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Author Topic: Notruf 112 | Emergency Call 112- The fire brigade simulation  (Read 68355 times)

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Offline Asid

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Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
« Reply #90 on: December 09, 2016, 07:45:21 PM »
Is it "something special"?
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Offline wilso845

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Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
« Reply #91 on: December 20, 2016, 11:44:38 PM »
Dear Firefighting fans – Patch number 7 is available for you at the Beta-Branch now. You can find more detailed information in the patch notes:
Version 1.0.6345:
- Fire details reworked
- Fire spreading reworked
- Mission types increased
- Dodging of static objects improved
- Performance optimization due to occlusion culling and LOD adjustments
- Buildings and places in the world adjusted, where wrong missions were created
- Missing localizations added
- Wrong textures adjusted
- Avatar meshes optimized and reworked
- New resulutions added
- Wrong camera perspective in first person view fixed
- UI can be swaped with "SHIFT + Y"
- Many, many bugs fixed
- Multiplayer Alpha Test included
« Last Edit: December 21, 2016, 12:29:25 AM by wilso845 »
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Offline wilso845

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Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
« Reply #92 on: December 21, 2016, 12:32:52 AM »
Multi player guide link

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Offline wilso845

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Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
« Reply #93 on: January 25, 2017, 09:48:40 PM »
Patch number 8 is available for you at the Beta-Branch, as well as at the Default Branch now. The multiplayer feature is already available at the beta branch only! You can find more detailed information in the patch notes:
Version: 1.0.6490
- Upgrade to Unity 5.5
- Performance optimizations
- AI for building fires improved
- AI aiming during extinguish procedure improved
- Driving AI reworked and bugs fixed
- DLK AI steering improved
- ONLY BETA -> Multiplayer: Nearly all interactions (excluding the - DLK) now also work in the multiplayer
- Crash fixed that occurred after finishing a task
- Bug that occurred when the AI put objects on the fllow fixed
- Collusion reworked for improved navigation
- Collusion between characters and some world objects deleted
- AI bug fixed when a character tried to fight fire without an extinguisher
- AI bug fixed during separation of hoses
- New UI elements for the steering of the DLK
- Evasion of AI characters improved
- Truck fire mission reworked
« Last Edit: January 25, 2017, 09:55:25 PM by wilso845 »
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Offline Asid

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Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
« Reply #94 on: March 30, 2017, 02:59:22 PM »
Emergency Call 112 - What's next?
Posted: 26 Jan 2017

Hello to all firefighters, vehicle cutters and wielders of the broom!

As you know, we still work to improve "Emergency call 112" and plan to add new content. There are a lot of tasks on our list as:
•   Bug fixing and performance optimizing
•   Adding pedestrians
•   New missions (for example: height rescue, bigger fires as far as technically possible)
•   Additional missions containing the turntable ladder
•   Redesign of room fires with a focus on extinguishing tactics
•   Variations of existing missions
•   Link status messages with the game logic
•   Enhance AI settings, from DIY to simply watch and let the AI manage the game
•   New player role "Head of operations"
•   Operating the pump, including water level display and turning it on or off
•   Rank marks
•   Equip SCBA as separate task
•   Changing to firefighting uniform before a mission
•   Adjusting multiplayer to singleplayer mode

This is no definite list of future update content and no chronological order of things to do. Maybe some of it is technically impossible.
Our top priority is fixing existing bugs. We will regularly upload beta releases containing fixes and new features. Of course we will update the live version as well, but in larger intervals.

We'll keep you informed!

Best regards,
Markus

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Offline Asid

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Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
« Reply #95 on: March 30, 2017, 03:03:13 PM »
Pimp my Ride!



We provided the new version with repaint feature in the beta branch on steam. Here is a small manual on how to modify:
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Offline Asid

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Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
« Reply #96 on: April 13, 2017, 05:53:10 PM »
Patch Notes 1.0.7088 (BETA)
Community Announcements

General
•   Reworked fire extinguishing: Some sources of fire need more time for the
fire to be put out
•   Alarm lights at the station will be activated correctly when starting a mission
•   Roads are cordoned off nearer to the scene
•   Added first Steam achievements
•   Bug fixed: Missing items at the hose reel
•   Bug fixed: Defective navigation range at the rear of the station
•   Bug fixed: Blocked path finding at gate with integrated door
•   Bug fixed: Static steering wheel WT
•   Bug fixed: UI scaling wasn't saved, when set via keyboard
•   Bug fixed: Blocked path finding at doors during missions

Multiplayer
•   TL crane is now controlled via network, no control possible from the TL
basket

Skins
•   Upload of preview pictures to the Steam workshop (JPG, GIF or PNG, max. 1
MB)
•   Characters can be also modified
•   Changed directory structure of skins to use shared textures
•   Reduced memory usage (Disc + RAM) of skins, textures with the same name are uploaded only once
•   Local skins, made with the previous version, are automatically converted, workshop skins can be loaded as before
•   Invalid skins, set up by the player, will be removed from the Steam workshop when starting the game

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Offline Asid

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Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
« Reply #97 on: May 19, 2017, 11:22:22 AM »
Update Announcement
18 May - aerosoft

We’ve got a new update for you that will be released within the next few days! That update will make some preparations for the “Kleineinsatzfahrzeug” (KEF, Small Operations Vehicle) DLC and includes some bugfixes. Also part of the update:

•   Improved performance within the fire station
•   Reworked fire extinguishing, so some fires take more time to be put out
•   Reworked fire simulation in interiors and supermarkets, leading to better extinguishability (if that wasn’t a word yet, we’ve just invented it)
•   Interactive vehicle displays with status information

We’re also still busily working on the multiplayer. This update changes some aspects:
•   Implemented a chat feature
•   First operations are playable
•   More than 6 players at a time are possible
•   Password protected games

What do you think about the new features?


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Offline Asid

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Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
« Reply #98 on: May 26, 2017, 01:48:51 PM »
Patch Notes 1.0.7384b (BETA)
Notruf 112 | Emergency Call 112 - Rubicon


General
•   Optimized settings of fires in supermarket
•   Changed sounds of smoke alarm
•   Replaced static trees to optimize performance
•   Added parameter to gameconfig which sets mission frequency
•   Reworked indoor fire extinguishing
•   Bug fixed: Water connection was not completed when TL secured
•   Bug fixed: Resetting items and hose at TL works properly now
•   Bug fixed: Buildings were reintegrated
•   Bug fixed: Crane display shows the correct angles
•   Bug fixed: CV driver window uses right texture
•   Bug fixed: Vehicles won't change the roadsides anymore
•   Bug fixed: Crash while pathfinding
•   Bug fixed: Hose cage could be opened while carried
•   Bug fixed: Items could be placed where AI could not reach them
•   Bug fixed: AI could sometimes not enter flats
•   Bug fixed: Cockpit GPS was not active in some vehicles

Multiplayer
•   Matches can be password protected
•   Bug fixed: AI did not switch to the former character after player changed it
•   Bug fixed: Freeze when more than 6 persons were in the lobby
•   Selection of units that are no active part of a mission
•   Pause does not stop the game any longer
•   Some pre-defined missions can be started via Backspace

Skins
•   Changed directory structure of skins to use shared textures
•   Reduced memory usage (Disc + RAM) of skins, textures with the same name are uploaded only once
•   Local skins, made with the previous version, are automatically converted, workshop skins can be loaded as before
•   Invalid skins, set up by the player, will be removed from the Steam workshop when starting the game
•   Bug fixed: Skins already included in the workshop could not be updated correctly
•   Bug fixed: Ingame time and weather data were not synchronized
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Offline Asid

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Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
« Reply #99 on: May 29, 2017, 08:44:28 PM »
Coming soon: KEF – The minor operations vehicle
29 May - aerosoft





We’re all looking forward to the first Emergency Call 112 DLC „KEF – The minor operations vehicle“. You don’t have to wait much longer, though – on June 1st 2017 it will be ready for operation, and the minor vehicle will take centre stage!


About This Content
The add-on “KEF – The minor operations vehicle” is the first extension for Emergency Call 112 – The Fire Fighting Simulation. It adds the namesake minor operation vehicle (German: Kleineinsatzfahrzeug, KEF) to the player’s fleet that’s being driven by a single person.

Minor operations vehicles are being used for tasks that require only a few people, which mostly means technical assistance where different tools and material are needed. Players can look forward to callouts like: emergency door openings, cleaning oil spills, and barriers, as well as the kind of operations the fire fighters are tasked with following heavy storms.

The KEF included in this add-on is a highly detailed model of a VW T4 HD. As you’ve come to expect it from the vehicles in Emergency Call 112, the KEF includes many freely removable tools and equipment as well as a navigation unit. Using the KEF, the player can be called out to scenarios like water pumping, tree pruning and shuttering of doors or windows. If necessary, he also has to care for erecting barriers for self-protection.
Features
•   Highly detailed vehicle, minor operations vehicle (Kleineinsatzfahrzeug, KEF)
•   Freely removable tools and equipment from the vehicle
•   Technical assistance after heavy storms
•   Technical assistance after fire fighting and police operations

Different deployment scenarios like:
•   Pump deployment after heavy rainfall
•   Pump deployment after water pipe breakage
•   Barriers during operations
•   Tree pruning
•   Removing of torn-off branches
•   Emergency door openings
•   Shuttering of doors and windows
•   Night time operations
•   Navigation unit in the vehicle



Steam: HERE
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Offline wilso845

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Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
« Reply #100 on: May 30, 2017, 07:41:00 AM »
I chose not to post about this DLC as the game is still a Beta. Its angered alot of people who have a broken product, yet they are already doing DLCs.

"The DKEF preparing Patch is available now on the beta branch!

One again the new features:
• Improved performance within the fire station
• Reworked fire extinguishing, so some fires take more time to be put out
• Reworked fire simulation in interiors and supermarkets, leading to better extinguishability (if that wasn’t a word yet, we’ve just invented it)
• Interactive vehicle displays with status information

Multiplayer:
• Implemented a chat feature
• First operations are playable
• More than 6 players at a time are possible
• Password protected games"
« Last Edit: May 30, 2017, 10:21:23 AM by wilso845 »
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Offline Asid

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Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
« Reply #101 on: May 30, 2017, 12:26:25 PM »
I chose not to post about this DLC as the game is still a Beta. Its angered alot of people who have a broken product, yet they are already doing DLCs.

This is the way of the developers today unfortunately. I agree that it is frustrating that devs produce DLC's, season passes etc when the game is unfinished. I posted it as people are interested in this sim.   :book
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Offline Rinix

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Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
« Reply #102 on: May 30, 2017, 04:25:23 PM »
I chose not to post about this DLC as the game is still a Beta. Its angered alot of people who have a broken product, yet they are already doing DLCs.

This is the way of the developers today unfortunately. I agree that it is frustrating that devs produce DLC's, season passes etc when the game is unfinished. I posted it as people are interested in this sim.   :book
True. But for all of the complaining about DLC and microtransactions, gamers won't stop buying them. EA alone pulled in $1.297 billion in fiscal year 2017 from DLC and microtransactions.
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Offline Asid

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Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
« Reply #103 on: May 31, 2017, 04:27:42 PM »
KEF DLC Details:

The current price is 11.96 Euro, including 20% pre-order discount.

Released 1 June
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Offline Asid

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Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
« Reply #104 on: May 31, 2017, 08:49:00 PM »
The Kef

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