Rocket (0071) – Load increased from 97 to 98, Range decreased from
1700 to 0, Accuracy decreased from 8 to 4, Anti-Armor increased from 0 to 44,
Penetration decreased from 6 to 0, and HEAT Pen decreased from 75 to 0.
o 5in HVAR/HE Rocket (0073) – Load decreased from 141 to 134, Range decreased from
1650 to 0, Accuracy decreased from 8 to 4, Anti-Soft increased from 182 to 186, AntiArmor increased from 0 to 15, Penetration decreased from 15 to 0, and HEAT Pen
decreased from 125 to 90.
o RS-132 Rocket (0074) – Load increased from 50 to 86, Range decreased from 7750 to 0,
Accuracy decreased from 6 to 2, Blast decreased from 11 to 10, Anti-Soft decreased from
197 to 185, Anti-Armor increased from 0 to 15, Penetration decreased from 12 to 0, and
HEAT Pen increased from 62 to 75.
o 132mm M-13 Rocket (0433) – Range decreased from 9250 to 7350, Blast decreased
from 15 to 9, Anti-Soft decreased from 296 to 156, and Anti-Armor decreased from 25 to
13.
o 300mm M-31 Rocket (0440) – Blast decreased from 19 to 16, Anti-Soft decreased from
419 to 348, and Anti-Armor decreased from 35 to 29.
o 300mm M-30 Rocket (0442) – Range decreased from 3100 to 2900, Blast decreased
from 19 to 16, Anti-Soft decreased from 419 to 348, and Anti-Armor decreased from 35 to
29.
• Changes to Ground file:
o Fiat 3000B (0344) renamed L5/30 – Fuel Use decreased from 71 to 15.
o FT-17/37 (0345) – Fuel Use decreased from 71 to 24.
o Added (import) production of panzer recon sections
• Changes to factory file:
o German vehicle factories - all size-1 factories either removed or increased to size-2, some
removed points redistributed to larger factories
o German/Soviet vehicle factories - some size optimizations to reduce rounding losses from
production modifiers
• Changes to map in maptext, hexart, hex, control, city, mapregion files:
o Road system review in Hungary, Slovakia, Yugoslavia, Alps region between eastern
France over Northern Italy and Southern Germany to Austria
o Fixed wrong names and some layout issue of Carpathian mountain passes
o Fixed multiple issues with map texts
o Italian hexes in Tyrol region moved to Alto Adige
o Some region/border changes in southern Caucasus, central/northern Italy,
southern/southeastern Germany/Austria, Rumania/Hungary
o Two swiss hexes ceded to Germany, one each from France/Italy ceded to Switzerland
o Changes to locations:
0098 Schulau renamed Wedel
0246 Bad Hersfeld renamed Hersfeld
2561 Telav renamed Telavi
5627 Bad Langensalza renamed Langensalza
5650 Puettnitz renamed Puetnitz
829 Targu Ocna HUN -> RUM
• 1941 Campaign(s) changes:
o rebuilt soviet airbases to limit their available supply, fuel and ammunition to ~50-60% of
their needs
o added 20k Axis vehicles to pool after removing 15k excess vehicles from existing units
and 5k+ from delayed units
o added 40k damaged Soviet vehicles after removing ~33k excess vehicles from existing
units (mostly airbases) and ~7k+ from delayed units
o invalid rename in unit slot 1751,8661 removed
o invalid rename in air unit slot 2294 removed
o Airbase units renamed: Bad Langensalza,Puettnitz
o Airbase unit added: Stavropol
o XVII Ital. Corps removed from Balkans (duplicate), Armored Ital. Corps in IT renamed to
XVII Corps with Barbieri in command
o Giovani Fascisti Division reduced to 75% strength
o Savona Ital. Infantry division rebuilt as mot. Inf
o Brennero,Venezia,Ferrara,Marche,Puglie,Arezzo Infantry Division reformed as Ital.
Mountain Division
o Piacenza, Montova, Rovigo Ital. Mot. Infantry Divisions downgraded to plain Infantry
Divisions
-> all three had either limited motorization or had to give up motorized elements to
Eastern Front or North Africa
o Piacenza remove NA transfer; Rovigo available mid 3/42, add WE transfer in early 11/42
o 303rd FKL Panzer-Pioneer Bn disabled - became part of PzDiv Schlesien while forming
o 638th French Infantry Regiment disbands mid 7/44 (became part of the Charlemagne
Brigade)
o Polish/Czechoslovak unit arrival changed from Map to Reserve, all equipment except
non-specialist combat and support squads removed
o 1st Polish Rifle Division arrives 9/43 with combat and support squads full
o 1st/2nd Polish Army HQs upgraded to larger late war organization and fully equipped with
support squads
o other 1st Polish Army divisions arrive with 50% of their squads available, the support units
are equipped with 100% support squads
o 2nd Polish Army divisions and support units arrive with 50% of their support squads filled
o Czechoslovak Tank brigade arrives with just 50% of their support squads
o 1st Czechoslovak Rifle Corps downgraded to Brigade, arrives 9/43 with just squads filled,
upgrades to Division in 4/44
o 2nd Czechslovak Rifle Brigade added, arrives 6/44, upgrades to Division in 1/45
o 3rd Ski Brigade - conflicting rename removed
o 8th Tank division - conflicting rename removed
o 20th Tank division - conflicting rename removed
o fixed minor issues and typos with events 88, 93, 94, 252.
• Road to Leningrad, Operation Typhoon, Road to Minsk, Red Army Resurgent, Destruction of
Southwestern Front change:
o fixed a small number of broken HHQ links.
o fixed minor issues and typos with events 88, 93, 94, 252.
• Changes to icon G0344 and phot GP0756

V1.02.41 – 4th September 2022
New Features and Rule Changes
IMPORTANT NOTE: All save game and scenario files created with this or later versions may only be
loaded with this or a later version. Versions prior to 1.02.37 may not load these newer save game or
scenario files. Old saves and scenarios may be loaded with this and newer versions.
• The odds brackets for the loss of combat preparation points (CPPs) have been changed slightly
from v1.02.39. They are now as follows:
o Deliberate attack
<20 to 1 odds – 50% reduction
>=20<35 to 1 odds – 40% reduction
>=35<50 to 1 odds – 30% reduction
>=50 to 1 odds – 25% reduction
o Hasty attack
<20 to 1 odds – 50% reduction
>=20<35 to 1 odds – 35% reduction
>=35<50 to 1 odds – 20% reduction
>=50 to 1 odds – 10% reduction
• Lowered front line attrition by roughly 30%, although it is still roughly double what it was in
1.02.32.
• Amphibious HQ units may no longer enter ferry hexes.
• Added visibility to losses due to front line attrition in logistics report losses by phase section.
• On map units in reserve mode will no longer commit into hasty attacks.
• Reduced the amount of lend lease vehicles received by the Soviets per turn as follows:
o 1943 - 4500 -> 2500
o 1944 - 6000 -> 4000
o 1945 - 1500 -> 1000
• Improved the system for sending back non-standard OB ground elements during the logistics
phase and when building up units. The system will be less likely to send items that don’t match
the items in the unit TOE, and will better account for items that are subbing in for non-standard
items. However, there is still a chance that items will be sent back due to limited slots and/or
having non-standard items.
• Audited flak code to bring air phase and ground phase flak into alignment. The changes are
expected to bring down flak losses in some cases in the air phase, while increasing them in some
cases in the ground phase.
• Air unit transfers in the ground phase are no longer reported in the logistics report. These had
been getting reported to both players. Now, only air unit transfers that happen during the logistics
phase are listed in the logistics report, and this info is not in the enemy report.
• Editor Clarification – To create a temp port in the editor, first set the x,y coordinate, player and
nation for a location slot, name the slot. Next, with that slot selected, press the Build Temp Port
option.
• Added Living Manual v1.16.pdf file in the \Manuals folder. This is up to date with changes through
game version 1.02.41.
Bug Fixes and AI Improvements
• Air group renaming does not change aircraft as listed in the rename. Fixed.
• Rallying appears to be automatic and not dependent on range to HQ. Fixed.
• Axis vehicles in depots goes negative, resulting in millions of vehicles. Fixed.
• Soviet unit gets freight from an Axis depot. Fixed.
• In some cases, airbases with aircraft never received any ground elements. Fixed.
• Editor - Can't delete objective cities from campaign victory screen. Fixed.
Data and Scenario Changes
• OB.dat file changes – Soviet Mountain units now have their own OB chains and they are
unbuildable. A few other minor OB changes.
• Factory.dat change – Complete review of vehicle factories in Soviet Union, Axis minor and
occupied countries. Reduced vehicle overproduction in Germany.
• 1941 Campaign(s) changes:
o 50k damaged vehicles added to Soviet pool
o several low-priority depots added to supply frozen units in Hungary, Rumania and
Slovakia
o Tyrol removed from Italian Theater Box
o several small scale fixes to events
o several units slightly moved and/or reassigned in Rumanian sector to better match
historical positioning/command structure
o fixed OB issue for 718th Static division rename
o 66th Flak Regiment now moves to West in 4/43
o all Italian Coastal Divisions are now TB-locked
o Added three Italian Flak, one SP Gun and three Tank Destroyer Battalions (1/43)
o LXXXX corps reformed into 5th Panzer Army, arrives 3 turns later
• Stalingrad to Berlin and Vistula to Berlin – several minor changes to depots and AOG air profiles
allowed.
• Destruction of Southwest Front – Added 15k damaged vehicles to Soviet pool.


Continued in below post.
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Re: Gary Grigsby's War In The East 2 WITE2
« Reply #57 on: November 14, 2022, 12:05:44 AM »
Continued from above

V1.02.39 – 2nd August 2022
New Features and Rule Changes
IMPORTANT NOTE: All save game and scenario files created with this or later versions may only be
loaded with this or a later version. Versions prior to 1.02.37 may not load these newer save game or
scenario files. Old saves and scenarios may be loaded with this and newer versions.
• Increased general front line attrition (damage/destruction of ground elements in units next to an
enemy controlled hex).
• Increased the chance of leaders being dismissed due to perceived poor performance.
• Increased the base costs of dismissing Soviet Front/Army/Corps leaders.
• The loss of combat preparation points (CPPs) by attacking units, instead of always being a 50%
reduction in CPP, is now based on the type of attack and the final combat odds:
o Deliberate attack
<10 to 1 odds – 50% reduction
>=10<20 to 1 odds – 40% reduction
>=20<50 to 1 odds – 30% reduction
>=50 to 1 odds – 25% reduction
o Hasty attack
<10 to 1 odds – 50% reduction
>=10<20 to 1 odds – 35% reduction
>=20<50 to 1 odds – 20% reduction
>=50 to 1 odds – 10% reduction
• When the sub units of an Axis Division or Soviet Corps reform into the larger unit, the unit with the
lowest CPP value is weighted as if it was two units, when calculating the unit CPP. Example:
When units with 25, 50, and 100 CPPs recombine, the combined unit will have 50 CPPs
((25x2)+50+100/4).
• Adjustments to ground combat:
o Reduced AFV losses, focusing on reducing the extreme losses of AFVs by the losing side
(90%+). Now, as AFV losses climb, there will be a chance that the remaining AFVs will try
to refrain from engaging in combat.
o Increased the willingness of armored cars to engage soft targets.
o Small increase in fire against soft targets.
o Reduced the amount of shots taken by medium flak ground elements, more so against
soft targets than AFVs.
• Changes to Max TOE for Axis units in non-reserve theatre boxes:
o Units will normally have their Max TOE automatically set to 100 when in a non-reserve
theatre box.
o Axis non-motorized, non-elite units, in non-reserve theatre boxes will have their TOE’s
lowered if they do not have the sufficient manpower in their national active manpower
pool as follows:
a) German non-motorized, non-elite units, will be set to Max TOE of 80 if the German
active manpower pool begins the turn below 150,000. They will have Max TOE set to
65 if the pool begins the turn below 75,000.
b) Italian, Romanian, and Hungarian, non-motorized, non-elite units, will be set to Max
TOE of 80 if their national active manpower pool begins the turn below 20,000. They
will have Max TOE set to 65 if the pool begins the turn below 10,000.
c) Finnish non-motorized, non-elite units, will be set to Max TOE of 80 if their national
active manpower pool begins the turn below 10,000. They will have Max TOE set to
65 if the pool begins the turn below 5,000.
d) Slovakian non-motorized, non-elite units, will be set to Max TOE of 80 if their national
active manpower pool begins the turn below 2,000. They will have Max TOE set to 65
if the pool begins the turn below 1,000.
• Removed the additional sound effect clean up routines added in 1.02.32 as they were
unnecessary and they caused some bad side effects.
• Adjusted ground support commitment routines to better ensure that there will rarely be more than
300 aircraft committed to any one battle. Also, increased the chance that the Soviets will commit
less bombers to any battle before 1943.
• Increased the chance that level bombers will destroy or damage an element when conducting
ground support (more so for defensive ground support), as opposed to just disrupting.
• Soviet vehicle mobilization during the first 10 turns of the war will now mobilize 60% of the original
number of vehicles. Instead of 260,000 vehicles mobilized, The Soviets will mobilize 156,000
vehicles.
• Changed the display of air unit range circles shown in the AOG view for fighters and fighterbombers that are set to Mission: Fighter. They used to show a purple line equal to their escort
range, but now, they show the purple line equal to their combat (intercept/patrol) range. The unit
detail screen has been changed so that for fighters and fighter-bombers set to mission:fighter,
show escort range/intercept (combat) range. Clicking on a hex with an airbase in the normal map
view (with no ground unit in the hex), will still show both the green (escort range) circle, and the
purple (combat range) circle, for each air unit at the airbase.
• Added x and y coordinate columns to the CR screen for ground units.
• Entrained units are no longer susceptible to first winter rules.
• The Reinforcement & Transfers screen now has a new Renames tab under the Units and Air
Groups tabs. The Renames tab shows all scheduled ground and air unit renames, as well as
some information about these renames.
• Editor – A new editor is under construction. It is possible to switch back and forth between the
new and the old editors when on the editor main screen. The old editor is still fully functional,
except for unit and air group renames. These renames must be done in the new editor. Each
rename no longer takes up a slot in the editor. Instead, all the rename info is contained in the
original unit’s slot. Note there is now expanded search capability. For a directed search with
multiple words, start with a quote (“) sign to limit the search. The new editor has improved use of
larger screens and in-game scaling, but is not yet fully functional. Work is continuing to complete
full functionality in the new editor.
Bug Fixes and AI Improvements
• German and Italian leaders are never promoted. Fixed.
• Ground units in the Axis national reserve were skipping key logistics routines that increase
morale/experience and deal with damaged elements. Fixed.
• Fixed another bug that was causing defensive ground support to completely miss all targets.
• The Max TOE values of human controlled German units were, under some rare conditions, being
altered during the Soviet AI turn. Fixed.
• Axis Allied units can merge into German units. Fixed.
• Air transport freight airdrops are benefitting when delivering to hexes with size 0 airfields (airfields
starting construction). Fixed.
• Units that required a very small amount of support help were not receiving it as they should
(example: Motorized Flak Companies). Fixed.
• Fixed rollover text over requested aircraft in the air directive creation panel (used to say required
aircraft).
• AI – Brigades in city forts could be moved out of the city fort by the AI in a way that had it showing
in two locations at once. Fixed.
• AI – Improved the Axis AI use of Max TOE settings based on manpower remaining in the national
manpower pools.
• AI – Improved Axis rail repair in Road to Leningrad.
Data and Scenario Changes
• OB.dat changes:
o Added Panzergrenadier Panzer Battalion (45 x StuG-IIIG)
o Changed Soviet Fortified Region build limit to 50
o Changed Axis Fortified Region build limit and AP costs as follows:
June 41 to Dec 42 – 4 AP / 20 build limit
Jan 42 to Jun 43 – 4 AP / 40 build limit
Jul 43 to Dec 43 – 3 AP / 60 build limit
Jan 44 to Dec 44 – 2 AP / 60 build limit
Jan 45 to end – 2 AP / 80 build limit
• Ground.dat changes:
o changes to the Soviet 203mm and 280mm guns to prevent them from swapping out
o 8mm Schwarzlose AAMG (0306) - Build Limit increased from 2 to 4
o 75mm M37 Field Gun (0389) - Symbol corrected to Light Artillery
o 105mm 31M Field Gun (0466) - Symbol and Type temporarily changed to Artillery.
o extended the scrap date on most Italian ground elements to 1945
• Device.dat changes:
o upgraded the Italian HEAT ratings.
o adjusted the armor penetration of the Soviet 76.2mm F-32 gun to that of the 76.2mm L-11
gun.
• 3 new photos for ground elements 150,247,337, 1 new photo for aircraft 428
• Ac.dat changes:
o 0094 Fw 190A-8 - production reduced by 500 to account for the new A-9 '44'
o 0251 CR.42 (HU) - upgrade change from Me 210C to Bf 109G-2
o 0260 Ju 86K-2 (HU) ends in 5/42 now
o 0261 Ju 87D (HU) - +12 imports to 60, delayed to 3/43, turn import limit +2 to 3
o 0262 Ju 88A-4 (HU) - +27 imports to 80, delayed to 3/43, turn import limit +2 to 3
o 0265 Me 210Ca-1 (HU) - changed from FB to TacB
o fuel reduced for IAR 3x series aircraft and PZL 11
o add aux tank option for IAR 3x series aircraft
o gun changes for multiple Rumanian aircraft
o fuel and endurance reduction for IAR 80 series aircraft
o multiple minor data corrections
o 5 new/adjusted aircraft symbol files
o New aircraft - 0428 Fw 190A-9 1944 - available 9/44 with limited production
• Factory.dat change - IAR 39 airframe production moved to Bucharest (SET)
• Nat.dat changes:
o Albania: Oil/Fuel production 1941-45 from 0 to 100%
o Luxembourg: Resource production 1941-45 from 0 to 100%, Supply production 1941-45
from 0 to 40,90,90,110,90
o France: Fuel production 1941-45 from various percentages to 100%
o Italy: Manpower production 1944-45 from 300 to 50, Armament production 1944-45 from
100 to 50
o Yugoslavia: Fuel production 1941-45 from various percentages to 100%
• Map Changes to hexart/hex/control/city/maptext .dat files:
o Location changes
291 Rheine 114,173 -> moved 1 click W to 113,173
1016 Imely Slov -> HUN
o Hex changes
113,172 missing border added
o Other changes
small rail changes around Venlo and Enschede
rail rearranged in Leningrad
very limited rail changes in BUL/YUG
• 1941 Campaign(s) changes:
o Reduced the German vehicle pool by 20,000 to 5,000.
o Reduced the per turn admin points received by the Germans to 14 and the Soviets to 20.
o Event 87 changed to make Bosnia & Herzegovina an off map Soviet area.
o Changed event 156 to bomb fuel/railyard factories with 3 raids of 25 damage
o Fixed event 160 to bomb airframes
o Increased pool of Panhard 178 Armored Cars to 140
o Replaced 223B armored cars in 4 units with 223 armored cars
o Locations
0943 Dubova at 157,203 deleted and factories removed, locally enforced location not
present in generic data
1443 Torn at 161,162 deleted, locally enforced airbase not present in generic data,
possible confusion with Torun (Thorn in German)
3857 Le Bourget at 0,0 deleted, locally enforced location not present in generic data
5847 Kotelnikovo at 173,170 deleted, locally enforced airbase not present in generic data,
possible confusion with an airbase near Stalingrad
o Land Units
x ITALY x
48th Taro Infantry Division moved to Balkans
52nd Torino Infantry Division - IT transfer delayed to end of 3/43 (destroyed in/around
Stalingrad)
75mm M34 mountain gun replaced with older M15 gun, 50 guns each placed in pool for
M11 Field and M15 mountain gun
x HUNGARY x
1st Infantry Brigade becomes 1st Security Division in 10/42 and move to SG
2nd Infantry Brigade becomes 102nd Security Division in 10/42
3rd Infantry Brigade disbands 8/41
21st Infantry Brigade becomes 121st Security Division in 8/43
8th/9th Border Guard Brigades made Axis-Elite - these were actually mountain troops,
built to higher strength/exp/morale
1st Security Division transformed into rename from 1st Infantry Brigade
1st mot. Brigade transfers to West early 12/41 but comes back to AR in 5/42
2nd mot. Brigade disbands early 12/41
1st Armored Division rename moved forward to 1/42
2nd Armored Division changed to separately arriving division, 1/44 in Kecskemet
2nd Security Brigade transformed into 2nd Cavalry Brigade, disbands mid 12/43
9th Security Brigade disabled
31 CSABA armored cars added to pool
x RUMANIA x
Army Group Antonescu is removed on turn 19
x GERMANY x
721,723,743,745,751,773,830,834,849 LW Light Flak Bn - Remove -> Disband
641 LW Mixed Flak Bn - Remove -> Disband
142,245,323,342,363,384,541,662 LW Heavy Flak Bn - Remove -> Disband
West schnelle Brigade - add lots of converted French SP guns instead of German ones to
provide the approximate amount of them historically available
Rhodos Sturm Division - remove rebuild restriction
334th Infantry Division had PzJ II changed to Marder I
338th Static Division changed to infantry-type OB
344th Static Division delayed to mid 9/42
43rd Sturm Pioneer Bn disbands early 4/42 - became part of GD Div
90th Stug Battery disbands 9/43 (Afrika unit)
287th Stug Battery - disband delayed to 5/43
x SOVIET x
137,430,515,522,527 BM Howitzer Bn changed from 280mm to 203mm gun
32,34,245,315,316,317 High Power Artillery Bn - add two damaged guns
40,226 High Power Artillery Bn - 6+6 guns reduced to 4+2
280mm Br-5: 12 guns added to pool
203mm B-4: 170 added to pool
o New Land Units
102nd Hun. Security Division, 10/42 from 2nd Ind Bde
1st Reserve Panzerjaeger Bn - arrives 8/42 to AR (locked) and disbands a turn later.
Provides 170x Marder I
1st Reserve Mixed Artillery Bn - arrives 8/42 to NA (locked) and disbands a turn later.
Provides 23x Lorraine sFH, 50x 25-pounder and 12x sIG33-II
Added frozen Rumanian fort units to Constanta and Sulina, Axis Elite with 60 exp/morale
and fort-level 3 (Coastal Defense units)
LXX Corps transfers to Norway instead of Finland
757th Pioneer arrives in Norway instead of Finland
o Air Units
x GERMANY x
Stab/KG 26 will arrive with He 111 torp bombers
I-III/KG 26 will become naval-only with He 111 torp bombers in 2/42
KG 77 (except IV.) becomes naval-only with Ju 88 Torp bombers in 7/43
x HUNGARY x
some air units renamed
Para Transport Sqn will become 1st Transport Sqn
II./1st Fighter Group will become I./101st fighter Group in 5/44 flying G-6, remove disband
I./2nd Fighter Group will become II./101st fighter Group in 9/44 flying G-14, remove
disband
I./5th Fighter Group will become 102nd Fighter Group flying G-6 and III./101st flying G-10
in 1/45
I+II Recon Squadrons changed from disband to rename into 1+2 Squadron of 4th Recon
Grp
Both units of 3rd Bomb group disband on T90 (3/43)
1/102nd FB Group changed into group-sized 102nd FB Grp arriving late 12/43 with Me
210
1/102nd DB Sqn changed into 102nd DB Grp
2/102nd DB Sqn changed into 102nd Bomb Grp flying Ju 88A-4, renames from II./4th
bomb Grp on T90 (3/43)
102nd Assault Bomb Grp delayed to mid 12/44 flying Fw 190F, renames from 102nd DB
Grp
multiple rename slots or arriving units disabled/removed
• Destruction of SW Front changes:
o RUMANIA
Army Group Antonescu is removed on turn 19
Added frozen fort units to Constanta and Sulina, Axis Elite with 60 exp/morale and fortlevel 3 (Coastal Defense units)
o HUNGARY
8th/9th Border Guard Brigades made Axis-Elite - these were actually mountain troops,
built to higher strength/exp/morale
31 CSABA armored cars added to pool
o SOVIET
137,430,515,522,527 BM Howitzer Bn changed from 280mm to 203mm gun
34,245,315,316,317 High Power Artillery Bn - add two damaged guns
203mm B-4: 44 added to pool
• Red Army Resurgent changes:
o 75mm M11 field guns replaced by M37 ones in Italian units
o 37mm Anti-tank guns replaced by 40mm Anti-tank guns in frontline Hungarian units
• Stalingrad to Berlin changes - added the 153rd Field Training Division to the Axis OOB

V1.02.32 – 23rd June 2022
New Features and Rule Changes
IMPORTANT NOTE: All save game and scenario files created with this or later versions may only be
loaded with this or a later version. Versions prior to 1.02.32 may not load these newer save game or
scenario files. Old saves and scenarios may be loaded with this and newer versions.
• HQs on map and in the national reserve may now be placed into refit mode. This can be done on
the CR screen or by right clicking on the unit within the Reserve box on the map.
• Added more frequent use of clean up routines for processes created by sound effects.
• Editor - Added an option to disable the Soviet ability to create new units. When disabled, the build
new unit menu button does not appear (and the hotkey will not function).
• Editor - Added a function to clear all ground element and aircraft production pools.
• Editor – Added a function to remove off playable map depots, and zero out their vehicles and
freight.
• Errata: Undocumented rules - For a deliberate attack there are some important modifiers. If the
attacker (in the current phase) or the defender (in the previous phase) has moved the relevant HQ
there is a -1 modifier to the chance of a Support Unit being committed. If the attacker has not
moved their HQ in the current turn, then there is a +3 bonus to the chance of a Support Unit
commitment.
• Errata: In addition to the rules above, a Soviet Rifle Corps can be formed with 3 rifle brigades.
This will follow the usual rules for Guards/non-Guards status and will need at least one turn to refit
to full strength
• Added Living Manual v1.13.pdf file in the \Manuals folder. This is up to date with changes through
game version 1.02.27.
Bug Fixes and AI Improvements
• Crash in CR screen after filtering down a list of units that had been created by clicking in the
Production screen on the number of units using a specific weapon (like Romanian Rifle Squad
39). Fixed.
• Airbase units switch support to Hiwis but get no support. Fixed by never allowing Hiwis into
airbases. This will also correct existing games.
• Airbases don’t send men back to the pool when no a/c are at the base. Fixed.
• Scroll is missing from list of cities in campaign victory screen. Fixed.
• Editor - CR/Production link for units with a specific weapon produces incorrect numbers when
filtering on the CR screen. Fixed.
• Editor - Improved ability to move/edit air groups without altering AOG assignments.
• Editor - Generic factory data is displaying incorrectly in editor. Fixed.
Data and Scenario Changes
• 1941 Campaign(s) changes:
o 19th Panzer division - OB change to Czech tank based PzDiv OB 31, added some
missing ground elements
o 8th Italian Army - arrives directly to MAP
• Ac.dat file changes:
o finetuning for some Italian airframe factories
o slight capacity reduction for 1944 Bf 109 airframe factories
o slight capacity reduction for late 1944 Ju 88 airframe factories
o changes to SM.82 production
o Reduced forward guns to 1 for Pe-2 recons
o Improved loadouts of Ju 88A-4 and He 111H
• Map Changes to city, factory, hex, hexart, maptext and unit generic .dat files:
o Off map changes
Road and rail system in Finland and bordering soviet area
Road systems in northern Norway, Bulgaria and in parts of Greece/Yugoslavia with minor
rail changes
Rail/border review Turkey/Syria and road/border review Soviet/Iran with minor changes
three new Finnish locations
o On map changes:
Beloretschenskaya renamed Belorechenskaya
Goryachy Klyuch moved from 261,202 to 263,201
Heilsberg moved from 166,154 to 167,155
Volnovakha moved from 248,183 to 249,183
Road system review in Rumania with minor rail changes
Partial review of road system in Hungary
fix river layout/conflicting river data around Nikopol(e)
• Ground.dat and device.dat changes:
o increase in 88mm and 105mm flak gun production
o addition of captured Soviet 76mm 3-K and 85mm KS-12 re-bored to new 88mm devices
510 and 511
o re-classified Czech tank (Panzer 35(t), Panzer 38(t) and Panzer 38(t)E from medium to
light tanks
o addition of 76.2mm FK39(r) field gun so the Germans can use captured Soviet 76.2mm
USV field guns
o over 125 other minor changes to ground elements
• Photos for ground elements 290, 424,540,541
• Ob.dat changes – Added reduced size Soviet Rifle Corps to be used in future scenarios.

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Re: Gary Grigsby's War In The East 2 WITE2
« Reply #58 on: November 14, 2022, 12:06:03 AM »
War in the East 2 - Steel Inferno Out Now
Thu, November 10, 2022




It's time to expand the front.

Steel Inferno is the first expansion for the award-winning monster wargame War in the East 2.

This content-packed DLC includes all of the Operations in Yugoslavia in 1944, the appearance of Finnish forces in the area North of Leningrad, the attack in the Caucasus, and a wealth of hypothetical scenarios.



Furthermore, the Drama on the Danube scenario places the German players in the difficult position of trying to deal with the surrender of Romania and Bulgaria and the difficulties of the German forces in Greece trying to escape North through the partisan-controlled territory.

Also included are two new full map campaigns, which begin with the German Operation Citadel in July 1943 and about a month before the Soviet Operation Bagration in May 1944.

Campaigns:

    1943 Campaign - 3 Jul 43 - 6 Jul 45 -- A full Campaign starting out with the German Operation
    Citadel, the largest tank battle in history.
    1944 Campaign - 11 May 44 - 4 Jul 45 -- A full Campaign that begins with the Soviets readying for
    the start of their massive Summer 1944 offensives.



Scenarios:

    Road to Karelia - 22 Jun 41 - 11 Oct 41
    Army Group A - Part I - Race for the Caucasus - 25 Jul 42 - 20 Nov 42
    Case Blue Phase II 42-43 - 25 Jul 42 - 5 Mar 43
    Case Blue Phase II 43-43 - Alternate - 25 Jul 42 - 5 Mar 43
    Army Group A - Part II - Kuban Bridgehead - 1 Feb 43 - 10 October 43
    AG C - Kutuzov to Bagration 43-44 - 12 Jul 43 - 2 Apr 44
    Western Ukraine 43-44 - 3 Nov 43 - 25 Apr 44

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Re: Gary Grigsby's War In The East 2 WITE2
« Reply #59 on: March 28, 2023, 09:31:01 PM »
Gary Grigsby's War in the East 2 Official Update V1.02.52
Tue, 28 March 2023



We have just released a major new official update for Gary Grigsby’s War in the East 2, you can download the detailed Changelog from this


.


These are the main features added by this update:

    Many significant changes and improvements to the air game to further balance ground support and ground attack strikes, air doctrine, interception and air superiority, staging and logistics.
  • Fixes to certain logistics issues
  • Fixes and improvements for urban and city fort CVs
  • Improvements to displayed CV accuracy in the CV pop-ups and displayed combat values
  • Many data and map improvements and fixes
  • Added Living Manual v1.22.pdf file in the \Manuals folder. This is up to date with changes through game version 1.02.52.
Official Update V1.02.52 - 15th March 2023: Download the Update


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