Last summer we played this sadly famous mission "Taking back Suomussalmi." - I had asked Rotar to record it, and as well Asid. - Now when I'm watching these videos again a lot of thoughts pop up.
It seems, that same troubles we had back then, - we still have.
- Most importantly, our communications. - I just cannot help it but to think of how much more clear communications would be if...
1 Players in same platoons would have whisper list. - Would communicate platoon movement in that whisperlist.
2 Platoons would have actual leaders, stepping up taking up their role, not only in platoon but as sections as well. Platoon has two sections, in small maps, section
leading is essential! And knowing, who takes the lead if platoon leader dies.
3 Better communications inside platoons. (Inside platoon whisperlist.) Units would actually ask platoon leader, already in the briefing of their task, missions, what
platoon leader wants them to do.
4 Reporting... Status, movement etc... Lead tank in platoon starts.. then fourth then second and then third. - If vehicle is busy, vehicle commander has to announce it
somehow... othervise it would be assumed either Radio damaged, or disabled vehicle in the platoon. Really... If platoon leader tells 4 and 3 to move to lets say...
objective Iron. (As apparent.. section.) 4 would take lead, and make sure, 3 is able to move, and once 3 reports being on the move or able to follow. 4 reports to
platoon leader that (1 this is 4, moving, out) Or so.
5 Platoon leaders to know, - CO,s intent, and vehicles in platoon to know, platoon leaders intent. (Such as... are they to stay for long.. or is it just.. small task at hand,
and that what would possible be next thing to... prepare to do. - While of course, focusing at the current job.
- We really need to work with co-operation, that things happen at the moment they are planned to - If for example 1st and 2st platoons are to engage same time... it should really happen same time. And even so that... all vehicles in platoons are to engage same time. - And that Artillery... would land to where its needed, when it is supposed to.
- NOT that smoke barriage lands, and some of our units still ask CO to repeat their orders.
And that... if Unit is to told to advance in the open to a safe place... it would keep advancing to a safety, even if it notices something that it has not yet really identified as true danger.
And yeah this reporting... I'm starting to wonder, does CO really have to know every troop and single tank location. - Makes me think that would it be more essential, to understand COs intent... like if advancing trough defile, or even doing breach there and that it would be only way. Intent would be to keep breach / advance safe? Platoons would automatically engage enemy infantry, and armor. - First contact of enemy would be reported, of surrounding a areas (CO, this is 1, contact enemy armor south of defile), especially if endangering COs intent (CO this is 2, contact enemy fortified positions, east of objective) (CO, this is 1, enemy armor assault towards our positions detected). All changes that endanger this intent would be crusial to report. Instead of the current. Style of some players (inc me) where basically anything of enemy is reported. And that these things... these minor things, contact another squad of infantry. Contact 2 more pcs, contact tank hull down position at left side of hill... would go to platoon leader instead. - Truly basically.... Platoon leaders should be only ones to report CO, and from the things that affect company. Not from things that... affect tank or platoon. And yeah.. tank leaders.. should report to platoon leaders of things that affect platoon leaders intent. Not from things that tank leaders are able to deal themselves Like moving around a tree, having gunner facing right direction. (thank god were not this helpless... are we?)
And... really... I think we truly need a dedicated person to take control of the artillery. One who knows how to call it as priority target (in 30 seconds) and how to turn and adjust it properly, and to time it, even multiple strikes at once if necessary.
And we need, to have more clear knowledge of sectors of fire, knowledge of choke points, where to call artillery... and exatly... when.
1 With Sectors of fire I mean, that, really. Vehicles would be watching where platoon leader wants them to look at. Not to location where vehicle commander things he
should cause of mutual feeling. And that Vehicles.. would be actively scanning the operation area... instead of just sitting there and waiting AI to spot. (AI has 80% or less
change to spot enemy. Every 5th enemy or more is not noticed at the area where gun is not pointing directly)
2 With Choke points I mean crucial locations, where enemy contact is expected or located to. - These areas should be named so that communications work, and that
most importantly, artillery or air support could be directed to these areas as well. - I think we really need to be able to identify these locations, already before or at least
when we see enemy. - To name them and to create TRP (target reference point) to these locations
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We have lot to improve with Map markings as well.
I have seen many kind of map marking techniques, even on same mission. And honestly... I do not know what we should as a VU use. Lets take a example.
How we mark hill tops? Some use TRPs, some small text, some large text. It is not that much of an issue, but how about when we have to mark enemy location? TRP again? Or red text? Or... big text? Or perhaps circle to suspected contact area?
This leads to question...
Does CO have to be able to see every location or eny units spotted. Or would it be more important to mark just areas of contact. For example.. Tanks this area, and red circle around contact area... (And this would be posted to company.) while... tanks in platoon and platoon leader would post exact locations to just Platoon instead? (TRPS to company of course)