Upcoming New Patch 1.21Tue, August 1, 2023
With the upcoming release of Whiskey & Lemons DLC, we will also release a major patch to the game. Here are the patch notes as of AUG 1. This list will be updated when the patch is released.Campaign:- machineguns: the project(s) will add a number of these weapon in the inventory, but (mass) production will not be available (1.1216)
- AI will not use high quality commanders for artillery units (1.1216)
- fixed: sometimes battle results are switched when returning to campaign (1.1216)
- if all units in OOB are filtered out the screen does not show the last unit anymore to prevent unwanted UI behavior (1.1201)
- now showing approximate arrival of reinforcing groups in auto-resolve panel (1.1201)
- AI commander replacements now take into account all attributes instead of only experience (1.1201)
- “orders available” and “orders placed” weapon filter settings cannot be activated both now (1.1201)
- fixed: victory balance calculation of sieges takes into account not yet arrived units (1.1201)
- removed: old siege panel still visible if a unit was selected and started a siege (1.1201)
- AI: no construction of POW camps pre-war and lower probability while pow camps are already under construction (1.1201)
- Officers list is updated if a commander is promoted, officer will be rearranged in correct rank in list (1.1201)
- fixed: upgrade info for markets shows wrong efficiency pickup (1.1201)
- fixed: federal building levels in production panel are not updated correctly, added further federal building info (1.1201)
- fixed: reloading resets the recruitment queue for a state (1.1201)
- fixed: using auto-placement for a certain building sometimes leads to placing it twice (1.1201)
- railroad movement now restricted to occupied and owned terrain (no longer state-wide) + colored on map to indicate availability (1.1201)
- fixed: some railroad tracks were not visible when selected for construction (1.1201)
- slave workforce ratio now depending on support for CSA side (1.1201)
- forts taken via amphibious assault are now also counted for achieving campaign objective “capture 10 forts” (1.1201)
- AI readiness is now checked for each step in offensives, not only at start (1.1200)
- fixed: Union occupied forts on CSA terrain are shown red (CSA) at scenario start although having a Union garrison (1.1200)
- rebalancing of order delays over long distances (1.1200)
- fixed: dummy navy commanders have no rank and cannot be promoted (1.1200)
- rebalancing of weapon weighting in AI offensive decisions, in the past artillery heavy player units often prevented AI offensives (1.1200)
- fixed: replacing wia/kia commanders of fort batteries sometimes removes non-dummy commanders from roster (1.1200)
- lowered national morale effects from naval engagements (1.1200)
Battles:- measures against AI blobbing (1.1210)
- fixed: sometimes waypoint marks are removed while orders are given if enemy is close (1.1211)
- fixed: end of day supply situation sometimes leads to huge morale drop (1.1211)
- Performance Improvements (1.1200)
- improved attacker/defender detection for campaign battles
- fixed: an issue where entrenchment levels did not reset when moving (1.1200)
- fixed: removed entrenchments are shown red when reloading (1.1200)
- added separate fire arc colors for 3D map & papermap (for mods: unitprefs need to be adjusted) (1.1200)
- fixed: sometimes fire ranges are resetted when reloading a battle (1.1201)
- fixed: reloading on day #2+ may lead to different fatigue and cohesion values (1.1201)
- units that are engaged in close combat are not causing a flanking status on enemy units anymore (1.1201)
- shortcuts are now deactivated during end of day cycle to not accidentally stop speed acceleration (1.1201)
- AI will now try to advance if no initial objective was occupied, even if strength is insufficient (1.1201)
- fixed: multiple short slowdowns (~600ms) if AI performs assault moves (1.1201)
Other:- Soundtrack Vol.2 music: 20 new tracks of music, now total of 41 (1.1216)
- scaling fixes for certain UI elements on high resolutions (1.1216)
- fixed: when creating an avatar the switch between political and volunteer officer is not possible (1.1201)
- certain config files can now be added to campaign scenario folders to overwrite the standard prefs: unitprefs.txt, commanders.txt