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Gary Grigsby's War In The East 2 WITE2

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Asid:
Gary Grigsby's War In The East 2 WITE2


Joel Billings
06/01/16

We are currently working on WitE2, which uses the War in the West map (expanded to cover to east of the Urals). This game will use all the new features in WitW (new logistics, new air system, etc.). It will have many other elements that are different from WitE1, although the fundamental ground game will be similar to WitW. We are building the database to include everything that was in WitW and WitE. This will give us the potential of creating a future game that would cover all of Europe from 1943-45. Using the map to create other scenarios from earlier in the war would also be possible (I expect modders will eventually be able to do this if they want to, although adding new armies is a lot of work). It is even possible that eventually a 41-45 WiE would be doable, but that would be a lot of work. Going back to 1940 or 1939 as the start of a full WiE is probably more than we'll ever do, although one should never say never. We are doing this while also working on a new tactical game inspired by Gary's old Steel Panthers series, something we are working on jointly with the Matrix development group. We hope that one or both of these games will come out in 2017, although this part of the post will self-destruct within 30 days and I will deny ever saying it.

Asid:
Joel Billings
21/06/17


It starts from the WitW engine so it has expanded air and logistics rules. It uses the War in Europe map that was in WitW (but with further work done in the eastern areas to improve it further). The OB started from WitE's OB but with further research and improvements. Basically all data areas are constantly being improved. From this starting point there are may additional changes including big ones like the event system and theater boxes and smaller ones like double and single rail lines on the map. If you have played WitE you will recognize about 50% of the game, and if you've played WitW, you'll recognize another 25% of the game (give or take). Having played both you'll be able to jump in quickly and start playing, but you'll find lots of subtle and not so subtle changes that will impact your strategies. In theory, by using the WiE map, we have the potential for someday having scenarios that include both east and west, although as has been mentioned before, anything before 1943 would require more involved naval rules or treating the Western Front as a Theater Box until 1943.

Asid:
Update on progress

Joel Billings
16/07/18


"WitE stated develeopment in 2000, was stopped and started several times (got distracted by War in the Pacific and a few other games during that time) and only got back to full time development in 2008. It released in December 2010. WitW started at that time and was released in December 2014. WitE2 started at that time, but we're also working on a remake of Gary's old Steel Panthers series. We're a small dev group and these games take a long time to develop. The testing time alone is enormous (testing for both bugs and game balance). We are still in alpha testing as there are a few major pieces of the game that still need to be completed before we can start beta testing. All we can say is that we are working on WitE2 and until it's in true beta testing we're still quite a ways out from release. "

Selva:
Hmmm, i didn't get confortable with these arguments.

I own WiTE and WiTW and are both great games.

However, what i felt about this statement is that their are not going to introduce a significant change in the game besides a larger map.

It would really be cool if you could have the possibility to micromanage somethings (if you wanted to) like the focus of production of your country.

For example. You are the general commander of your forces, you noticed that you are going to launch a massive panzer operation in a couple of months, it would be reasonable to tell the politicians to focus the production lines to more panzers than field guns for example, that way, you would have much more equipment in your storages.

General Sandman:

--- Quote from: Selva on July 19, 2018, 07:57:47 PM ---Hmmm, i didn't get confortable with these arguments.

I own WiTE and WiTW and are both great games.

However, what i felt about this statement is that their are not going to introduce a significant change in the game besides a larger map.

It would really be cool if you could have the possibility to micromanage somethings (if you wanted to) like the focus of production of your country.

For example. You are the general commander of your forces, you noticed that you are going to launch a massive panzer operation in a couple of months, it would be reasonable to tell the politicians to focus the production lines to more panzers than field guns for example, that way, you would have much more equipment in your storages.

--- End quote ---


This isnt the initial intention about WITE 2. I read, that the Devs basically wanted to add the improvements of WITW to the eastern front game.

I hope, that I misunderstood a posting, that they plan to only convert data, so that the earliest start of the German-Russio-War will be in 1943, like it is in WITW. ... Or at least that this info is outdated.

I dont really miss production management, cos this feature is intentionally recessed by the Devs anyway. You are only to be in charge of the pure operational tasks in this game.
Nevertheless IMO the perfect wargame was a symbiosis of the WITW, Hearts of Iron, Command Ops and Combat Mission series or Graviteam products like Operation Star. So unit production would be included.

But what IŽd like to be changed is the strict withdrawal schedulings. It simply doesnt make sense, that mostly intact and highly skilled formations are getting dissolved, just because it is considered as historically accurate, cos a certain unit had been hit hardly in reality. Better to let the player select the units for dissolving or withdrawal from defined contingents by the highcommand.

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