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Offline Asid

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Campaign Series: Middle East 1948-1985
« on: December 09, 2015, 07:11:26 PM »


 Campaign Series: Middle East 1948-1985 is a new turn-based, tactical wargame that focuses on conflicts in the Middle East.



Official forum: http://www.matrixgames.com/forums/tt.asp?forumid=1515&p=&tmode=1&smode=1

Conflicts Covered:
First Arab-Israeli War in 1948
Suez Crisis of 1956
Six Day War of 1967
War of Attrition
October War of 1973
Invasion of Lebanon in 1982
Algerian War of Independence
Egypt in Yemen
United Kingdom in Aden
Libyan - Egyptian Border War 1977



The series portrays battles spanning from 1948 to 1982. Each scenario is played on a unique, historical map with seven view modes. Scenario maps are based on topographic maps of from the period created on a hex grid; hexes are 250 metres across.

Each scenario has a variable number of turns in which you and your opponent attempt to achieve the maximum number of victory points, usually by destroying your opponents forces or by capturing objective locations. A wide variety of battle situations are represented in the game, from meeting engagements to trench defences, armoured breakthroughs, battles of attrition, mobile defences, and more!

There are four low-complexity Boot Camp scenarios, designed especially with the new player in mind, with step-by-step instructions on how to play. The remaining scenario vary in size from very short and small to long and large. They can be played against the computer, PBEM, head-to-head, hotseat, or real-time network play.



Features
•   Twelve countries are included with Middle East: France, United Kingdom, Israel, Egypt, Jordan, Syria, Iraq, Lebanon, Algeria, Libya, Generic Pro-West and Generic Pro-East. Each of these countries have a fully functional Order of Battles, based on historical TO&E's, from Company to Corps level. Combined, there are well over a thousand unique platoons available.
•   65 historical scenarios.
•   Three Linked Campaign Games.
•   Seven BattleView map modes: three 3D and four 2D (three and four levels of zoom-in & zoom-out respectively).
•   A massive graphics face-lift, with: new and improved map terrains, hex highlights, night graphics, transparent map labels; and redone 2D counters and graphical unit icons, an expanded set of NATO icons, alternative counter types, multiple 3D unit base types, markers-as-terrain, 2D unit thermometers, and more.
•   Air Levels for helicopter flight. Four unique zones that helicopters operate in; Ground, Nap of the Earth (NOE), Low, and High. Each having their own benefits and limitations.
•   Adaptive A/I, with dozens of game parameters and behaviors varied and set based on nation, year, and scenario. And a much more fully fleshed out Audacious/Cautious A/I improving the solo play experience.
•   Another, still larger toolbar option. Expanded dialog boxes and Jump Map. New Infobox features and options.
•   Map editor, with up to 49 levels of elevation and no limitations on size (dependent on the graphics limitation of the customer's hardware).
•   Order of Battle editor
•   Scenario editor, with the editors above, allows the customer to create any scenario the customer wishes. Now also with dynamically reassigned nation sides.
•   Battle Generator allows you to select some parameters (date, countries involved, type of battlefield, size of engagement, engagement type) and the game randomly generates a battle for you
•   A new file/folder scheme, with support for folders: data, graphics, logs, misc, OOBs, pictures, saves, scenarios, sounds, special, texts.

General Features:
•   Numerous different platoon types; infantry, machine guns, mortars, artillery, trucks, halftracks, APC's, tanks, helicopters, landing craft, etc.
•   3D art, 2D art and 2D NATO icons for all platoons.
•   Sound files for movement and weapons.
•   Armour facing of armoured vehicles.
•   Classification of hard and soft targets.
•   Classification of infantry combat capabilities.
•   Night vision for certain tank types.
•   Hidden Fire for certain unit types.
•   Clear and lay minefields.
•   Build Improved positions and trenches.
•   Lay light and medium bridges.
•   Day and Night transitions during the course of a scenario.
•   Ability to set Opportunity Fire against Hard, Soft, Other and Anti-aircraft platoons.
•   On-map thermometers for Action Points, Morale and Strength for all platoons in all map views.
•   Three Fog of War levels.
•   Desert and Mediterranean terrain classifications within the map editors.
•   Civilians.
•   Comprehensive manual.
•   Numerous display options allowing the customer to set up the game to their requirements/preferences.

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Offline Asid

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Re: Campaign Series: Middle East 1948-1985
« Reply #1 on: December 09, 2015, 07:14:46 PM »
CSME 1.01 Update is Available!

You can download the update through your Game Menu by using the "Check for Updates" link, or

Directly through THIS link (42.2MB): ftp://ftp.matrixgames.com/pub/CampaignSeriesMiddleEast/CSME-Update-v101.zip

Middle East Update Log for 1.01
17.1.1 FIXES

• Under any FOW setting, in any context, enemy Morale does not display (is shown as "?"). Enemy Morale only displays if FOW is unselected.
• In the game engine (only), implemented Options > Auto Scroll. (Was there previously in the scenario & map editors, but not in the game engine.)
• With a unit selected, hitting the F3 hot key (etc.) opens the Unit Viewer directly on the info page for that unit. (Before, it would just open on a blank page, and you would have to hunt for the unit.)
• Fixed a bug where, in the Unit Viewer, for nation IDs < 10, the selected unit would not display.
• For on-counter unit stats, fixed an issue where the Morale stat was not displaying properly.
• Under ExtFOW, the Damage Report now displays much, but not quite all, of the info that a non FOW Damage Report would.
• Fixed a questionable design decision where, under ExtFOW, the Display Disrupted highlight was not highlighting friendlies. Under ExtFOW, enemy disrupts still remain unhighlighted.
• Removed the multi-saves warning. (A useless, and otherwise offensive, anti-cheat measure.)
• Fixed a number of bugs involving helos and movement, assaults, overflies, etc.
• Fixed the OBA crash bug.
• Fixed a possible crash bug in PBEM play.
• Fixed a bug where helos overflying unknown enemy units would vanish.
• Fixed a 3D crash bug involving assaults and overflying helos.
• Fixed a bug where air strikes were without limit.
• Fixed a bug where the edorg Append feature was broken.
• Fixed a bug where in 2D, WR, IP etc. markers would display over any Unknown Unit icon.
• Fixed a bug where the game engine was failing to remember and restore the preferred Options > Graphical Icons setting from session to session.
• Fixed a bug where the Infobox Counters setting was not being saved.
• Fixed a bug where phantom IF crosshairs (in the case of drifting) were not being cleared.
• Did some code optimizations to mitigate the effects, with Counter Stats toggled ON, of slow scrolling (on some systems only).
• Prevented possible scenario title text overrun in the Status > Scenario Information dialog. Also, fixed text overruns and other issues in the F2 Unit Handbook display.
• AutoSave AP’s for Firing OFF by default.
• Added missing background music files
• Revised the NATO Symbols sheet with White Background modification
• In various dialogs, clicking Help no longer summons the now non-existent Windows Help, rather the game Manual.

17.1.2 ENHANCEMENTS
• Implemented on-counter unit stats. For 2D views #4 and #5.
• Implemented some new LoseConcealment() rules
• Implemented new reveal rules for the display of counter and Info Box unit stats.
• The Unit Viewer is newly available from within edorg.
• Hex Outlines and Contours can now display concurrently.
• In the 2D modes, counter stacks now display up to a maximum of 6, whereas before the max display was 4 counters.
• Added a Black 2D Unit Profiles modification
• Added a NATO Symbols sheet with Transparent Background modification
• Added Alternate 3D Base modification
• Cosmetic tweaks to several frontend displays.
• Added many more diagnostic logreturn() calls.
• Implemented a new, multi-tiered logging scheme, where the depth and verbosity of logging are specified at the EXE command line.
• UnitViewer (F3) displays to selected unit

17.1.3 GRAPHICS
• Revised a few 3D terrain and vegetation tiles
• Revised 2D View terrain, terrain marker and vegetation art
• Revised 2D Counter and Graphical Unit Icons art for all nations
• Revised the F2 Unit Handbook dialogs, also a new InfoBox tile
• Added new Main Menu graphics matching the CS: Middle East box Art
• Revised the Blankbox graphics matching the CS: Middle East box art
• Revised Egyptian 3D graphics
• Revised Syrian 3D graphics
• Revised Jordanian 3D graphics

17.1.4 DATA
• Added post 1973 Egyptian Organizations (Company and Battalion levels) that incorporate Western weapons that were received as part of the peace negotiations after the 1973 War.
• Added post 1982 self-propelled artillery organizations for Syria
• Revised road/offroad speed of certain Israeli tanks for consistency
• Revised fire cost for reconnaissance helicopters to 85 Action Points and added limited fire capabilities
• Revised all combat helicopters (gunships and ATGM armed) so they now will require to rearm after sustained combat
• Updated Weaon.pdt file, revising existing information and adding new information for new units
• Updated Unittext file, revising existing information and adding new information for new units

17.1.5 SCENARIOS

• New Scenarios by Al Sandrik:
o Duel For The Golan 85-Banias
o Duel For The Golan 85-Bridges
o Duel For The Golan 85-Nafakh
o Duel For The Golan 85-Night
o Duel For The Golan 85-Rafid
o Duel For The Golan 85-Valley A
o Duel For The Golan 85-Valley B
• New Scenario by Jim Mays:
o Tourny - Set B01 - Into the Breach

• New Scenarios by Jason Petho:
o Position 181 (Batur Track 1967)
o Textbook Night Assault (Umm Katef 1967)
o Into the Camps (Rafah 1956)
o Teaching Set A01 – 1948
o Teaching Set A02 – 1956
o Teaching Set A03 – 1967
o Teaching Set A04 – 1973
o Teaching Set A05 – 1982

• Scenario Modifications to:
o Endgame at Jenin
o Into Africa!
o Into the Ring
o Hot Knife through Butter
o The Shores of Great Bitter Lake
o Battle of Abu Ageila (1956)
o Third Time's a Charm

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Offline Asid

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Re: Campaign Series: Middle East 1948-1985
« Reply #2 on: December 24, 2015, 07:13:32 PM »
Campaign Series 1.02 UPDATE - Open Beta

Download: https://www.dropbox.com/s/etidv9y01zyb1ti/middle_east_102_20151223_PM.zip?dl=0

PLEASE, utilize the instructions in this post to install it with the JSGME Mod Enabler: http://www.matrixgames.com/forums/tm.asp?m=3994730


The 1.02 Update Open Beta Patch includes (as of 20151223):
•  OBA and airstrikes bug fixes.
•  New feature: Options > Cursor > Small/Standard/Large, also Options > Cursor > Enhanced.
•  New feature: Options > Details > Persistent.
•  Air Model revisions.
•  Scenario edits due to above.
•  Scenario nomenclature edit based on user note.
•  Revised manual.
•  Revised terrain graphics from Crossroads.
•  More UI elements adapted to the new Box Art motif.
•  Other minor UI tweaks.
•  Revised platoon file based on a comment from Warhorse.
•  A new augmented logging system, for facilitating remote debugging.
•  Revised UK graphics from Warhorse/papalazaru5.
•  New scenario from vonkrieg.
•  New scenario from Jason Petho (Historical, No Match for the 100, Bir Gifgafa 2 1967 - night battle. nasty).

The final, official 1.02 UPDATE will also eventually include:
•  Additional Scenarios (probably a few).
•  More revised terrain graphics from Crossroads.
•  More revised unit graphics from Warhorse/papalazaru5.
•  Any bugs fixed noted by users.
•  (And maybe also?)
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Offline Asid

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Re: Campaign Series: Middle East 1948-1985
« Reply #3 on: June 22, 2016, 09:26:19 PM »
Version 1.02 is now available and it brings a lot of improvements and incredible additions!

The graphics have been overhaul improved (in both 3D and 2D mode), several new scenarios have been introduced, the Ode to Arab-Israeli Wars scenario mod has been included, and more!

The changelog is very long, so be sure to check it below!

Download the update and get into action now! (163 MB)
http://ftp.matrixgames.com/pub/CampaignSeriesMiddleEast/CSME-Update-v102.zip

Important! Make sure to deactivate all mods before installing the update

FIXES
• Revised Linked Campaign Game Strength Point carry-over issue
• Revisions to the Unit Viewer (F3)
• Fixed several issues involving airstrikes
• Fixed another off board artillery bug
• Fixed occasional edmap launch crash bug
• Adjusted vertical positioning of 2D bridges and ford for engine, edit and edmap

ENHANCEMENTS
• Implemented Options  Mouse Wheel Zoom
• Implemented Options  Hex Contour Widths  1/2/3
• Implemented Options  Cursor  Small/Standard/Large for varying cursor sizes
• Implemented Options  Cursor  Enhanced for a frosted cursor
• Implemented Options  Details  Persistent, a toggle that indicates whether the Damage Report persists until click (or the Esc key is pressed), or vanishes after a delay automatically
• Added terrain feature: Ditches (hexside anti-tank ditches)
• Added terrain feature: Crests (hexside)
• Added terrain feature: Water Block (hexside)
• Added terrain feature: Industrial (hex, for desert terrain)
• Substituted a new engine toolbar, with new OP FIRE button, revised Climb/Descend buttons
• Revised Top of Stack/Bottom of Stack buttons
• Substituted BoxArt style command and results dialogs
• Substituted square nation flags for roundels in the Organization Editor
• Improved diagnostic logging
• For terrain and counter draws, set compiler option to optimize for speed
• Implemented ON_CYCLE as hot key (TAB) for faying hex’s terrain about available alternatives
• Elevation Delta now saved between sessions for engine, edit and edmap)
• All airborne helicopters flying in the Low or High flight zones now have a spotting capability, even if unarmed reconnaissance or transport

GRAPHICS
• Revised a few 3D terrain and vegetation tiles
• Revised 2D terrain and vegetation tiles
• Revised Iraqi 3D graphics
• Revised United Kingdom 3D graphics
• Special graphics and units that are amphibious have been given appropriate graphics
• Revised all 3D graphics with a muted look, allowing 3D units to stand out clearly against the terrain

DATA
• Updated Weapon.pdt file, revising existing information and adding new information for new units
• Updated 09,14,22,23,24,30 platoon.oob files with additions and corrections

SCENARIOS
o New Scenarios by Jason Petho:
o No Match for the 100 (Bir Gifgafa 1967)
o Tourney - Set A01 - High Noon
o Tourney - Set C01 - Hack and Slash
o Tourney - Set C02 - The Villages
o Tourney - Set D01 - Dancing in the Desert
o New Scenario by Jim Mays:
o Tourney - Set B02 - A Furious Charge
o New Scenarios by Alan R. Arvold (available in the mods folder):
o Arab-Israeli Wars Scenario #1
o Arab-Israeli Wars Scenario #2
o Arab-Israeli Wars Scenario #3
o Arab-Israeli Wars Scenario #4
o Arab-Israeli Wars Scenario #5
o Arab-Israeli Wars Scenario #6
o Arab-Israeli Wars Scenario #7
o Arab-Israeli Wars Scenario #8
o Arab-Israeli Wars Scenario #9
o Arab-Israeli Wars Scenario #10
o Arab-Israeli Wars Scenario #11
o Arab-Israeli Wars Scenario #12
o Arab-Israeli Wars Scenario #13
o Arab-Israeli Wars Scenario #14
o Arab-Israeli Wars Scenario #15
o Arab-Israeli Wars Scenario #16
o Arab-Israeli Wars Scenario #17
o Arab-Israeli Wars Scenario #18
o Arab-Israeli Wars Scenario #19
o Arab-Israeli Wars Scenario #20
o Arab-Israeli Wars Scenario #21
o Arab-Israeli Wars Scenario #22
o Arab-Israeli Wars Scenario #23
o Arab-Israeli Wars Scenario #24
o Arab-Israeli Wars Scenario #25
o Arab-Israeli Wars Scenario #26
o Arab-Israeli Wars Scenario #27
o Arab-Israeli Wars Scenario #28
o Arab-Israeli Wars Scenario #29
o Arab-Israeli Wars Scenario #30
o Arab-Israeli Wars Scenario #31
o Arab-Israeli Wars Scenario #32
o Arab-Israeli Wars Scenario #33
o Arab-Israeli Wars Scenario #34
o Arab-Israeli Wars Scenario #35
o Arab-Israeli Wars Scenario #36
o Arab-Israeli Wars Scenario #37
o Arab-Israeli Wars Scenario #38
o Arab-Israeli Wars Scenario #39
o Arab-Israeli Wars Scenario #40
o Revised Suez Linked Campaign
o Revised all affected scenario/campaign maps with new Industrial terrain hex
o Scenario Modifications to:
o The Crossroads
o Off to Giddi
o Bootcamp 3
o Battlefields of Old
o Raid Into Libya
o Into the Ring
o A Taste of Sa’iqa
o Into Africa!
o The End in the Sahara
o Hot Knife Through Butter

MODS
We have included a number of user made modifications that may enhance your gaming experience. It is recommended to use the JSGME Modification Enabler Software that is included as part of the installation. See Section 16.3 for instructions.

• Alan R. Arvold Ode To Arab-Israeli Wars – This is a scenario set based on the Arab-Israeli Wars created by Alan R. Arvold.
• Ode to Arab-Israeli Wars – This is a 2D graphics modification by Petri Nieminen (aka Crossroads) to provide the players of the Ode to Arab-Israeli Wars scenarios an authentic look and feel when playing the scenarios.
• Alternate 3D Bases – This is a 3D graphics modification that simplifies the roundels in the 3D view, making them easier to distinguish against the terrain.
• Black 2D Unit Profiles – This is a 2D graphics modification that converts the coloured unit graphics to black silhouettes.
• Black Unit Info Box – This is a UI graphics modification that removes the background information when using the Unit List, making the unit information easier to read.
• MausMan 3D Graphics – This is a massive 3D graphics modification that converts all 3D terrain graphics to a smaller scale.
• NATO Icons w. Transp. Background – This is a 2D graphics modification for NATO symbols that removes all colour coding and just displays the black outlines.
• NATO Icons w. White Background – This is a 2D graphics modification for NATO symbols that replaces all colour coding with a white background.

MANUAL
The manual has been revised to 1.02 UPDATE standards. It has also been combed through; revising graphics and grammatical errors, in addition to incorporating comments from users (inclusion of 2D and 3D screenshots, for example).
« Last Edit: June 22, 2016, 09:41:03 PM by Asid »
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Offline pzgndr

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Re: Campaign Series: Middle East 1948-1985
« Reply #4 on: June 29, 2016, 02:11:05 AM »
I've played a couple of the old AH AIW scenarios.  The retro graphics are excellent and it brings back a lot of memories.  I've played some of the old AH PB and PL scenarios in the JTCS game, but they couldn't customize the map and unit graphics like they can now with this new CSME game engine.  One of these days when they get back to updating the new game for WWII, it will be great to play those old scenarios with retro graphics just like the boardgame. 
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Offline Crossroads

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Re: Campaign Series: Middle East 1948-1985
« Reply #5 on: September 15, 2016, 07:08:11 PM »
Some added content at Matrix CS: Middle East forum available, gents:

- Ode to Arab-Israeli Wars V and VI, adding the Ode to AIW tally to 60 scenarios
- Ode to Divided Ground project proceeding, with eight Golan Heights scenarios currently available, one for 1967 and seven for 1973 battles.

With October 6th looming, we're giving out some more stuff as well. Stay tuned!

 :)

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Campaign Series Legion
-------------------------
CS: East Front III - WORK-IN-PROGRESS
CS: Vietnam - WORK-IN-PROGRESS
CS: Middle East 1948-1985
JTCS: West Front 2.0 * East Front II 2.0 * Rising Sun 2.0

Offline Stardog765

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Re: Campaign Series: Middle East 1948-1985
« Reply #6 on: September 15, 2016, 07:17:44 PM »
Middle East of that time period isnt really my gig but you are no doubt getting me jazzed up to play some West Front!

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Offline Crossroads

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Re: Campaign Series: Middle East 1948-1985
« Reply #7 on: September 15, 2016, 08:01:35 PM »
Middle East of that time period isnt really my gig but you are no doubt getting me jazzed up to play some West Front!

Ha. You should try it out, once you get a feel for busting those tanks with your ATGW armed Gunships there's no turning back  :P
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Campaign Series Legion
-------------------------
CS: East Front III - WORK-IN-PROGRESS
CS: Vietnam - WORK-IN-PROGRESS
CS: Middle East 1948-1985
JTCS: West Front 2.0 * East Front II 2.0 * Rising Sun 2.0

Offline Crossroads

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Re: Campaign Series: Middle East 1948-1985
« Reply #8 on: September 19, 2016, 08:07:59 PM »
Some added content at Matrix CS: Middle East forum available, gents:

- Ode to Arab-Israeli Wars V and VI, adding the Ode to AIW tally to 60 scenarios
- Ode to Divided Ground project proceeding, with eight Golan Heights scenarios currently available, one for 1967 and seven for 1973 battles.

With October 6th looming, we're giving out some more stuff as well. Stay tuned!

 :)

Ode to October War scenario pack releases on October 6

From Wiki:

Quote
The Yom Kippur War, Ramadan War, or October War (Arabic: حرب أكتوبر‎‎ Ḥarb ʾUktōbar, or حرب تشرين Ḥarb Tišrīn; Hebrew: מלחמת יום הכיפורים‎‎ Milẖemet Yom HaKipurim or מלחמת יום כיפור Milẖemet Yom Kipur), also known as the 1973 Arab–Israeli War, was a war fought by the coalition of Arab states led by Egypt and Syria against Israel from October 6 to 25, 1973. The fighting mostly took place in the Sinai and the Golan Heights, territories that had been occupied by Israel since the Six-Day War of 1967.

To commemorate the date, we are releasing a brand new scenario pack from Alan R. Arvold on 6 October 2016 to mark the 43rd anniversary of the conflict.

From Alan's Design Notes:

October War was a game by SPI that came out in 1977 in the magazine “Strategy & Tactics”, in issue number 61. It was SPI’s answer to Avalon Hill’s game “Arab Israeli Wars”. It was a tactical armored wargame that dealt with battles in the 1973 “Yom Kippur” War. As I have converted the scenarios from “Arab-Israeli Wars” to Divided Ground and Middle East, it seemed only natural that I do the same with the scenarios from “October War”. So here we go.



There are fifteen scenarios in "Ode to October War", thirteen that came with the game and two more which were published in Moves magazine #32. The scenario pack also provides four scenarios with an alternative, more historical map in addition to these original 15 scenarios, bringing the number of new scenarios to nineteen.

So, something to wait for then! :)

We're a bit new to this DLC fad, so we thought we'd price this at $0.00. We accept PayPal, major credit cards, and direct bank transfers.  O0

If you feel the price a bit deep for some twenty new scenarios, please remember for the fee you get to download it as often as you want!
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Campaign Series Legion
-------------------------
CS: East Front III - WORK-IN-PROGRESS
CS: Vietnam - WORK-IN-PROGRESS
CS: Middle East 1948-1985
JTCS: West Front 2.0 * East Front II 2.0 * Rising Sun 2.0

Offline Crossroads

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Re: Campaign Series: Middle East 1948-1985
« Reply #9 on: October 06, 2016, 07:40:20 PM »
I am happy to announce the immediate availability of Alan's fab Ode to October War scenario pack at Matrix CS Middle East forum.

Enjoy!
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Campaign Series Legion
-------------------------
CS: East Front III - WORK-IN-PROGRESS
CS: Vietnam - WORK-IN-PROGRESS
CS: Middle East 1948-1985
JTCS: West Front 2.0 * East Front II 2.0 * Rising Sun 2.0

Offline Crossroads

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Re: Campaign Series: Middle East 1948-1985
« Reply #10 on: October 16, 2016, 08:57:28 AM »
Two new Ode to Divided Ground scenario packs available for download in the Matrix Campaign Series Middle East Mods and Scenarios subforum:

  • Battle of Jerusalem 1967 (four scenarios)
  • Battle for Jiradi Pass 1967 (three scenarios)

Add that to the previous set of

  • Valley of Tears 1967 (seven scenarios)
  • Abu Agheila 1956 and 1967 (two scenarios)
  • Golan Heights 1967 (one scenario)

Enjoy!   :)
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Campaign Series Legion
-------------------------
CS: East Front III - WORK-IN-PROGRESS
CS: Vietnam - WORK-IN-PROGRESS
CS: Middle East 1948-1985
JTCS: West Front 2.0 * East Front II 2.0 * Rising Sun 2.0

Offline Asid

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Re: Campaign Series: Middle East 1948-1985
« Reply #11 on: February 13, 2017, 10:01:00 PM »
Works-In-Progress

Posted by Crossroads
Here's the new 2D Zoom-in View in its full HD glory. Work-in-progress, but getting there!

In a way, the visual is at optimal with an HD (1920x1080) display. For instance, the Toolbar with its Small size as in here fits one row. Neat, if you know them (and hot keys!) most by heart and don't need the big icons.

Here's the Alternate counters with 3D Unit Graphics on show as well. We've removed the shadows and are displaying a white outline so they'd appear more like printed on cardboard counters. Another little trick shown here: note how tanks are on larger chits, while everything else are on smaller ones. They fit much better this way, otherwise we'd might have had to scale these down a bit. An idea I borrowed from Lock'n Load's excellent Tactical board game series

Was quite a nailbiter, this scenario! By turn 15 I managed to exit my motorised reinforcements via the Exit hex, turning the tide of battle definitively on IDF's side. Before that it was quite tough going, with Egyptians doggedly dug in. Patience, and artillery, paid off, so by now it should be about mopping up during the last five turns, for a hard fought Major Victory. HAL put a decent fight here, on Cautious settings, as I wanted them to stay put rather than being too aggressive. They had excellent defence positions, after all.



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Offline Asid

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Re: Campaign Series: Middle East 1948-1985
« Reply #12 on: September 07, 2017, 05:35:34 PM »


Hello everyone!

Today, for our “Community Content” format, we wanted to highlight the extraordinary work made by Crossoroads (who is actually one of the developers) for Campaign Serie: Middle East 1948-1985!

The devs of Campaign Serie: Middle East 1948-1985 always did their best to let their game be as modders-friendly as possible, in order to let the community always have fun playing and creating new contents, and this is why they created this amazing guide to help everyone, from newcomers to veterans, learn and further their knowledge regarding the modding world.

You can also find a list of a bunch of mods for the game itself, hurry up and check it out!

So go on and enjoy this thread, and if you have any question don’t hesitate and ask! The devs will do their best to answer as soon as possible!
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Offline Asid

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Re: Campaign Series: Middle East 1948-1985
« Reply #13 on: January 09, 2018, 07:46:20 PM »




Since its original release back in 2015, Campaign Series: Middle East 1948-1985, was praised among wargamers for its ability to represent the tactical and operational challenges of modern warfare.

But developers didn’t rest on laurels! In fact, they kept working on the game, constantly improving the game experience. Today, they are very proud to announce that a massive remaster version of this wargame has now reached the final stages, and players will be able to enjoy Campaign Series Middle East 2.0 very soon!

This new version will come as a free update, and it will involve almost every part of the game, from gameplay enhancements to graphics and visuals.

Just to give you a little taste of what you could expect from 2.0:

Added new NATO unit icons.
o   There’s now 450+ unique symbols to depict the plethora of unit types in the game.

o   Armored Tracked Amphibious Infantry Fighting Vehicle with Anti-Tank Guided Missiles? Check!

Added 13 new Terrain Features
New User Interface
New 3D Terrain Tiles
New 2D Terrain Tiles
New Night Combat colour scheme
Revised and improved 3D unit graphics for all countries.
Revised 2D counters for all countries
9 Mods included directly into the game folder


And to tease you more, here you are some screenshots with the new visuals! Feast your eyes and stay tuned for further updates!





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Offline Asid

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Re: Campaign Series: Middle East 1948-1985
« Reply #14 on: January 17, 2018, 06:18:15 PM »
Campaign Series Middle East 2.0 will be released tomorrow!



Great news for you, rusty sands lovers, as [link=http://www.matrixgames.com/products/582/details/Campaign.Series.Middle.East.1948-1985]Campaign Series Middle East 2.0[/link]  will be released tomorrow!

We know that many of were waiting for this release, so to satisfy a bit your curiosity before the official launch of the remastered version, we are going to run a Twitch “Preview” of the game today on our
!

Join us at 11AM / 4PM GMT / 5 CET and let us know what you think of this new version!

Grab the game now!

The 2.0 version will come as a free update, and it will involve almost every part of the game, from gameplay enhancements to graphics and visuals.

Just to give you a little taste of what you could expect from 2.0:

- Added new NATO unit icons.
  o   There’s now 450+ unique symbols to depict the plethora of unit types in the game.

  o   Armored Tracked Amphibious Infantry Fighting Vehicle with Anti-Tank Guided Missiles? Check!

- Added 13 new Terrain Features
- New User Interface
- New 3D Terrain Tiles
- New 2D Terrain Tiles
- New Night Combat colour scheme
- Revised and improved 3D unit graphics for all countries.
- Revised 2D counters for all countries
- 9 Mods included directly into the game folder


Middle East 2.00 Update Log

Fixes
• Fixed various Unit database issues
• Fixed several issues involving airstrikes
• Fixed high level attacks for helicopters
• Made numerous other minor fixes
• Also: Revisions on the CS Unit Viewer (F3) community tool by ‘Arkady’ to use the new folder, data, and graphics formats now in Middle East 2.00

Enhancements
• Implemented standard windowed application (no longer fixed full screen)
• Implemented new Field Drab - Sand colour scheme for all windows, dialogs, and UI elements
• Implemented new frontend User Interface
• Implemented new in-game dialogs to replace many old dialogs
• Revised the Extended Info (F2 Unit Handbook) dialog
• Revised the in-game Scenario Information dialog
• Implemented Campaign Series Event Engine
• Extended Campaign Series Adaptive AI
• Implemented new 3D Zoom Levels
• Implemented new 2D Zoom Levels
• Implemented new Night colour scheme for battles taking place during night turns
• Implemented Recon Reveal
• Implemented a bridge laying AI
• Implemented new short cut keys
• Added new Adaptive AI parameters
• Added terrain feature: Major Canal
• Added terrain feature: Canal
• Added terrain feature: Major River
• Added terrain feature: Major River (Shallow)
• Added terrain feature: River
• Added terrain feature: River (Shallow)
• Added terrain feature: Produce Field
• Renamed terrain feature: Field to Grain Field
• Added terrain feature: Thicket
• Added terrain feature: Colored Dirt
• Added terrain feature: Airfield
• Added terrain feature: Stream Join (hexside)
• Added terrain feature: Minor River Join (hexside)
• Added terrain feature: Water Block (hexside)
• Implemented new game engine and map editor toolbars
• Implemented new feature where the game engine, launched from the frontend, defaults to use non-encrypted data files for solo, Hot Seat & campaign play (while for PBEM and LAN Play, use of encrypted files still applies)
• Implemented new 3D objective markers
• Implemented Options  Unit List Position  Left/Right
• Implemented Options  Hex Highlights  Hex Block
• Implemented Options  3D Unit Shadows (toggles unit shadow displays in 3D Map Modes)
• Implemented Display  Terrain Combat Modifiers
• Implemented Display  Concealment Modifiers
• Implemented Display  Morale Modifiers
• Implemented Display  Command Range now also display “(re)supply probability values
• Implemented red, Special map labels
• Map labels now display via Display > Labels (hot key `)
• Implemented several Alt+# hot key variants, for international keyboards lacking some of the standard English-language punctuation keys
• Implemented 3D unit graphics on 2D counters option
• Maps are now specified by both Region and Biome
• In the Map Editor toolbar, implemented a new functionality, RevCycleSel, for reverse cycling through the map selections
• In Map Editor, implemented Terrain > Lock Terrain (L), for locking the current (Cycle) Selection value
• Implemented the new Map Editor Display > Map Hints feature
• Improved diagnostic logging
• Implemented Statically linked EXEs; no longer dynamically linked, and no longer reliant on Microsoft Visual C++ Redistributables to run

Graphics
• New User Interface
• New 3D Terrain Tiles
• New 2D Terrain Tiles
• New Night Combat colour scheme
• Revised and improved 3D unit graphics for all countries.
• Revised 2D counters for all countries

Data
• Updated Weapon.pdt file, revising existing information and adding new information for new units
• Updated all Platoon##.oob files with additions and corrections
Scenarios
• New Scenarios by Jason Petho:
  o Bootcamp 5 – Reconnaissance
• New Scenarios by Petri Nieminen:
  o Crisis in Sirte 1985 Scenario Pack
    4 Head to Head
    4 vs AI
• New Scenarios by Alan R. Arvold (available in the mods folder):
  o Ode to October War
    19 scenarios, design notes
  o Ode to Arab-Israeli Wars
    60 scenarios, design notes
  o Ode to Divided Ground
    71 scenarios, design notes
  o Note: These scenarios are historically as accurate as contemporary sources allow them to be. However, these sets have not been through the rigorous BETA Brigade Playtesting phase, and as such the victory conditions are per original design assumption. Your feedback appreciated.
• Revised all affected scenario/campaign maps with new Airfield terrain hex
• Scenario Modifications to:
  o All Scenarios
• Scenario Modifications for Campaign Series Event Engine:
  o Bootcamp 1
  o Bootcamp 2
  o Bootcamp 3
  o Bootcamp 4
  o Bootcamp 5
  o Long Road Home
  o Teaching Set 1
  o Teaching Set 2
  o Teaching Set 3
  o Teaching Set 4
  o Teaching Set 5
  o Crisis in Sirte 1985 scenario pack (four H2H and four Side A scenarios)

Mods
Here are the included mods, in \mods folder, with CS: Middle East 2.00:

• 2D Black Unit Profiles (updated) – This is a 2D graphics modification that converts the coloured unit graphics to black silhouettes
• 2D Board Game Mapboards (new) – This is a 2D graphics modification that converts the 2D mapboard terrain tiles with those with a classic board game type of texture, with Line-of-Sight dots in the middle of hexes, for instance
• 2D Textured Mapboards (new) – This is a 2D graphics modification that converts the 2D mapboard terrain tiles with those with stronger textures. Looks more at par with 3D color scheme, and more lively all in all, but makes observing elevation changes more difficult
• 3D Classic Unit Bases (new) – This modification brings back the classic button profiled 3D unit bases (stock with Middle East 1.02) with country insignias on them
• Alan R. Arvold's Ode To Arab-Israeli Wars 2.0 (updated) – This modification by Alan R. Arvold introduces sixty Arab-Israeli Wars boardgame inspired scenarios with Design Notes to CS: Middle East game format. Now compliant with CSME 2.0.
• Alan R. Arvold's Ode to Divided Ground 2.0 (new) – This modification by Alan R. Arvold introduces a completely revised set of Divided Ground scenarios with Design Notes into CS: Middle East game format. Compliant with CSME 2.0.
• Alan R. Arvold's Ode to October War 2.0 (updated) – This modification by Alan R. Arvold introduces nineteen October War boardgame inspired scenarios with Design Notes to CS: Middle East game format. Now compliant with CSME 2.0.
• Skip Intro Music – This modification by 'harry_vdk' replaces the music file playing during the scenario selection dialogs with an empty one. Silence it is.

Manual
The manual has been revised to 2.00 UPDATE standards. It has also been combed through; revising graphics and grammatical errors, in addition to incorporating comments from users (inclusion of 2D and 3D screenshots, for example). All new features have been added to the manual.
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