* *

Translations for our friends around the world.

Naval Action

13233023_621381218019800_3135361294669344959_n

Author Topic: About Naval Action  (Read 1303 times)

0 Members and 1 Guest are viewing this topic.

Offline Asid

  • HAVOC
  • *
  • Posts: 11021
About Naval Action
« on: January 11, 2015, 12:04:05 AM »
This post is for info/links about NA

Naval Action is an exciting, realistic, and beautifully detailed naval combat game immersing players into the experience of the most beautiful period of naval history - when sailing ships ruled the seas.



Official ste: http://www.navalaction.com/#ageofsail

Official forum: http://forum.game-labs.net/

Official Blog: http://www.navalaction.com/blog/

Facebook: https://www.facebook.com/NavalAction

Pre-Order: http://www.navalaction.com/preorder/

YouTube Channel: https://www.youtube.com/user/Navalaction

Payment Model: Pay once

Game Status (13/01/15): Early - Alpha. Play is limited to PVE + PVP online

Steam: Yes

Online Multi-player only at this stage.
Your Graphics card must be DX11 Compatible and have Shader 5 at least!


System requirements:

Video card: Game requires a video card with full DX11 and Shader Model 5 support with at least 1GB of video memory.
  nVidia gtx 460 and higher or AMD Radeon HD 6450 and higher are required.
  nVidia gtx 660 and higher or AMD Radeon R9 270 and higher are recommended.
  Intel GPU is supported from Intel Iris 5200 and higher but not recommended due low visual quality and performance.
Operating system: Windows 7 and above
Memory: 4GB RAM, 8GB recommended

Combat and gunnery
Realistic ballistics and cannon performance of the period. Every cannonball is tracked in the air and after it hits the target. One shot can hit the stern, damage the rudder, then hit the cannon carriage, injure crew, ricochet from the floor and hit the opposite side. Listing and wind affects the shooting distance and will require change of tactics.

Weapons: All major types of naval artillery are implemented: from long guns to carronades, and mortars (of course limited by the ship role and its hull). Fort and land batteries will provide support during port battles. Fire ships and branders will also be present in the game.

Sailing
Advanced wind and physics model provides for realistic portrayal of ship’s performance in the age of sail. Yard angles, ship angle to wind, cargo, fittings and ship condition affects speeds and turning rates. Correct tacking, boxhauling, clubhauling and other elements of the age of sail sailing are possible. Hidden ship characteristics will allow to gradually uncover potential of the vessel – every ship in game will be unique.

Damage model: Leaks, splinters, loose cannons, demasting, raking, fires and all other hazards possible in that era. Damaged ship fittings and modules will change behavior of the ship.

Open world prototype
We are continuing development of the open world prototype.

Naval Action will feature one of the largest sandbox maps in history of age of sail games. You will be able to write your own story by building the trading or military empires for their nations or guilds. Because game will not have levels or classes you will have full control over your fate and character development.

Current ship line-up
Naval Action will feature accurate hull models, sail plans, guns, internal modules and parts, historical speed, turning and heel performance. Ships from trading ships and smugglers to small gunboats to large 100+ gun first rates will allow the player to experience every possible role of the Age of Sail period.

5 more models are in development including 140 gun Santisima Trinidad.

Schooner
Royal Armed Yacht
Heavy Corvette
Leda class Frigate
74
Navy Cutter
Light Brig
Frigate
Super-Frigate
1st Rate



« Last Edit: February 10, 2015, 01:00:40 PM by Asid »

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 11021
Re: About Naval Action
« Reply #1 on: January 19, 2016, 11:59:55 PM »

I stand against Racism, Bigotry and Bullying